List of quiver modifiers
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Quivers
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The table below displays the available modifiers for items such as Blunt Arrow QuiverBlunt Arrow QuiverRequires Level 31Adds (7-9) to (13-16) Physical Damage to Attacks
.
Prefix
Adds # to # Chaos Damage to Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Malicious | Req. Lv. 83 | Adds (27-41) to (55-69) Chaos Damage to Attacks*chaos_damage, damage, chaos, attack |
Adds # to # Cold Damage to Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frosted | Req. Lv. 2 | Adds (1-2) to (2-3) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
Chilled | Req. Lv. 13 | Adds (5-6) to (9-10) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
Icy | Req. Lv. 21 | Adds (7-9) to (14-16) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
Frigid | Req. Lv. 29 | Adds (10-13) to (19-22) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
Freezing | Req. Lv. 36 | Adds (12-16) to (24-28) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
Frozen | Req. Lv. 45 | Adds (15-20) to (30-35) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
Glaciated | Req. Lv. 53 | Adds (18-24) to (36-42) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
Polar | Req. Lv. 65 | Adds (23-32) to (48-55) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
Entombing | Req. Lv. 77 | Adds (33-45) to (67-78) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack |
#% increased Damage with Bow Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acute | Req. Lv. 4 | (5-10)% increased Damage with Bow Skills*damage | |||||||||||||||||||||||||||
Trenchant | Req. Lv. 15 | (11-20)% increased Damage with Bow Skills*damage | |||||||||||||||||||||||||||
Perforating | Req. Lv. 30 | (21-30)% increased Damage with Bow Skills*damage | |||||||||||||||||||||||||||
Incisive | Req. Lv. 60 | (31-36)% increased Damage with Bow Skills*damage | |||||||||||||||||||||||||||
Lacerating | Req. Lv. 81 | (37-42)% increased Damage with Bow Skills*damage | |||||||||||||||||||||||||||
Impaling | Req. Lv. 86 | (43-50)% increased Damage with Bow Skills*damage |
Adds # to # Fire Damage to Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heated | Req. Lv. 1 | Adds (1-2) to 3 Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
Smouldering | Req. Lv. 12 | Adds (5-7) to (10-12) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
Smoking | Req. Lv. 20 | Adds (8-10) to (15-18) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
Burning | Req. Lv. 28 | Adds (11-14) to (21-25) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
Flaming | Req. Lv. 35 | Adds (13-18) to (27-31) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
Scorching | Req. Lv. 44 | Adds (17-22) to (33-38) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
Incinerating | Req. Lv. 52 | Adds (20-27) to (40-47) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
Blasting | Req. Lv. 64 | Adds (27-35) to (53-62) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
Cremating | Req. Lv. 76 | Adds (37-50) to (74-87) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack |
Mod group: IncreasedLife | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hale | Req. Lv. 1 | +(3-9) to maximum Life*resource, life | |||||||||||||||||||||||||||
Healthy | Req. Lv. 5 | +(10-19) to maximum Life*resource, life | |||||||||||||||||||||||||||
Sanguine | Req. Lv. 11 | +(20-29) to maximum Life*resource, life | |||||||||||||||||||||||||||
Stalwart | Req. Lv. 18 | +(30-39) to maximum Life*resource, life | |||||||||||||||||||||||||||
Stout | Req. Lv. 24 | +(40-49) to maximum Life*resource, life | |||||||||||||||||||||||||||
Robust | Req. Lv. 30 | +(50-59) to maximum Life*resource, life | |||||||||||||||||||||||||||
Rotund | Req. Lv. 36 | +(60-69) to maximum Life*resource, life | |||||||||||||||||||||||||||
Virile | Req. Lv. 44 | +(70-79) to maximum Life*resource, life | |||||||||||||||||||||||||||
Athlete's | Req. Lv. 54 | +(80-89) to maximum Life*resource, life | |||||||||||||||||||||||||||
Fecund | Req. Lv. 64 | +(90-99) to maximum Life*resource, life |
#% increased Elemental Damage with Attack Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusing | Req. Lv. 15 | (11-20)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack | |||||||||||||||||||||||||||
Overpowering | Req. Lv. 81 | (37-42)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack |
#% of Physical Attack Damage Leeched as Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remora's | Req. Lv. 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Life*resource, life, physical, attack |
Adds # to # Lightning Damage to Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Humming | Req. Lv. 3 | Adds 1 to (3-4) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
Buzzing | Req. Lv. 13 | Adds 2 to (16-18) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
Snapping | Req. Lv. 22 | Adds (1-3) to (25-28) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
Crackling | Req. Lv. 28 | Adds (2-3) to (35-40) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
Sparking | Req. Lv. 35 | Adds (2-4) to (44-50) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
Arcing | Req. Lv. 44 | Adds (2-5) to (56-62) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
Shocking | Req. Lv. 52 | Adds (2-6) to (66-75) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
Discharging | Req. Lv. 64 | Adds (3-8) to (89-99) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
Electrocuting | Req. Lv. 76 | Adds (5-11) to (124-140) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack |
#% of Physical Attack Damage Leeched as Mana (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Thirsty | Req. Lv. 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Mana*resource, mana, physical, attack |
Adds # to # Physical Damage to Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Glinting | Req. Lv. 5 | Adds (1-2) to 3 Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
Burnished | Req. Lv. 13 | Adds (3-4) to (6-8) Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
Polished | Req. Lv. 19 | Adds (5-6) to (9-10) Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
Honed | Req. Lv. 28 | Adds (6-9) to (13-16) Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
Gleaming | Req. Lv. 35 | Adds (8-11) to (16-18) Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
Annealed | Req. Lv. 44 | Adds (10-13) to (19-23) Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
Razor-sharp | Req. Lv. 52 | Adds (11-16) to (23-26) Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
Tempered | Req. Lv. 64 | Adds (14-19) to (28-33) Physical Damage to Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
Flaring | Req. Lv. 76 | Adds (17-23) to (34-39) Physical Damage to Attacks*physical_damage, damage, physical, attack |
Suffix
Bow Attacks fire an additional Arrow (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Splintering | Req. Lv. 70 | Bow Attacks fire an additional Arrow*attack |
+#% to Chaos Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Lost | Req. Lv. 16 | +(5-10)% to Chaos Resistance*chaos, resistance | |||||||||||||||||||||||||||
of Banishment | Req. Lv. 30 | +(11-15)% to Chaos Resistance*chaos, resistance | |||||||||||||||||||||||||||
of Eviction | Req. Lv. 44 | +(16-20)% to Chaos Resistance*chaos, resistance | |||||||||||||||||||||||||||
of Expulsion | Req. Lv. 56 | +(21-25)% to Chaos Resistance*chaos, resistance | |||||||||||||||||||||||||||
of Exile | Req. Lv. 65 | +(26-30)% to Chaos Resistance*chaos, resistance | |||||||||||||||||||||||||||
of Bameth | Req. Lv. 81 | +(31-35)% to Chaos Resistance*chaos, resistance |
+#% to Cold Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Inuit | Req. Lv. 1 | +(6-11)% to Cold Resistance*elemental, cold, resistance | |||||||||||||||||||||||||||
of the Seal | Req. Lv. 14 | +(12-17)% to Cold Resistance*elemental, cold, resistance | |||||||||||||||||||||||||||
of the Penguin | Req. Lv. 26 | +(18-23)% to Cold Resistance*elemental, cold, resistance | |||||||||||||||||||||||||||
of the Yeti | Req. Lv. 38 | +(24-29)% to Cold Resistance*elemental, cold, resistance | |||||||||||||||||||||||||||
of the Walrus | Req. Lv. 50 | +(30-35)% to Cold Resistance*elemental, cold, resistance | |||||||||||||||||||||||||||
of the Polar Bear | Req. Lv. 60 | +(36-41)% to Cold Resistance*elemental, cold, resistance | |||||||||||||||||||||||||||
of the Ice | Req. Lv. 72 | +(42-45)% to Cold Resistance*elemental, cold, resistance | |||||||||||||||||||||||||||
of Haast | Req. Lv. 84 | +(46-48)% to Cold Resistance*elemental, cold, resistance |
Mod group: CriticalStrikeChanceIncrease | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Needling | Req. Lv. 5 | (10-14)% increased Critical Strike Chance with Bows*attack, critical | |||||||||||||||||||||||||||
of Stinging | Req. Lv. 20 | (15-19)% increased Critical Strike Chance with Bows*attack, critical | |||||||||||||||||||||||||||
of Piercing | Req. Lv. 30 | (20-24)% increased Critical Strike Chance with Bows*attack, critical | |||||||||||||||||||||||||||
of Rupturing | Req. Lv. 44 | (25-29)% increased Critical Strike Chance with Bows*attack, critical | |||||||||||||||||||||||||||
of Penetrating | Req. Lv. 58 | (30-34)% increased Critical Strike Chance with Bows*attack, critical | |||||||||||||||||||||||||||
of Incision | Req. Lv. 72 | (35-38)% increased Critical Strike Chance with Bows*attack, critical | |||||||||||||||||||||||||||
of Rending | Req. Lv. 85 | (39-44)% increased Critical Strike Chance with Bows*attack, critical |
+#% to Critical Strike Multiplier with Bows (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Ire | Req. Lv. 8 | +(8-12)% to Critical Strike Multiplier with Bows*damage, attack, critical | |||||||||||||||||||||||||||
of Anger | Req. Lv. 21 | +(13-19)% to Critical Strike Multiplier with Bows*damage, attack, critical | |||||||||||||||||||||||||||
of Rage | Req. Lv. 31 | +(20-24)% to Critical Strike Multiplier with Bows*damage, attack, critical | |||||||||||||||||||||||||||
of Fury | Req. Lv. 45 | +(25-29)% to Critical Strike Multiplier with Bows*damage, attack, critical | |||||||||||||||||||||||||||
of Ferocity | Req. Lv. 59 | +(30-34)% to Critical Strike Multiplier with Bows*damage, attack, critical | |||||||||||||||||||||||||||
of Destruction | Req. Lv. 74 | +(35-38)% to Critical Strike Multiplier with Bows*damage, attack, critical |
+# to Dexterity (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Mongoose | Req. Lv. 1 | +(8-12) to Dexterity*attribute | |||||||||||||||||||||||||||
of the Lynx | Req. Lv. 11 | +(13-17) to Dexterity*attribute | |||||||||||||||||||||||||||
of the Fox | Req. Lv. 22 | +(18-22) to Dexterity*attribute | |||||||||||||||||||||||||||
of the Falcon | Req. Lv. 33 | +(23-27) to Dexterity*attribute | |||||||||||||||||||||||||||
of the Panther | Req. Lv. 44 | +(28-32) to Dexterity*attribute | |||||||||||||||||||||||||||
of the Leopard | Req. Lv. 55 | +(33-37) to Dexterity*attribute | |||||||||||||||||||||||||||
of the Jaguar | Req. Lv. 66 | +(38-42) to Dexterity*attribute | |||||||||||||||||||||||||||
of the Phantom | Req. Lv. 74 | +(43-50) to Dexterity*attribute | |||||||||||||||||||||||||||
of the Wind | Req. Lv. 82 | +(51-55) to Dexterity*attribute | |||||||||||||||||||||||||||
of the Blur | Req. Lv. 85 | +(56-60) to Dexterity*attribute |
+#% to Fire Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Whelpling | Req. Lv. 1 | +(6-11)% to Fire Resistance*elemental, fire, resistance | |||||||||||||||||||||||||||
of the Salamander | Req. Lv. 12 | +(12-17)% to Fire Resistance*elemental, fire, resistance | |||||||||||||||||||||||||||
of the Drake | Req. Lv. 24 | +(18-23)% to Fire Resistance*elemental, fire, resistance | |||||||||||||||||||||||||||
of the Kiln | Req. Lv. 36 | +(24-29)% to Fire Resistance*elemental, fire, resistance | |||||||||||||||||||||||||||
of the Furnace | Req. Lv. 48 | +(30-35)% to Fire Resistance*elemental, fire, resistance | |||||||||||||||||||||||||||
of the Volcano | Req. Lv. 60 | +(36-41)% to Fire Resistance*elemental, fire, resistance | |||||||||||||||||||||||||||
of the Magma | Req. Lv. 72 | +(42-45)% to Fire Resistance*elemental, fire, resistance | |||||||||||||||||||||||||||
of Tzteosh | Req. Lv. 84 | +(46-48)% to Fire Resistance*elemental, fire, resistance |
+#% to Damage over Time Multiplier with Attack Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Acrimony | Req. Lv. 44 | +(7-11)% to Damage over Time Multiplier with Attack Skills*dot_multi, damage, attack | |||||||||||||||||||||||||||
of Dispersion | Req. Lv. 55 | +(12-15)% to Damage over Time Multiplier with Attack Skills*dot_multi, damage, attack | |||||||||||||||||||||||||||
of Liquefaction | Req. Lv. 68 | +(16-19)% to Damage over Time Multiplier with Attack Skills*dot_multi, damage, attack | |||||||||||||||||||||||||||
of Melting | Req. Lv. 76 | +(20-23)% to Damage over Time Multiplier with Attack Skills*dot_multi, damage, attack | |||||||||||||||||||||||||||
of Dissolution | Req. Lv. 82 | +(24-26)% to Damage over Time Multiplier with Attack Skills*dot_multi, damage, attack |
+# to Accuracy Rating (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Steadiness | Req. Lv. 1 | +(50-100) to Accuracy Rating*attack | |||||||||||||||||||||||||||
of Precision | Req. Lv. 20 | +(100-165) to Accuracy Rating*attack | |||||||||||||||||||||||||||
of the Sniper | Req. Lv. 40 | +(166-250) to Accuracy Rating*attack | |||||||||||||||||||||||||||
of the Marksman | Req. Lv. 60 | +(251-350) to Accuracy Rating*attack | |||||||||||||||||||||||||||
of the Ranger | Req. Lv. 75 | +(351-480) to Accuracy Rating*attack | |||||||||||||||||||||||||||
of Lioneye | Req. Lv. 85 | +(481-600) to Accuracy Rating*attack |
#% increased Attack Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Skill | Req. Lv. 1 | (5-7)% increased Attack Speed*attack, speed | |||||||||||||||||||||||||||
of Ease | Req. Lv. 4 | (8-15)% increased Attack Speed*attack, speed | |||||||||||||||||||||||||||
of Ease | Req. Lv. 11 | (8-10)% increased Attack Speed*attack, speed | |||||||||||||||||||||||||||
of Mastery | Req. Lv. 22 | (11-13)% increased Attack Speed*attack, speed | |||||||||||||||||||||||||||
of Grandmastery | Req. Lv. 76 | (14-16)% increased Attack Speed*attack, speed |
+# Life gained on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Success | Req. Lv. 1 | +(3-6) Life gained on Kill*resource, life | |||||||||||||||||||||||||||
of Victory | Req. Lv. 23 | +(7-10) Life gained on Kill*resource, life | |||||||||||||||||||||||||||
of Triumph | Req. Lv. 40 | +(11-14) Life gained on Kill*resource, life |
+#% to Lightning Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Cloud | Req. Lv. 1 | +(6-11)% to Lightning Resistance*elemental, lightning, resistance | |||||||||||||||||||||||||||
of the Squall | Req. Lv. 13 | +(12-17)% to Lightning Resistance*elemental, lightning, resistance | |||||||||||||||||||||||||||
of the Storm | Req. Lv. 25 | +(18-23)% to Lightning Resistance*elemental, lightning, resistance | |||||||||||||||||||||||||||
of the Thunderhead | Req. Lv. 37 | +(24-29)% to Lightning Resistance*elemental, lightning, resistance | |||||||||||||||||||||||||||
of the Tempest | Req. Lv. 49 | +(30-35)% to Lightning Resistance*elemental, lightning, resistance | |||||||||||||||||||||||||||
of the Maelstrom | Req. Lv. 60 | +(36-41)% to Lightning Resistance*elemental, lightning, resistance | |||||||||||||||||||||||||||
of the Lightning | Req. Lv. 72 | +(42-45)% to Lightning Resistance*elemental, lightning, resistance | |||||||||||||||||||||||||||
of Ephij | Req. Lv. 84 | +(46-48)% to Lightning Resistance*elemental, lightning, resistance |
+# Mana gained on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Absorption | Req. Lv. 1 | +1 Mana gained on Kill*resource, mana | |||||||||||||||||||||||||||
of Osmosis | Req. Lv. 24 | +(2-3) Mana gained on Kill*resource, mana | |||||||||||||||||||||||||||
of Consumption | Req. Lv. 40 | +(4-6) Mana gained on Kill*resource, mana |
#% increased Projectile Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Darting | Req. Lv. 14 | (10-17)% increased Projectile Speed*speed | |||||||||||||||||||||||||||
of Flight | Req. Lv. 27 | (18-25)% increased Projectile Speed*speed | |||||||||||||||||||||||||||
of Propulsion | Req. Lv. 41 | (26-33)% increased Projectile Speed*speed | |||||||||||||||||||||||||||
of the Zephyr | Req. Lv. 55 | (34-41)% increased Projectile Speed*speed | |||||||||||||||||||||||||||
of the Gale | Req. Lv. 82 | (42-46)% increased Projectile Speed*speed |
#% increased Stun Duration on Enemies (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Impact | Req. Lv. 5 | (11-15)% increased Stun Duration on Enemies | |||||||||||||||||||||||||||
of Dazing | Req. Lv. 18 | (16-20)% increased Stun Duration on Enemies | |||||||||||||||||||||||||||
of Stunning | Req. Lv. 30 | (21-25)% increased Stun Duration on Enemies | |||||||||||||||||||||||||||
of Slamming | Req. Lv. 44 | (26-30)% increased Stun Duration on Enemies | |||||||||||||||||||||||||||
of Staggering | Req. Lv. 58 | (31-35)% increased Stun Duration on Enemies |
Elder prefix
# to # Added Cold Damage per Frenzy Charge (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Elder's | Req. Lv. 80 | 8 to 12 Added Cold Damage per Frenzy Charge*elemental_damage, damage, elemental, cold |
#% increased Area of Effect (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Elder's | Req. Lv. 68 | (7-9)% increased Area of Effect | |||||||||||||||||||||||||||
The Elder's | Req. Lv. 75 | (10-12)% increased Area of Effect | |||||||||||||||||||||||||||
The Elder's | Req. Lv. 82 | (13-15)% increased Area of Effect |
Projectiles Pierce an additional Target (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Elder's | Req. Lv. 68 | Projectiles Pierce an additional Target |
Elder suffix
#% chance to Avoid being Stunned (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Elder | Req. Lv. 82 | (31-35)% chance to Avoid being Stunned |
Attacks have #% chance to cause Bleeding, #% increased Damage with Bleeding (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Elder | Req. Lv. 68 | Attacks have 10% chance to cause Bleeding, (15-25)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment | |||||||||||||||||||||||||||
of the Elder | Req. Lv. 75 | Attacks have 15% chance to cause Bleeding, (26-30)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment |
#% chance to gain Phasing for # seconds on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Elder | Req. Lv. 68 | (5-6)% chance to gain Phasing for 4 seconds on Kill | |||||||||||||||||||||||||||
of the Elder | Req. Lv. 75 | (7-8)% chance to gain Phasing for 4 seconds on Kill | |||||||||||||||||||||||||||
of the Elder | Req. Lv. 80 | (9-10)% chance to gain Phasing for 4 seconds on Kill |
#% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Elder | Req. Lv. 75 | (3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy*frenzy_charge |
#% chance to Poison on Hit, #% increased Damage with Poison (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Elder | Req. Lv. 68 | 15% chance to Poison on Hit, (15-25)% increased Damage with Poison*chaos_damage, poison, damage, chaos, ailment | |||||||||||||||||||||||||||
of the Elder | Req. Lv. 75 | 20% chance to Poison on Hit, (26-30)% increased Damage with Poison*chaos_damage, poison, damage, chaos, ailment |
Shaper prefix
+# Mana gained for each Enemy hit by your Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Shaper's | Req. Lv. 68 | +(2-3) Mana gained for each Enemy hit by your Attacks*resource, mana, attack |
#% increased Movement Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Shaper's | Req. Lv. 75 | (3-6)% increased Movement Speed*speed | |||||||||||||||||||||||||||
The Shaper's | Req. Lv. 80 | (7-10)% increased Movement Speed*speed |
Gain #% of Physical Damage as Extra Cold Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Shaper's | Req. Lv. 68 | Gain (5-10)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold | |||||||||||||||||||||||||||
The Shaper's | Req. Lv. 75 | Gain (11-15)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold |
Shaper suffix
Mod group: BlindOnHit | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Shaping | Req. Lv. 68 | (5-6)% chance to Blind Enemies on Hit with Attacks*attack | |||||||||||||||||||||||||||
of Shaping | Req. Lv. 75 | (7-8)% chance to Blind Enemies on Hit with Attacks*attack | |||||||||||||||||||||||||||
of Shaping | Req. Lv. 81 | (9-10)% chance to Blind Enemies on Hit with Attacks*attack |
Attacks have #% chance to Maim on Hit (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Shaping | Req. Lv. 68 | Attacks have 15% chance to Maim on Hit*attack | |||||||||||||||||||||||||||
of Shaping | Req. Lv. 75 | Attacks have 20% chance to Maim on Hit*attack |
#% chance to gain Onslaught for # seconds on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Shaping | Req. Lv. 68 | (5-6)% chance to gain Onslaught for 4 seconds on Kill | |||||||||||||||||||||||||||
of Shaping | Req. Lv. 75 | (7-8)% chance to gain Onslaught for 4 seconds on Kill | |||||||||||||||||||||||||||
of Shaping | Req. Lv. 83 | (9-10)% chance to gain Onslaught for 4 seconds on Kill |
Crusader prefix
#% of Physical Damage Converted to Cold Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crusader's | Req. Lv. 68 | (18-21)% of Physical Damage Converted to Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold | |||||||||||||||||||||||||||
Crusader's | Req. Lv. 71 | (22-25)% of Physical Damage Converted to Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold |
#% of Physical Damage Converted to Fire Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crusader's | Req. Lv. 68 | (18-21)% of Physical Damage Converted to Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire | |||||||||||||||||||||||||||
Crusader's | Req. Lv. 71 | (22-25)% of Physical Damage Converted to Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire |
#% of Physical Damage Converted to Lightning Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crusader's | Req. Lv. 68 | (18-21)% of Physical Damage Converted to Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning | |||||||||||||||||||||||||||
Crusader's | Req. Lv. 71 | (22-25)% of Physical Damage Converted to Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning |
Gain #% of Physical Damage as Extra Lightning Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crusader's | Req. Lv. 68 | Gain (5-10)% of Physical Damage as Extra Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning | |||||||||||||||||||||||||||
Crusader's | Req. Lv. 75 | Gain (11-15)% of Physical Damage as Extra Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning |
Crusader suffix
#% chance to Avoid being Frozen (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Crusade | Req. Lv. 75 | (51-60)% chance to Avoid being Frozen*elemental, cold, ailment |
#% chance to Avoid being Ignited (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Crusade | Req. Lv. 75 | (51-60)% chance to Avoid being Ignited*elemental, fire, ailment |
#% chance to Avoid being Shocked (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Crusade | Req. Lv. 75 | (51-60)% chance to Avoid being Shocked*elemental, lightning, ailment |
Redeemer prefix
#% chance to gain a Frenzy Charge on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Redeemer's | Req. Lv. 68 | (4-6)% chance to gain a Frenzy Charge on Kill*frenzy_charge | |||||||||||||||||||||||||||
Redeemer's | Req. Lv. 80 | (7-10)% chance to gain a Frenzy Charge on Kill*frenzy_charge |
Gain #% of Physical Damage as Extra Cold Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Redeemer's | Req. Lv. 68 | Gain (5-10)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold | |||||||||||||||||||||||||||
Redeemer's | Req. Lv. 75 | Gain (11-15)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold |
Redeemer suffix
Mod group: BlindOnHit | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Redemption | Req. Lv. 68 | (8-11)% Global chance to Blind Enemies on hit | |||||||||||||||||||||||||||
of Redemption | Req. Lv. 80 | (12-15)% Global chance to Blind Enemies on hit |
#% chance to gain Onslaught for # seconds on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Redemption | Req. Lv. 75 | (5-7)% chance to gain Onslaught for 4 seconds on Kill | |||||||||||||||||||||||||||
of Redemption | Req. Lv. 80 | (8-10)% chance to gain Onslaught for 4 seconds on Kill |
#% increased Global Accuracy Rating (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Redemption | Req. Lv. 68 | (12-15)% increased Global Accuracy Rating*attack | |||||||||||||||||||||||||||
of Redemption | Req. Lv. 80 | (16-20)% increased Global Accuracy Rating*attack |
#% increased Effect of Non-Damaging Ailments (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Redemption | Req. Lv. 68 | (15-20)% increased Effect of Non-Damaging Ailments*ailment | |||||||||||||||||||||||||||
of Redemption | Req. Lv. 75 | (21-25)% increased Effect of Non-Damaging Ailments*ailment |
#% chance to Avoid Physical Damage from Hits (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Redemption | Req. Lv. 68 | (5-7)% chance to Avoid Physical Damage from Hits*physical | |||||||||||||||||||||||||||
of Redemption | Req. Lv. 80 | (8-10)% chance to Avoid Physical Damage from Hits*physical |
Hunter prefix
#% increased Movement Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hunter's | Req. Lv. 75 | (3-6)% increased Movement Speed*speed | |||||||||||||||||||||||||||
Hunter's | Req. Lv. 80 | (7-10)% increased Movement Speed*speed |
Projectiles Pierce an additional Target (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hunter's | Req. Lv. 75 | Projectiles Pierce an additional Target |
Hunter suffix
Mod group: DamageOverTimeMultiplier | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Hunt | Req. Lv. 68 | +(16-20)% to Chaos Damage over Time Multiplier with Attack Skills*dot_multi, chaos_damage, damage, chaos, attack | |||||||||||||||||||||||||||
of the Hunt | Req. Lv. 80 | +(21-25)% to Chaos Damage over Time Multiplier with Attack Skills*dot_multi, chaos_damage, damage, chaos, attack | |||||||||||||||||||||||||||
of the Hunt | Req. Lv. 68 | +(16-20)% to Fire Damage over Time Multiplier with Attack Skills*dot_multi, elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
of the Hunt | Req. Lv. 80 | +(21-25)% to Fire Damage over Time Multiplier with Attack Skills*dot_multi, elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
of the Hunt | Req. Lv. 68 | +(16-20)% to Physical Damage over Time Multiplier with Attack Skills*dot_multi, physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
of the Hunt | Req. Lv. 80 | +(21-25)% to Physical Damage over Time Multiplier with Attack Skills*dot_multi, physical_damage, damage, physical, attack |
+# Mana gained for each Enemy hit by your Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Hunt | Req. Lv. 68 | +(3-5) Mana gained for each Enemy hit by your Attacks*resource, mana, attack |
#% chance to Poison on Hit, #% increased Damage with Poison (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Hunt | Req. Lv. 68 | 15% chance to Poison on Hit, (15-25)% increased Damage with Poison*chaos_damage, poison, damage, chaos, ailment | |||||||||||||||||||||||||||
of the Hunt | Req. Lv. 75 | 20% chance to Poison on Hit, (26-30)% increased Damage with Poison*chaos_damage, poison, damage, chaos, ailment |
Warlord prefix
#% increased Area of Effect (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warlord's | Req. Lv. 68 | (7-9)% increased Area of Effect | |||||||||||||||||||||||||||
Warlord's | Req. Lv. 75 | (10-12)% increased Area of Effect | |||||||||||||||||||||||||||
Warlord's | Req. Lv. 80 | (13-15)% increased Area of Effect |
Gain #% of Physical Damage as Extra Fire Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warlord's | Req. Lv. 68 | Gain (5-10)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire | |||||||||||||||||||||||||||
Warlord's | Req. Lv. 75 | Gain (11-15)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire |
Warlord suffix
#% chance to Avoid being Stunned (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Conquest | Req. Lv. 75 | (31-35)% chance to Avoid being Stunned |
Attacks have #% chance to cause Bleeding, #% increased Damage with Bleeding (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Conquest | Req. Lv. 68 | Attacks have 10% chance to cause Bleeding, (15-25)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment | |||||||||||||||||||||||||||
of the Conquest | Req. Lv. 75 | Attacks have 15% chance to cause Bleeding, (26-30)% increased Damage with Bleeding*physical_damage, bleed, damage, physical, attack, ailment |
#% chance to gain Phasing for # seconds on Kill (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Conquest | Req. Lv. 68 | (5-6)% chance to gain Phasing for 4 seconds on Kill | |||||||||||||||||||||||||||
of the Conquest | Req. Lv. 70 | (7-8)% chance to gain Phasing for 4 seconds on Kill | |||||||||||||||||||||||||||
of the Conquest | Req. Lv. 73 | (9-10)% chance to gain Phasing for 4 seconds on Kill |
Attacks have #% chance to Maim on Hit (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Conquest | Req. Lv. 68 | Attacks have 15% chance to Maim on Hit*attack | |||||||||||||||||||||||||||
of the Conquest | Req. Lv. 75 | Attacks have 20% chance to Maim on Hit*attack |
Veiled prefix
Adds # to # Cold Damage, Adds # to # Lightning Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chosen | Req. Lv. 60 | Adds (14-16) to (20-22) Cold Damage, Adds (14-16) to (20-22) Lightning Damage*elemental_damage, unveiled_mod, damage, elemental, cold, lightning |
Adds # to # Fire Damage, Adds # to # Cold Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chosen | Req. Lv. 60 | Adds (14-16) to (20-22) Fire Damage, Adds (14-16) to (20-22) Cold Damage*elemental_damage, unveiled_mod, damage, elemental, fire, cold |
Adds # to # Fire Damage, Adds # to # Lightning Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chosen | Req. Lv. 60 | Adds (14-16) to (20-22) Fire Damage, Adds (14-16) to (20-22) Lightning Damage*elemental_damage, unveiled_mod, damage, elemental, fire, lightning |
+# to Armour and Evasion Rating (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chosen | Req. Lv. 60 | +(365-400) to Armour and Evasion Rating*armour, evasion, unveiled_mod, defences |
+# to Evasion Rating, +# to maximum Energy Shield (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chosen | Req. Lv. 60 | +(365-400) to Evasion Rating, +(31-35) to maximum Energy Shield*energy_shield, evasion, unveiled_mod, defences |
Mod group: IncreasedLife | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chosen | Req. Lv. 60 | +(55-60) to maximum Life, Regenerate 5.3 Mana per second*resource, unveiled_mod, life, mana |
+# to maximum Mana, Regenerate # Life per second (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chosen | Req. Lv. 60 | +(55-60) to maximum Mana, Regenerate 33.3 Life per second*resource, unveiled_mod, life, mana |
Veiled suffix
#% increased Attack and Cast Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Order | Req. Lv. 60 | (7-8)% increased Attack and Cast Speed*unveiled_mod, attack, caster, speed |
+#% to Cold and Chaos Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Order | Req. Lv. 60 | +(16-20)% to Cold and Chaos Resistances*unveiled_mod, elemental, cold, chaos, resistance |
Mod group: CriticalStrikeChanceIncrease | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Order | Req. Lv. 60 | Adds (22-25) to (28-32) Chaos Damage if you've dealt a Critical Strike Recently, (20-22)% increased Global Critical Strike Chance*chaos_damage, unveiled_mod, damage, chaos, critical | |||||||||||||||||||||||||||
of the Order | Req. Lv. 60 | (27-30)% increased Elemental Damage if you've dealt a Critical Strike Recently, (20-22)% increased Global Critical Strike Chance*elemental_damage, unveiled_mod, damage, elemental, critical | |||||||||||||||||||||||||||
of the Order | Req. Lv. 60 | (6-7)% chance to gain a Frenzy Charge on Critical Strike, (18-20)% increased Global Critical Strike Chance*frenzy_charge, unveiled_mod, critical |
+# to Dexterity and Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Order | Req. Lv. 60 | +(31-35) to Dexterity and Intelligence*unveiled_mod, attribute |
+#% to Fire and Chaos Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Order | Req. Lv. 60 | +(16-20)% to Fire and Chaos Resistances*unveiled_mod, elemental, fire, chaos, resistance |
+#% to Lightning and Chaos Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Order | Req. Lv. 60 | +(16-20)% to Lightning and Chaos Resistances*unveiled_mod, elemental, lightning, chaos, resistance |
+# to Strength and Dexterity (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Order | Req. Lv. 60 | +(31-35) to Strength and Dexterity*unveiled_mod, attribute |
+# to Strength and Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Order | Req. Lv. 60 | +(31-35) to Strength and Intelligence*unveiled_mod, attribute |
Corrupted
# to # Added Chaos Damage with Bow Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AddedChaosDamageToBowAttacksCorrupted | Req. Lv. 81 | (23-29) to (37-43) Added Chaos Damage with Bow Attacks*chaos_damage, damage, chaos, attack |
# to # Added Cold Damage with Bow Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AddedColdDamageToBowAttacksCorrupted | Req. Lv. 1 | (8-11) to (18-21) Added Cold Damage with Bow Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
AddedColdDamageToBowAttacksCorrupted | Req. Lv. 31 | (20-25) to (38-45) Added Cold Damage with Bow Attacks*elemental_damage, damage, elemental, cold, attack | |||||||||||||||||||||||||||
AddedColdDamageToBowAttacksCorrupted | Req. Lv. 75 | (29-35) to (55-62) Added Cold Damage with Bow Attacks*elemental_damage, damage, elemental, cold, attack |
# to # Added Fire Damage with Bow Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AddedFireDamageToBowAttacksCorrupted | Req. Lv. 1 | (11-14) to (21-25) Added Fire Damage with Bow Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
AddedFireDamageToBowAttacksCorrupted | Req. Lv. 31 | (24-31) to (46-55) Added Fire Damage with Bow Attacks*elemental_damage, damage, elemental, fire, attack | |||||||||||||||||||||||||||
AddedFireDamageToBowAttacksCorrupted | Req. Lv. 75 | (29-39) to (59-69) Added Fire Damage with Bow Attacks*elemental_damage, damage, elemental, fire, attack |
# to # Added Lightning Damage with Bow Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AddedLightningDamageToBowAttacksCorrupted | Req. Lv. 1 | (1-3) to (38-39) Added Lightning Damage with Bow Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
AddedLightningDamageToBowAttacksCorrupted | Req. Lv. 31 | (3-7) to (81-85) Added Lightning Damage with Bow Attacks*elemental_damage, damage, elemental, lightning, attack | |||||||||||||||||||||||||||
AddedLightningDamageToBowAttacksCorrupted | Req. Lv. 75 | (3-8) to (101-106) Added Lightning Damage with Bow Attacks*elemental_damage, damage, elemental, lightning, attack |
# to # Added Physical Damage with Bow Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AddedPhysicalDamageToBowAttacksCorrupted | Req. Lv. 1 | (3-4) to (6-10) Added Physical Damage with Bow Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
AddedPhysicalDamageToBowAttacksCorrupted | Req. Lv. 31 | (5-7) to (10-14) Added Physical Damage with Bow Attacks*physical_damage, damage, physical, attack | |||||||||||||||||||||||||||
AddedPhysicalDamageToBowAttacksCorrupted | Req. Lv. 75 | (9-12) to (16-19) Added Physical Damage with Bow Attacks*physical_damage, damage, physical, attack |
Bow Attacks fire an additional Arrow (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AdditionalArrows | Req. Lv. 75 | Bow Attacks fire an additional Arrow*attack |
Arrows Chain +# times (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AdditionalArrowChain | Req. Lv. 80 | Arrows Chain +1 times*attack |
+#% chance to Suppress Spell Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ChanceToSuppressSpells | Req. Lv. 75 | +(8-12)% chance to Suppress Spell Damage |
Gain #% of Physical Damage as Extra Cold Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ColdDamageAsPortionOfDamage | Req. Lv. 1 | Gain (8-12)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold |
#% of Cold Damage Leeched as Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ColdDamageLifeLeechPermyriad | Req. Lv. 50 | 0.5% of Cold Damage Leeched as Life*resource, life, elemental, cold |
Gain #% of Physical Damage as Extra Fire Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FireDamageAsPortionOfDamage | Req. Lv. 1 | Gain (8-12)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire |
#% of Fire Damage Leeched as Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FireDamageLifeLeechPermyriad | Req. Lv. 50 | 0.5% of Fire Damage Leeched as Life*resource, life, elemental, fire |
Projectiles deal #% increased Damage for each time they have Chained (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IncreasedProjectileDamageForEachChain | Req. Lv. 40 | Projectiles deal (20-25)% increased Damage for each time they have Chained*damage |
Point Blank (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PointBlank | Req. Lv. 1 | Point Blank*damage, attack |
Gain #% of Physical Damage as Extra Lightning Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LightningDamageAsPortionOfDamage | Req. Lv. 1 | Gain (8-12)% of Physical Damage as Extra Lightning Damage*physical_damage, elemental_damage, damage, physical, elemental, lightning |
#% of Lightning Damage Leeched as Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LightningDamageLifeLeechPermyriad | Req. Lv. 50 | 0.5% of Lightning Damage Leeched as Life*resource, life, elemental, lightning |
Projectiles deal #% increased Damage for each Enemy Pierced (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ProjectileDamagePerEnemyPierced | Req. Lv. 40 | Projectiles deal (8-10)% increased Damage for each Enemy Pierced*damage |
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