Lex Proxima

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This article describes historical game content.

Lex Proxima is removed from the game in version 3.16.0

Lex Proxima is a Atlas region located in the inner top right of the Atlas of Worlds.

Atlas passive skills

Lex Proxima Full Tree

The Lex Proxima Atlas Passive Skill Tree allows players to increase specific types of drops, enemies, and map events within this region. Players can allocate ten points in this region, earned by completing The Maven's challenges, and skill tree allocations can be refunded with an Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it..

Harvest Skilltree 1:

  1. Bountiful Harvest: Harvest Monsters in Areas grant 200% increased Experience. Harvested Plants in Areas have 50% chance to spawn an additional Monster

Harvest Skilltree 2:

  1. Bumper Crop: The Sacred Grove in Areas contains an additional Harvest
  2. Heart of the Grove: Harvest Bosses in Areas always drop a Sacred Blossom. Harvests in Areas have 10% chance for the unchosen crop to not wilt

Breach Skilltree 1:

  1. Invading Force: Breaches in Areas have 30% increased Area of Effect. Breaches in Areas have 30% increased Monster density. Breach Monsters in Areas grant 50% increased Experience

Breach Skilltree 2:

  1. Gatekeepers: Breaches in Areas have 100% increased chance to contain a boss. Breach Bosses in Areas drop double Breach Splinters. Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone
  2. Within Their Grasp: Breach Bosses Defeated in Areas have 5% chance to drop a Breachstone. Breachstones dropped by Breach Bosses in Areas have 9% chance to be Charged. Breachstones dropped by Breach Bosses in Areas have a 3% to be Enriched. Breachstones dropped by Breach Bosses in Areas have a 1% chance to be Pure

Delve Skilltree:

  1. Rich Veins: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Voltaxic Sulphite Veins and Chests in Areas contain 20% increased Sulphite
  2. Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
  3. Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. (35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.)?

Torment Skilltree:

  1. Seance: Up to 5 Rare Monsters in Areas are possessed and their Minions are Touched

Atlas base item types

The following base item types can be found in this region:

Atlas Region White maps (T1-T5) Yellow Maps (T6-T10) Red maps (T11+)
Haewark Hamlet Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances

Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances

Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage
Valdo's Rest Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage

Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage

Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage

Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances

Iolite RingIolite RingRequires Level 80(17-23)% increased Chaos Damage
Lira Arthain Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance

Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge
Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance

Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge
Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance

Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks
Glennach Cairns Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances

Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating
Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances

Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life

Maps located within this region

ItemMap
Tier
Atlas map tier
based on region
Atlas map level
based on region

Version history

Version Changes
3.16.0
  • Removed from the game.
3.14.0
  • Atlas passive skill tree changes:
    • Small Harvest Chance nodes now grant +3% chance for Areas to contain The Sacred Grove (previously +2%).
    • Bumper Crop no longer causes Harvests in Areas to have Doubled bonuses to Item Quantity and Rarity.
    • Heart of the Grove no longer grants 100% increased chance for Areas to contain the Heart of the Grove. It now causes Harvest Bosses in Areas to always drop a Sacred Blossom.
    • Seance now Possesses 5 Rare Monsters (previously 20).
    • Packed with Energy now grants +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas.
3.13.0
3.9.0
  • Introduced to the game.

ru:Лекс Проксима