List of ghastly eye jewel modifiers
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Ghastly Eye Jewels
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The table below displays the available modifiers for items such as Ghastly Eye JewelGhastly Eye JewelPlace into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.
Prefix
+# to maximum Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hale | Req. Lv. 1 | +(21-25) to maximum Life*resource, life | |||||||||||||||||||||||||||
Healthy | Req. Lv. 35 | +(26-30) to maximum Life*resource, life | |||||||||||||||||||||||||||
Sanguine | Req. Lv. 74 | +(31-35) to maximum Life*resource, life | |||||||||||||||||||||||||||
Stalwart | Req. Lv. 82 | +(36-40) to maximum Life*resource, life |
+# to maximum Mana (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beryl | Req. Lv. 1 | +(21-25) to maximum Mana*resource, mana | |||||||||||||||||||||||||||
Cobalt | Req. Lv. 40 | +(26-30) to maximum Mana*resource, mana | |||||||||||||||||||||||||||
Azure | Req. Lv. 75 | +(31-35) to maximum Mana*resource, mana | |||||||||||||||||||||||||||
Sapphire | Req. Lv. 83 | +(36-40) to maximum Mana*resource, mana |
#% increased Cooldown Recovery Rate (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Facilitating | Req. Lv. 75 | 2% increased Cooldown Recovery Rate | |||||||||||||||||||||||||||
Expediting | Req. Lv. 86 | 3% increased Cooldown Recovery Rate |
#% increased Effect of your Curses (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Murmuring | Req. Lv. 75 | 2% increased Effect of your Curses*caster, curse | |||||||||||||||||||||||||||
Foul-tongued | Req. Lv. 86 | 3% increased Effect of your Curses*caster, curse |
Regenerate # Energy Shield per second (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Captivating | Req. Lv. 1 | Regenerate (9-12) Energy Shield per second*energy_shield, defences | |||||||||||||||||||||||||||
Beautiful | Req. Lv. 30 | Regenerate (13-16) Energy Shield per second*energy_shield, defences | |||||||||||||||||||||||||||
Breathtaking | Req. Lv. 60 | Regenerate (17-20) Energy Shield per second*energy_shield, defences |
#% increased Impale Effect (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skewering | Req. Lv. 75 | (3-4)% increased Impale Effect*physical | |||||||||||||||||||||||||||
Lancing | Req. Lv. 86 | (5-6)% increased Impale Effect*physical |
+# to maximum Energy Shield (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shining | Req. Lv. 1 | +(21-25) to maximum Energy Shield*energy_shield, defences | |||||||||||||||||||||||||||
Seething | Req. Lv. 40 | +(26-30) to maximum Energy Shield*energy_shield, defences | |||||||||||||||||||||||||||
Incandescent | Req. Lv. 75 | +(31-35) to maximum Energy Shield*energy_shield, defences | |||||||||||||||||||||||||||
Resplendent | Req. Lv. 83 | +(36-40) to maximum Energy Shield*energy_shield, defences |
+# to Evasion Rating (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Agile | Req. Lv. 1 | +(36-60) to Evasion Rating*evasion, defences | |||||||||||||||||||||||||||
Fleet | Req. Lv. 40 | +(61-100) to Evasion Rating*evasion, defences | |||||||||||||||||||||||||||
Vaporous | Req. Lv. 75 | +(101-180) to Evasion Rating*evasion, defences | |||||||||||||||||||||||||||
Beclouded | Req. Lv. 83 | +(181-250) to Evasion Rating*evasion, defences |
+# to Armour (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lacquered | Req. Lv. 1 | +(36-60) to Armour*armour, defences | |||||||||||||||||||||||||||
Fortified | Req. Lv. 40 | +(61-100) to Armour*armour, defences | |||||||||||||||||||||||||||
Carapaced | Req. Lv. 75 | +(101-180) to Armour*armour, defences | |||||||||||||||||||||||||||
Encased | Req. Lv. 83 | +(181-250) to Armour*armour, defences |
Regenerate # Life per second (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Youthful | Req. Lv. 1 | Regenerate (9-12) Life per second*flat_life_regen, resource, life | |||||||||||||||||||||||||||
Spirited | Req. Lv. 40 | Regenerate (13-16) Life per second*flat_life_regen, resource, life | |||||||||||||||||||||||||||
Vivacious | Req. Lv. 80 | Regenerate (17-20) Life per second*flat_life_regen, resource, life |
Regenerate # Mana per second (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energising | Req. Lv. 1 | Regenerate (1.1-2) Mana per second*resource, mana | |||||||||||||||||||||||||||
Inspirational | Req. Lv. 40 | Regenerate (2.1-3) Mana per second*resource, mana | |||||||||||||||||||||||||||
Resonating | Req. Lv. 75 | Regenerate (3.3-4) Mana per second*resource, mana |
Minions deal # to # additional Chaos Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tainted | Req. Lv. 1 | Minions deal (1-2) to (3-5) additional Chaos Damage*chaos_damage, damage, chaos, minion | |||||||||||||||||||||||||||
Clouded | Req. Lv. 42 | Minions deal (3-5) to (7-9) additional Chaos Damage*chaos_damage, damage, chaos, minion | |||||||||||||||||||||||||||
Darkened | Req. Lv. 54 | Minions deal (6-8) to (10-12) additional Chaos Damage*chaos_damage, damage, chaos, minion | |||||||||||||||||||||||||||
Malignant | Req. Lv. 65 | Minions deal (9-11) to (13-15) additional Chaos Damage*chaos_damage, damage, chaos, minion | |||||||||||||||||||||||||||
Vile | Req. Lv. 75 | Minions deal (12-14) to (16-18) additional Chaos Damage*chaos_damage, damage, chaos, minion | |||||||||||||||||||||||||||
Malicious | Req. Lv. 84 | Minions deal (15-17) to (22-26) additional Chaos Damage*chaos_damage, damage, chaos, minion |
Minions deal # to # additional Cold Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frosted | Req. Lv. 1 | Minions deal (2-4) to (5-7) additional Cold Damage*elemental_damage, damage, elemental, cold, minion | |||||||||||||||||||||||||||
Freezing | Req. Lv. 39 | Minions deal (7-9) to (11-13) additional Cold Damage*elemental_damage, damage, elemental, cold, minion | |||||||||||||||||||||||||||
Frozen | Req. Lv. 48 | Minions deal (10-12) to (14-16) additional Cold Damage*elemental_damage, damage, elemental, cold, minion | |||||||||||||||||||||||||||
Glaciated | Req. Lv. 58 | Minions deal (13-15) to (17-21) additional Cold Damage*elemental_damage, damage, elemental, cold, minion | |||||||||||||||||||||||||||
Polar | Req. Lv. 70 | Minions deal (16-18) to (22-24) additional Cold Damage*elemental_damage, damage, elemental, cold, minion | |||||||||||||||||||||||||||
Entombing | Req. Lv. 82 | Minions deal (19-25) to (26-34) additional Cold Damage*elemental_damage, damage, elemental, cold, minion |
Minions deal # to # additional Fire Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heated | Req. Lv. 1 | Minions deal (2-4) to (5-7) additional Fire Damage*elemental_damage, damage, elemental, fire, minion | |||||||||||||||||||||||||||
Flaming | Req. Lv. 39 | Minions deal (7-9) to (11-13) additional Fire Damage*elemental_damage, damage, elemental, fire, minion | |||||||||||||||||||||||||||
Scorching | Req. Lv. 48 | Minions deal (10-12) to (14-16) additional Fire Damage*elemental_damage, damage, elemental, fire, minion | |||||||||||||||||||||||||||
Incinerating | Req. Lv. 58 | Minions deal (13-15) to (17-21) additional Fire Damage*elemental_damage, damage, elemental, fire, minion | |||||||||||||||||||||||||||
Blasting | Req. Lv. 70 | Minions deal (16-18) to (22-24) additional Fire Damage*elemental_damage, damage, elemental, fire, minion | |||||||||||||||||||||||||||
Cremating | Req. Lv. 82 | Minions deal (19-25) to (26-34) additional Fire Damage*elemental_damage, damage, elemental, fire, minion |
Minions deal # to # additional Lightning Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Humming | Req. Lv. 1 | Minions deal 1 to (6-10) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion | |||||||||||||||||||||||||||
Sparking | Req. Lv. 39 | Minions deal (1-2) to (17-21) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion | |||||||||||||||||||||||||||
Arcing | Req. Lv. 48 | Minions deal (1-3) to (22-26) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion | |||||||||||||||||||||||||||
Shocking | Req. Lv. 58 | Minions deal (1-4) to (29-33) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion | |||||||||||||||||||||||||||
Discharging | Req. Lv. 70 | Minions deal (1-5) to (34-36) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion | |||||||||||||||||||||||||||
Electrocuting | Req. Lv. 82 | Minions deal (1-6) to (43-51) additional Lightning Damage*elemental_damage, damage, elemental, lightning, minion |
Minions deal # to # additional Physical Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Glinting | Req. Lv. 1 | Minions deal (1-2) to (3-5) additional Physical Damage*physical_damage, damage, physical, minion | |||||||||||||||||||||||||||
Gleaming | Req. Lv. 42 | Minions deal (3-5) to (7-9) additional Physical Damage*physical_damage, damage, physical, minion | |||||||||||||||||||||||||||
Annealed | Req. Lv. 54 | Minions deal (6-8) to (10-12) additional Physical Damage*physical_damage, damage, physical, minion | |||||||||||||||||||||||||||
Razor-sharp | Req. Lv. 63 | Minions deal (9-11) to (13-15) additional Physical Damage*physical_damage, damage, physical, minion | |||||||||||||||||||||||||||
Tempered | Req. Lv. 72 | Minions deal (12-14) to (16-18) additional Physical Damage*physical_damage, damage, physical, minion | |||||||||||||||||||||||||||
Flaring | Req. Lv. 83 | Minions deal (15-17) to (22-26) additional Physical Damage*physical_damage, damage, physical, minion |
Mod group: MinionLifeRegeneration | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fuelling | Req. Lv. 1 | Minions Regenerate (11-15) Life per second*resource, life, minion | |||||||||||||||||||||||||||
Lively | Req. Lv. 30 | Minions Regenerate (16-20) Life per second*resource, life, minion | |||||||||||||||||||||||||||
Exuberant | Req. Lv. 60 | Minions Regenerate (21-30) Life per second*resource, life, minion |
#% of Damage taken Recouped as Mana (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Spurring | Req. Lv. 75 | 2% of Damage taken Recouped as Mana*resource, life, mana | |||||||||||||||||||||||||||
Motivating | Req. Lv. 86 | 3% of Damage taken Recouped as Mana*resource, life, mana |
Suffix
+# to all Attributes (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Adaption | Req. Lv. 1 | +(6-8) to all Attributes*attribute |
+#% to all Elemental Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Resistance | Req. Lv. 1 | +(8-10)% to all Elemental Resistances*elemental, resistance |
#% chance to Avoid being Ignited (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Extinguishing | Req. Lv. 1 | (21-24)% chance to Avoid being Ignited*elemental, fire, ailment | |||||||||||||||||||||||||||
of Extinguishing | Req. Lv. 30 | (25-30)% chance to Avoid being Ignited*elemental, fire, ailment |
#% chance to Avoid being Stunned (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Unwavering | Req. Lv. 1 | (21-24)% chance to Avoid being Stunned | |||||||||||||||||||||||||||
of Unwavering | Req. Lv. 20 | (25-30)% chance to Avoid being Stunned |
Minions have #% chance to Blind on Hit with Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Stifling | Req. Lv. 32 | Minions have (3-4)% chance to Blind on Hit with Attacks*attack, minion | |||||||||||||||||||||||||||
of Stifling | Req. Lv. 65 | Minions have (5-6)% chance to Blind on Hit with Attacks*attack, minion |
Mod group: BuffEnchantment | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Clouding | Req. Lv. 84 | Enemies Blinded by you have (20-15)% reduced Critical Strike Chance*critical | |||||||||||||||||||||||||||
of the Sanctum | Req. Lv. 84 | (15-10)% reduced Effect of Curses on you while on Consecrated Ground*caster, curse | |||||||||||||||||||||||||||
of Escape | Req. Lv. 84 | (8-10)% chance to Avoid Elemental Ailments while you have Elusive*elemental, fire, cold, lightning, ailment | |||||||||||||||||||||||||||
of Enervation | Req. Lv. 84 | Enemies Hindered by you have (20-15)% reduced Life Regeneration rate*resource, life | |||||||||||||||||||||||||||
of Daunting | Req. Lv. 84 | Enemies Intimidated by you have (10-15)% increased duration of stuns against them | |||||||||||||||||||||||||||
of Mangling | Req. Lv. 84 | Enemies Maimed by you take (4-5)% increased Damage Over Time*damage | |||||||||||||||||||||||||||
of Languishing | Req. Lv. 84 | Enemies Withered by you have -2% to all Resistances*damage |
#% increased Cast Speed if a Minion has been Killed Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Retaliation | Req. Lv. 30 | (7-10)% increased Cast Speed if a Minion has been Killed Recently*caster, speed |
#% chance to Avoid Bleeding (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Mending | Req. Lv. 20 | (21-24)% chance to Avoid Bleeding*bleed, physical, attack, ailment | |||||||||||||||||||||||||||
of Mending | Req. Lv. 50 | (25-30)% chance to Avoid Bleeding*bleed, physical, attack, ailment |
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Warming | Req. Lv. 1 | (21-24)% chance to Avoid being Chilled, (21-24)% chance to Avoid being Frozen*elemental, cold, ailment | |||||||||||||||||||||||||||
of Warming | Req. Lv. 30 | (25-30)% chance to Avoid being Chilled, (25-30)% chance to Avoid being Frozen*elemental, cold, ailment |
#% chance to Avoid being Poisoned (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Tolerance | Req. Lv. 20 | (21-24)% chance to Avoid being Poisoned*poison, chaos, ailment | |||||||||||||||||||||||||||
of Tolerance | Req. Lv. 50 | (25-30)% chance to Avoid being Poisoned*poison, chaos, ailment |
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Guarding | Req. Lv. 1 | +2% Chance to Block Attack Damage if you were Damaged by a Hit Recently*block |
+#% to Chaos Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Order | Req. Lv. 1 | +(7-13)% to Chaos Resistance*chaos, resistance |
+#% to Cold and Lightning Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Shelter | Req. Lv. 1 | +(10-12)% to Cold and Lightning Resistances*elemental, cold, lightning, resistance |
+#% to Cold Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Beast | Req. Lv. 1 | +(12-15)% to Cold Resistance*elemental, cold, resistance |
+# to Dexterity (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Dexterity | Req. Lv. 1 | +(12-16) to Dexterity*attribute |
+# to Dexterity and Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Cunning | Req. Lv. 1 | +(8-10) to Dexterity and Intelligence*attribute |
#% increased Evasion Rating while moving (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Maneuvering | Req. Lv. 1 | (25-35)% increased Evasion Rating while moving*evasion, defences |
+#% to Fire and Cold Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Hearth | Req. Lv. 1 | +(10-12)% to Fire and Cold Resistances*elemental, fire, cold, resistance |
+#% to Fire and Lightning Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Insulation | Req. Lv. 1 | +(10-12)% to Fire and Lightning Resistances*elemental, fire, lightning, resistance |
+#% to Fire Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of the Dragon | Req. Lv. 1 | +(12-15)% to Fire Resistance*elemental, fire, resistance |
Minions have #% chance to Hinder Enemies on Hit with Spells (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Delaying | Req. Lv. 32 | Minions have (3-5)% chance to Hinder Enemies on Hit with Spells*caster, minion | |||||||||||||||||||||||||||
of Delaying | Req. Lv. 65 | Minions have (6-8)% chance to Hinder Enemies on Hit with Spells*caster, minion |
#% increased Cast Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Enchanting | Req. Lv. 50 | (2-4)% increased Cast Speed*caster, speed |
+# to Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Intelligence | Req. Lv. 1 | +(12-16) to Intelligence*attribute |
Regenerate #% of Life per second while moving (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Vivaciousness | Req. Lv. 1 | Regenerate (0.5-1)% of Life per second while moving*resource, life |
+#% to Lightning Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Grounding | Req. Lv. 1 | +(12-15)% to Lightning Resistance*elemental, lightning, resistance |
#% increased Mana Regeneration Rate while moving (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Praxis | Req. Lv. 1 | (20-25)% increased Mana Regeneration Rate while moving*resource, mana |
Minions have +# to Accuracy Rating (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Suggestion | Req. Lv. 1 | Minions have +(95-125) to Accuracy Rating*attack, minion | |||||||||||||||||||||||||||
of Instruction | Req. Lv. 52 | Minions have +(126-180) to Accuracy Rating*attack, minion | |||||||||||||||||||||||||||
of Command | Req. Lv. 78 | Minions have +(181-250) to Accuracy Rating*attack, minion |
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Rallying | Req. Lv. 1 | Minions have (6-8)% increased Attack and Cast Speed if you or your Minions have Killed Recently*attack, caster, speed, minion |
Minions have #% increased Attack Speed, Minions have #% increased Cast Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Training | Req. Lv. 1 | Minions have (4-6)% increased Attack Speed, Minions have (4-6)% increased Cast Speed*attack, caster, speed, minion |
Minions have +#% to Chaos Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Righteousness | Req. Lv. 1 | Minions have +(7-11)% to Chaos Resistance*chaos, resistance, minion |
Minions deal #% increased Damage if you've used a Minion Skill Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Authority | Req. Lv. 1 | Minions deal (15-20)% increased Damage if you've used a Minion Skill Recently*damage, minion |
Mod group: MinionDamageVSAbyssMonsters | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Marshalling | Req. Lv. 1 | Minions deal (30-40)% increased Damage against Abyssal Monsters*damage, minion | |||||||||||||||||||||||||||
of Warding | Req. Lv. 1 | (4-6)% additional Physical Damage Reduction against Abyssal Monsters*physical |
Minions have +#% to all Elemental Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Acclimatisation | Req. Lv. 1 | Minions have +(6-10)% to all Elemental Resistances*elemental, resistance, minion |
Minions have #% increased maximum Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Fortitude | Req. Lv. 1 | Minions have (8-12)% increased maximum Life*resource, life, minion |
Minions Leech #% of Damage as Life (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Vampirism | Req. Lv. 1 | Minions Leech (0.3-0.5)% of Damage as Life*resource, life, minion |
Mod group: MinionLifeRegeneration | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Longevity | Req. Lv. 1 | Minions Regenerate (0.4-0.8)% of Life per second*resource, life, minion |
Minions have #% increased Movement Speed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Orchestration | Req. Lv. 1 | Minions have (6-10)% increased Movement Speed*speed, minion |
#% increased Movement Speed if you haven't taken Damage Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Momentum | Req. Lv. 1 | (3-4)% increased Movement Speed if you haven't taken Damage Recently*speed |
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Confidence | Req. Lv. 1 | 2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently*physical |
#% chance to Avoid being Shocked (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Insulating | Req. Lv. 1 | (21-24)% chance to Avoid being Shocked*elemental, lightning, ailment | |||||||||||||||||||||||||||
of Insulating | Req. Lv. 30 | (25-30)% chance to Avoid being Shocked*elemental, lightning, ailment |
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Instinct | Req. Lv. 1 | +2% Chance to Block Spell Damage if you were Damaged by a Hit Recently*block | |||||||||||||||||||||||||||
of Readiness | Req. Lv. 1 | +2% Chance to Block Spell Damage if you were Damaged by a Hit Recently*block |
+# to Strength (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Strength | Req. Lv. 1 | +(12-16) to Strength*attribute |
+# to Strength and Dexterity (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Athletics | Req. Lv. 1 | +(8-10) to Strength and Dexterity*attribute |
+# to Strength and Intelligence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Spirit | Req. Lv. 1 | +(8-10) to Strength and Intelligence*attribute |
Minions have #% chance to Taunt on Hit with Attacks (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
of Distraction | Req. Lv. 32 | Minions have (3-5)% chance to Taunt on Hit with Attacks*attack, minion | |||||||||||||||||||||||||||
of Distraction | Req. Lv. 65 | Minions have (6-8)% chance to Taunt on Hit with Attacks*attack, minion |
Corrupted
#% increased Area of Effect (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AreaOfEffect | Req. Lv. 1 | (4-5)% increased Area of Effect |
Overwhelm #% Physical Damage Reduction (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ArmourPenetration | Req. Lv. 1 | Overwhelm 2% Physical Damage Reduction*physical_damage, damage, physical |
#% chance to Avoid being Ignited (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AvoidIgnite | Req. Lv. 1 | (20-25)% chance to Avoid being Ignited*elemental, fire, ailment |
You cannot be Maimed (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AvoidMaimChance | Req. Lv. 40 | You cannot be Maimed |
#% chance to Avoid being Shocked (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AvoidShock | Req. Lv. 1 | (20-25)% chance to Avoid being Shocked*elemental, lightning, ailment |
#% chance to Avoid being Stunned (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AvoidStun | Req. Lv. 1 | (20-25)% chance to Avoid being Stunned |
#% chance to Avoid Bleeding (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ChanceToAvoidBleeding | Req. Lv. 1 | (20-25)% chance to Avoid Bleeding*bleed, physical, attack, ailment |
#% chance to Avoid being Chilled, #% chance to Avoid being Frozen (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ChanceToAvoidFreezeAndChill | Req. Lv. 1 | (20-25)% chance to Avoid being Chilled, (20-25)% chance to Avoid being Frozen*elemental, cold, ailment |
#% chance to Avoid being Poisoned (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ChanceToAvoidPoison | Req. Lv. 1 | (20-25)% chance to Avoid being Poisoned*poison, chaos, ailment |
Damage Penetrates #% Cold Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ColdResistancePenetration | Req. Lv. 1 | Damage Penetrates 1% Cold Resistance*elemental_damage, damage, elemental, cold |
Corrupted Blood cannot be inflicted on you (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CorruptedBloodImmunity | Req. Lv. 33 | Corrupted Blood cannot be inflicted on you*bleed, physical, ailment |
#% increased Global Critical Strike Chance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CriticalStrikeChance | Req. Lv. 1 | (8-10)% increased Global Critical Strike Chance*critical |
Damage Penetrates #% Elemental Resistances (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ElementalPenetration | Req. Lv. 1 | Damage Penetrates 1% Elemental Resistances*elemental_damage, damage, elemental |
Damage Penetrates #% Fire Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FireResistancePenetration | Req. Lv. 1 | Damage Penetrates 1% Fire Resistance*elemental_damage, damage, elemental, fire |
#% increased Effect of Non-Damaging Ailments (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IncreasedAilmentEffectOnEnemies | Req. Lv. 1 | (5-7)% increased Effect of Non-Damaging Ailments*ailment |
#% increased Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IncreasedDamage | Req. Lv. 1 | (4-5)% increased Damage*damage |
Damage Penetrates #% Lightning Resistance (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LightningResistancePenetration | Req. Lv. 1 | Damage Penetrates 1% Lightning Resistance*elemental_damage, damage, elemental, lightning |
Minions deal #% increased Damage (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MinionDamage | Req. Lv. 1 | Minions deal (4-5)% increased Damage*damage, minion |
You cannot be Cursed with Silence (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ImmuneToSilence | Req. Lv. 60 | You cannot be Cursed with Silence*caster, curse |
#% increased Reservation Efficiency of Skills (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ReservationEfficiencyForJewel | Req. Lv. 1 | 2% increased Reservation Efficiency of Skills |
You cannot be Hindered (Global) | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
YouCannotBeHindered | Req. Lv. 40 | You cannot be Hindered*blue_herring |
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