Two-handed axes
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The table below displays the available modifiers for items such as
Stone AxeTwo Handed Axe
Physical Damage: 12-20
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13Requires 17 Str
.
Prefix
Adds # to # Cold Damage (Local) |
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Frosted | Req. Lv. 2 | Adds (2-3) to (6-7) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Chilled | Req. Lv. 12 | Adds (12-17) to (26-30) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Icy | Req. Lv. 19 | Adds (21-28) to (42-48) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Frigid | Req. Lv. 27 | Adds (29-40) to (58-68) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Freezing | Req. Lv. 34 | Adds (41-55) to (81-95) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Frozen | Req. Lv. 43 | Adds (57-77) to (114-132) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Glaciated | Req. Lv. 52 | Adds (77-104) to (154-178) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Polar | Req. Lv. 63 | Adds (99-136) to (200-232) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Entombing | Req. Lv. 75 | Adds (124-170) to (250-290) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Crystalising | Req. Lv. 82 | Adds (149-204) to (300-348) Cold Damage*elemental_damage, damage, elemental, cold, attack | |
Adds # to # Fire Damage (Local) |
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Heated | Req. Lv. 1 | Adds (3-5) to (6-7) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
Smouldering | Req. Lv. 11 | Adds (14-20) to (29-33) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
Smoking | Req. Lv. 18 | Adds (23-31) to (47-54) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
Burning | Req. Lv. 26 | Adds (32-44) to (65-76) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
Flaming | Req. Lv. 33 | Adds (45-61) to (91-106) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
Scorching | Req. Lv. 42 | Adds (63-85) to (128-148) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
Incinerating | Req. Lv. 51 | Adds (85-115) to (172-200) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
Blasting | Req. Lv. 62 | Adds (110-150) to (223-260) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
Cremating | Req. Lv. 74 | Adds (137-188) to (279-325) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
Carbonising | Req. Lv. 82 | Adds (165-225) to (335-390) Fire Damage*elemental_damage, damage, elemental, fire, attack | |
#% increased Elemental Damage with Attack Skills (Global) |
---|
Catalysing | Req. Lv. 4 | (19-34)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack | |
Infusing | Req. Lv. 15 | (36-51)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack | |
Empowering | Req. Lv. 30 | (53-61)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack | |
Unleashed | Req. Lv. 60 | (63-71)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack | |
Overpowering | Req. Lv. 81 | (73-85)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack | |
Devastating | Req. Lv. 86 | (87-100)% increased Elemental Damage with Attack Skills*elemental_damage, damage, elemental, attack | |
Adds # to # Lightning Damage (Local) |
---|
Humming | Req. Lv. 3 | Adds 2 to (10-11) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Buzzing | Req. Lv. 13 | Adds 3 to (46-53) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Snapping | Req. Lv. 19 | Adds (4-5) to (76-88) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Crackling | Req. Lv. 31 | Adds (5-8) to (106-123) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Sparking | Req. Lv. 34 | Adds (8-10) to (148-173) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Arcing | Req. Lv. 42 | Adds (11-14) to (208-242) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Shocking | Req. Lv. 51 | Adds (14-20) to (281-327) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Discharging | Req. Lv. 63 | Adds (19-25) to (366-425) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Electrocuting | Req. Lv. 74 | Adds (23-32) to (458-531) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Vapourising | Req. Lv. 82 | Adds (28-38) to (549-638) Lightning Damage*elemental_damage, damage, elemental, lightning, attack | |
Adds # to # Chaos Damage (Local) |
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Malicious | Req. Lv. 83 | Adds (98-149) to (183-280) Chaos Damage*chaos_damage, damage, chaos, attack | |
Mod group: LocalIncreasedPhysicalDamagePercentAndAccuracyRating |
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Squire's | Req. Lv. 1 | (15-19)% increased Physical Damage, +(16-20) to Accuracy Rating*physical_damage, damage, physical, attack | |
Journeyman's | Req. Lv. 11 | (20-24)% increased Physical Damage, +(21-46) to Accuracy Rating*physical_damage, damage, physical, attack | |
Reaver's | Req. Lv. 23 | (25-34)% increased Physical Damage, +(47-72) to Accuracy Rating*physical_damage, damage, physical, attack | |
Mercenary's | Req. Lv. 35 | (35-44)% increased Physical Damage, +(73-97) to Accuracy Rating*physical_damage, damage, physical, attack | |
Champion's | Req. Lv. 46 | (45-54)% increased Physical Damage, +(98-123) to Accuracy Rating*physical_damage, damage, physical, attack | |
Conqueror's | Req. Lv. 60 | (55-64)% increased Physical Damage, +(124-149) to Accuracy Rating*physical_damage, damage, physical, attack | |
Emperor's | Req. Lv. 73 | (65-74)% increased Physical Damage, +(150-174) to Accuracy Rating*physical_damage, damage, physical, attack | |
Dictator's | Req. Lv. 83 | (75-79)% increased Physical Damage, +(175-200) to Accuracy Rating*physical_damage, damage, physical, attack | |
Mod group: LocalPhysicalDamagePercent |
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Heavy | Req. Lv. 1 | (40-49)% increased Physical Damage*physical_damage, damage, physical, attack | |
Serrated | Req. Lv. 11 | (50-64)% increased Physical Damage*physical_damage, damage, physical, attack | |
Wicked | Req. Lv. 23 | (65-84)% increased Physical Damage*physical_damage, damage, physical, attack | |
Vicious | Req. Lv. 35 | (85-109)% increased Physical Damage*physical_damage, damage, physical, attack | |
Bloodthirsty | Req. Lv. 46 | (110-134)% increased Physical Damage*physical_damage, damage, physical, attack | |
Cruel | Req. Lv. 60 | (135-154)% increased Physical Damage*physical_damage, damage, physical, attack | |
Tyrannical | Req. Lv. 73 | (155-169)% increased Physical Damage*physical_damage, damage, physical, attack | |
Merciless | Req. Lv. 83 | (170-179)% increased Physical Damage*physical_damage, damage, physical, attack | |
#% of Physical Attack Damage Leeched as Mana (Local) |
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Thirsty | Req. Lv. 50 | (0.2-0.4)% of Physical Attack Damage Leeched as Mana*resource, mana, physical, attack | |
Mod group: PhysicalDamage |
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Glinting | Req. Lv. 2 | Adds 2 to (4-5) Physical Damage*physical_damage, damage, physical, attack | |
Burnished | Req. Lv. 13 | Adds (6-8) to (12-15) Physical Damage*physical_damage, damage, physical, attack | |
Polished | Req. Lv. 21 | Adds (10-13) to (21-25) Physical Damage*physical_damage, damage, physical, attack | |
Honed | Req. Lv. 29 | Adds (13-17) to (28-32) Physical Damage*physical_damage, damage, physical, attack | |
Gleaming | Req. Lv. 36 | Adds (16-22) to (35-40) Physical Damage*physical_damage, damage, physical, attack | |
Annealed | Req. Lv. 46 | Adds (20-28) to (43-51) Physical Damage*physical_damage, damage, physical, attack | |
Razor-sharp | Req. Lv. 54 | Adds (25-33) to (52-61) Physical Damage*physical_damage, damage, physical, attack | |
Tempered | Req. Lv. 65 | Adds (30-40) to (63-73) Physical Damage*physical_damage, damage, physical, attack | |
Flaring | Req. Lv. 77 | Adds (34-47) to (72-84) Physical Damage*physical_damage, damage, physical, attack | |
Suffix
Mod group: BleedingDamage |
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of Bloodletting | Req. Lv. 20 | (21-30)% increased Damage with Bleeding, Attacks have 20% chance to cause Bleeding*physical_damage, bleed, damage, physical, attack, ailment | |
of Haemophilia | Req. Lv. 40 | (31-40)% increased Damage with Bleeding, Attacks have 25% chance to cause Bleeding*physical_damage, bleed, damage, physical, attack, ailment | |
of Exsanguination | Req. Lv. 60 | (41-50)% increased Damage with Bleeding, Attacks have 30% chance to cause Bleeding*physical_damage, bleed, damage, physical, attack, ailment | |
+#% to Cold Resistance (Global) |
---|
of the Inuit | Req. Lv. 1 | +(6-11)% to Cold Resistance*elemental, cold, resistance | |
of the Seal | Req. Lv. 14 | +(12-17)% to Cold Resistance*elemental, cold, resistance | |
of the Penguin | Req. Lv. 26 | +(18-23)% to Cold Resistance*elemental, cold, resistance | |
of the Yeti | Req. Lv. 38 | +(24-29)% to Cold Resistance*elemental, cold, resistance | |
of the Walrus | Req. Lv. 50 | +(30-35)% to Cold Resistance*elemental, cold, resistance | |
of the Polar Bear | Req. Lv. 60 | +(36-41)% to Cold Resistance*elemental, cold, resistance | |
of the Ice | Req. Lv. 72 | +(42-45)% to Cold Resistance*elemental, cold, resistance | |
of Haast | Req. Lv. 84 | +(46-48)% to Cold Resistance*elemental, cold, resistance | |
+#% to Fire Resistance (Global) |
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of the Whelpling | Req. Lv. 1 | +(6-11)% to Fire Resistance*elemental, fire, resistance | |
of the Salamander | Req. Lv. 12 | +(12-17)% to Fire Resistance*elemental, fire, resistance | |
of the Drake | Req. Lv. 24 | +(18-23)% to Fire Resistance*elemental, fire, resistance | |
of the Kiln | Req. Lv. 36 | +(24-29)% to Fire Resistance*elemental, fire, resistance | |
of the Furnace | Req. Lv. 48 | +(30-35)% to Fire Resistance*elemental, fire, resistance | |
of the Volcano | Req. Lv. 60 | +(36-41)% to Fire Resistance*elemental, fire, resistance | |
of the Magma | Req. Lv. 72 | +(42-45)% to Fire Resistance*elemental, fire, resistance | |
of Tzteosh | Req. Lv. 84 | +(46-48)% to Fire Resistance*elemental, fire, resistance | |
+#% to Damage over Time Multiplier (Global) |
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of Acrimony | Req. Lv. 44 | +(16-21)% to Damage over Time Multiplier*dot_multi, damage | |
of Dispersion | Req. Lv. 55 | +(24-29)% to Damage over Time Multiplier*dot_multi, damage | |
of Liquefaction | Req. Lv. 68 | +(31-35)% to Damage over Time Multiplier*dot_multi, damage | |
of Melting | Req. Lv. 76 | +(36-40)% to Damage over Time Multiplier*dot_multi, damage | |
of Dissolution | Req. Lv. 82 | +(41-45)% to Damage over Time Multiplier*dot_multi, damage | |
+#% to Lightning Resistance (Global) |
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of the Cloud | Req. Lv. 1 | +(6-11)% to Lightning Resistance*elemental, lightning, resistance | |
of the Squall | Req. Lv. 13 | +(12-17)% to Lightning Resistance*elemental, lightning, resistance | |
of the Storm | Req. Lv. 25 | +(18-23)% to Lightning Resistance*elemental, lightning, resistance | |
of the Thunderhead | Req. Lv. 37 | +(24-29)% to Lightning Resistance*elemental, lightning, resistance | |
of the Tempest | Req. Lv. 49 | +(30-35)% to Lightning Resistance*elemental, lightning, resistance | |
of the Maelstrom | Req. Lv. 60 | +(36-41)% to Lightning Resistance*elemental, lightning, resistance | |
of the Lightning | Req. Lv. 72 | +(42-45)% to Lightning Resistance*elemental, lightning, resistance | |
of Ephij | Req. Lv. 84 | +(46-48)% to Lightning Resistance*elemental, lightning, resistance | |
#% reduced Attribute Requirements (Local) |
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of the Worthy | Req. Lv. 36 | 18% reduced Attribute Requirements | |
of the Apt | Req. Lv. 60 | 32% reduced Attribute Requirements | |
#% increased Stun Duration on Enemies (Global) |
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of Impact | Req. Lv. 5 | (11-15)% increased Stun Duration on Enemies | |
of Dazing | Req. Lv. 18 | (16-20)% increased Stun Duration on Enemies | |
of Stunning | Req. Lv. 30 | (21-25)% increased Stun Duration on Enemies | |
of Slamming | Req. Lv. 44 | (26-30)% increased Stun Duration on Enemies | |
of Staggering | Req. Lv. 58 | (31-35)% increased Stun Duration on Enemies | |
Elder prefix
Mod group: BleedingDamage |
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The Elder's | Req. Lv. 68 | +(37-42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon*bleed, physical, attack, ailment | |
The Elder's | Req. Lv. 75 | +(43-50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon*bleed, physical, attack, ailment | |
The Elder's | Req. Lv. 83 | +(51-59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon*bleed, physical, attack, ailment | |
+#% to Damage over Time Multiplier for Poison inflicted with this Weapon (Local) |
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The Elder's | Req. Lv. 68 | +(37-42)% to Damage over Time Multiplier for Poison inflicted with this Weapon*poison, chaos, attack, ailment | |
The Elder's | Req. Lv. 75 | +(43-50)% to Damage over Time Multiplier for Poison inflicted with this Weapon*poison, chaos, attack, ailment | |
The Elder's | Req. Lv. 83 | +(51-59)% to Damage over Time Multiplier for Poison inflicted with this Weapon*poison, chaos, attack, ailment | |
Elder suffix
Skills fire an additional Projectile (Global) |
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of the Elder | Req. Lv. 82 | Skills fire an additional Projectile | |
#% increased Area of Effect (Global) |
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of the Elder | Req. Lv. 68 | (5-10)% increased Area of Effect | |
of the Elder | Req. Lv. 75 | (11-15)% increased Area of Effect | |
of the Elder | Req. Lv. 82 | (16-20)% increased Area of Effect | |
Culling Strike (Global) |
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of the Elder | Req. Lv. 68 | Culling Strike | |
Hits with this Weapon have Culling Strike against Bleeding Enemies, #% increased Physical Damage (Local) |
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of the Elder | Req. Lv. 68 | Hits with this Weapon have Culling Strike against Bleeding Enemies, (30-49)% increased Physical Damage*physical_damage, damage, physical, attack | |
+# to Weapon Range (Local) |
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of the Elder | Req. Lv. 75 | +1 to Weapon Range*attack | |
of the Elder | Req. Lv. 85 | +2 to Weapon Range*attack | |
#% of Physical Damage Converted to Chaos Damage (Global) |
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of the Elder | Req. Lv. 68 | (10-15)% of Physical Damage Converted to Chaos Damage*physical_damage, chaos_damage, damage, physical, chaos | |
of the Elder | Req. Lv. 75 | (16-20)% of Physical Damage Converted to Chaos Damage*physical_damage, chaos_damage, damage, physical, chaos | |
of the Elder | Req. Lv. 85 | (21-25)% of Physical Damage Converted to Chaos Damage*physical_damage, chaos_damage, damage, physical, chaos | |
Removes Bleeding when you use a Warcry (Global) |
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of the Elder | Req. Lv. 68 | Removes Bleeding when you use a Warcry*bleed, physical, attack, ailment | |
Shaper prefix
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity (Global) |
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The Shaper's | Req. Lv. 68 | Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity*elemental_damage, damage, elemental, cold, attack | |
Adds # to # Fire Damage to Attacks with this Weapon per # Strength (Global) |
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The Shaper's | Req. Lv. 68 | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength*elemental_damage, damage, elemental, fire, attack | |
Shaper suffix
#% chance to gain an Endurance Charge when you Taunt an Enemy (Global) |
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of Shaping | Req. Lv. 68 | (15-30)% chance to gain an Endurance Charge when you Taunt an Enemy*endurance_charge | |
Mod group: IncreasedAttackSpeed |
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of Shaping | Req. Lv. 68 | (17-19)% increased Attack Speed, (4-6)% chance to deal Double Damage*damage, attack, speed | |
of Shaping | Req. Lv. 75 | (20-21)% increased Attack Speed, (4-6)% chance to deal Double Damage*damage, attack, speed | |
#% chance to gain Onslaught for # seconds on Kill (Global) |
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of Shaping | Req. Lv. 68 | (5-6)% chance to gain Onslaught for 4 seconds on Kill | |
of Shaping | Req. Lv. 75 | (7-8)% chance to gain Onslaught for 4 seconds on Kill | |
of Shaping | Req. Lv. 83 | (9-10)% chance to gain Onslaught for 4 seconds on Kill | |
Crusader prefix
Adds # to # Lightning Damage, Attacks with this Weapon Penetrate #% Lightning Resistance (Local) |
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Crusader's | Req. Lv. 68 | Adds 3 to (46-53) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack | |
Crusader's | Req. Lv. 71 | Adds (2-7) to (74-84) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack | |
Crusader's | Req. Lv. 74 | Adds (3-9) to (102-117) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack | |
Crusader's | Req. Lv. 77 | Adds (3-12) to (130-146) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack | |
Crusader's | Req. Lv. 80 | Adds (6-15) to (165-183) Lightning Damage, Attacks with this Weapon Penetrate (5-7)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack | |
Attacks with this Weapon Penetrate #% Lightning Resistance (Local) |
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Crusader's | Req. Lv. 68 | Attacks with this Weapon Penetrate (9-10)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack | |
Crusader's | Req. Lv. 73 | Attacks with this Weapon Penetrate (11-12)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack | |
Crusader's | Req. Lv. 78 | Attacks with this Weapon Penetrate (13-15)% Lightning Resistance*elemental_damage, damage, elemental, lightning, attack | |
Mod group: LocalIncreasedPhysicalDamagePercentAndAccuracyRating |
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Crusader's | Req. Lv. 68 | (25-34)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack | |
Crusader's | Req. Lv. 71 | (35-44)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack | |
Crusader's | Req. Lv. 74 | (45-54)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack | |
Crusader's | Req. Lv. 77 | (55-64)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack | |
Crusader's | Req. Lv. 80 | (65-69)% increased Physical Damage, 0.6% of Physical Attack Damage Leeched as Life*physical_damage, resource, life, damage, physical, attack | |
Crusader suffix
#% of Physical Damage Converted to Cold Damage (Global) |
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of the Crusade | Req. Lv. 68 | (23-26)% of Physical Damage Converted to Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold | |
of the Crusade | Req. Lv. 71 | (27-30)% of Physical Damage Converted to Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold | |
#% of Physical Damage Converted to Fire Damage (Global) |
---|
of the Crusade | Req. Lv. 68 | (23-26)% of Physical Damage Converted to Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire | |
of the Crusade | Req. Lv. 71 | (27-30)% of Physical Damage Converted to Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire | |
#% increased Impale Effect (Global) |
---|
of the Crusade | Req. Lv. 68 | (25-29)% increased Impale Effect*physical | |
of the Crusade | Req. Lv. 71 | (30-34)% increased Impale Effect*physical | |
of the Crusade | Req. Lv. 75 | (35-38)% increased Impale Effect*physical | |
#% increased Warcry Buff Effect (Global) |
---|
of the Crusade | Req. Lv. 68 | (18-21)% increased Warcry Buff Effect | |
of the Crusade | Req. Lv. 75 | (22-25)% increased Warcry Buff Effect | |
Redeemer prefix
Adds # to # Cold Damage, Attacks with this Weapon Penetrate #% Cold Resistance (Local) |
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Redeemer's | Req. Lv. 68 | Adds (13-16) to (26-30) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack | |
Redeemer's | Req. Lv. 71 | Adds (21-26) to (41-46) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack | |
Redeemer's | Req. Lv. 74 | Adds (28-37) to (56-65) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack | |
Redeemer's | Req. Lv. 77 | Adds (35-46) to (71-81) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack | |
Redeemer's | Req. Lv. 80 | Adds (43-59) to (89-102) Cold Damage, Attacks with this Weapon Penetrate (5-7)% Cold Resistance*elemental_damage, damage, elemental, cold, attack | |
Attacks with this Weapon Penetrate #% Cold Resistance (Local) |
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Redeemer's | Req. Lv. 68 | Attacks with this Weapon Penetrate (9-10)% Cold Resistance*elemental_damage, damage, elemental, cold, attack | |
Redeemer's | Req. Lv. 73 | Attacks with this Weapon Penetrate (11-12)% Cold Resistance*elemental_damage, damage, elemental, cold, attack | |
Redeemer's | Req. Lv. 78 | Attacks with this Weapon Penetrate (13-15)% Cold Resistance*elemental_damage, damage, elemental, cold, attack | |
Gain #% of Physical Damage as Extra Cold Damage (Global) |
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Redeemer's | Req. Lv. 68 | Gain (16-20)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold | |
Redeemer's | Req. Lv. 73 | Gain (21-26)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold | |
Redeemer's | Req. Lv. 78 | Gain (27-30)% of Physical Damage as Extra Cold Damage*physical_damage, elemental_damage, damage, physical, elemental, cold | |
Redeemer suffix
Auras from your Skills grant #% increased Damage to you and Allies (Global) |
---|
of Redemption | Req. Lv. 82 | Auras from your Skills grant 4% increased Damage to you and Allies*damage, aura | |
#% chance to gain Onslaught for # seconds on Kill (Global) |
---|
of Redemption | Req. Lv. 68 | (15-18)% chance to gain Onslaught for 4 seconds on Kill | |
of Redemption | Req. Lv. 70 | (19-22)% chance to gain Onslaught for 4 seconds on Kill | |
of Redemption | Req. Lv. 73 | (23-25)% chance to gain Onslaught for 4 seconds on Kill | |
Hunter prefix
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity (Global) |
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Hunter's | Req. Lv. 68 | Adds (2-3) to (4-5) Cold Damage to Attacks with this Weapon per 10 Dexterity*elemental_damage, damage, elemental, cold, attack | |
Adds # to # Fire Damage to Attacks with this Weapon per # Strength (Global) |
---|
Hunter's | Req. Lv. 68 | Adds (2-3) to (4-5) Fire Damage to Attacks with this Weapon per 10 Strength*elemental_damage, damage, elemental, fire, attack | |
Adds # to # Chaos Damage, Attacks with this Weapon Penetrate #% Chaos Resistance (Local) |
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Hunter's | Req. Lv. 68 | Adds (9-13) to (21-24) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*chaos_damage, damage, chaos, attack | |
Hunter's | Req. Lv. 71 | Adds (16-21) to (32-37) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*chaos_damage, damage, chaos, attack | |
Hunter's | Req. Lv. 74 | Adds (22-29) to (44-52) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*chaos_damage, damage, chaos, attack | |
Hunter's | Req. Lv. 77 | Adds (28-37) to (57-65) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*chaos_damage, damage, chaos, attack | |
Hunter's | Req. Lv. 80 | Adds (35-48) to (72-81) Chaos Damage, Attacks with this Weapon Penetrate (4-6)% Chaos Resistance*chaos_damage, damage, chaos, attack | |
Hunter suffix
Hits with this Weapon Overwhelm #% Physical Damage Reduction (Local) |
---|
of the Hunt | Req. Lv. 68 | Hits with this Weapon Overwhelm (13-16)% Physical Damage Reduction*physical_damage, damage, physical, attack | |
of the Hunt | Req. Lv. 71 | Hits with this Weapon Overwhelm (17-20)% Physical Damage Reduction*physical_damage, damage, physical, attack | |
#% chance to Intimidate Enemies for # seconds on Hit (Local) |
---|
of the Hunt | Req. Lv. 78 | (7-11)% chance to Intimidate Enemies for 4 seconds on Hit*attack | |
of the Hunt | Req. Lv. 81 | (12-15)% chance to Intimidate Enemies for 4 seconds on Hit*attack | |
Bleeding you inflict deals Damage #% faster (Global) |
---|
of the Hunt | Req. Lv. 68 | Bleeding you inflict deals Damage (18-21)% faster*physical_damage, bleed, damage, physical, attack, ailment | |
of the Hunt | Req. Lv. 73 | Bleeding you inflict deals Damage (22-25)% faster*physical_damage, bleed, damage, physical, attack, ailment | |
#% increased Warcry Cooldown Recovery Rate (Global) |
---|
of the Hunt | Req. Lv. 68 | (35-40)% increased Warcry Cooldown Recovery Rate | |
of the Hunt | Req. Lv. 73 | (41-45)% increased Warcry Cooldown Recovery Rate | |
Warlord prefix
Adds # to # Fire Damage, Attacks with this Weapon Penetrate #% Fire Resistance (Local) |
---|
Warlord's | Req. Lv. 68 | Adds (15-19) to (28-34) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack | |
Warlord's | Req. Lv. 71 | Adds (22-30) to (44-52) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack | |
Warlord's | Req. Lv. 74 | Adds (31-41) to (61-72) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack | |
Warlord's | Req. Lv. 77 | Adds (39-52) to (78-90) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack | |
Warlord's | Req. Lv. 80 | Adds (49-65) to (99-114) Fire Damage, Attacks with this Weapon Penetrate (5-7)% Fire Resistance*elemental_damage, damage, elemental, fire, attack | |
Attacks with this Weapon Penetrate #% Fire Resistance (Local) |
---|
Warlord's | Req. Lv. 68 | Attacks with this Weapon Penetrate (9-10)% Fire Resistance*elemental_damage, damage, elemental, fire, attack | |
Warlord's | Req. Lv. 73 | Attacks with this Weapon Penetrate (11-12)% Fire Resistance*elemental_damage, damage, elemental, fire, attack | |
Warlord's | Req. Lv. 78 | Attacks with this Weapon Penetrate (13-15)% Fire Resistance*elemental_damage, damage, elemental, fire, attack | |
Mod group: LocalIncreasedPhysicalDamagePercentAndAccuracyRating |
---|
Warlord's | Req. Lv. 68 | (25-34)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed | |
Warlord's | Req. Lv. 71 | (35-44)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed | |
Warlord's | Req. Lv. 74 | (45-54)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed | |
Warlord's | Req. Lv. 77 | (55-64)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed | |
Warlord's | Req. Lv. 80 | (65-69)% increased Physical Damage, (3-4)% increased Attack Speed*physical_damage, damage, physical, attack, speed | |
Gain #% of Physical Damage as Extra Fire Damage (Global) |
---|
Warlord's | Req. Lv. 68 | Gain (16-20)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire | |
Warlord's | Req. Lv. 73 | Gain (21-26)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire | |
Warlord's | Req. Lv. 78 | Gain (27-30)% of Physical Damage as Extra Fire Damage*physical_damage, elemental_damage, damage, physical, elemental, fire | |
Mod group: WeaponCasterDamagePrefix |
---|
Warlord's | Req. Lv. 68 | (100-109)% increased Physical Damage over Time*physical_damage, bleed, damage, physical, ailment | |
Warlord's | Req. Lv. 71 | (110-119)% increased Physical Damage over Time*physical_damage, bleed, damage, physical, ailment | |
Warlord's | Req. Lv. 75 | (120-129)% increased Physical Damage over Time*physical_damage, bleed, damage, physical, ailment | |
Warlord's | Req. Lv. 78 | (130-134)% increased Physical Damage over Time*physical_damage, bleed, damage, physical, ailment | |
Warlord suffix
Skills fire an additional Projectile (Global) |
---|
of the Conquest | Req. Lv. 82 | Skills fire an additional Projectile | |
#% chance to Maim on Hit, #% increased Physical Damage (Local) |
---|
of the Conquest | Req. Lv. 68 | 10% chance to Maim on Hit, (10-13)% increased Physical Damage*physical_damage, damage, physical, attack | |
of the Conquest | Req. Lv. 70 | 15% chance to Maim on Hit, (14-16)% increased Physical Damage*physical_damage, damage, physical, attack | |
of the Conquest | Req. Lv. 73 | 20% chance to Maim on Hit, (17-20)% increased Physical Damage*physical_damage, damage, physical, attack | |
Veiled prefix
Hits can't be Evaded (Local) |
---|
Vagan's | Req. Lv. 60 | Hits can't be Evaded*unveiled_mod, attack | |
Attacks with this Weapon Penetrate #% Chaos Resistance (Local) |
---|
Chosen | Req. Lv. 60 | Attacks with this Weapon Penetrate (14-16)% Chaos Resistance*chaos_damage, unveiled_mod, damage, chaos, attack | |
Mod group: IncreaseSpecificSocketedGemLevel |
---|
Catarina's | Req. Lv. 60 | +2 to Level of Socketed Support Gems, +(5-8)% to Quality of Socketed Support Gems*unveiled_mod, gem | |
Attacks with this Weapon Penetrate #% Elemental Resistances (Local) |
---|
Chosen | Req. Lv. 60 | Attacks with this Weapon Penetrate (14-16)% Elemental Resistances*elemental_damage, unveiled_mod, damage, elemental, attack | |
Mod group: LocalPhysicalDamagePercent |
---|
Chosen | Req. Lv. 60 | (120-139)% increased Physical Damage, (21-25)% chance to cause Bleeding on Hit*physical_damage, bleed, unveiled_mod, damage, physical, attack, ailment | |
Chosen | Req. Lv. 60 | (120-139)% increased Physical Damage, (21-25)% chance to Blind Enemies on hit*physical_damage, unveiled_mod, damage, physical, attack | |
Chosen | Req. Lv. 60 | (120-139)% increased Physical Damage, (21-25)% chance to Impale Enemies on Hit with Attacks*physical_damage, unveiled_mod, damage, physical, attack | |
Chosen | Req. Lv. 60 | (120-139)% increased Physical Damage, (21-25)% chance to Poison on Hit*physical_damage, chaos_damage, bleed, poison, unveiled_mod, damage, physical, chaos, attack, ailment | |
Mod group: NonChaosAddedAsChaos |
---|
It's | Req. Lv. 60 | Gain (18-20)% of Cold Damage as Extra Chaos Damage*elemental_damage, chaos_damage, unveiled_mod, damage, elemental, cold, chaos | |
It's | Req. Lv. 60 | Gain (18-20)% of Fire Damage as Extra Chaos Damage*elemental_damage, chaos_damage, unveiled_mod, damage, elemental, fire, chaos | |
It's | Req. Lv. 60 | Gain (18-20)% of Lightning Damage as Extra Chaos Damage*elemental_damage, chaos_damage, unveiled_mod, damage, elemental, lightning, chaos | |
It's | Req. Lv. 60 | Gain (18-20)% of Physical Damage as Extra Chaos Damage*physical_damage, chaos_damage, unveiled_mod, damage, physical, chaos | |
Mod group: PhysicalDamage |
---|
Tora's | Req. Lv. 60 | Adds (17-20) to (26-28) Physical Damage, 40% chance to cause Bleeding on Hit*physical_damage, bleed, unveiled_mod, damage, physical, attack, ailment | |
+#% to Quality of Socketed Gems (Local) |
---|
Haku's | Req. Lv. 60 | +(9-10)% to Quality of Socketed Gems*unveiled_mod, gem | |
Mod group: WeaponCasterDamagePrefix |
---|
Chosen | Req. Lv. 60 | (90-99)% increased Chaos Damage, Chaos Skills have (26-30)% increased Skill Effect Duration*chaos_damage, unveiled_mod, damage, chaos | |
Chosen | Req. Lv. 60 | (100-109)% increased Cold Damage, (35-40)% chance to Freeze*elemental_damage, unveiled_mod, damage, elemental, cold, ailment | |
Chosen | Req. Lv. 60 | (100-109)% increased Fire Damage, (35-40)% chance to Ignite*elemental_damage, unveiled_mod, damage, elemental, fire, ailment | |
Chosen | Req. Lv. 60 | (100-109)% increased Lightning Damage, (35-40)% chance to Shock*elemental_damage, unveiled_mod, damage, elemental, lightning, ailment | |
Chosen | Req. Lv. 60 | Minions deal (50-59)% increased Damage, Minions have (50-59)% increased maximum Life*resource, unveiled_mod, life, damage, minion | |
Chosen | Req. Lv. 60 | (100-109)% increased Spell Damage, (36-40)% increased Mana Regeneration Rate*caster_damage, resource, unveiled_mod, mana, damage, caster | |
Chosen | Req. Lv. 60 | (90-99)% increased Spell Damage, Gain (9-10)% of Non-Chaos Damage as extra Chaos Damage*caster_damage, chaos_damage, unveiled_mod, damage, chaos, caster | |
Veiled suffix
#% increased Attack Speed while a Rare or Unique Enemy is Nearby (Global) |
---|
of the Order | Req. Lv. 60 | (27-30)% increased Attack Speed while a Rare or Unique Enemy is Nearby*unveiled_mod, attack, speed | |
#% chance to deal Double Damage while Focused (Global) |
---|
of the Order | Req. Lv. 60 | (36-40)% chance to deal Double Damage while Focused*unveiled_mod, damage | |
+#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby (Global) |
---|
of the Order | Req. Lv. 60 | +(54-60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby*unveiled_mod, damage, critical | |
Mod group: DamageOverTimeMultiplier |
---|
of the Order | Req. Lv. 60 | +(44-48)% to Chaos Damage over Time Multiplier*dot_multi, chaos_damage, unveiled_mod, damage, chaos | |
of the Order | Req. Lv. 60 | +(44-48)% to Cold Damage over Time Multiplier*dot_multi, elemental_damage, unveiled_mod, damage, elemental, cold | |
of the Order | Req. Lv. 60 | +(44-48)% to Fire Damage over Time Multiplier*dot_multi, elemental_damage, unveiled_mod, damage, elemental, fire | |
of the Order | Req. Lv. 60 | +(44-48)% to Physical Damage over Time Multiplier*dot_multi, physical_damage, unveiled_mod, damage, physical | |
#% chance to deal Double Damage (Global) |
---|
of the Order | Req. Lv. 60 | (12-14)% chance to deal Double Damage*unveiled_mod, damage | |
#% increased Cast Speed, #% chance to gain Arcane Surge when you Kill an Enemy (Global) |
---|
of the Order | Req. Lv. 60 | (26-31)% increased Cast Speed, 15% chance to gain Arcane Surge when you Kill an Enemy*unveiled_mod, caster, speed | |
Minions have #% increased Attack Speed, Minions have #% increased Cast Speed (Global) |
---|
of the Order | Req. Lv. 60 | Minions have (34-38)% increased Attack Speed, Minions have (34-38)% increased Cast Speed*unveiled_mod, attack, caster, speed, minion | |
Trigger a Socketed Spell on Using a Skill, with a # second Cooldown Spells Triggered this way have #% more Cost (Local) |
---|
of the Order | Req. Lv. 60 | Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown Spells Triggered this way have 150% more Cost*skill, unveiled_mod, caster, gem | |
Corrupted
#% increased Area of Effect (Global) |
---|
AreaOfEffect | Req. Lv. 1 | (25-30)% increased Area of Effect | |
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