List of harvest crafting options

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Core game

The following is a list of Harvest crafting options.

EffectWildVividPrimalSacred
Reforge a Rare item with random modifiers, including a Fire modifier50000
Reforge a Rare item with random modifiers, including a Cold modifier05000
Reforge a Rare item with random modifiers, including a Lightning modifier00500
Reforge a Rare item with random modifiers, including a Physical modifier05000
Reforge a Rare item with random modifiers, including a Life modifier75000
Reforge a Rare item with random modifiers, including a Defence modifier00750
Reforge a Rare item with random modifiers, including a Chaos modifier010000
Reforge a Rare item with random modifiers, including an Attack modifier75000
Reforge a Rare item with random modifiers, including a Caster modifier00750
Reforge a Rare item with random modifiers, including a Speed modifier015000
Reforge a Rare item with random modifiers, including a Critical modifier001500
Reforge a Rare item, being more likely to receive the same modifier types200000
Reforge a Rare item, being less likely to receive the same modifier types200000
Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.200000
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.30000
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.03000
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.03000
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.00300
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.0040
Change a stack of Breach Splinters or a normal, Charged, Enriched or Pure Breachstone into Splinters or a Breachstone of another type. Cost is proportional to stack size.4000
Change a stack of Scarabs to a different type of the same rarity. Cost is proportional to stack size.30000
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.00300
Change a Divination Card into another random Divination Card07500
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance500000
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance500000
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance050000
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance050000
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance005000
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance005000
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use800000
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use800000
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use080000
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use008000
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.500000
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.005000
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.050000
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.005000
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card0150000
Enchant a non-Unique Map with Map doesn't consume Sextant charges0250000
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens0400000
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiers0010000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality0032500
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality0325000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality0032500
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% quality3250000
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% quality0325000
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% quality0032500
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality5000000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality5000000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality0500000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality0500000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality0050000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality0050000
Reforge the colour of a random socket on an item, turning it White12500001
Add a new Fire modifier and remove another random modifier from a non-Influenced item15000001
Add a new Cold modifier and remove another random modifier from a non-Influenced item01500001
Add a new Lightning modifier and remove another random modifier from a non-Influenced item00150001
Add a new Physical modifier and remove another random modifier from a non-Influenced item01500001
Add a new Life modifier and remove another random modifier from a non-Influenced item17500001
Add a new Defence modifier and remove another random modifier from a non-Influenced item00175001
Add a new Chaos modifier and remove another random modifier from a non-Influenced item01750001
Add a new Attack modifier and remove another random modifier from a non-Influenced item17500001
Add a new Caster modifier and remove another random modifier from a non-Influenced item00175001
Add a new Speed modifier and remove another random modifier from a non-Influenced item02000001
Add a new Critical modifier and remove another random modifier from a non-Influenced item00200001
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items0500001
Reforge an Influenced Rare item with random modifiers, including a Influence modifier0050001

Ruthless mode

The following is a list of Harvest crafting options in Ruthless mode. Several Harvest crafts are unavailable:

  • Reforge (type, more/less likely)
  • Swap Resistance
  • Delirium Orb Swap
  • Divination Card Swap/Gamble
  • Flask Enchantments
  • Map doesn't consume Sextant charges Enchantment
  • Gem convert to Facetor's LensFacetor's LensAdds stored experience to a gem, up to its maximum levelRight click this item then left click a gem to apply it.
  • Randomise Influence
  • White Socket
  • Synthesize item
  • Reforge Influenced item

Version history

Version Changes
3.24.0
  • The Harvest Crafting Option to Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses has been removed.
  • The Harvest crafting option to change a stack of Scarabs to a different type has been removed.
  • Added two new Harvest crafting options, one which changes a stack of Fragments of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device. into Fragments of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device., or vice versa, and one that changes a stack of Fragments of ShapeFragment of ShapeStack Size: 10Beauty is in the eye of the creator.Can be used in a personal Map Device. into Fragments of KnowledgeFragment of KnowledgeStack Size: 10Understanding leads to mastery.Can be used in a personal Map Device., or vice versa.
3.20.0
  • We've introduced Fracturing Orb and Fracturing Shards, and have removed the Harvest Craft that fractures a random modifier on an item.
3.19.0e
  • The Harvest craft that fractures a random modifier on an item with at least 5 modifiers can now be used on an item with at least 4 modifiers.
  • Fixed an issue where the "Reforge a Rare item, being more/less likely to receive the same modifier" Harvest crafts had their descriptions backwards. We have also increased the more/less likely chances of these two crafting outcomes, as they were lower than we intended them to be.
  • Rebalanced the Lifeforce cost of various Harvest crafting options. (See Version 3.19.0d § Harvest Changes.)
3.19.0

See Version 3.19.0 § Harvest for a complete list of changes to harvest crafting.

  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
3.17.2
  • Fixed a bug where the maximum Resistance modifiers introduced for Shields in 3.17.0 were unable to be changed to another type of Resistance through Harvest crafting options.
3.17.0
  • Added a new Harvest craft that allows you to change a Conqueror Fragment into another random Conqueror Fragment of that type.
  • Added a new Harvest craft that allows you to sacrifice a Tier 14 Map or higher to create a random Conqueror-occupied Map.
  • Fixed a bug where the Harvest Craft that exchanges Breach Splinters or Breachstones into Splinters or a Breachstone of another type did not specify which kind of Breachstones it works on.
3.16.0
  • Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common.
3.15.0
  • Fixed a bug where Harvest Jewel Implicit crafting options could not be applied to Jewels with an Item Level of 1.
  • Fixed a bug where Reroll Influence on a Rare Weapon Harvest crafting options could not be used on quivers.
3.14.1c
  • Clarified that the Harvest craft which changes a unique item into a random unique weapon can also change the item into a random unique quiver. This is purely a description change.
3.14.0
  • Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
3.13.0

See Version 3.13.0 § Harvest Changes for a complete list of changes to harvest crafting.

  • Harvest has been added to the core game and has been vastly reworked.
3.11.2b
  • The Sacred Grove and its contents have been removed.
3.11.0