List of ghastly eye jewel modifiers

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Ghastly Eye Jewels

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The table below displays the available modifiers for items such as Ghastly Eye JewelGhastly Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..


Prefix

+# to maximum Life (Global)
   HaleReq. Lv. 1+(21-25) to maximum Life*resource, life
   HealthyReq. Lv. 35+(26-30) to maximum Life*resource, life
   SanguineReq. Lv. 74+(31-35) to maximum Life*resource, life
   StalwartReq. Lv. 82+(36-40) to maximum Life*resource, life
+# to maximum Mana (Global)
   BerylReq. Lv. 1+(21-25) to maximum Mana*resource, mana
   CobaltReq. Lv. 40+(26-30) to maximum Mana*resource, mana
   AzureReq. Lv. 75+(31-35) to maximum Mana*resource, mana
   SapphireReq. Lv. 83+(36-40) to maximum Mana*resource, mana
#% increased Cooldown Recovery Rate (Global)
   FacilitatingReq. Lv. 752% increased Cooldown Recovery Rate
   ExpeditingReq. Lv. 863% increased Cooldown Recovery Rate
#% increased Effect of your Curses (Global)
   MurmuringReq. Lv. 752% increased Effect of your Curses*caster, curse
   Foul-tonguedReq. Lv. 863% increased Effect of your Curses*caster, curse
Regenerate # Energy Shield per second (Global)
   CaptivatingReq. Lv. 1Regenerate (9-12) Energy Shield per second*energy_shield, defences
   BeautifulReq. Lv. 30Regenerate (13-16) Energy Shield per second*energy_shield, defences
   BreathtakingReq. Lv. 60Regenerate (17-20) Energy Shield per second*energy_shield, defences
#% increased Impale Effect (Global)
   SkeweringReq. Lv. 75(3-4)% increased Impale Effect*physical
   LancingReq. Lv. 86(5-6)% increased Impale Effect*physical
+# to maximum Energy Shield (Global)
   ShiningReq. Lv. 1+(21-25) to maximum Energy Shield*energy_shield, defences
   SeethingReq. Lv. 40+(26-30) to maximum Energy Shield*energy_shield, defences
   IncandescentReq. Lv. 75+(31-35) to maximum Energy Shield*energy_shield, defences
   ResplendentReq. Lv. 83+(36-40) to maximum Energy Shield*energy_shield, defences
+# to Evasion Rating (Global)
   AgileReq. Lv. 1+(36-60) to Evasion Rating*evasion, defences
   FleetReq. Lv. 40+(61-100) to Evasion Rating*evasion, defences
   VaporousReq. Lv. 75+(101-180) to Evasion Rating*evasion, defences
   BecloudedReq. Lv. 83+(181-250) to Evasion Rating*evasion, defences
+# to Armour (Global)
   LacqueredReq. Lv. 1+(36-60) to Armour*armour, defences
   FortifiedReq. Lv. 40+(61-100) to Armour*armour, defences
   CarapacedReq. Lv. 75+(101-180) to Armour*armour, defences
   EncasedReq. Lv. 83+(181-250) to Armour*armour, defences
Regenerate # Life per second (Global)
   YouthfulReq. Lv. 1Regenerate (9-12) Life per second*flat_life_regen, resource, life
   SpiritedReq. Lv. 40Regenerate (13-16) Life per second*flat_life_regen, resource, life
   VivaciousReq. Lv. 80Regenerate (17-20) Life per second*flat_life_regen, resource, life
Regenerate # Mana per second (Global)
   EnergisingReq. Lv. 1Regenerate (1.1-2) Mana per second*resource, mana
   InspirationalReq. Lv. 40Regenerate (2.1-3) Mana per second*resource, mana
   ResonatingReq. Lv. 75Regenerate (3.3-4) Mana per second*resource, mana
Minions deal # to # additional Chaos Damage (Global)
   TaintedReq. Lv. 1Minions deal (1-2) to (3-5) additional Chaos Damage*chaos_damage, damage, chaos, minion
   CloudedReq. Lv. 42Minions deal (3-5) to (7-9) additional Chaos Damage*chaos_damage, damage, chaos, minion
   DarkenedReq. Lv. 54Minions deal (6-8) to (10-12) additional Chaos Damage*chaos_damage, damage, chaos, minion
   MalignantReq. Lv. 65Minions deal (9-11) to (13-15) additional Chaos Damage*chaos_damage, damage, chaos, minion
   VileReq. Lv. 75Minions deal (12-14) to (16-18) additional Chaos Damage*chaos_damage, damage, chaos, minion
   MaliciousReq. Lv. 84Minions deal (15-17) to (22-26) additional Chaos Damage*chaos_damage, damage, chaos, minion
Minions deal # to # additional Cold Damage (Global)
   FrostedReq. Lv. 1Minions deal (2-4) to (5-7) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   FreezingReq. Lv. 39Minions deal (7-9) to (11-13) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   FrozenReq. Lv. 48Minions deal (10-12) to (14-16) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   GlaciatedReq. Lv. 58Minions deal (13-15) to (17-21) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   PolarReq. Lv. 70Minions deal (16-18) to (22-24) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
   EntombingReq. Lv. 82Minions deal (19-25) to (26-34) additional Cold Damage*elemental_damage, damage, elemental, cold, minion
Minions deal # to # additional Fire Damage (Global)
   HeatedReq. Lv. 1Minions deal (2-4) to (5-7) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   FlamingReq. Lv. 39Minions deal (7-9) to (11-13) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   ScorchingReq. Lv. 48Minions deal (10-12) to (14-16) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   IncineratingReq. Lv. 58Minions deal (13-15) to (17-21) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   BlastingReq. Lv. 70Minions deal (16-18) to (22-24) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
   CrematingReq. Lv. 82Minions deal (19-25) to (26-34) additional Fire Damage*elemental_damage, damage, elemental, fire, minion
Minions deal # to # additional Lightning Damage (Global)
   HummingReq. Lv. 1Minions deal 1 to (6-10) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   SparkingReq. Lv. 39Minions deal (1-2) to (17-21) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   ArcingReq. Lv. 48Minions deal (1-3) to (22-26) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   ShockingReq. Lv. 58Minions deal (1-4) to (29-33) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   DischargingReq. Lv. 70Minions deal (1-5) to (34-36) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion
   ElectrocutingReq. Lv. 82Minions deal (1-6) to (43-51) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion
Minions deal # to # additional Physical Damage (Global)
   GlintingReq. Lv. 1Minions deal (1-2) to (3-5) additional Physical Damage*physical_damage, damage, physical, minion
   GleamingReq. Lv. 42Minions deal (3-5) to (7-9) additional Physical Damage*physical_damage, damage, physical, minion
   AnnealedReq. Lv. 54Minions deal (6-8) to (10-12) additional Physical Damage*physical_damage, damage, physical, minion
   Razor-sharpReq. Lv. 63Minions deal (9-11) to (13-15) additional Physical Damage*physical_damage, damage, physical, minion
   TemperedReq. Lv. 72Minions deal (12-14) to (16-18) additional Physical Damage*physical_damage, damage, physical, minion
   FlaringReq. Lv. 83Minions deal (15-17) to (22-26) additional Physical Damage*physical_damage, damage, physical, minion
Mod group: MinionLifeRegeneration
   FuellingReq. Lv. 1Minions Regenerate (11-15) Life per second*resource, life, minion
   LivelyReq. Lv. 30Minions Regenerate (16-20) Life per second*resource, life, minion
   ExuberantReq. Lv. 60Minions Regenerate (21-30) Life per second*resource, life, minion
#% of Damage taken Recouped as Mana (Global)
   SpurringReq. Lv. 752% of Damage taken Recouped as Mana*resource, life, mana
   MotivatingReq. Lv. 863% of Damage taken Recouped as Mana*resource, life, mana

Suffix

+# to all Attributes (Global)
   of AdaptionReq. Lv. 1+(6-8) to all Attributes*attribute
+#% to all Elemental Resistances (Global)
   of ResistanceReq. Lv. 1+(8-10)% to all Elemental Resistances*elemental, resistance
#% chance to Avoid being Ignited (Global)
   of ExtinguishingReq. Lv. 1(21-24)% chance to Avoid being Ignited*elemental, fire, ailment
   of ExtinguishingReq. Lv. 30(25-30)% chance to Avoid being Ignited*elemental, fire, ailment
#% chance to Avoid being Stunned (Global)
   of UnwaveringReq. Lv. 1(21-24)% chance to Avoid being Stunned
   of UnwaveringReq. Lv. 20(25-30)% chance to Avoid being Stunned
Minions have #% chance to Blind on Hit with Attacks (Global)
   of StiflingReq. Lv. 32Minions have (3-4)% chance to Blind on Hit with Attacks*attack, minion
   of StiflingReq. Lv. 65Minions have (5-6)% chance to Blind on Hit with Attacks*attack, minion
Mod group: BuffEnchantment
   of CloudingReq. Lv. 84Enemies Blinded by you have (20-15)% reduced Critical Strike Chance*critical
   of the SanctumReq. Lv. 84(15-10)% reduced Effect of Curses on you while on Consecrated Ground*caster, curse
   of EscapeReq. Lv. 84(8-10)% chance to Avoid Elemental Ailments while you have Elusive*elemental, fire, cold, lightning, ailment
   of EnervationReq. Lv. 84Enemies Hindered by you have (20-15)% reduced Life Regeneration rate*resource, life
   of DauntingReq. Lv. 84Enemies Intimidated by you have (10-15)% increased duration of stuns against them
   of ManglingReq. Lv. 84Enemies Maimed by you take (4-5)% increased Damage Over Time*damage
   of LanguishingReq. Lv. 84Enemies Withered by you have -2% to all Resistances*damage
#% increased Cast Speed if a Minion has been Killed Recently (Global)
   of RetaliationReq. Lv. 30(7-10)% increased Cast Speed if a Minion has been Killed Recently*caster, speed
#% chance to Avoid Bleeding (Global)
   of MendingReq. Lv. 20(21-24)% chance to Avoid Bleeding*bleed, physical, attack, ailment
   of MendingReq. Lv. 50(25-30)% chance to Avoid Bleeding*bleed, physical, attack, ailment
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global)
   of WarmingReq. Lv. 1(21-24)% chance to Avoid being Chilled, (21-24)% chance to Avoid being Frozen*elemental, cold, ailment
   of WarmingReq. Lv. 30(25-30)% chance to Avoid being Chilled, (25-30)% chance to Avoid being Frozen*elemental, cold, ailment
#% chance to Avoid being Poisoned (Global)
   of ToleranceReq. Lv. 20(21-24)% chance to Avoid being Poisoned*poison, chaos, ailment
   of ToleranceReq. Lv. 50(25-30)% chance to Avoid being Poisoned*poison, chaos, ailment
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently (Global)
   of GuardingReq. Lv. 1+2% Chance to Block Attack Damage if you were Damaged by a Hit Recently*block
+#% to Chaos Resistance (Global)
   of OrderReq. Lv. 1+(7-13)% to Chaos Resistance*chaos, resistance
+#% to Cold and Lightning Resistances (Global)
   of ShelterReq. Lv. 1+(10-12)% to Cold and Lightning Resistances*elemental, cold, lightning, resistance
+#% to Cold Resistance (Global)
   of the BeastReq. Lv. 1+(12-15)% to Cold Resistance*elemental, cold, resistance
+# to Dexterity (Global)
   of DexterityReq. Lv. 1+(12-16) to Dexterity*attribute
+# to Dexterity and Intelligence (Global)
   of CunningReq. Lv. 1+(8-10) to Dexterity and Intelligence*attribute
#% increased Evasion Rating while moving (Global)
   of ManeuveringReq. Lv. 1(25-35)% increased Evasion Rating while moving*evasion, defences
+#% to Fire and Cold Resistances (Global)
   of the HearthReq. Lv. 1+(10-12)% to Fire and Cold Resistances*elemental, fire, cold, resistance
+#% to Fire and Lightning Resistances (Global)
   of InsulationReq. Lv. 1+(10-12)% to Fire and Lightning Resistances*elemental, fire, lightning, resistance
+#% to Fire Resistance (Global)
   of the DragonReq. Lv. 1+(12-15)% to Fire Resistance*elemental, fire, resistance
Minions have #% chance to Hinder Enemies on Hit with Spells (Global)
   of DelayingReq. Lv. 32Minions have (3-5)% chance to Hinder Enemies on Hit with Spells*caster, minion
   of DelayingReq. Lv. 65Minions have (6-8)% chance to Hinder Enemies on Hit with Spells*caster, minion
#% increased Cast Speed (Global)
   of EnchantingReq. Lv. 50(2-4)% increased Cast Speed*caster, speed
+# to Intelligence (Global)
   of IntelligenceReq. Lv. 1+(12-16) to Intelligence*attribute
Regenerate #% of Life per second while moving (Global)
   of VivaciousnessReq. Lv. 1Regenerate (0.5-1)% of Life per second while moving*resource, life
+#% to Lightning Resistance (Global)
   of GroundingReq. Lv. 1+(12-15)% to Lightning Resistance*elemental, lightning, resistance
#% increased Mana Regeneration Rate while moving (Global)
   of PraxisReq. Lv. 1(20-25)% increased Mana Regeneration Rate while moving*resource, mana
Minions have +# to Accuracy Rating (Global)
   of SuggestionReq. Lv. 1Minions have +(95-125) to Accuracy Rating*attack, minion
   of InstructionReq. Lv. 52Minions have +(126-180) to Accuracy Rating*attack, minion
   of CommandReq. Lv. 78Minions have +(181-250) to Accuracy Rating*attack, minion
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently (Global)
   of RallyingReq. Lv. 1Minions have (6-8)% increased Attack and Cast Speed if you or your Minions have Killed Recently*attack, caster, speed, minion
Minions have #% increased Attack Speed, Minions have #% increased Cast Speed (Global)
   of TrainingReq. Lv. 1Minions have (4-6)% increased Attack Speed, Minions have (4-6)% increased Cast Speed*attack, caster, speed, minion
Minions have +#% to Chaos Resistance (Global)
   of RighteousnessReq. Lv. 1Minions have +(7-11)% to Chaos Resistance*chaos, resistance, minion
Minions deal #% increased Damage if you've used a Minion Skill Recently (Global)
   of AuthorityReq. Lv. 1Minions deal (15-20)% increased Damage if you've used a Minion Skill Recently*damage, minion
Mod group: MinionDamageVSAbyssMonsters
   of MarshallingReq. Lv. 1Minions deal (30-40)% increased Damage against Abyssal Monsters*damage, minion
   of WardingReq. Lv. 1(4-6)% additional Physical Damage Reduction against Abyssal Monsters*physical
Minions have +#% to all Elemental Resistances (Global)
   of AcclimatisationReq. Lv. 1Minions have +(6-10)% to all Elemental Resistances*elemental, resistance, minion
Minions have #% increased maximum Life (Global)
   of FortitudeReq. Lv. 1Minions have (8-12)% increased maximum Life*resource, life, minion
Minions Leech #% of Damage as Life (Global)
   of VampirismReq. Lv. 1Minions Leech (0.3-0.5)% of Damage as Life*resource, life, minion
Mod group: MinionLifeRegeneration
   of LongevityReq. Lv. 1Minions Regenerate (0.4-0.8)% of Life per second*resource, life, minion
Minions have #% increased Movement Speed (Global)
   of OrchestrationReq. Lv. 1Minions have (6-10)% increased Movement Speed*speed, minion
#% increased Movement Speed if you haven't taken Damage Recently (Global)
   of MomentumReq. Lv. 1(3-4)% increased Movement Speed if you haven't taken Damage Recently*speed
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently (Global)
   of ConfidenceReq. Lv. 12% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently*physical
#% chance to Avoid being Shocked (Global)
   of InsulatingReq. Lv. 1(21-24)% chance to Avoid being Shocked*elemental, lightning, ailment
   of InsulatingReq. Lv. 30(25-30)% chance to Avoid being Shocked*elemental, lightning, ailment
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently (Global)
   of InstinctReq. Lv. 1+2% Chance to Block Spell Damage if you were Damaged by a Hit Recently*block
   of ReadinessReq. Lv. 1+2% Chance to Block Spell Damage if you were Damaged by a Hit Recently*block
+# to Strength (Global)
   of StrengthReq. Lv. 1+(12-16) to Strength*attribute
+# to Strength and Dexterity (Global)
   of AthleticsReq. Lv. 1+(8-10) to Strength and Dexterity*attribute
+# to Strength and Intelligence (Global)
   of SpiritReq. Lv. 1+(8-10) to Strength and Intelligence*attribute
Minions have #% chance to Taunt on Hit with Attacks (Global)
   of DistractionReq. Lv. 32Minions have (3-5)% chance to Taunt on Hit with Attacks*attack, minion
   of DistractionReq. Lv. 65Minions have (6-8)% chance to Taunt on Hit with Attacks*attack, minion

Corrupted

#% increased Area of Effect (Global)
   AreaOfEffectReq. Lv. 1(4-5)% increased Area of Effect
Overwhelm #% Physical Damage Reduction (Global)
   ArmourPenetrationReq. Lv. 1Overwhelm 2% Physical Damage Reduction*physical_damage, damage, physical
#% chance to Avoid being Ignited (Global)
   AvoidIgniteReq. Lv. 1(20-25)% chance to Avoid being Ignited*elemental, fire, ailment
You cannot be Maimed (Global)
   AvoidMaimChanceReq. Lv. 40You cannot be Maimed
#% chance to Avoid being Shocked (Global)
   AvoidShockReq. Lv. 1(20-25)% chance to Avoid being Shocked*elemental, lightning, ailment
#% chance to Avoid being Stunned (Global)
   AvoidStunReq. Lv. 1(20-25)% chance to Avoid being Stunned
#% chance to Avoid Bleeding (Global)
   ChanceToAvoidBleedingReq. Lv. 1(20-25)% chance to Avoid Bleeding*bleed, physical, attack, ailment
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global)
   ChanceToAvoidFreezeAndChillReq. Lv. 1(20-25)% chance to Avoid being Chilled, (20-25)% chance to Avoid being Frozen*elemental, cold, ailment
#% chance to Avoid being Poisoned (Global)
   ChanceToAvoidPoisonReq. Lv. 1(20-25)% chance to Avoid being Poisoned*poison, chaos, ailment
Damage Penetrates #% Cold Resistance (Global)
   ColdResistancePenetrationReq. Lv. 1Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold
Corrupted Blood cannot be inflicted on you (Global)
   CorruptedBloodImmunityReq. Lv. 33Corrupted Blood cannot be inflicted on you*bleed, physical, ailment
#% increased Global Critical Strike Chance (Global)
   CriticalStrikeChanceReq. Lv. 1(8-10)% increased Global Critical Strike Chance*critical
Damage Penetrates #% Elemental Resistances (Global)
   ElementalPenetrationReq. Lv. 1Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental
Damage Penetrates #% Fire Resistance (Global)
   FireResistancePenetrationReq. Lv. 1Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire
#% increased Effect of Non-Damaging Ailments (Global)
   IncreasedAilmentEffectOnEnemiesReq. Lv. 1(5-7)% increased Effect of Non-Damaging Ailments*ailment
#% increased Damage (Global)
   IncreasedDamageReq. Lv. 1(4-5)% increased Damage*damage
Damage Penetrates #% Lightning Resistance (Global)
   LightningResistancePenetrationReq. Lv. 1Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning
Minions deal #% increased Damage (Global)
   MinionDamageReq. Lv. 1Minions deal (4-5)% increased Damage*damage, minion
You cannot be Cursed with Silence (Global)
   ImmuneToSilenceReq. Lv. 60You cannot be Cursed with Silence*caster, curse
#% increased Reservation Efficiency of Skills (Global)
   ReservationEfficiencyForJewelReq. Lv. 12% increased Reservation Efficiency of Skills
You cannot be Hindered (Global)
   YouCannotBeHinderedReq. Lv. 40You cannot be Hindered*blue_herring


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