Map:Vaal Temple Map (Atlas of Worlds)

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Vaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 83
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasVaalTemple
Vaal Temple
Map area
No Waypoint
IdMapAtlasVaalTemple
Act11
Area level83
BossesK'aj Q'ura
K'aj Y'ara'az
K'aj A'alai
Area type tagsdungeon, temple
Tagsindoors_area, map, cannot_be_twinned, einharmaps, vaal_pyramid_area, triple_boss_map
The Shaper: Voices. Visions. Violence. They will haunt these grounds for all of eternity.


Vaal Temple Map can only be obtained by corrupting a Tier 15 or higher map, or in exchange for a full set of Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
.

Map Type

Indoors. Based on the Vaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: G
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Boss

Mechanics

The three bosses are located in the final room in an inactive state and cannot be damaged in any way until they are triggered to fight by walking near them. Killing each boss will spill a very large AoE black mist around its corpse that inflicts physical degeneration. This physical degen is only overcome with Endurance Charge, Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, a large health pool with high regen, or a highly effective leech. Killing any 2 of 3 bosses will significantly amplify the power of the final boss. All three bosses have the same amount of health. Rearranging the order of killing each boss can increase or decrease the difficulty for a player depending on the strengths and weaknesses of their character. Killing all 3 bosses will remove all black mist from the area.

K'aj Q'ura

  • Uses a physical AoE CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    that applies 2 stacks of bleed. When he becomes the final boss, he attacks faster and stacks 8 bleed per hit.
  • Uses a fast-moving physical AoE CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 2 Mana
    Attack Speed: 300% of base
    Attack Damage: (44-59)% of base
    Effectiveness of Added Damage: (44-59)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    30% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    that leaves a red coloured desecrated ground with Chaos Degeneration. He normally uses this only when far away from the player. In final stage, he will use it liberally with higher speed and very quick successions.
  • After being killed, Whipping Miscreation begin to spawn from portals.

K'aj Y'ara'az

  • Uses a hybrid physical and fire Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 70% of base
    Attack Damage: (125-244)% of base
    Effectiveness of Added Damage: (125-244)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . Ignites the player. When he becomes the final boss, he attacks faster and deals higher damage.
  • Casts Enrage self-buff for a limited duration which visually depicts him on fire. The buff increases fire damage and reflects % damage dealt to him back to the player as a fire elemental damage. As a final boss, enrage significantly boosts fire damage and reflects a very high amount of damage as fire. The reflect increases in magnitude as it is closer to death.

K'aj A'alai

  • Fires 1 to 3 physical projectiles. Higher projectile quantities have slower projectile speed. When she becomes the final boss, she attacks with higher physical damage.
  • Uses a physical projectile AoE Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Casts a physical Firestorm* that lasts 4 seconds. This spell lasts 30 seconds when she's the final boss. It can easily stack over previous casts and deal fatal amounts of damage.
  • After being killed, Tentacle Miscreation begin to spawn from portals.

*This spell can become invisible if the player dies and returns to the area while the spell is still in effect. When no player is present in the instance, the Firestorm effect is paused and will resume once a player returns.

Strategy

The first two bosses should be killed in close proximity to each other and away from the entrance into the room. This is because the physical degeneration is very difficult to survive for a prolonged period and you do not want it obstructing movement. Physical damage reduction, eHP (in the form of health, energy shield, and damage conversion) and chaos resistance is important when you want to stand and fight back. The fight is sustained with high mobility, high efficiency leech and health flasks. Flasks with remove-bleed modifier (Staunching) are needed as well.

Killing Y'ara'az (Dual Striker) does not spawn any sort of enemy reinforcements to kill as a source of flask recharge, so it is typically killed second or last. A'alai is the only ranged boss and is much harder to lure. Melee characters often do not choose her be the final boss as they will end up fighting her in the physical degen mist.

Deciding on the last boss to kill ultimately comes down to your ability to survive against extremely high reflect, chaos damage(potentially covering half the room) and high physical spell damage; And which of those you think is the easiest to survive.

Divination card

  • A full set of Lingering RemnantsLingering Remnants16Vaal Temple Map
    Item Level: 83
    Corrupted
    Never dying, yet not living,
    Endlessly they wander
    beneath the harvest moon.
    can be exchanged for a corrupted rare Vaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Last HopeLast Hope3Mortal HopeAs their civilisation crumbled, the Vaal looked to their queen. In her, they saw a way out. In them, she saw a burden she was happy to free herself from.53

Map variants

ItemMap
Tier
Map
Level
Map
Series
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Affliction
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Ancestor
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Crucible
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683The Forbidden Sanctum
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Kalandra
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsVoices. Visions. Violence.
They will haunt these grounds for all of eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Sentinel
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Area contains 10 additional guarded Vaal VesselsTravel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Archnemesis
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Scourge
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Expedition
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Ritual
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Heist
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Harvest
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Delirium
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Metamorph
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Blight
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1683Legion
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1683Synthesis
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1683Betrayal
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1683War for the Atlas
Vaal Temple MapVaal Temple MapMap Level: 83
Map Tier: 16
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1683Atlas of Worlds
Vaal Temple MapVaal Temple MapMap Level: 81
Map Tier: 14
Guild Character: >
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1481The Awakening
Vaal Temple MapVaal Temple MapMap Level: 79
Map Tier: 14
Guild Character: §
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1479Original


Version history

Version Changes
3.22.0
3.18.0
  • Shaper Guardian and Vaal Temple Maps are now affected by Sextant Modifiers on socketed Voidstones.
  • Vaal Vessels found in the Vaal Temple Map no longer have bonus chances to drop Vaal Temple Maps.
3.17.1
  • Atlas Passives now affect Shaper Guardian and Vaal Temple Maps.
3.17.0
  • Vaal Temple is no longer on the Atlas, and is now obtained from corrupting tier 16 Maps.
  • The "Area contains 10 additional guarded Vaal Vessels" implicit modifier on Vaal Temple forces the map to generate with 10 Vaal Vessels. Each of these acts as a Strongbox (spawning 3 packs of monsters as well as a Vaal Side Area Boss). These Vaal Vessels have additional drops themed around corruption. This change will only be present on Vaal Temple Maps found after 3.17.0's release.
3.9.2c
  • Fixed a bug where Vaal Temple Map could be obtained through the 3 to 1 Map Vendor Recipe.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Tier moved from 14 to 16.
1.1.0
  • Introduced to the game.