List of recombinator-only modifiers

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For the Sentinel mod, see List of Sentinel modifiers.

List item modifiers that only able to obtain from item created by recombinator:

Prefix

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Sentinel'sMaximumEnduranceCharges68+1 to Maximum Endurance Charges
Sentinel'sMaximumFrenzyCharges68+1 to Maximum Frenzy Charges
Sentinel'sIncreasedMaximumPowerCharges68+1 to Maximum Power Charges
Sentinel'sFlaskEffect68Magic Utility Flasks applied to you have (20-25)% increased Effect
Sentinel'sGlobalAddedDamagePerAttribute68Adds 2 to 4 Fire Damage to Attacks per 10 Strength
Sentinel'sGlobalAddedDamagePerAttribute68Adds 2 to 4 Cold Damage to Attacks per 10 Dexterity
Sentinel'sGlobalAddedDamagePerAttribute68Adds 1 to 5 Lightning Damage to Attacks per 10 Intelligence
Sentinel'sSupportedByExceptionalSupport68Socketed Gems are Supported by Level 4 Enlighten
Sentinel'sSupportedByExceptionalSupport68Socketed Gems are Supported by Level 4 Enhance
Sentinel'sSupportedByExceptionalSupport68Socketed Gems are Supported by Level 4 Empower
Sentinel'sSocketedTriggeredSkillsDoubleDamage68Socketed Triggered Skills deal Double Damage
  • Flask effect can only roll on belts.
  • Triggered skills deal double damage can only roll on weapons.
  • Charge modifiers can only roll on rings.

Note that the following modifiers are only obtainable on certain base types of items:


Suffix

NameGroupsFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of the SentinelKeystone68Minion Instability
of the SentinelKeystone68Resolute Technique
of the SentinelKeystone68Blood Magic
of the SentinelKeystone68Pain Attunement
of the SentinelKeystone68Elemental Equilibrium
of the SentinelKeystone68Iron Grip
of the SentinelKeystone68Point Blank
of the SentinelKeystone68Acrobatics
of the SentinelKeystone68Ghost Reaver
of the SentinelKeystone68Vaal Pact
of the SentinelKeystone68Elemental Overload
of the SentinelKeystone68Avatar of Fire
of the SentinelKeystone68Eldritch Battery
of the SentinelKeystone68Ancestral Bond
of the SentinelKeystone68Crimson Dance
of the SentinelKeystone68Perfect Agony
of the SentinelKeystone68Runebinder
of the SentinelKeystone68Blood Magic
of the SentinelKeystone68Warlord's Call
of the SentinelKeystone68The Agnostic
of the SentinelKeystone68Supreme Ego
of the SentinelKeystone68The Impaler
of the SentinelKeystone68Hex Master
of the SentinelKeystone68Lethe Shade
of the SentinelKeystone68Ghost Dance
of the SentinelKeystone68Versatile Combatant
of the SentinelKeystone68Magebane
of the SentinelKeystone68Solipsism
of the SentinelKeystone68Divine Shield
of the SentinelKeystone68Iron Will
of the SentinelAuraEffect68(15-20)% increased effect of Non-Curse Auras from your Skills
of the SentinelFireShocks68Your Fire Damage can Shock
of the SentinelColdIgnites68Your Cold Damage can Ignite
of the SentinelLightningFreezes68Your Lightning Damage can Freeze
of the SentinelCurseEffectiveness68(30-40)% increased Effect of your Marks
of the SentinelArcaneSurgeEffect68(30-40)% increased Effect of Arcane Surge on you
of the SentinelArcaneSurgeEffect68(50-70)% increased Effect of Arcane Surge on you
of the SentinelOnslaughtEffect68(30-40)% increased Effect of Onslaught on you
of the SentinelOnslaughtEffect68(50-70)% increased Effect of Onslaught on you
of the SentinelWarcryTauntedEnemiesTakeIncreasedDamage68Enemies Taunted by your Warcries take (10-15)% increased Damage
of the SentinelWarcryTauntedEnemiesTakeIncreasedDamage68Enemies Taunted by your Warcries take (20-25)% increased Damage
  • Aura effect can only roll on amulets.
  • Ailment modifiers can only roll on helmets.
  • Mark effect can only roll on quivers.
  • Arcane Surge modifiers can only roll on 1-handed/2-handed caster weapons.
  • Onslaught modifiers can only roll on bows, claws, swords, and axes.
  • Warcry modifiers can only roll on melee weapons.
  • Keystone modifiers can only roll on body armours.