List of heist area modifiers

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These special modifiers can appear on contract and blueprint. The domain of these mod is 22.

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Buffered1Monsters gain (10-14)% of Maximum Life as Extra Maximum Energy Shielddefault 1000
Unwavering1Monsters cannot be Stunned
(5-9)% more Monster Life
default 1000
Chaining1Monsters' skills Chain 1 additional timesdefault 1000
Freezing1Monsters deal (10-29)% extra Physical Damage as Colddefault 1000
Savage1(8-10)% increased Monster Damagedefault 1000
Fleet1(5-10)% increased Monster Movement Speed
(10-15)% increased Monster Attack Speed
(10-15)% increased Monster Cast Speed
default 1000
Burning1Monsters deal (10-29)% extra Physical Damage as Firedefault 1000
Indifferent1Guards deal (13-15)% increased Damagedefault 1000
Stoic1Guards take (15-13)% reduced Damagedefault 1000
Fecund1(10-14)% more Monster Lifedefault 1000
Shocking1Monsters deal (10-29)% extra Physical Damage as Lightningdefault 1000
Splitting1Monsters fire 2 additional Projectilesdefault 1000
Elite1Patrol Packs have (10-12)% increased chance to be replaced by an Elite Patrol Packdefault 800
Secure1Patrolling Monsters deal (13-15)% increased Damagedefault 1000
Dutiful1Patrol Packs take (15-13)% reduced damagedefault 1000
Armoured1+10% Monster Physical Damage Reductiondefault 800
Resistant1+10% Monster Chaos Resistance
+15% Monster Elemental Resistance
default 800
Tempting1Reward Room Monsters deal (13-15)% increased Damagedefault 1000
Inimicable1Reward Room Monsters take (15-13)% reduced Damagedefault 1000
Impeding1(15-13)% reduced Job speeddefault 800
Supplemented1Reinforcements have (5-10)% increased Movement Speed
Reinforcements have (10-15)% increased Attack Speed
Reinforcements have (10-15)% increased Cast Speed
default 800
Supplemented1Reinforcements have (10-15)% increased Movement Speed
Reinforcements have (15-20)% increased Attack Speed
Reinforcements have (15-20)% increased Cast Speed
default 800
Supplemented1Reinforcements have (15-20)% increased Movement Speed
Reinforcements have (20-25)% increased Attack Speed
Reinforcements have (20-25)% increased Cast Speed
default 800
Supplemented1Reinforcements have (20-25)% increased Movement Speed
Reinforcements have (25-35)% increased Attack Speed
Reinforcements have (25-35)% increased Cast Speed
default 800
Supplemented1Reinforcements have (25-30)% increased Movement Speed
Reinforcements have (35-45)% increased Attack Speed
Reinforcements have (35-45)% increased Cast Speed
default 800
Deployed1Reward Rooms have (13-15)% increased Monstersdefault 800
Deployed1Reward Rooms have (16-18)% increased Monstersdefault 800
Deployed1Reward Rooms have (19-22)% increased Monstersdefault 800
Deployed1Reward Rooms have (23-26)% increased Monstersdefault 800
Deployed1Reward Rooms have (27-30)% increased Monstersdefault 800
Antagonist's1(20-30)% increased number of Rare Monstersdefault 1000
Oppressive46Monsters have +20% chance to Suppress Spell Damagedefault 800
Impaling46Monsters have 15% chance to Impale with Attacksdefault 800
Buffered46Monsters gain (15-19)% of Maximum Life as Extra Maximum Energy Shielddefault 1000
Hexproof46Monsters are Hexproofdefault 800
Unwavering46Monsters cannot be Stunned
(10-14)% more Monster Life
default 1000
Freezing46Monsters deal (30-49)% extra Physical Damage as Colddefault 1000
Savage46(11-13)% increased Monster Damagedefault 1000
Fleet46(10-15)% increased Monster Movement Speed
(15-20)% increased Monster Attack Speed
(15-20)% increased Monster Cast Speed
default 1000
Burning46Monsters deal (30-49)% extra Physical Damage as Firedefault 1000
Indifferent46Guards deal (16-18)% increased Damagedefault 1000
Stoic46Guards take (18-16)% reduced Damagedefault 1000
Fecund46(15-19)% more Monster Lifedefault 1000
Shocking46Monsters deal (30-49)% extra Physical Damage as Lightningdefault 1000
Elite46Patrol Packs have (13-16)% increased chance to be replaced by an Elite Patrol Packdefault 800
Secure46Patrolling Monsters deal (16-18)% increased Damagedefault 1000
Dutiful46Patrol Packs take (18-16)% reduced damagedefault 1000
Armoured46+15% Monster Physical Damage Reductiondefault 800
Conflagrating46All Monster Damage from Hits always Ignitesdefault 650
Impervious46Monsters have a 20% chance to avoid Poison, Impale, and Bleedingdefault 800
Unstoppable46Monsters' Action Speed cannot be modified to below base value
Monsters cannot be Taunted
default 650
Hexwarded4615% less effect of Curses on Monstersdefault 800
Tempting46Reward Room Monsters deal (16-18)% increased Damagedefault 1000
Inimicable46Reward Room Monsters take (18-16)% reduced Damagedefault 1000
Impeding46(18-16)% reduced Job speeddefault 800
Impaling68Monsters have 25% chance to Impale with Attacksdefault 800
Oppressive68Monsters have +30% chance to Suppress Spell Damagedefault 800
Instantaneous68Lockdown occurs immediately when Alert Level is fulldefault 600
Unwavering68Monsters cannot be Stunned
(15-19)% more Monster Life
default 1000
Chaining68Monsters' skills Chain 2 additional timesdefault 1000
Freezing68Monsters deal (50-69)% extra Physical Damage as Colddefault 1000
Savage68(14-17)% increased Monster Damagedefault 1000
Mirrored68Monsters reflect 13% of Elemental Damagedefault 600
Fleet68(15-20)% increased Monster Movement Speed
(20-25)% increased Monster Attack Speed
(20-25)% increased Monster Cast Speed
default 1000
Burning68Monsters deal (50-69)% extra Physical Damage as Firedefault 1000
Indifferent68Guards deal (19-22)% increased Damagedefault 1000
Stoic68Guards take (22-19)% reduced Damagedefault 1000
Fecund68(20-29)% more Monster Lifedefault 1000
Shocking68Monsters deal (50-69)% extra Physical Damage as Lightningdefault 1000
Elite68Patrol Packs have (17-20)% increased chance to be replaced by an Elite Patrol Packdefault 800
Secure68Patrolling Monsters deal (19-22)% increased Damagedefault 1000
Dutiful68Patrol Packs take (22-19)% reduced damagedefault 1000
Punishing68Monsters reflect 13% of Physical Damagedefault 600
Armoured68+20% Monster Physical Damage Reductiondefault 800
Resistant68+15% Monster Chaos Resistance
+20% Monster Elemental Resistance
default 800
Hexwarded6825% less effect of Curses on Monstersdefault 800
Tempting68Reward Room Monsters deal (19-22)% increased Damagedefault 1000
Inimicable68Reward Room Monsters take (22-19)% reduced Damagedefault 1000
Buffered68Monsters gain (20-29)% of Maximum Life as Extra Maximum Energy Shielddefault 1000
Impeding68(22-19)% reduced Job speeddefault 800
Oppressive73Monsters have +45% chance to Suppress Spell Damagedefault 800
Buffered73Monsters gain (30-39)% of Maximum Life as Extra Maximum Energy Shielddefault 1000
Unwavering73Monsters cannot be Stunned
(20-24)% more Monster Life
default 1000
Freezing73Monsters deal (70-89)% extra Physical Damage as Colddefault 1000
Savage73(18-21)% increased Monster Damagedefault 1000
Mirrored73Monsters reflect 15% of Elemental Damagedefault 600
Fleet73(20-25)% increased Monster Movement Speed
(25-35)% increased Monster Attack Speed
(25-35)% increased Monster Cast Speed
default 1000
Burning73Monsters deal (70-89)% extra Physical Damage as Firedefault 1000
Indifferent73Guards deal (23-26)% increased Damagedefault 1000
Stoic73Guards take (26-23)% reduced Damagedefault 1000
Fecund73(30-39)% more Monster Lifedefault 1000
Shocking73Monsters deal (70-89)% extra Physical Damage as Lightningdefault 1000
Elite73Patrol Packs have (21-25)% increased chance to be replaced by an Elite Patrol Packdefault 800
Secure73Patrolling Monsters deal (23-26)% increased Damagedefault 1000
Dutiful73Patrol Packs take (26-23)% reduced damagedefault 1000
Punishing73Monsters reflect 15% of Physical Damagedefault 600
Armoured73+30% Monster Physical Damage Reductiondefault 800
Resistant73+20% Monster Chaos Resistance
+30% Monster Elemental Resistance
default 800
Impervious73Monsters have a 35% chance to avoid Poison, Impale, and Bleedingdefault 800
Empowered73Monsters have a 15% chance to cause Elemental Ailments on Hitdefault 800
Hexwarded7340% less effect of Curses on Monstersdefault 800
Tempting73Reward Room Monsters deal (23-26)% increased Damagedefault 1000
Inimicable73Reward Room Monsters take (26-23)% reduced Damagedefault 1000
Impaling73Monsters have 40% chance to Impale with Attacksdefault 800
Impeding73(26-23)% reduced Job speeddefault 800
Oppressive78Monsters have +60% chance to Suppress Spell Damagedefault 800
Impaling78Monsters have 60% chance to Impale with Attacksdefault 800
Buffered78Monsters gain (40-49)% of Maximum Life as Extra Maximum Energy Shielddefault 1000
Unwavering78Monsters cannot be Stunned
(25-30)% more Monster Life
default 1000
Freezing78Monsters deal (90-110)% extra Physical Damage as Colddefault 1000
Savage78(22-25)% increased Monster Damagedefault 1000
Mirrored78Monsters reflect 18% of Elemental Damagedefault 600
Fleet78(25-30)% increased Monster Movement Speed
(35-45)% increased Monster Attack Speed
(35-45)% increased Monster Cast Speed
default 1000
Burning78Monsters deal (90-110)% extra Physical Damage as Firedefault 1000
Indifferent78Guards deal (27-30)% increased Damagedefault 1000
Stoic78Guards take (30-27)% reduced Damagedefault 1000
Fecund78(40-49)% more Monster Lifedefault 1000
Shocking78Monsters deal (90-110)% extra Physical Damage as Lightningdefault 1000
Elite78Patrol Packs have (26-30)% increased chance to be replaced by an Elite Patrol Packdefault 800
Secure78Patrolling Monsters deal (27-30)% increased Damagedefault 1000
Dutiful78Patrol Packs take (30-27)% reduced damagedefault 1000
Punishing78Monsters reflect 18% of Physical Damagedefault 600
Armoured78+40% Monster Physical Damage Reductiondefault 800
Resistant78+25% Monster Chaos Resistance
+40% Monster Elemental Resistance
default 800
Impervious78Monsters have a 50% chance to avoid Poison, Impale, and Bleedingdefault 800
Empowered78Monsters have a 20% chance to cause Elemental Ailments on Hitdefault 800
Hexwarded7860% less effect of Curses on Monstersdefault 800
Tempting78Reward Room Monsters deal (27-30)% increased Damagedefault 1000
Inimicable78Reward Room Monsters take (30-27)% reduced Damagedefault 1000
Impeding78(30-27)% reduced Job speeddefault 800

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Giants1Monsters have 20% increased Area of Effectdefault 800
of Deadliness1Monsters have (100-125)% increased Critical Strike Chance
+(20-24)% to Monster Critical Strike Multiplier
default 800
of Toughness1Monsters take (15-19)% reduced Extra Damage from Critical Strikesdefault 800
of Endurance1Monsters have (30-60)% chance to gain an Endurance Charge on Hitdefault 800
of Frenzy1Monsters have (30-60)% chance to gain a Frenzy Charge on Hitdefault 800
of Power1Monsters have (30-60)% chance to gain a Power Charge on Hitdefault 800
of Smothering1Players have 20% less Recovery Rate of Life and Energy Shielddefault 750
of Impotence1Players have 10% less Area of Effectdefault 800
of Drought1Players gain 15% reduced Flask Chargesdefault 800
of Dehydration1Players gain 4% reduced Flask Charges per 25% Alert Leveldefault 800
of Venom1Monsters Poison on Hitdefault 1000
of Expense1(13-15)% increased Total Heist Feedefault 1000
of Bloodlines1(20-30)% more Magic Monstersdefault 1000
of Fatigue46Players have 15% less Cooldown Recovery Ratedefault 650
of Carnage46Monsters Maim on Hit with Attacksdefault 600
of Enervation46Monsters steal Power, Frenzy and Endurance charges on Hitdefault 800
of Impedance46Monsters Hinder on Hit with Spellsdefault 600
of Doubt46Players have 15% reduced effect of Non-Curse Auras from Skillsdefault 800
of Imprecision46Players have 10% less Accuracy Ratingdefault 800
of Flames46Area has patches of Burning Ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Ice46Area has patches of Chilled Ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Desecration46Area has patches of desecrated ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Miring46Players have -5% to amount of Suppressed Spell Damage Prevented
Monsters have 20% increased Accuracy Rating
default 800
of Giants46Monsters have 30% increased Area of Effectdefault 800
of Deadliness46Monsters have (126-150)% increased Critical Strike Chance
+(25-29)% to Monster Critical Strike Multiplier
default 800
of Toughness46Monsters take (20-24)% reduced Extra Damage from Critical Strikesdefault 800
of Blinding46Monsters Blind on Hitdefault 650
of Insulation46Monsters have 30% chance to Avoid Elemental Ailmentsdefault 800
of Distress46Players have 5% less Armour per 25% Alert Leveldefault 800
of Wavering Will46Players have 6% less Energy Shield Recovery Rate per 25% Alert Leveldefault 750
of Apprehension46Players have 5% less Evasion per 25% Alert Leveldefault 800
of Anxiety46Players have 6% less Life Recovery Rate per 25% Alert Leveldefault 750
of Clouded Judgement46Players have 6% less Mana Recovery Rate per 25% Alert Leveldefault 750
of Rust46Players have 10% reduced Chance to Block
Players have 15% less Armour
default 800
of Transience46Buffs on Players expire 20% fasterdefault 650
of Drought46Players gain 20% reduced Flask Chargesdefault 800
of Dehydration46Players gain 6% reduced Flask Charges per 25% Alert Leveldefault 800
of Lightning46Area has patches of Shocked Ground which increase Damage taken by 20%
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Expense46(16-18)% increased Total Heist Feedefault 1000
of Consecration46Area has patches of Consecrated Ground
16 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 12 (Hidden)
default 250
of Fatigue68Players have 20% less Cooldown Recovery Ratedefault 650
of Transience68Buffs on Players expire 30% fasterdefault 650
of Doubt68Players have 25% reduced effect of Non-Curse Auras from Skillsdefault 800
of Imprecision68Players have 15% less Accuracy Ratingdefault 800
of Flames68Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Ice68Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Desecration68Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Paranoia68Alert Level increases by 0.2% per seconddefault 500
of Miring68Players have -10% to amount of Suppressed Spell Damage Prevented
Monsters have 30% increased Accuracy Rating
default 800
of Giants68Monsters have 45% increased Area of Effectdefault 800
of Deadliness68Monsters have (160-200)% increased Critical Strike Chance
+(30-35)% to Monster Critical Strike Multiplier
default 800
of Toughness68Monsters take (25-30)% reduced Extra Damage from Critical Strikesdefault 800
of Endurance68Monsters gain an Endurance Charge on Hitdefault 800
of Frenzy68Monsters gain a Frenzy Charge on Hitdefault 800
of Power68Monsters gain a Power Charge on Hitdefault 800
of Selfishness68The Ring takes no Cutdefault 500
of Proximity68No Travel Costdefault 500
of Distress68Players have 6% less Armour per 25% Alert Leveldefault 800
of Spine-Chilling68-3% Player Cold Resistance per 25% Alert Leveldefault 600
of Balance68Players cannot inflict Exposuredefault 1000
of Apprehension68Players have 6% less Evasion per 25% Alert Leveldefault 800
of Over-Heating68-3% Player Fire Resistance per 25% Alert Leveldefault 600
of Hair-Raising68-3% Player Lightning Resistance per 25% Alert Leveldefault 600
of Impotence68Players have 15% less Area of Effectdefault 800
of Rust68Players have 20% reduced Chance to Block
Players have 20% less Armour
default 800
of Drought68Players gain 30% reduced Flask Chargesdefault 800
of Dehydration68Players gain 8% reduced Flask Charges per 25% Alert Leveldefault 800
of Lightning68Area has patches of Shocked Ground which increase Damage taken by 20%
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Expense68(19-22)% increased Total Heist Feedefault 1000
of Consecration68Area has patches of Consecrated Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
default 250
of Fatigue73Players have 30% less Cooldown Recovery Ratedefault 650
of Transience73Buffs on Players expire 50% fasterdefault 650
of Imprecision73Players have 20% less Accuracy Ratingdefault 800
of Flames73Area has patches of Burning Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Ice73Area has patches of Chilled Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Desecration73Area has patches of desecrated ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Miring73Players have -15% to amount of Suppressed Spell Damage Prevented
Monsters have 40% increased Accuracy Rating
default 800
of Giants73Monsters have 70% increased Area of Effectdefault 800
of Deadliness73Monsters have (260-300)% increased Critical Strike Chance
+(36-40)% to Monster Critical Strike Multiplier
default 800
of Toughness73Monsters take (31-35)% reduced Extra Damage from Critical Strikesdefault 800
of Insulation73Monsters have 50% chance to Avoid Elemental Ailmentsdefault 800
of Distress73Players have 7% less Armour per 25% Alert Leveldefault 800
of Spine-Chilling73-4% Player Cold Resistance per 25% Alert Leveldefault 600
of Elemental Weakness73Players are Cursed with Elemental Weaknessdefault 850
of Enfeeblement73Players are Cursed with Enfeebledefault 850
of Temporal Chains73Players are Cursed with Temporal Chainsdefault 850
of Vulnerability73Players are Cursed with Vulnerabilitydefault 850
of Wavering Will73Players have 12% less Energy Shield Recovery Rate per 25% Alert Leveldefault 750
of Apprehension73Players have 7% less Evasion per 25% Alert Leveldefault 800
of Over-Heating73-4% Player Fire Resistance per 25% Alert Leveldefault 600
of Anxiety73Players have 12% less Life Recovery Rate per 25% Alert Leveldefault 750
of Hair-Raising73-4% Player Lightning Resistance per 25% Alert Leveldefault 600
of Clouded Judgement73Players have 12% less Mana Recovery Rate per 25% Alert Leveldefault 750
of Exposure73-(8-5)% maximum Player Resistancesdefault 600
of Unravelling73-3% maximum Player Resistances per 25% Alert Leveldefault 600
of Stasis73Players cannot Regenerate Life, Mana or Energy Shielddefault 300
of Smothering73Players have 40% less Recovery Rate of Life and Energy Shielddefault 750
of Impotence73Players have 20% less Area of Effectdefault 800
of Doubt73Players have 40% reduced effect of Non-Curse Auras from Skillsdefault 800
of Rust73Players have 30% reduced Chance to Block
Players have 25% less Armour
default 800
of Drought73Players gain 40% reduced Flask Chargesdefault 800
of Dehydration73Players gain 10% reduced Flask Charges per 25% Alert Leveldefault 800
of Lightning73Area has patches of Shocked Ground which increase Damage taken by 35%
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Expense73(23-26)% increased Total Heist Feedefault 1000
of Consecration73Area has patches of Consecrated Ground
24 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 16 (Hidden)
default 250
of Fatigue78Players have 40% less Cooldown Recovery Ratedefault 650
of Doubt78Players have 60% reduced effect of Non-Curse Auras from Skillsdefault 800
of Imprecision78Players have 25% less Accuracy Ratingdefault 800
of Flames78Area has patches of Burning Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
of Ice78Area has patches of Chilled Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
of Desecration78Area has patches of desecrated ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
of Miring78Players have -20% to amount of Suppressed Spell Damage Prevented
Monsters have 50% increased Accuracy Rating
default 800
of Giants78Monsters have 100% increased Area of Effectdefault 800
of Deadliness78Monsters have (360-400)% increased Critical Strike Chance
+(41-45)% to Monster Critical Strike Multiplier
default 800
of Congealment78Cannot Leech from Monstersdefault 300
of Toughness78Monsters take (36-40)% reduced Extra Damage from Critical Strikesdefault 800
of Insulation78Monsters have 70% chance to Avoid Elemental Ailmentsdefault 800
of Distress78Players have 8% less Armour per 25% Alert Leveldefault 800
of Spine-Chilling78-5% Player Cold Resistance per 25% Alert Leveldefault 600
of Elemental Weakness78Players are Cursed with Elemental Weaknessdefault 1000
of Enfeeblement78Players are Cursed with Enfeebledefault 1000
of Temporal Chains78Players are Cursed with Temporal Chainsdefault 1000
of Vulnerability78Players are Cursed with Vulnerabilitydefault 1000
of Wavering Will78Players have 16% less Energy Shield Recovery Rate per 25% Alert Leveldefault 750
of Apprehension78Players have 8% less Evasion per 25% Alert Leveldefault 800
of Over-Heating78-5% Player Fire Resistance per 25% Alert Leveldefault 600
of Anxiety78Players have 16% less Life Recovery Rate per 25% Alert Leveldefault 750
of Hair-Raising78-5% Player Lightning Resistance per 25% Alert Leveldefault 600
of Clouded Judgement78Players have 16% less Mana Recovery Rate per 25% Alert Leveldefault 750
of Exposure78-(12-9)% maximum Player Resistancesdefault 1000
of Unravelling78-4% maximum Player Resistances per 25% Alert Leveldefault 1000
of Smothering78Players have 60% less Recovery Rate of Life and Energy Shielddefault 750
of Impotence78Players have 25% less Area of Effectdefault 800
of Rust78Players have 40% reduced Chance to Block
Players have 30% less Armour
default 800
of Transience78Buffs on Players expire 70% fasterdefault 650
of Drought78Players gain 50% reduced Flask Chargesdefault 800
of Dehydration78Players gain 12% reduced Flask Charges per 25% Alert Leveldefault 800
of Lightning78Area has patches of Shocked Ground which increase Damage taken by 50%
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250
of Expense78(27-30)% increased Total Heist Feedefault 1000
of Consecration78Area has patches of Consecrated Ground
28 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 18 (Hidden)
default 250