List of viridian jewel modifiers

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Viridian Jewels

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The table below displays the available modifiers for items such as Viridian JewelViridian JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..


Prefix

#% increased Chaos Damage (Global)
   ChaoticReq. Lv. 1(9-13)% increased Chaos Damage*chaos_damage, damage, chaos
#% increased Critical Strike Chance with Cold Skills (Global)
   AvalanchingReq. Lv. 1(14-18)% increased Critical Strike Chance with Cold Skills*elemental, cold, critical
+#% to Critical Strike Multiplier with Cold Skills (Global)
   ArcticReq. Lv. 1+(15-18)% to Critical Strike Multiplier with Cold Skills*elemental_damage, damage, elemental, cold, critical
#% increased Cold Damage (Global)
   ChillingReq. Lv. 1(14-16)% increased Cold Damage*elemental_damage, damage, elemental, cold
Mod group: DamageForm
   SabotageReq. Lv. 1(14-16)% increased Mine Damage*damage
   TrappingReq. Lv. 1(14-16)% increased Trap Damage*damage
#% increased Evasion Rating (Global)
   EvasiveReq. Lv. 1(14-18)% increased Evasion Rating*evasion, defences
Damaging Ailments deal damage #% faster (Global)
   DecrepifyingReq. Lv. 1Damaging Ailments deal damage (4-6)% faster*ailment
#% increased Critical Strike Chance with Fire Skills (Global)
   IncineratingReq. Lv. 1(14-18)% increased Critical Strike Chance with Fire Skills*elemental, fire, critical
+#% to Critical Strike Multiplier with Fire Skills (Global)
   InfernalReq. Lv. 1+(15-18)% to Critical Strike Multiplier with Fire Skills*elemental_damage, damage, elemental, fire, critical
#% increased Fire Damage (Global)
   FlamingReq. Lv. 1(14-16)% increased Fire Damage*elemental_damage, damage, elemental, fire
Mod group: FormBlock
   ParryingReq. Lv. 1+1% Chance to Block Attack Damage while Dual Wielding*block
   ShieldingReq. Lv. 1+1% Chance to Block Attack Damage while holding a Shield*block
Mod group: FormSpellBlock
   DissipatingReq. Lv. 1+1% Chance to Block Spell Damage while Dual Wielding*block
   ThwartingReq. Lv. 1+1% Chance to Block Spell Damage while holding a Shield*block
#% increased Totem Life (Global)
   CarvedReq. Lv. 1(8-12)% increased Totem Life*resource, life
#% increased Critical Strike Chance with Lightning Skills (Global)
   ThunderingReq. Lv. 1(14-18)% increased Critical Strike Chance with Lightning Skills*elemental, lightning, critical
+#% to Critical Strike Multiplier with Lightning Skills (Global)
   SurgingReq. Lv. 1+(15-18)% to Critical Strike Multiplier with Lightning Skills*elemental_damage, damage, elemental, lightning, critical
#% increased Lightning Damage (Global)
   HummingReq. Lv. 1(14-16)% increased Lightning Damage*elemental_damage, damage, elemental, lightning
#% of Physical Attack Damage Leeched as Mana (Global)
   ThirstingReq. Lv. 1(0.2-0.4)% of Physical Attack Damage Leeched as Mana*resource, mana, physical, attack
#% increased Mana Regeneration Rate (Global)
   EnergeticReq. Lv. 1(12-15)% increased Mana Regeneration Rate*resource, mana
#% increased maximum Life (Global)
   VividReq. Lv. 1(5-7)% increased maximum Life*resource, life
#% increased maximum Mana (Global)
   EnlightenedReq. Lv. 1(8-10)% increased maximum Mana*resource, mana
Mod group: MeleeTypeCritChance
   TechnicalReq. Lv. 1(14-18)% increased Attack Critical Strike Chance while Dual Wielding*attack, critical
   HarmingReq. Lv. 1(14-18)% increased Critical Strike Chance with One Handed Melee Weapons*attack, critical
   SunderingReq. Lv. 1(14-18)% increased Critical Strike Chance with Two Handed Melee Weapons*attack, critical
Mod group: MeleeTypeCritMultiplier
   PuncturingReq. Lv. 1+(15-18)% to Critical Strike Multiplier while Dual Wielding*damage, attack, critical
   PiercingReq. Lv. 1+(15-18)% to Critical Strike Multiplier with One Handed Melee Weapons*damage, attack, critical
   RupturingReq. Lv. 1+(15-18)% to Critical Strike Multiplier with Two Handed Melee Weapons*damage, attack, critical
Mod group: MeleeTypeDamage
   FlankingReq. Lv. 1(12-14)% increased Attack Damage while holding a Shield*damage, attack
   Gladiator'sReq. Lv. 1(12-14)% increased Attack Damage while Dual Wielding*damage, attack
   Soldier'sReq. Lv. 1(12-14)% increased Damage with One Handed Weapons*damage, attack
   Champion'sReq. Lv. 1(12-14)% increased Damage with Two Handed Weapons*damage, attack
Mod group: MeleeTypeSpeed
   HarmonicReq. Lv. 1(4-6)% increased Attack Speed while Dual Wielding*attack, speed
   ChargingReq. Lv. 1(4-6)% increased Attack Speed while holding a Shield*attack, speed
   Bandit'sReq. Lv. 1(4-6)% increased Attack Speed with One Handed Melee Weapons*attack, speed
   Warrior'sReq. Lv. 1(4-6)% increased Attack Speed with Two Handed Melee Weapons*attack, speed
#% increased Mine Throwing Speed (Global)
   ArmingReq. Lv. 1(6-8)% increased Mine Throwing Speed*speed
#% increased Global Physical Damage (Global)
   SharpenedReq. Lv. 1(14-16)% increased Global Physical Damage*physical_damage, damage, physical
Mod group: SpecificWeaponDamage
   SinisterReq. Lv. 1(14-16)% increased Damage with Axes*damage, attack
   FierceReq. Lv. 1(14-16)% increased Damage with Bows*damage, attack
   SavageReq. Lv. 1(14-16)% increased Damage with Claws*damage, attack
   LethalReq. Lv. 1(14-16)% increased Damage with Daggers*damage, attack
   ViciousReq. Lv. 1(14-16)% increased Damage with Swords*damage, attack
Mod group: SpecificWeaponSpeed
   CleavingReq. Lv. 1(6-8)% increased Attack Speed with Axes*attack, speed
   VolleyingReq. Lv. 1(6-8)% increased Attack Speed with Bows*attack, speed
   RippingReq. Lv. 1(6-8)% increased Attack Speed with Claws*attack, speed
   SlicingReq. Lv. 1(6-8)% increased Attack Speed with Daggers*attack, speed
   FencingReq. Lv. 1(6-8)% increased Attack Speed with Swords*attack, speed
#% increased Totem Damage (Global)
   Shaman'sReq. Lv. 1(12-16)% increased Totem Damage*damage
#% increased Trap Throwing Speed (Global)
   HonedReq. Lv. 1(6-8)% increased Trap Throwing Speed*speed

Suffix

#% increased Global Accuracy Rating, #% increased Global Critical Strike Chance (Global)
   of DeadlinessReq. Lv. 1(6-10)% increased Global Accuracy Rating, (6-10)% increased Global Critical Strike Chance*attack, critical
Mod group: AilmentChanceAndDuration
   of BleedingReq. Lv. 1Attacks have (3-5)% chance to cause Bleeding, (12-16)% increased Bleeding Duration*bleed, physical, attack, ailment
   of FreezingReq. Lv. 1(3-5)% chance to Freeze, (12-16)% increased Freeze Duration on Enemies*elemental, cold, ailment
   of BurningReq. Lv. 1(3-5)% chance to Ignite, (6-8)% increased Ignite Duration on Enemies*elemental, fire, ailment
   of PoisoningReq. Lv. 1(3-5)% chance to Poison on Hit, (6-8)% increased Poison Duration*poison, chaos, ailment
   of ShockingReq. Lv. 1(3-5)% chance to Shock, (12-16)% increased Shock Duration on Enemies*elemental, lightning, ailment
+# to all Attributes (Global)
   of AdaptionReq. Lv. 1+(6-8) to all Attributes*attribute
+#% to all Elemental Resistances (Global)
   of ResistanceReq. Lv. 1+(8-10)% to all Elemental Resistances*elemental, resistance
#% increased Area Damage (Global)
   of BlastingReq. Lv. 1(10-12)% increased Area Damage*damage
#% increased Attack and Cast Speed (Global)
   of ZealReq. Lv. 1(2-4)% increased Attack and Cast Speed*attack, caster, speed
#% increased Damage with Bleeding (Global)
   of HaemophiliaReq. Lv. 1(16-20)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment
#% increased Burning Damage (Global)
   of CombustingReq. Lv. 1(16-20)% increased Burning Damage*elemental_damage, damage, elemental, fire, ailment
+#% to Chaos Resistance (Global)
   of OrderReq. Lv. 1+(7-13)% to Chaos Resistance*chaos, resistance
#% reduced Effect of Chill and Shock on you (Global)
   of InsulationReq. Lv. 115% reduced Effect of Chill and Shock on you*elemental, cold, lightning, ailment
+#% to Cold and Lightning Resistances (Global)
   of ShelterReq. Lv. 1+(10-12)% to Cold and Lightning Resistances*elemental, cold, lightning, resistance
+#% to Cold Resistance (Global)
   of the BeastReq. Lv. 1+(12-15)% to Cold Resistance*elemental, cold, resistance
#% increased Global Critical Strike Chance (Global)
   of MenaceReq. Lv. 1(8-12)% increased Global Critical Strike Chance*critical
+#% to Global Critical Strike Multiplier (Global)
   of PotencyReq. Lv. 1+(9-12)% to Global Critical Strike Multiplier*damage, critical
Mod group: DamageForm
   of WoundingReq. Lv. 1(8-10)% increased Damage*damage
   of CombatReq. Lv. 1(10-12)% increased Melee Damage*damage, attack
   of ArcheryReq. Lv. 1(10-12)% increased Projectile Damage*damage
Mod group: DamageOverTimeMultiplier
   of AtrophyReq. Lv. 1+(6-8)% to Chaos Damage over Time Multiplier*dot_multi, chaos_damage, damage, chaos
   of GelidityReq. Lv. 1+(6-8)% to Cold Damage over Time Multiplier*dot_multi, elemental_damage, damage, elemental, cold
   of ZealousnessReq. Lv. 1+(6-8)% to Fire Damage over Time Multiplier*dot_multi, elemental_damage, damage, elemental, fire
   of ExsanguinatingReq. Lv. 1+(6-8)% to Physical Damage over Time Multiplier*dot_multi, physical_damage, damage, physical
#% increased Damage over Time (Global)
   of EntropyReq. Lv. 1(10-12)% increased Damage over Time*damage
+# to Dexterity (Global)
   of DexterityReq. Lv. 1+(12-16) to Dexterity*attribute
+# to Dexterity and Intelligence (Global)
   of CunningReq. Lv. 1+(8-10) to Dexterity and Intelligence*attribute
#% increased Critical Strike Chance with Elemental Skills (Global)
   of the ApocalypseReq. Lv. 1(10-14)% increased Critical Strike Chance with Elemental Skills*elemental, critical
+#% to Critical Strike Multiplier with Elemental Skills (Global)
   of the ElementsReq. Lv. 1+(12-15)% to Critical Strike Multiplier with Elemental Skills*elemental_damage, damage, elemental, critical
+#% to Fire and Cold Resistances (Global)
   of the HearthReq. Lv. 1+(10-12)% to Fire and Cold Resistances*elemental, fire, cold, resistance
+#% to Fire and Lightning Resistances (Global)
   of InsulationReq. Lv. 1+(10-12)% to Fire and Lightning Resistances*elemental, fire, lightning, resistance
+#% to Fire Resistance (Global)
   of the DragonReq. Lv. 1+(12-15)% to Fire Resistance*elemental, fire, resistance
#% increased Melee Critical Strike Chance (Global)
   of WeightReq. Lv. 1(10-14)% increased Melee Critical Strike Chance*attack, critical
+#% to Melee Critical Strike Multiplier (Global)
   of DemolishingReq. Lv. 1+(12-15)% to Melee Critical Strike Multiplier*damage, attack, critical
+#% to Damage over Time Multiplier (Global)
   of AcrimonyReq. Lv. 1+(4-6)% to Damage over Time Multiplier*dot_multi, damage
#% chance to Impale Enemies on Hit with Attacks (Global)
   of ImpalingReq. Lv. 1(5-7)% chance to Impale Enemies on Hit with Attacks*physical, attack
#% increased Global Accuracy Rating (Global)
   of PrecisionReq. Lv. 1(10-14)% increased Global Accuracy Rating*attack
#% increased Attack Speed (Global)
   of BerserkingReq. Lv. 1(3-5)% increased Attack Speed*attack, speed
+# to Intelligence (Global)
   of IntelligenceReq. Lv. 1+(12-16) to Intelligence*attribute
#% increased Rarity of Items found (Global)
   of RaidingReq. Lv. 1(4-6)% increased Rarity of Items found
#% chance to Knock Enemies Back on hit (Global)
   of FendingReq. Lv. 1(4-6)% chance to Knock Enemies Back on hit
+#% to Lightning Resistance (Global)
   of GroundingReq. Lv. 1+(12-15)% to Lightning Resistance*elemental, lightning, resistance
#% reduced Mana Cost of Skills (Global)
   of EfficiencyReq. Lv. 1(3-5)% reduced Mana Cost of Skills*resource, mana
+# Mana gained for each Enemy hit by your Attacks (Global)
   of AbsorptionReq. Lv. 1+(1-2) Mana gained for each Enemy hit by your Attacks*resource, mana, attack
#% increased Damage with Poison (Global)
   of VenomReq. Lv. 1(16-20)% increased Damage with Poison*chaos_damage, poison, damage, chaos, ailment
#% increased Projectile Speed (Global)
   of SoaringReq. Lv. 1(6-8)% increased Projectile Speed*speed
#% reduced Effect of Curses on you (Global)
   of HexwardingReq. Lv. 110% reduced Effect of Curses on you*curse
+# to Strength (Global)
   of StrengthReq. Lv. 1+(12-16) to Strength*attribute
+# to Strength and Dexterity (Global)
   of AthleticsReq. Lv. 1+(8-10) to Strength and Dexterity*attribute
+# to Strength and Intelligence (Global)
   of SpiritReq. Lv. 1+(8-10) to Strength and Intelligence*attribute
#% increased Stun Duration on Enemies (Global)
   of StunningReq. Lv. 1(10-14)% increased Stun Duration on Enemies
#% increased Stun and Block Recovery (Global)
   of RecoveryReq. Lv. 1(10-14)% increased Stun and Block Recovery
Totems gain +#% to all Elemental Resistances (Global)
   of RunesReq. Lv. 1Totems gain +(6-10)% to all Elemental Resistances*elemental, resistance

Delve prefix

#% increased Global Defences (Global)
   SubterraneanReq. Lv. 1(4-6)% increased Global Defences*defences
Damage Penetrates #% Cold Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Damage Penetrates #% Elemental Resistances (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
Regenerate #% of Life per second (Global)
   SubterraneanReq. Lv. 1Regenerate 0.3% of Life per second*resource, life
Damage Penetrates #% Lightning Resistance (Global)
   SubterraneanReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
#% reduced Physical Damage taken over time (Global)
   SubterraneanReq. Lv. 1(2-1)% reduced Physical Damage taken over time*physical

Delve suffix

#% chance to gain an additional Vaal Soul on Kill (Global)
   of the UndergroundReq. Lv. 1(3-5)% chance to gain an additional Vaal Soul on Kill*vaal
#% increased Damage with Ailments (Global)
   of the UndergroundReq. Lv. 1(15-20)% increased Damage with Ailments*damage, ailment
#% chance to Avoid interruption from Stuns while Casting (Global)
   of the UndergroundReq. Lv. 1(15-20)% chance to Avoid interruption from Stuns while Casting
#% chance to gain Onslaught when you use a Flask (Global)
   of the UndergroundReq. Lv. 1(5-10)% chance to gain Onslaught when you use a Flask*flask
Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently*energy_shield, defences
+# to Evasion Rating if Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+(250-300) to Evasion Rating if Hit an Enemy Recently*evasion, defences
#% increased Chaos Damage (Global)
   of the UndergroundReq. Lv. 1(13-19)% increased Chaos Damage*chaos_damage, damage, chaos
#% of Attack Damage Leeched as Life (Global)
   of the UndergroundReq. Lv. 10.3% of Attack Damage Leeched as Life*resource, life, attack
Minions have #% increased Attack Speed, Minions have #% increased Cast Speed (Global)
   of the UndergroundReq. Lv. 1Minions have (4-6)% increased Attack Speed, Minions have (4-6)% increased Cast Speed*attack, caster, speed, minion
#% of Damage taken Recouped as Mana (Global)
   of the UndergroundReq. Lv. 1(2-3)% of Damage taken Recouped as Mana*resource, life, mana
+# to Armour if you've Hit an Enemy Recently (Global)
   of the UndergroundReq. Lv. 1+(250-300) to Armour if you've Hit an Enemy Recently*armour, defences

Corrupted

#% increased Area of Effect (Global)
   AreaOfEffectReq. Lv. 1(4-5)% increased Area of Effect
Overwhelm #% Physical Damage Reduction (Global)
   ArmourPenetrationReq. Lv. 1Overwhelm 2% Physical Damage Reduction*physical_damage, damage, physical
#% chance to Avoid being Ignited (Global)
   AvoidIgniteReq. Lv. 1(20-25)% chance to Avoid being Ignited*elemental, fire, ailment
You cannot be Maimed (Global)
   AvoidMaimChanceReq. Lv. 40You cannot be Maimed
#% chance to Avoid being Shocked (Global)
   AvoidShockReq. Lv. 1(20-25)% chance to Avoid being Shocked*elemental, lightning, ailment
#% chance to Avoid being Stunned (Global)
   AvoidStunReq. Lv. 1(20-25)% chance to Avoid being Stunned
#% chance to Avoid Bleeding (Global)
   ChanceToAvoidBleedingReq. Lv. 1(20-25)% chance to Avoid Bleeding*bleed, physical, attack, ailment
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global)
   ChanceToAvoidFreezeAndChillReq. Lv. 1(20-25)% chance to Avoid being Chilled, (20-25)% chance to Avoid being Frozen*elemental, cold, ailment
#% chance to Avoid being Poisoned (Global)
   ChanceToAvoidPoisonReq. Lv. 1(20-25)% chance to Avoid being Poisoned*poison, chaos, ailment
Damage Penetrates #% Cold Resistance (Global)
   ColdResistancePenetrationReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Corrupted Blood cannot be inflicted on you (Global)
   CorruptedBloodImmunityReq. Lv. 33Corrupted Blood cannot be inflicted on you*bleed, physical, ailment
#% increased Global Critical Strike Chance (Global)
   CriticalStrikeChanceReq. Lv. 1(8-10)% increased Global Critical Strike Chance*critical
Damage Penetrates #% Elemental Resistances (Global)
   ElementalPenetrationReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   FireResistancePenetrationReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
#% increased Effect of Non-Damaging Ailments (Global)
   IncreasedAilmentEffectOnEnemiesReq. Lv. 1(5-7)% increased Effect of Non-Damaging Ailments*ailment
#% increased Damage (Global)
   IncreasedDamageReq. Lv. 1(4-5)% increased Damage*damage
Damage Penetrates #% Lightning Resistance (Global)
   LightningResistancePenetrationReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
Minions deal #% increased Damage (Global)
   MinionDamageReq. Lv. 1Minions deal (4-5)% increased Damage*damage, minion
You cannot be Cursed with Silence (Global)
   ImmuneToSilenceReq. Lv. 60You cannot be Cursed with Silence*caster, curse
#% increased Reservation Efficiency of Skills (Global)
   ReservationEfficiencyForJewelReq. Lv. 12% increased Reservation Efficiency of Skills
You cannot be Hindered (Global)
   YouCannotBeHinderedReq. Lv. 40You cannot be Hindered*blue_herring


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