List of murderous eye jewel modifiers

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Murderous Eye Jewels

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The table below displays the available modifiers for items such as Murderous Eye JewelMurderous Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..


Prefix

+# to maximum Life (Global)
   HaleReq. Lv. 1+(21-25) to maximum Life*resource, life
   HealthyReq. Lv. 35+(26-30) to maximum Life*resource, life
   SanguineReq. Lv. 74+(31-35) to maximum Life*resource, life
   StalwartReq. Lv. 82+(36-40) to maximum Life*resource, life
+# to maximum Mana (Global)
   BerylReq. Lv. 1+(21-25) to maximum Mana*resource, mana
   CobaltReq. Lv. 40+(26-30) to maximum Mana*resource, mana
   AzureReq. Lv. 75+(31-35) to maximum Mana*resource, mana
   SapphireReq. Lv. 83+(36-40) to maximum Mana*resource, mana
#% increased Cooldown Recovery Rate (Global)
   FacilitatingReq. Lv. 752% increased Cooldown Recovery Rate
   ExpeditingReq. Lv. 863% increased Cooldown Recovery Rate
#% increased Effect of your Curses (Global)
   MurmuringReq. Lv. 752% increased Effect of your Curses*caster, curse
   Foul-tonguedReq. Lv. 863% increased Effect of your Curses*caster, curse
#% increased Damage over Time while Dual Wielding (Global)
   DegenerativeReq. Lv. 1(10-14)% increased Damage over Time while Dual Wielding*damage
   DeleteriousReq. Lv. 60(15-18)% increased Damage over Time while Dual Wielding*damage
#% increased Damage over Time while holding a Shield (Global)
   DegenerativeReq. Lv. 1(10-14)% increased Damage over Time while holding a Shield*damage
   DeleteriousReq. Lv. 60(15-18)% increased Damage over Time while holding a Shield*damage
#% increased Damage over Time while wielding a Two Handed Weapon (Global)
   DegenerativeReq. Lv. 1(10-14)% increased Damage over Time while wielding a Two Handed Weapon*damage
   DeleteriousReq. Lv. 60(15-18)% increased Damage over Time while wielding a Two Handed Weapon*damage
Regenerate # Energy Shield per second (Global)
   CaptivatingReq. Lv. 1Regenerate (9-12) Energy Shield per second*energy_shield, defences
   BeautifulReq. Lv. 30Regenerate (13-16) Energy Shield per second*energy_shield, defences
   BreathtakingReq. Lv. 60Regenerate (17-20) Energy Shield per second*energy_shield, defences
#% increased Impale Effect (Global)
   SkeweringReq. Lv. 75(3-4)% increased Impale Effect*physical
   LancingReq. Lv. 86(5-6)% increased Impale Effect*physical
+# to maximum Energy Shield (Global)
   ShiningReq. Lv. 1+(21-25) to maximum Energy Shield*energy_shield, defences
   SeethingReq. Lv. 40+(26-30) to maximum Energy Shield*energy_shield, defences
   IncandescentReq. Lv. 75+(31-35) to maximum Energy Shield*energy_shield, defences
   ResplendentReq. Lv. 83+(36-40) to maximum Energy Shield*energy_shield, defences
+# to Evasion Rating (Global)
   AgileReq. Lv. 1+(36-60) to Evasion Rating*evasion, defences
   FleetReq. Lv. 40+(61-100) to Evasion Rating*evasion, defences
   VaporousReq. Lv. 75+(101-180) to Evasion Rating*evasion, defences
   BecloudedReq. Lv. 83+(181-250) to Evasion Rating*evasion, defences
+# to Armour (Global)
   LacqueredReq. Lv. 1+(36-60) to Armour*armour, defences
   FortifiedReq. Lv. 40+(61-100) to Armour*armour, defences
   CarapacedReq. Lv. 75+(101-180) to Armour*armour, defences
   EncasedReq. Lv. 83+(181-250) to Armour*armour, defences
Regenerate # Life per second (Global)
   YouthfulReq. Lv. 1Regenerate (9-12) Life per second*flat_life_regen, resource, life
   SpiritedReq. Lv. 40Regenerate (13-16) Life per second*flat_life_regen, resource, life
   VivaciousReq. Lv. 80Regenerate (17-20) Life per second*flat_life_regen, resource, life
Regenerate # Mana per second (Global)
   EnergisingReq. Lv. 1Regenerate (1.1-2) Mana per second*resource, mana
   InspirationalReq. Lv. 40Regenerate (2.1-3) Mana per second*resource, mana
   ResonatingReq. Lv. 75Regenerate (3.3-4) Mana per second*resource, mana
#% of Damage taken Recouped as Mana (Global)
   SpurringReq. Lv. 752% of Damage taken Recouped as Mana*resource, life, mana
   MotivatingReq. Lv. 863% of Damage taken Recouped as Mana*resource, life, mana
Mod group: SpecificWeaponChaosDamage
   TaintedReq. Lv. 1(4-5) to (9-10) Added Chaos Damage with Claw Attacks*chaos_damage, damage, chaos, attack
   CloudedReq. Lv. 42(6-7) to (11-13) Added Chaos Damage with Claw Attacks*chaos_damage, damage, chaos, attack
   DarkenedReq. Lv. 64(8-9) to (14-16) Added Chaos Damage with Claw Attacks*chaos_damage, damage, chaos, attack
   MalignantReq. Lv. 77(10-11) to (17-20) Added Chaos Damage with Claw Attacks*chaos_damage, damage, chaos, attack
   VileReq. Lv. 85(12-13) to (21-24) Added Chaos Damage with Claw Attacks*chaos_damage, damage, chaos, attack
   TaintedReq. Lv. 1(4-5) to (9-10) Added Chaos Damage with Dagger Attacks*chaos_damage, damage, chaos, attack
   CloudedReq. Lv. 42(6-7) to (11-13) Added Chaos Damage with Dagger Attacks*chaos_damage, damage, chaos, attack
   DarkenedReq. Lv. 64(8-9) to (14-16) Added Chaos Damage with Dagger Attacks*chaos_damage, damage, chaos, attack
   MalignantReq. Lv. 77(10-11) to (17-20) Added Chaos Damage with Dagger Attacks*chaos_damage, damage, chaos, attack
   VileReq. Lv. 85(12-13) to (21-24) Added Chaos Damage with Dagger Attacks*chaos_damage, damage, chaos, attack
Mod group: SpecificWeaponColdDamage
   FrostedReq. Lv. 1(4-5) to (9-10) Added Cold Damage with Axe Attacks*elemental_damage, damage, elemental, cold, attack
   FreezingReq. Lv. 38(6-7) to (11-13) Added Cold Damage with Axe Attacks*elemental_damage, damage, elemental, cold, attack
   FrozenReq. Lv. 47(8-9) to (14-16) Added Cold Damage with Axe Attacks*elemental_damage, damage, elemental, cold, attack
   GlaciatedReq. Lv. 59(10-11) to (17-20) Added Cold Damage with Axe Attacks*elemental_damage, damage, elemental, cold, attack
   PolarReq. Lv. 68(12-13) to (21-24) Added Cold Damage with Axe Attacks*elemental_damage, damage, elemental, cold, attack
   EntombingReq. Lv. 83(14-15) to (25-28) Added Cold Damage with Axe Attacks*elemental_damage, damage, elemental, cold, attack
   FrostedReq. Lv. 1(4-5) to (9-10) Added Cold Damage with Claw Attacks*elemental_damage, damage, elemental, cold, attack
   FreezingReq. Lv. 38(6-7) to (11-13) Added Cold Damage with Claw Attacks*elemental_damage, damage, elemental, cold, attack
   FrozenReq. Lv. 47(8-9) to (14-16) Added Cold Damage with Claw Attacks*elemental_damage, damage, elemental, cold, attack
   GlaciatedReq. Lv. 59(10-11) to (17-20) Added Cold Damage with Claw Attacks*elemental_damage, damage, elemental, cold, attack
   PolarReq. Lv. 68(12-13) to (21-24) Added Cold Damage with Claw Attacks*elemental_damage, damage, elemental, cold, attack
   EntombingReq. Lv. 83(14-15) to (25-28) Added Cold Damage with Claw Attacks*elemental_damage, damage, elemental, cold, attack
   FrostedReq. Lv. 1(4-5) to (9-10) Added Cold Damage with Dagger Attacks*elemental_damage, damage, elemental, cold, attack
   FreezingReq. Lv. 38(6-7) to (11-13) Added Cold Damage with Dagger Attacks*elemental_damage, damage, elemental, cold, attack
   FrozenReq. Lv. 47(8-9) to (14-16) Added Cold Damage with Dagger Attacks*elemental_damage, damage, elemental, cold, attack
   GlaciatedReq. Lv. 59(10-11) to (17-20) Added Cold Damage with Dagger Attacks*elemental_damage, damage, elemental, cold, attack
   PolarReq. Lv. 68(12-13) to (21-24) Added Cold Damage with Dagger Attacks*elemental_damage, damage, elemental, cold, attack
   EntombingReq. Lv. 83(14-15) to (25-28) Added Cold Damage with Dagger Attacks*elemental_damage, damage, elemental, cold, attack
   FrostedReq. Lv. 1(4-5) to (9-10) Added Cold Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack
   FreezingReq. Lv. 38(6-7) to (11-13) Added Cold Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack
   FrozenReq. Lv. 47(8-9) to (14-16) Added Cold Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack
   GlaciatedReq. Lv. 59(10-11) to (17-20) Added Cold Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack
   PolarReq. Lv. 68(12-13) to (21-24) Added Cold Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack
   EntombingReq. Lv. 83(14-15) to (25-28) Added Cold Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, cold, attack
   FrostedReq. Lv. 1(4-5) to (9-10) Added Cold Damage with Staff Attacks*elemental_damage, damage, elemental, cold, attack
   FreezingReq. Lv. 38(6-7) to (11-13) Added Cold Damage with Staff Attacks*elemental_damage, damage, elemental, cold, attack
   FrozenReq. Lv. 47(8-9) to (14-16) Added Cold Damage with Staff Attacks*elemental_damage, damage, elemental, cold, attack
   GlaciatedReq. Lv. 59(10-11) to (17-20) Added Cold Damage with Staff Attacks*elemental_damage, damage, elemental, cold, attack
   PolarReq. Lv. 68(12-13) to (21-24) Added Cold Damage with Staff Attacks*elemental_damage, damage, elemental, cold, attack
   EntombingReq. Lv. 83(14-15) to (25-28) Added Cold Damage with Staff Attacks*elemental_damage, damage, elemental, cold, attack
   FrostedReq. Lv. 1(4-5) to (9-10) Added Cold Damage with Sword Attacks*elemental_damage, damage, elemental, cold, attack
   FreezingReq. Lv. 38(6-7) to (11-13) Added Cold Damage with Sword Attacks*elemental_damage, damage, elemental, cold, attack
   FrozenReq. Lv. 47(8-9) to (14-16) Added Cold Damage with Sword Attacks*elemental_damage, damage, elemental, cold, attack
   GlaciatedReq. Lv. 59(10-11) to (17-20) Added Cold Damage with Sword Attacks*elemental_damage, damage, elemental, cold, attack
   PolarReq. Lv. 68(12-13) to (21-24) Added Cold Damage with Sword Attacks*elemental_damage, damage, elemental, cold, attack
   EntombingReq. Lv. 83(14-15) to (25-28) Added Cold Damage with Sword Attacks*elemental_damage, damage, elemental, cold, attack
Mod group: SpecificWeaponFireDamage
   HeatedReq. Lv. 1(5-6) to (11-12) Added Fire Damage with Axe Attacks*elemental_damage, damage, elemental, fire, attack
   FlamingReq. Lv. 40(7-8) to (13-15) Added Fire Damage with Axe Attacks*elemental_damage, damage, elemental, fire, attack
   ScorchingReq. Lv. 51(9-11) to (16-19) Added Fire Damage with Axe Attacks*elemental_damage, damage, elemental, fire, attack
   IncineratingReq. Lv. 62(12-13) to (20-22) Added Fire Damage with Axe Attacks*elemental_damage, damage, elemental, fire, attack
   BlastingReq. Lv. 72(14-15) to (23-26) Added Fire Damage with Axe Attacks*elemental_damage, damage, elemental, fire, attack
   CrematingReq. Lv. 84(16-18) to (27-32) Added Fire Damage with Axe Attacks*elemental_damage, damage, elemental, fire, attack
   HeatedReq. Lv. 1(5-6) to (11-12) Added Fire Damage with Claw Attacks*elemental_damage, damage, elemental, fire, attack
   FlamingReq. Lv. 40(7-8) to (13-15) Added Fire Damage with Claw Attacks*elemental_damage, damage, elemental, fire, attack
   ScorchingReq. Lv. 51(9-11) to (16-19) Added Fire Damage with Claw Attacks*elemental_damage, damage, elemental, fire, attack
   IncineratingReq. Lv. 62(12-13) to (20-22) Added Fire Damage with Claw Attacks*elemental_damage, damage, elemental, fire, attack
   BlastingReq. Lv. 72(14-15) to (23-26) Added Fire Damage with Claw Attacks*elemental_damage, damage, elemental, fire, attack
   CrematingReq. Lv. 84(16-18) to (27-32) Added Fire Damage with Claw Attacks*elemental_damage, damage, elemental, fire, attack
   HeatedReq. Lv. 1(5-6) to (11-12) Added Fire Damage with Dagger Attacks*elemental_damage, damage, elemental, fire, attack
   FlamingReq. Lv. 40(7-8) to (13-15) Added Fire Damage with Dagger Attacks*elemental_damage, damage, elemental, fire, attack
   ScorchingReq. Lv. 51(9-11) to (16-19) Added Fire Damage with Dagger Attacks*elemental_damage, damage, elemental, fire, attack
   IncineratingReq. Lv. 62(12-13) to (20-22) Added Fire Damage with Dagger Attacks*elemental_damage, damage, elemental, fire, attack
   BlastingReq. Lv. 72(14-15) to (23-26) Added Fire Damage with Dagger Attacks*elemental_damage, damage, elemental, fire, attack
   CrematingReq. Lv. 84(16-18) to (27-32) Added Fire Damage with Dagger Attacks*elemental_damage, damage, elemental, fire, attack
   HeatedReq. Lv. 1(5-6) to (11-12) Added Fire Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack
   FlamingReq. Lv. 40(7-8) to (13-15) Added Fire Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack
   ScorchingReq. Lv. 51(9-11) to (16-19) Added Fire Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack
   IncineratingReq. Lv. 62(12-13) to (20-22) Added Fire Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack
   BlastingReq. Lv. 72(14-15) to (23-26) Added Fire Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack
   CrematingReq. Lv. 84(16-18) to (27-32) Added Fire Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, fire, attack
   HeatedReq. Lv. 1(5-6) to (11-12) Added Fire Damage with Staff Attacks*elemental_damage, damage, elemental, fire, attack
   FlamingReq. Lv. 40(7-8) to (13-15) Added Fire Damage with Staff Attacks*elemental_damage, damage, elemental, fire, attack
   ScorchingReq. Lv. 51(9-11) to (16-19) Added Fire Damage with Staff Attacks*elemental_damage, damage, elemental, fire, attack
   IncineratingReq. Lv. 62(12-13) to (20-22) Added Fire Damage with Staff Attacks*elemental_damage, damage, elemental, fire, attack
   BlastingReq. Lv. 72(14-15) to (23-26) Added Fire Damage with Staff Attacks*elemental_damage, damage, elemental, fire, attack
   CrematingReq. Lv. 84(16-18) to (27-32) Added Fire Damage with Staff Attacks*elemental_damage, damage, elemental, fire, attack
   HeatedReq. Lv. 1(5-6) to (11-12) Added Fire Damage with Sword Attacks*elemental_damage, damage, elemental, fire, attack
   FlamingReq. Lv. 40(7-8) to (13-15) Added Fire Damage with Sword Attacks*elemental_damage, damage, elemental, fire, attack
   ScorchingReq. Lv. 51(9-11) to (16-19) Added Fire Damage with Sword Attacks*elemental_damage, damage, elemental, fire, attack
   IncineratingReq. Lv. 62(12-13) to (20-22) Added Fire Damage with Sword Attacks*elemental_damage, damage, elemental, fire, attack
   BlastingReq. Lv. 72(14-15) to (23-26) Added Fire Damage with Sword Attacks*elemental_damage, damage, elemental, fire, attack
   CrematingReq. Lv. 84(16-18) to (27-32) Added Fire Damage with Sword Attacks*elemental_damage, damage, elemental, fire, attack
Mod group: SpecificWeaponLightningDamage
   HummingReq. Lv. 11 to (19-20) Added Lightning Damage with Axe Attacks*elemental_damage, damage, elemental, lightning, attack
   SparkingReq. Lv. 37(1-2) to (23-24) Added Lightning Damage with Axe Attacks*elemental_damage, damage, elemental, lightning, attack
   ArcingReq. Lv. 48(1-3) to (28-30) Added Lightning Damage with Axe Attacks*elemental_damage, damage, elemental, lightning, attack
   ShockingReq. Lv. 60(1-4) to (33-35) Added Lightning Damage with Axe Attacks*elemental_damage, damage, elemental, lightning, attack
   DischargingReq. Lv. 70(2-4) to (40-43) Added Lightning Damage with Axe Attacks*elemental_damage, damage, elemental, lightning, attack
   ElectrocutingReq. Lv. 82(2-5) to (48-50) Added Lightning Damage with Axe Attacks*elemental_damage, damage, elemental, lightning, attack
   HummingReq. Lv. 11 to (19-20) Added Lightning Damage with Claw Attacks*elemental_damage, damage, elemental, lightning, attack
   SparkingReq. Lv. 37(1-2) to (23-24) Added Lightning Damage with Claw Attacks*elemental_damage, damage, elemental, lightning, attack
   ArcingReq. Lv. 48(1-3) to (28-30) Added Lightning Damage with Claw Attacks*elemental_damage, damage, elemental, lightning, attack
   ShockingReq. Lv. 60(1-4) to (33-35) Added Lightning Damage with Claw Attacks*elemental_damage, damage, elemental, lightning, attack
   DischargingReq. Lv. 70(2-4) to (40-43) Added Lightning Damage with Claw Attacks*elemental_damage, damage, elemental, lightning, attack
   ElectrocutingReq. Lv. 82(2-5) to (48-50) Added Lightning Damage with Claw Attacks*elemental_damage, damage, elemental, lightning, attack
   HummingReq. Lv. 11 to (19-20) Added Lightning Damage with Dagger Attacks*elemental_damage, damage, elemental, lightning, attack
   SparkingReq. Lv. 37(1-2) to (23-24) Added Lightning Damage with Dagger Attacks*elemental_damage, damage, elemental, lightning, attack
   ArcingReq. Lv. 48(1-3) to (28-30) Added Lightning Damage with Dagger Attacks*elemental_damage, damage, elemental, lightning, attack
   ShockingReq. Lv. 60(1-4) to (33-35) Added Lightning Damage with Dagger Attacks*elemental_damage, damage, elemental, lightning, attack
   DischargingReq. Lv. 70(2-4) to (40-43) Added Lightning Damage with Dagger Attacks*elemental_damage, damage, elemental, lightning, attack
   ElectrocutingReq. Lv. 82(2-5) to (48-50) Added Lightning Damage with Dagger Attacks*elemental_damage, damage, elemental, lightning, attack
   HummingReq. Lv. 11 to (19-20) Added Lightning Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack
   SparkingReq. Lv. 37(1-2) to (23-24) Added Lightning Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack
   ArcingReq. Lv. 48(1-3) to (28-30) Added Lightning Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack
   ShockingReq. Lv. 60(1-4) to (33-35) Added Lightning Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack
   DischargingReq. Lv. 70(2-4) to (40-43) Added Lightning Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack
   ElectrocutingReq. Lv. 82(2-5) to (48-50) Added Lightning Damage with Mace or Sceptre Attacks*elemental_damage, damage, elemental, lightning, attack
   HummingReq. Lv. 11 to (19-20) Added Lightning Damage with Staff Attacks*elemental_damage, damage, elemental, lightning, attack
   SparkingReq. Lv. 37(1-2) to (23-24) Added Lightning Damage with Staff Attacks*elemental_damage, damage, elemental, lightning, attack
   ArcingReq. Lv. 48(1-3) to (28-30) Added Lightning Damage with Staff Attacks*elemental_damage, damage, elemental, lightning, attack
   ShockingReq. Lv. 60(1-4) to (33-35) Added Lightning Damage with Staff Attacks*elemental_damage, damage, elemental, lightning, attack
   DischargingReq. Lv. 70(2-4) to (40-43) Added Lightning Damage with Staff Attacks*elemental_damage, damage, elemental, lightning, attack
   ElectrocutingReq. Lv. 82(2-5) to (48-50) Added Lightning Damage with Staff Attacks*elemental_damage, damage, elemental, lightning, attack
   HummingReq. Lv. 11 to (19-20) Added Lightning Damage with Sword Attacks*elemental_damage, damage, elemental, lightning, attack
   SparkingReq. Lv. 37(1-2) to (23-24) Added Lightning Damage with Sword Attacks*elemental_damage, damage, elemental, lightning, attack
   ArcingReq. Lv. 48(1-3) to (28-30) Added Lightning Damage with Sword Attacks*elemental_damage, damage, elemental, lightning, attack
   ShockingReq. Lv. 60(1-4) to (33-35) Added Lightning Damage with Sword Attacks*elemental_damage, damage, elemental, lightning, attack
   DischargingReq. Lv. 70(2-4) to (40-43) Added Lightning Damage with Sword Attacks*elemental_damage, damage, elemental, lightning, attack
   ElectrocutingReq. Lv. 82(2-5) to (48-50) Added Lightning Damage with Sword Attacks*elemental_damage, damage, elemental, lightning, attack
Mod group: SpecificWeaponPhysicalDamage
   GlintingReq. Lv. 12 to 3 Added Physical Damage with Axe Attacks*physical_damage, damage, physical, attack
   GleamingReq. Lv. 423 to 4 Added Physical Damage with Axe Attacks*physical_damage, damage, physical, attack
   TemperedReq. Lv. 644 to (5-6) Added Physical Damage with Axe Attacks*physical_damage, damage, physical, attack
   FlaringReq. Lv. 77(5-6) to (7-8) Added Physical Damage with Axe Attacks*physical_damage, damage, physical, attack
   AcuminateReq. Lv. 85(7-8) to (9-10) Added Physical Damage with Axe Attacks*physical_damage, damage, physical, attack
   GlintingReq. Lv. 12 to 3 Added Physical Damage with Claw Attacks*physical_damage, damage, physical, attack
   GleamingReq. Lv. 423 to 4 Added Physical Damage with Claw Attacks*physical_damage, damage, physical, attack
   TemperedReq. Lv. 644 to (5-6) Added Physical Damage with Claw Attacks*physical_damage, damage, physical, attack
   FlaringReq. Lv. 77(5-6) to (7-8) Added Physical Damage with Claw Attacks*physical_damage, damage, physical, attack
   AcuminateReq. Lv. 85(7-8) to (9-10) Added Physical Damage with Claw Attacks*physical_damage, damage, physical, attack
   GlintingReq. Lv. 12 to 3 Added Physical Damage with Dagger Attacks*physical_damage, damage, physical, attack
   GleamingReq. Lv. 423 to 4 Added Physical Damage with Dagger Attacks*physical_damage, damage, physical, attack
   TemperedReq. Lv. 644 to (5-6) Added Physical Damage with Dagger Attacks*physical_damage, damage, physical, attack
   FlaringReq. Lv. 77(5-6) to (7-8) Added Physical Damage with Dagger Attacks*physical_damage, damage, physical, attack
   AcuminateReq. Lv. 85(7-8) to (9-10) Added Physical Damage with Dagger Attacks*physical_damage, damage, physical, attack
   GlintingReq. Lv. 12 to 3 Added Physical Damage with Mace or Sceptre Attacks*physical_damage, damage, physical, attack
   GleamingReq. Lv. 423 to 4 Added Physical Damage with Mace or Sceptre Attacks*physical_damage, damage, physical, attack
   TemperedReq. Lv. 644 to (5-6) Added Physical Damage with Mace or Sceptre Attacks*physical_damage, damage, physical, attack
   FlaringReq. Lv. 77(5-6) to (7-8) Added Physical Damage with Mace or Sceptre Attacks*physical_damage, damage, physical, attack
   AcuminateReq. Lv. 85(7-8) to (9-10) Added Physical Damage with Mace or Sceptre Attacks*physical_damage, damage, physical, attack
   GlintingReq. Lv. 12 to 3 Added Physical Damage with Staff Attacks*physical_damage, damage, physical, attack
   GleamingReq. Lv. 423 to 4 Added Physical Damage with Staff Attacks*physical_damage, damage, physical, attack
   TemperedReq. Lv. 644 to (5-6) Added Physical Damage with Staff Attacks*physical_damage, damage, physical, attack
   FlaringReq. Lv. 77(5-6) to (7-8) Added Physical Damage with Staff Attacks*physical_damage, damage, physical, attack
   AcuminateReq. Lv. 85(7-8) to (9-10) Added Physical Damage with Staff Attacks*physical_damage, damage, physical, attack
   GlintingReq. Lv. 12 to 3 Added Physical Damage with Sword Attacks*physical_damage, damage, physical, attack
   GleamingReq. Lv. 423 to 4 Added Physical Damage with Sword Attacks*physical_damage, damage, physical, attack
   TemperedReq. Lv. 644 to (5-6) Added Physical Damage with Sword Attacks*physical_damage, damage, physical, attack
   FlaringReq. Lv. 77(5-6) to (7-8) Added Physical Damage with Sword Attacks*physical_damage, damage, physical, attack
   AcuminateReq. Lv. 85(7-8) to (9-10) Added Physical Damage with Sword Attacks*physical_damage, damage, physical, attack

Suffix

#% increased Effect of Cold Ailments (Global)
   of ChillingReq. Lv. 30(10-15)% increased Effect of Cold Ailments*elemental, cold, ailment
#% increased Effect of Lightning Ailments (Global)
   of ShockingReq. Lv. 30(10-15)% increased Effect of Lightning Ailments*elemental, lightning, ailment
Adds # to # Chaos Damage to Attacks (Global)
   of MalevolenceReq. Lv. 36Adds (6-7) to (11-13) Chaos Damage to Attacks*chaos_damage, damage, chaos, attack
   of MaliceReq. Lv. 48Adds (8-9) to (14-17) Chaos Damage to Attacks*chaos_damage, damage, chaos, attack
   of SinReq. Lv. 64Adds (10-11) to (18-21) Chaos Damage to Attacks*chaos_damage, damage, chaos, attack
Adds # to # Cold Damage to Attacks (Global)
   of SleetReq. Lv. 36Adds (4-5) to (8-10) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   of IceReq. Lv. 45Adds (6-7) to (11-13) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   of RimeReq. Lv. 53Adds (8-9) to (14-17) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   of FloeReq. Lv. 65Adds (10-11) to (18-21) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
   of GlaciationReq. Lv. 77Adds (12-13) to (22-26) Cold Damage to Attacks*elemental_damage, damage, elemental, cold, attack
Adds # to # Fire Damage to Attacks (Global)
   of CoalsReq. Lv. 35Adds (4-5) to (10-12) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   of CindersReq. Lv. 44Adds (6-7) to (13-16) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   of FlamesReq. Lv. 52Adds (8-9) to (17-20) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   of ImmolationReq. Lv. 64Adds (10-12) to (21-24) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
   of AshesReq. Lv. 76Adds (13-15) to (25-28) Fire Damage to Attacks*elemental_damage, damage, elemental, fire, attack
Adds # to # Lightning Damage to Attacks (Global)
   of StaticReq. Lv. 35Adds 1 to (19-20) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   of ElectricityReq. Lv. 44Adds (1-2) to (25-27) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   of VoltageReq. Lv. 52Adds (1-3) to (29-32) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   of DischargeReq. Lv. 64Adds (1-4) to (36-39) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
   of ArcingReq. Lv. 76Adds (1-4) to (43-48) Lightning Damage to Attacks*elemental_damage, damage, elemental, lightning, attack
Adds # to # Physical Damage to Attacks (Global)
   of WeightReq. Lv. 34Adds 1 to 3 Physical Damage to Attacks*physical_damage, damage, physical, attack
   of ImpactReq. Lv. 45Adds (2-3) to (4-5) Physical Damage to Attacks*physical_damage, damage, physical, attack
   of CollisionReq. Lv. 61Adds (4-5) to (6-7) Physical Damage to Attacks*physical_damage, damage, physical, attack
+# to all Attributes (Global)
   of AdaptionReq. Lv. 1+(6-8) to all Attributes*attribute
+#% to all Elemental Resistances (Global)
   of ResistanceReq. Lv. 1+(8-10)% to all Elemental Resistances*elemental, resistance
#% increased Attack Speed if you've dealt a Critical Strike Recently (Global)
   of OpportunityReq. Lv. 25(6-8)% increased Attack Speed if you've dealt a Critical Strike Recently*attack, speed
#% chance to Avoid being Ignited (Global)
   of ExtinguishingReq. Lv. 1(21-24)% chance to Avoid being Ignited*elemental, fire, ailment
   of ExtinguishingReq. Lv. 30(25-30)% chance to Avoid being Ignited*elemental, fire, ailment
#% chance to Avoid being Stunned (Global)
   of UnwaveringReq. Lv. 1(21-24)% chance to Avoid being Stunned
   of UnwaveringReq. Lv. 20(25-30)% chance to Avoid being Stunned
#% chance to Blind Enemies on Hit with Attacks (Global)
   of BlindingReq. Lv. 32(3-4)% chance to Blind Enemies on Hit with Attacks*attack
   of BlindingReq. Lv. 65(5-6)% chance to Blind Enemies on Hit with Attacks*attack
Mod group: BuffEnchantment
   of CloudingReq. Lv. 84Enemies Blinded by you have (20-15)% reduced Critical Strike Chance*critical
   of the SanctumReq. Lv. 84(15-10)% reduced Effect of Curses on you while on Consecrated Ground*caster, curse
   of EscapeReq. Lv. 84(8-10)% chance to Avoid Elemental Ailments while you have Elusive*elemental, fire, cold, lightning, ailment
   of EnervationReq. Lv. 84Enemies Hindered by you have (20-15)% reduced Life Regeneration rate*resource, life
   of DauntingReq. Lv. 84Enemies Intimidated by you have (10-15)% increased duration of stuns against them
   of ManglingReq. Lv. 84Enemies Maimed by you take (4-5)% increased Damage Over Time*damage
   of LanguishingReq. Lv. 84Enemies Withered by you have -2% to all Resistances*damage
#% increased Cast Speed if you've dealt a Critical Strike Recently (Global)
   of AbuseReq. Lv. 25(5-7)% increased Cast Speed if you've dealt a Critical Strike Recently*caster, speed
#% chance to Avoid Bleeding (Global)
   of MendingReq. Lv. 20(21-24)% chance to Avoid Bleeding*bleed, physical, attack, ailment
   of MendingReq. Lv. 50(25-30)% chance to Avoid Bleeding*bleed, physical, attack, ailment
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global)
   of WarmingReq. Lv. 1(21-24)% chance to Avoid being Chilled, (21-24)% chance to Avoid being Frozen*elemental, cold, ailment
   of WarmingReq. Lv. 30(25-30)% chance to Avoid being Chilled, (25-30)% chance to Avoid being Frozen*elemental, cold, ailment
#% chance to Avoid being Poisoned (Global)
   of ToleranceReq. Lv. 20(21-24)% chance to Avoid being Poisoned*poison, chaos, ailment
   of ToleranceReq. Lv. 50(25-30)% chance to Avoid being Poisoned*poison, chaos, ailment
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently (Global)
   of GuardingReq. Lv. 1+2% Chance to Block Attack Damage if you were Damaged by a Hit Recently*block
#% chance to Gain Unholy Might for # seconds on Melee Kill (Global)
   of Unholy MightReq. Lv. 60(2-3)% chance to Gain Unholy Might for 4 seconds on Melee Kill
   of Unholy MightReq. Lv. 84(4-5)% chance to Gain Unholy Might for 4 seconds on Melee Kill
+#% to Chaos Resistance (Global)
   of OrderReq. Lv. 1+(7-13)% to Chaos Resistance*chaos, resistance
+#% to Cold and Lightning Resistances (Global)
   of ShelterReq. Lv. 1+(10-12)% to Cold and Lightning Resistances*elemental, cold, lightning, resistance
+#% to Cold Resistance (Global)
   of the BeastReq. Lv. 1+(12-15)% to Cold Resistance*elemental, cold, resistance
#% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently (Global)
   of PreparationReq. Lv. 1(20-30)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently*critical
#% increased Global Critical Strike Chance (Global)
   of MenaceReq. Lv. 50(8-12)% increased Global Critical Strike Chance*critical
+#% to Global Critical Strike Multiplier (Global)
   of PotencyReq. Lv. 50+(9-12)% to Global Critical Strike Multiplier*damage, critical
+#% to Critical Strike Multiplier if you've Killed Recently (Global)
   of the AssassinReq. Lv. 25+(8-14)% to Critical Strike Multiplier if you've Killed Recently*damage, critical
#% increased Damage if you've Killed Recently (Global)
   of the SlayerReq. Lv. 1(15-20)% increased Damage if you've Killed Recently*damage
Damage Penetrates #% Elemental Resistance if you haven't Killed Recently (Global)
   of the InquisitorReq. Lv. 1Damage Penetrates 2% Elemental Resistance if you haven't Killed Recently*elemental_damage, damage, elemental
#% increased Damage against Abyssal Monsters (Global)
   of BanishingReq. Lv. 1(30-40)% increased Damage against Abyssal Monsters*damage
+# to Dexterity (Global)
   of DexterityReq. Lv. 1+(12-16) to Dexterity*attribute
+# to Dexterity and Intelligence (Global)
   of CunningReq. Lv. 1+(8-10) to Dexterity and Intelligence*attribute
#% increased Evasion Rating while moving (Global)
   of ManeuveringReq. Lv. 1(25-35)% increased Evasion Rating while moving*evasion, defences
+#% to Fire and Cold Resistances (Global)
   of the HearthReq. Lv. 1+(10-12)% to Fire and Cold Resistances*elemental, fire, cold, resistance
+#% to Fire and Lightning Resistances (Global)
   of InsulationReq. Lv. 1+(10-12)% to Fire and Lightning Resistances*elemental, fire, lightning, resistance
+#% to Fire Resistance (Global)
   of the DragonReq. Lv. 1+(12-15)% to Fire Resistance*elemental, fire, resistance
+# to Accuracy Rating (Global)
   of SteadinessReq. Lv. 1+(31-60) to Accuracy Rating*attack
   of the MarksmanReq. Lv. 52+(61-120) to Accuracy Rating*attack
   of the RangerReq. Lv. 78+(121-240) to Accuracy Rating*attack
   of the DeadeyeReq. Lv. 85+(241-300) to Accuracy Rating*attack
#% increased Armour if you haven't Killed Recently (Global)
   of the GuardianReq. Lv. 1(20-30)% increased Armour if you haven't Killed Recently*armour, defences
#% increased Attack Speed (Global)
   of BerserkingReq. Lv. 50(3-5)% increased Attack Speed*attack, speed
+# to Intelligence (Global)
   of IntelligenceReq. Lv. 1+(12-16) to Intelligence*attribute
Regenerate #% of Life per second while moving (Global)
   of VivaciousnessReq. Lv. 1Regenerate (0.5-1)% of Life per second while moving*resource, life
+#% to Lightning Resistance (Global)
   of GroundingReq. Lv. 1+(12-15)% to Lightning Resistance*elemental, lightning, resistance
#% increased Mana Regeneration Rate while moving (Global)
   of PraxisReq. Lv. 1(20-25)% increased Mana Regeneration Rate while moving*resource, mana
#% additional Physical Damage Reduction against Abyssal Monsters (Global)
   of WardingReq. Lv. 1(4-6)% additional Physical Damage Reduction against Abyssal Monsters*physical
#% increased Movement Speed if you've Killed Recently (Global)
   of the RaiderReq. Lv. 1(2-4)% increased Movement Speed if you've Killed Recently*speed
#% increased Movement Speed if you haven't taken Damage Recently (Global)
   of MomentumReq. Lv. 1(3-4)% increased Movement Speed if you haven't taken Damage Recently*speed
Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently (Global)
   of the InfernoReq. Lv. 40Gain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently*physical_damage, elemental_damage, damage, physical, elemental, fire
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently (Global)
   of ConfidenceReq. Lv. 12% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently*physical
#% chance to Avoid being Shocked (Global)
   of InsulatingReq. Lv. 1(21-24)% chance to Avoid being Shocked*elemental, lightning, ailment
   of InsulatingReq. Lv. 30(25-30)% chance to Avoid being Shocked*elemental, lightning, ailment
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently (Global)
   of InstinctReq. Lv. 1+2% Chance to Block Spell Damage if you were Damaged by a Hit Recently*block
   of ReadinessReq. Lv. 1+2% Chance to Block Spell Damage if you were Damaged by a Hit Recently*block
+# to Strength (Global)
   of StrengthReq. Lv. 1+(12-16) to Strength*attribute
+# to Strength and Dexterity (Global)
   of AthleticsReq. Lv. 1+(8-10) to Strength and Dexterity*attribute
+# to Strength and Intelligence (Global)
   of SpiritReq. Lv. 1+(8-10) to Strength and Intelligence*attribute
#% chance to Taunt Enemies on Hit with Attacks (Global)
   of TauntingReq. Lv. 32(3-5)% chance to Taunt Enemies on Hit with Attacks*attack
   of TauntingReq. Lv. 65(6-8)% chance to Taunt Enemies on Hit with Attacks*attack

Corrupted

#% increased Area of Effect (Global)
   AreaOfEffectReq. Lv. 1(4-5)% increased Area of Effect
Overwhelm #% Physical Damage Reduction (Global)
   ArmourPenetrationReq. Lv. 1Overwhelm 2% Physical Damage Reduction*physical_damage, damage, physical
#% chance to Avoid being Ignited (Global)
   AvoidIgniteReq. Lv. 1(20-25)% chance to Avoid being Ignited*elemental, fire, ailment
You cannot be Maimed (Global)
   AvoidMaimChanceReq. Lv. 40You cannot be Maimed
#% chance to Avoid being Shocked (Global)
   AvoidShockReq. Lv. 1(20-25)% chance to Avoid being Shocked*elemental, lightning, ailment
#% chance to Avoid being Stunned (Global)
   AvoidStunReq. Lv. 1(20-25)% chance to Avoid being Stunned
#% chance to Avoid Bleeding (Global)
   ChanceToAvoidBleedingReq. Lv. 1(20-25)% chance to Avoid Bleeding*bleed, physical, attack, ailment
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global)
   ChanceToAvoidFreezeAndChillReq. Lv. 1(20-25)% chance to Avoid being Chilled, (20-25)% chance to Avoid being Frozen*elemental, cold, ailment
#% chance to Avoid being Poisoned (Global)
   ChanceToAvoidPoisonReq. Lv. 1(20-25)% chance to Avoid being Poisoned*poison, chaos, ailment
Damage Penetrates #% Cold Resistance (Global)
   ColdResistancePenetrationReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Corrupted Blood cannot be inflicted on you (Global)
   CorruptedBloodImmunityReq. Lv. 33Corrupted Blood cannot be inflicted on you*bleed, physical, ailment
#% increased Global Critical Strike Chance (Global)
   CriticalStrikeChanceReq. Lv. 1(8-10)% increased Global Critical Strike Chance*critical
Damage Penetrates #% Elemental Resistances (Global)
   ElementalPenetrationReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   FireResistancePenetrationReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
#% increased Effect of Non-Damaging Ailments (Global)
   IncreasedAilmentEffectOnEnemiesReq. Lv. 1(5-7)% increased Effect of Non-Damaging Ailments*ailment
#% increased Damage (Global)
   IncreasedDamageReq. Lv. 1(4-5)% increased Damage*damage
Damage Penetrates #% Lightning Resistance (Global)
   LightningResistancePenetrationReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
Minions deal #% increased Damage (Global)
   MinionDamageReq. Lv. 1Minions deal (4-5)% increased Damage*damage, minion
You cannot be Cursed with Silence (Global)
   ImmuneToSilenceReq. Lv. 60You cannot be Cursed with Silence*caster, curse
#% increased Reservation Efficiency of Skills (Global)
   ReservationEfficiencyForJewelReq. Lv. 12% increased Reservation Efficiency of Skills
You cannot be Hindered (Global)
   YouCannotBeHinderedReq. Lv. 40You cannot be Hindered*blue_herring


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