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List of quiver modifiers

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Quivers

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The table below displays the available modifiers for items such as Blunt Arrow QuiverBlunt Arrow QuiverRequires Level 16(25-35)% increased Stun Duration on Enemies.


Prefix

Adds # to # Cold Damage to Attacks (Global)
   FrostedReq. Lv. 2Adds 1 to 2 Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   ChilledReq. Lv. 13Adds (3-4) to (7-8) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   IcyReq. Lv. 21Adds (5-7) to (10-12) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   FrigidReq. Lv. 29Adds (6-9) to (13-16) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
Adds # to # Fire Damage to Attacks (Global)
   HeatedReq. Lv. 1Adds 1 to 2 Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   SmoulderingReq. Lv. 12Adds (3-5) to (7-8) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   SmokingReq. Lv. 20Adds (5-7) to (11-13) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   BurningReq. Lv. 28Adds (7-10) to (15-18) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
Mod group: IncreasedLife
   HaleReq. Lv. 1+(3-9) to maximum Life*resource, life
   HealthyReq. Lv. 5+(10-19) to maximum Life*resource, life
   SanguineReq. Lv. 11+(20-29) to maximum Life*resource, life
   StalwartReq. Lv. 18+(30-39) to maximum Life*resource, life
   StoutReq. Lv. 24+(40-49) to maximum Life*resource, life
   RobustReq. Lv. 30+(50-59) to maximum Life*resource, life
   RotundReq. Lv. 36+(60-69) to maximum Life*resource, life
   VirileReq. Lv. 44+(70-79) to maximum Life*resource, life
   Athlete'sReq. Lv. 54+(80-89) to maximum Life*resource, life
   FecundReq. Lv. 64+(90-99) to maximum Life*resource, life
#% of Physical Attack Damage Leeched as Life (Global)
   Remora'sReq. Lv. 50(0.2-0.4)% of Physical Attack Damage Leeched as Life*resource, life, physical, attack, has_attack_mod
Adds # to # Lightning Damage to Attacks (Global)
   HummingReq. Lv. 3Adds 1 to 5 Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   BuzzingReq. Lv. 13Adds 1 to (14-15) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   SnappingReq. Lv. 22Adds (1-2) to (22-23) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   CracklingReq. Lv. 28Adds (1-2) to (27-28) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
#% of Physical Attack Damage Leeched as Mana (Global)
   ThirstyReq. Lv. 50(0.2-0.4)% of Physical Attack Damage Leeched as Mana*resource, mana, physical, attack, has_attack_mod
Adds # to # Physical Damage to Attacks (Global)
   GlintingReq. Lv. 5Adds 1 to 2 Physical Damage to Attacks*physical_damage, damage, physical, attack
   BurnishedReq. Lv. 13Adds (2-3) to (4-5) Physical Damage to Attacks*physical_damage, damage, physical, attack
   PolishedReq. Lv. 19Adds (3-4) to (6-7) Physical Damage to Attacks*physical_damage, damage, physical, attack
   HonedReq. Lv. 28Adds (4-6) to (9-10) Physical Damage to Attacks*physical_damage, damage, physical, attack

Suffix

+#% to Chaos Resistance (Global)
   of the LostReq. Lv. 16+(5-10)% to Chaos Resistance*chaos, resistance
   of BanishmentReq. Lv. 30+(11-15)% to Chaos Resistance*chaos, resistance
   of EvictionReq. Lv. 44+(16-20)% to Chaos Resistance*chaos, resistance
   of ExpulsionReq. Lv. 56+(21-25)% to Chaos Resistance*chaos, resistance
   of ExileReq. Lv. 65+(26-30)% to Chaos Resistance*chaos, resistance
   of BamethReq. Lv. 81+(31-35)% to Chaos Resistance*chaos, resistance
+#% to Cold Resistance (Global)
   of the InuitReq. Lv. 1+(6-11)% to Cold Resistance*elemental, cold, resistance
   of the SealReq. Lv. 14+(12-17)% to Cold Resistance*elemental, cold, resistance
   of the PenguinReq. Lv. 26+(18-23)% to Cold Resistance*elemental, cold, resistance
   of the YetiReq. Lv. 38+(24-29)% to Cold Resistance*elemental, cold, resistance
   of the WalrusReq. Lv. 50+(30-35)% to Cold Resistance*elemental, cold, resistance
   of the Polar BearReq. Lv. 60+(36-41)% to Cold Resistance*elemental, cold, resistance
   of the IceReq. Lv. 72+(42-45)% to Cold Resistance*elemental, cold, resistance
   of HaastReq. Lv. 84+(46-48)% to Cold Resistance*elemental, cold, resistance
Mod group: CriticalStrikeChanceIncrease
   of NeedlingReq. Lv. 5(10-14)% increased Global Critical Strike Chance*critical
   of StingingReq. Lv. 20(15-19)% increased Global Critical Strike Chance*critical
   of PiercingReq. Lv. 30(20-24)% increased Global Critical Strike Chance*critical
   of RupturingReq. Lv. 44(25-29)% increased Global Critical Strike Chance*critical
   of PenetratingReq. Lv. 58(30-34)% increased Global Critical Strike Chance*critical
   of IncisionReq. Lv. 72(35-38)% increased Global Critical Strike Chance*critical
   of RendingReq. Lv. 85(39-44)% increased Global Critical Strike Chance*critical
+#% to Global Critical Strike Multiplier (Global)
   of IreReq. Lv. 8+(8-12)% to Global Critical Strike Multiplier*damage, critical
   of AngerReq. Lv. 21+(13-19)% to Global Critical Strike Multiplier*damage, critical
   of RageReq. Lv. 31+(20-24)% to Global Critical Strike Multiplier*damage, critical
   of FuryReq. Lv. 45+(25-29)% to Global Critical Strike Multiplier*damage, critical
   of FerocityReq. Lv. 59+(30-34)% to Global Critical Strike Multiplier*damage, critical
   of DestructionReq. Lv. 74+(35-38)% to Global Critical Strike Multiplier*damage, critical
+# to Dexterity (Global)
   of the MongooseReq. Lv. 1+(8-12) to Dexterity*attribute
   of the LynxReq. Lv. 11+(13-17) to Dexterity*attribute
   of the FoxReq. Lv. 22+(18-22) to Dexterity*attribute
   of the FalconReq. Lv. 33+(23-27) to Dexterity*attribute
   of the PantherReq. Lv. 44+(28-32) to Dexterity*attribute
   of the LeopardReq. Lv. 55+(33-37) to Dexterity*attribute
   of the JaguarReq. Lv. 66+(38-42) to Dexterity*attribute
   of the PhantomReq. Lv. 74+(43-50) to Dexterity*attribute
   of the WindReq. Lv. 82+(51-55) to Dexterity*attribute
   of the BlurReq. Lv. 85+(56-60) to Dexterity*attribute
+#% to Fire Resistance (Global)
   of the WhelplingReq. Lv. 1+(6-11)% to Fire Resistance*elemental, fire, resistance
   of the SalamanderReq. Lv. 12+(12-17)% to Fire Resistance*elemental, fire, resistance
   of the DrakeReq. Lv. 24+(18-23)% to Fire Resistance*elemental, fire, resistance
   of the KilnReq. Lv. 36+(24-29)% to Fire Resistance*elemental, fire, resistance
   of the FurnaceReq. Lv. 48+(30-35)% to Fire Resistance*elemental, fire, resistance
   of the VolcanoReq. Lv. 60+(36-41)% to Fire Resistance*elemental, fire, resistance
   of the MagmaReq. Lv. 72+(42-45)% to Fire Resistance*elemental, fire, resistance
   of TzteoshReq. Lv. 84+(46-48)% to Fire Resistance*elemental, fire, resistance
+#% to Damage over Time Multiplier (Global)
   of AcrimonyReq. Lv. 44+(7-11)% to Damage over Time Multiplier*damage
   of DispersionReq. Lv. 68+(12-15)% to Damage over Time Multiplier*damage
   of LiquefactionReq. Lv. 82+(16-18)% to Damage over Time Multiplier*damage
+# to Accuracy Rating (Global)
   of SteadinessReq. Lv. 1+(50-100) to Accuracy Rating*attack, has_attack_mod
   of PrecisionReq. Lv. 20+(100-165) to Accuracy Rating*attack, has_attack_mod
   of the SniperReq. Lv. 40+(166-250) to Accuracy Rating*attack, has_attack_mod
   of the MarksmanReq. Lv. 60+(251-350) to Accuracy Rating*attack, has_attack_mod
   of the RangerReq. Lv. 75+(351-480) to Accuracy Rating*attack, has_attack_mod
#% increased Attack Speed (Global)
   of SkillReq. Lv. 1(5-7)% increased Attack Speed*attack, speed, has_attack_mod
   of EaseReq. Lv. 11(8-10)% increased Attack Speed*attack, speed, has_attack_mod
   of MasteryReq. Lv. 22(11-13)% increased Attack Speed*attack, speed, has_attack_mod
+# Life gained on Kill (Global)
   of SuccessReq. Lv. 1+(3-6) Life gained on Kill*resource, life
   of VictoryReq. Lv. 23+(7-10) Life gained on Kill*resource, life
   of TriumphReq. Lv. 40+(11-14) Life gained on Kill*resource, life
+#% to Lightning Resistance (Global)
   of the CloudReq. Lv. 1+(6-11)% to Lightning Resistance*elemental, lightning, resistance
   of the SquallReq. Lv. 13+(12-17)% to Lightning Resistance*elemental, lightning, resistance
   of the StormReq. Lv. 25+(18-23)% to Lightning Resistance*elemental, lightning, resistance
   of the ThunderheadReq. Lv. 37+(24-29)% to Lightning Resistance*elemental, lightning, resistance
   of the TempestReq. Lv. 49+(30-35)% to Lightning Resistance*elemental, lightning, resistance
   of the MaelstromReq. Lv. 60+(36-41)% to Lightning Resistance*elemental, lightning, resistance
   of the LightningReq. Lv. 72+(42-45)% to Lightning Resistance*elemental, lightning, resistance
   of EphijReq. Lv. 84+(46-48)% to Lightning Resistance*elemental, lightning, resistance
+# Mana gained on Kill (Global)
   of AbsorptionReq. Lv. 1+1 Mana gained on Kill*resource, mana
   of OsmosisReq. Lv. 24+(2-3) Mana gained on Kill*resource, mana
   of ConsumptionReq. Lv. 40+(4-6) Mana gained on Kill*resource, mana
#% increased Projectile Speed (Global)
   of DartingReq. Lv. 14(10-17)% increased Projectile Speed*speed
   of FlightReq. Lv. 27(18-25)% increased Projectile Speed*speed
   of PropulsionReq. Lv. 41(26-33)% increased Projectile Speed*speed
   of the ZephyrReq. Lv. 55(34-41)% increased Projectile Speed*speed
   of the GaleReq. Lv. 82(42-46)% increased Projectile Speed*speed

Elder prefix

# to # Cold Damage per Frenzy Charge (Global)
   EldritchReq. Lv. 803 to 6 Cold Damage per Frenzy Charge*elemental_damage, damage, elemental, cold
#% increased Area of Effect (Global)
   EldritchReq. Lv. 68(7-9)% increased Area of Effect
   EldritchReq. Lv. 75(10-12)% increased Area of Effect
   EldritchReq. Lv. 82(13-15)% increased Area of Effect
Projectiles Pierce an additional Target (Global)
   EldritchReq. Lv. 68Projectiles Pierce an additional Target

Elder suffix

#% chance to Avoid being Stunned (Global)
   of the ElderReq. Lv. 68(15-22)% chance to Avoid being Stunned
   of the ElderReq. Lv. 75(23-30)% chance to Avoid being Stunned
   of the ElderReq. Lv. 82(31-35)% chance to Avoid being Stunned
Attacks have #% chance to cause Bleeding, #% increased Damage with Bleeding (Global)
   of the ElderReq. Lv. 68Attacks have 10% chance to cause Bleeding, (15-25)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment
   of the ElderReq. Lv. 75Attacks have 15% chance to cause Bleeding, (26-30)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment
#% chance to gain Phasing for # seconds on Kill (Global)
   of the ElderReq. Lv. 68(5-6)% chance to gain Phasing for 4 seconds on Kill
   of the ElderReq. Lv. 75(7-8)% chance to gain Phasing for 4 seconds on Kill
   of the ElderReq. Lv. 80(9-10)% chance to gain Phasing for 4 seconds on Kill
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy (Global)
   of the ElderReq. Lv. 75(3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy*frenzy_charge
#% chance to Poison on Hit, #% increased Damage with Poison (Global)
   of the ElderReq. Lv. 6815% chance to Poison on Hit, (15-25)% increased Damage with Poison*poison, damage, chaos, ailment
   of the ElderReq. Lv. 7520% chance to Poison on Hit, (26-30)% increased Damage with Poison*poison, damage, chaos, ailment

Shaper prefix

Bow Attacks fire an additional Arrow (Global)
   The Shaper'sReq. Lv. 80Bow Attacks fire an additional Arrow*attack
+# Mana gained for each Enemy hit by your Attacks (Global)
   The Shaper'sReq. Lv. 68+(2-3) Mana gained for each Enemy hit by your Attacks*resource, mana, attack
#% increased Movement Speed (Global)
   The Shaper'sReq. Lv. 75(3-6)% increased Movement Speed*speed
   The Shaper'sReq. Lv. 80(7-10)% increased Movement Speed*speed
Gain #% of Physical Damage as Extra Cold Damage (Global)
   The Shaper'sReq. Lv. 68Gain (5-10)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold
   The Shaper'sReq. Lv. 75Gain (11-15)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold

Shaper suffix

Mod group: BlindOnHit
   of ShapingReq. Lv. 68(5-6)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
   of ShapingReq. Lv. 75(7-8)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
   of ShapingReq. Lv. 81(9-10)% chance to Blind Enemies on Hit with Attacks*attack, has_attack_mod
Attacks have #% chance to Maim on Hit (Global)
   of ShapingReq. Lv. 68Attacks have 15% chance to Maim on Hit*attack
   of ShapingReq. Lv. 75Attacks have 20% chance to Maim on Hit*attack
#% chance to gain Onslaught for # seconds on Kill (Global)
   of ShapingReq. Lv. 68(5-6)% chance to gain Onslaught for 4 seconds on Kill
   of ShapingReq. Lv. 75(7-8)% chance to gain Onslaught for 4 seconds on Kill
   of ShapingReq. Lv. 83(9-10)% chance to gain Onslaught for 4 seconds on Kill

Delve prefix

#% chance to Avoid Cold Damage from Hits (Global)
   SubterraneanReq. Lv. 1(6-10)% chance to Avoid Cold Damage from Hits*elemental, cold
Damage Penetrates #% Elemental Resistances (Global)
   SubterraneanReq. Lv. 1Damage Penetrates (3-5)% Elemental Resistances*elemental_damage, damage, elemental
#% chance to Avoid Fire Damage from Hits (Global)
   SubterraneanReq. Lv. 1(8-10)% chance to Avoid Fire Damage from Hits*elemental, fire
#% chance to Avoid Lightning Damage from Hits (Global)
   SubterraneanReq. Lv. 1(6-10)% chance to Avoid Lightning Damage from Hits*elemental, lightning
#% additional Physical Damage Reduction (Global)
   SubterraneanReq. Lv. 1(3-5)% additional Physical Damage Reduction

Delve suffix

+#% chance to Evade Attack Hits (Global)
   of the UndergroundReq. Lv. 1+(1-2)% chance to Evade Attack Hits*evasion, defences
#% increased Damage with Ailments (Global)
   of the UndergroundReq. Lv. 1(30-40)% increased Damage with Ailments*damage, ailment
+#% Chaos Resistance against Damage Over Time (Global)
   of the UndergroundReq. Lv. 1+(30-40)% Chaos Resistance against Damage Over Time*chaos, resistance
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy (Global)
   of the UndergroundReq. Lv. 1(3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy*frenzy_charge
Regenerate #% of Life per second (Global)
   of the UndergroundReq. Lv. 1Regenerate 1% of Life per second*resource, life
#% increased maximum Mana (Global)
   of the UndergroundReq. Lv. 1(20-30)% increased maximum Mana*resource, mana
Minions have #% increased Movement Speed (Global)
   of the UndergroundReq. Lv. 74Minions have (15-30)% increased Movement Speed*speed, minion
#% increased Vaal Skill Critical Strike Chance (Global)
   of the UndergroundReq. Lv. 1(80-120)% increased Vaal Skill Critical Strike Chance*critical, vaal

Crusader prefix

#% of Physical Damage Converted to Cold Damage (Global)
   Crusader'sReq. Lv. 68(18-21)% of Physical Damage Converted to Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold, has_physical_conversion_mod
   Crusader'sReq. Lv. 71(22-25)% of Physical Damage Converted to Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold, has_physical_conversion_mod
#% of Physical Damage Converted to Fire Damage (Global)
   Crusader'sReq. Lv. 68(18-21)% of Physical Damage Converted to Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire, has_physical_conversion_mod
   Crusader'sReq. Lv. 71(22-25)% of Physical Damage Converted to Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire, has_physical_conversion_mod
#% of Physical Damage Converted to Lightning Damage (Global)
   Crusader'sReq. Lv. 68(18-21)% of Physical Damage Converted to Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning, has_physical_conversion_mod
   Crusader'sReq. Lv. 71(22-25)% of Physical Damage Converted to Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning, has_physical_conversion_mod
+#% to maximum Lightning Resistance (Global)
   Crusader'sReq. Lv. 75+1% to maximum Lightning Resistance*elemental, lightning, resistance
   Crusader'sReq. Lv. 80+2% to maximum Lightning Resistance*elemental, lightning, resistance
Gain #% of Physical Damage as Extra Lightning Damage (Global)
   Crusader'sReq. Lv. 68Gain (5-10)% of Physical Damage as Extra Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning
   Crusader'sReq. Lv. 75Gain (11-15)% of Physical Damage as Extra Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning

Crusader suffix

#% chance to Avoid being Frozen (Global)
   of the CrusadeReq. Lv. 68(31-35)% chance to Avoid being Frozen*elemental, cold, ailment
   of the CrusadeReq. Lv. 70(36-40)% chance to Avoid being Frozen*elemental, cold, ailment
   of the CrusadeReq. Lv. 75(41-45)% chance to Avoid being Frozen*elemental, cold, ailment
#% chance to Avoid being Ignited (Global)
   of the CrusadeReq. Lv. 68(31-35)% chance to Avoid being Ignited*elemental, fire, ailment
   of the CrusadeReq. Lv. 70(36-40)% chance to Avoid being Ignited*elemental, fire, ailment
   of the CrusadeReq. Lv. 75(41-45)% chance to Avoid being Ignited*elemental, fire, ailment
#% chance to Avoid being Shocked (Global)
   of the CrusadeReq. Lv. 68(31-35)% chance to Avoid being Shocked*elemental, lightning, ailment
   of the CrusadeReq. Lv. 70(36-40)% chance to Avoid being Shocked*elemental, lightning, ailment
   of the CrusadeReq. Lv. 75(41-45)% chance to Avoid being Shocked*elemental, lightning, ailment

Redeemer prefix

#% chance to gain a Frenzy Charge on Kill (Global)
   Redeemer'sReq. Lv. 68(4-6)% chance to gain a Frenzy Charge on Kill*frenzy_charge
   Redeemer'sReq. Lv. 80(7-10)% chance to gain a Frenzy Charge on Kill*frenzy_charge
+#% to maximum Cold Resistance (Global)
   Redeemer'sReq. Lv. 75+1% to maximum Cold Resistance*elemental, cold, resistance
   Redeemer'sReq. Lv. 80+2% to maximum Cold Resistance*elemental, cold, resistance
Gain #% of Physical Damage as Extra Cold Damage (Global)
   Redeemer'sReq. Lv. 68Gain (5-10)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold
   Redeemer'sReq. Lv. 75Gain (11-15)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold

Redeemer suffix

Mod group: BlindOnHit
   of RedemptionReq. Lv. 68(8-11)% Global chance to Blind Enemies on hit
   of RedemptionReq. Lv. 80(12-15)% Global chance to Blind Enemies on hit
#% chance to gain Onslaught for # seconds on Kill (Global)
   of RedemptionReq. Lv. 75(5-7)% chance to gain Onslaught for 4 seconds on Kill
   of RedemptionReq. Lv. 80(8-10)% chance to gain Onslaught for 4 seconds on Kill
#% increased Global Accuracy Rating (Global)
   of RedemptionReq. Lv. 68(12-15)% increased Global Accuracy Rating*attack
   of RedemptionReq. Lv. 80(16-20)% increased Global Accuracy Rating*attack
#% increased Effect of Non-Damaging Ailments (Global)
   of RedemptionReq. Lv. 68(15-20)% increased Effect of Non-Damaging Ailments*ailment
   of RedemptionReq. Lv. 75(21-25)% increased Effect of Non-Damaging Ailments*ailment
#% chance to Avoid Physical Damage from Hits (Global)
   of RedemptionReq. Lv. 68(5-7)% chance to Avoid Physical Damage from Hits*physical
   of RedemptionReq. Lv. 80(8-10)% chance to Avoid Physical Damage from Hits*physical

Hunter prefix

+#% to maximum Chaos Resistance (Global)
   Hunter'sReq. Lv. 75+1% to maximum Chaos Resistance*chaos, resistance
   Hunter'sReq. Lv. 80+2% to maximum Chaos Resistance*chaos, resistance
#% increased Movement Speed (Global)
   Hunter'sReq. Lv. 75(3-6)% increased Movement Speed*speed
   Hunter'sReq. Lv. 80(7-10)% increased Movement Speed*speed
Projectiles Pierce an additional Target (Global)
   Hunter'sReq. Lv. 75Projectiles Pierce an additional Target

Hunter suffix

Mod group: DamageOverTimeMultiplier
   of the HuntReq. Lv. 68+(16-20)% to Chaos Damage over Time Multiplier*damage, chaos
   of the HuntReq. Lv. 80+(21-25)% to Chaos Damage over Time Multiplier*damage, chaos
   of the HuntReq. Lv. 68+(16-20)% to Fire Damage over Time Multiplier*elemental_damage, damage, elemental, fire
   of the HuntReq. Lv. 80+(21-25)% to Fire Damage over Time Multiplier*elemental_damage, damage, elemental, fire
   of the HuntReq. Lv. 68+(16-20)% to Physical Damage over Time Multiplier*physical_damage, damage, physical
   of the HuntReq. Lv. 80+(21-25)% to Physical Damage over Time Multiplier*physical_damage, damage, physical
+# Mana gained for each Enemy hit by your Attacks (Global)
   of the HuntReq. Lv. 68+(3-5) Mana gained for each Enemy hit by your Attacks*resource, mana, attack
#% chance to Poison on Hit, #% increased Damage with Poison (Global)
   of the HuntReq. Lv. 6815% chance to Poison on Hit, (15-25)% increased Damage with Poison*poison, damage, chaos, ailment
   of the HuntReq. Lv. 7520% chance to Poison on Hit, (26-30)% increased Damage with Poison*poison, damage, chaos, ailment

Warlord prefix

Bow Attacks fire an additional Arrow (Global)
   Warlord'sReq. Lv. 80Bow Attacks fire an additional Arrow*attack
#% increased Area of Effect (Global)
   Warlord'sReq. Lv. 68(7-9)% increased Area of Effect
   Warlord'sReq. Lv. 75(10-12)% increased Area of Effect
   Warlord'sReq. Lv. 80(13-15)% increased Area of Effect
+#% to maximum Fire Resistance (Global)
   Warlord'sReq. Lv. 75+1% to maximum Fire Resistance*elemental, fire, resistance
   Warlord'sReq. Lv. 80+2% to maximum Fire Resistance*elemental, fire, resistance
Gain #% of Physical Damage as Extra Fire Damage (Global)
   Warlord'sReq. Lv. 68Gain (5-10)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire
   Warlord'sReq. Lv. 75Gain (11-15)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire

Warlord suffix

#% chance to Avoid being Stunned (Global)
   of the ConquestReq. Lv. 68(16-20)% chance to Avoid being Stunned
   of the ConquestReq. Lv. 70(21-25)% chance to Avoid being Stunned
   of the ConquestReq. Lv. 75(26-30)% chance to Avoid being Stunned
Attacks have #% chance to cause Bleeding, #% increased Damage with Bleeding (Global)
   of the ConquestReq. Lv. 68Attacks have 10% chance to cause Bleeding, (15-25)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment
   of the ConquestReq. Lv. 75Attacks have 15% chance to cause Bleeding, (26-30)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment
#% chance to gain Phasing for # seconds on Kill (Global)
   of the ConquestReq. Lv. 68(5-6)% chance to gain Phasing for 4 seconds on Kill
   of the ConquestReq. Lv. 70(7-8)% chance to gain Phasing for 4 seconds on Kill
   of the ConquestReq. Lv. 73(9-10)% chance to gain Phasing for 4 seconds on Kill
Attacks have #% chance to Maim on Hit (Global)
   of the ConquestReq. Lv. 68Attacks have 15% chance to Maim on Hit*attack
   of the ConquestReq. Lv. 75Attacks have 20% chance to Maim on Hit*attack

Veiled prefix

Adds # to # Cold Damage, Adds # to # Lightning Damage (Global)
   ChosenReq. Lv. 60Adds (6-7) to (9-10) Cold Damage, Adds 1 to (14-16) Lightning Damage*elemental_damage, damage, elemental, cold, lightning
Adds # to # Fire Damage, Adds # to # Cold Damage (Global)
   ChosenReq. Lv. 60Adds (6-7) to (9-10) Fire Damage, Adds (6-7) to (9-10) Cold Damage*elemental_damage, damage, elemental, fire, cold
Adds # to # Fire Damage, Adds # to # Lightning Damage (Global)
   ChosenReq. Lv. 60Adds (6-7) to (9-10) Fire Damage, Adds 1 to (14-16) Lightning Damage*elemental_damage, damage, elemental, fire, lightning
+# to Armour and Evasion Rating (Global)
   ChosenReq. Lv. 60+(105-150) to Armour and Evasion Rating*armour, evasion, defences
   ChosenReq. Lv. 72+(151-213) to Armour and Evasion Rating*armour, evasion, defences
   ChosenReq. Lv. 81+(214-285) to Armour and Evasion Rating*armour, evasion, defences
+# to Evasion Rating, +# to maximum Energy Shield (Global)
   ChosenReq. Lv. 60+(105-150) to Evasion Rating, +(11-15) to maximum Energy Shield*energy_shield, evasion, defences
   ChosenReq. Lv. 72+(151-213) to Evasion Rating, +(16-20) to maximum Energy Shield*energy_shield, evasion, defences
   ChosenReq. Lv. 81+(214-285) to Evasion Rating, +(21-25) to maximum Energy Shield*energy_shield, evasion, defences
Mod group: IncreasedLife
   ChosenReq. Lv. 60+(26-30) to maximum Life, Regenerate 2 Mana per second*resource, life, mana
   ChosenReq. Lv. 72+(31-35) to maximum Life, Regenerate 3 Mana per second*resource, life, mana
   ChosenReq. Lv. 81+(36-40) to maximum Life, Regenerate 4 Mana per second*resource, life, mana
+# to maximum Mana, Regenerate # Life per second (Global)
   ChosenReq. Lv. 60+(26-30) to maximum Mana, Regenerate 15 Life per second*resource, life, mana
   ChosenReq. Lv. 72+(31-35) to maximum Mana, Regenerate 20 Life per second*resource, life, mana
   ChosenReq. Lv. 81+(36-40) to maximum Mana, Regenerate 25 Life per second*resource, life, mana

Veiled suffix

#% increased Attack and Cast Speed (Global)
   of the OrderReq. Lv. 254% increased Attack and Cast Speed*attack, caster, speed
   of the OrderReq. Lv. 50(5-6)% increased Attack and Cast Speed*attack, caster, speed
   of the OrderReq. Lv. 603% increased Attack and Cast Speed*attack, caster, speed
+#% to Cold and Chaos Resistances (Global)
   of the OrderReq. Lv. 60+(9-10)% to Cold and Chaos Resistances*elemental, cold, chaos, resistance
   of the OrderReq. Lv. 72+(11-12)% to Cold and Chaos Resistances*elemental, cold, chaos, resistance
   of the OrderReq. Lv. 81+(13-15)% to Cold and Chaos Resistances*elemental, cold, chaos, resistance
Mod group: CriticalStrikeChanceIncrease
   of the OrderReq. Lv. 60Adds (10-11) to (14-16) Chaos Damage if you've dealt a Critical Strike Recently, (11-12)% increased Global Critical Strike Chance*damage, chaos, critical
   of the OrderReq. Lv. 72Adds (12-13) to (17-20) Chaos Damage if you've dealt a Critical Strike Recently, (13-14)% increased Global Critical Strike Chance*damage, chaos, critical
   of the OrderReq. Lv. 81Adds (14-16) to (21-24) Chaos Damage if you've dealt a Critical Strike Recently, (15-16)% increased Global Critical Strike Chance*damage, chaos, critical
   of the OrderReq. Lv. 60(14-16)% increased Elemental Damage if you've dealt a Critical Strike Recently, (11-12)% increased Global Critical Strike Chance*elemental_damage, damage, elemental, critical
   of the OrderReq. Lv. 72(17-19)% increased Elemental Damage if you've dealt a Critical Strike Recently, (13-14)% increased Global Critical Strike Chance*elemental_damage, damage, elemental, critical
   of the OrderReq. Lv. 81(20-22)% increased Elemental Damage if you've dealt a Critical Strike Recently, (15-16)% increased Global Critical Strike Chance*elemental_damage, damage, elemental, critical
   of the OrderReq. Lv. 603% chance to gain a Frenzy Charge on Critical Strike, (9-10)% increased Global Critical Strike Chance*frenzy_charge, critical
   of the OrderReq. Lv. 724% chance to gain a Frenzy Charge on Critical Strike, (11-12)% increased Global Critical Strike Chance*frenzy_charge, critical
   of the OrderReq. Lv. 815% chance to gain a Frenzy Charge on Critical Strike, (13-14)% increased Global Critical Strike Chance*frenzy_charge, critical
+# to Dexterity and Intelligence (Global)
   of the OrderReq. Lv. 60+(11-12) to Dexterity and Intelligence*attribute
   of the OrderReq. Lv. 72+(13-14) to Dexterity and Intelligence*attribute
   of the OrderReq. Lv. 81+(15-17) to Dexterity and Intelligence*attribute
+#% to Fire and Chaos Resistances (Global)
   of the OrderReq. Lv. 60+(9-10)% to Fire and Chaos Resistances*elemental, fire, chaos, resistance
   of the OrderReq. Lv. 72+(11-12)% to Fire and Chaos Resistances*elemental, fire, chaos, resistance
   of the OrderReq. Lv. 81+(13-15)% to Fire and Chaos Resistances*elemental, fire, chaos, resistance
+#% to Lightning and Chaos Resistances (Global)
   of the OrderReq. Lv. 60+(9-10)% to Lightning and Chaos Resistances*elemental, lightning, chaos, resistance
   of the OrderReq. Lv. 72+(11-12)% to Lightning and Chaos Resistances*elemental, lightning, chaos, resistance
   of the OrderReq. Lv. 81+(13-15)% to Lightning and Chaos Resistances*elemental, lightning, chaos, resistance
+# to Strength and Dexterity (Global)
   of the OrderReq. Lv. 60+(11-12) to Strength and Dexterity*attribute
   of the OrderReq. Lv. 72+(13-14) to Strength and Dexterity*attribute
   of the OrderReq. Lv. 81+(15-17) to Strength and Dexterity*attribute
+# to Strength and Intelligence (Global)
   of the OrderReq. Lv. 60+(11-12) to Strength and Intelligence*attribute
   of the OrderReq. Lv. 72+(13-14) to Strength and Intelligence*attribute
   of the OrderReq. Lv. 81+(15-17) to Strength and Intelligence*attribute


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