Guide:Acts quick guide

This is a guide on the subject of Act progression.
Last updated on September 2, 2024.
The Acts quick guide helps players complete the Acts in the the fastest and most efficient manner. It is designed for experienced players who have completed the Acts at least once and are aware of the game mechanics. Therefore we do not cover basic gameplay aspects in this guide.
This guide includes:
- All Book of Skill Quests
- All Trials
- All minor and major Gods (to fully unlock The Pantheon)
- Kills all Bandits (optional, you can save the bandit of your choice as per your build guide)
This guide does not include:
- All Book of Regrets Quests, because regret points can be easily obtained through
Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it.s.
Levelling Gear
Tip: For fastest progression through the Acts, prioritize obtaining a Quicksilver Flask of AdrenalineQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement SpeedRequires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. and any Boots with +30 Increased Movement Speed (or a lower value).
Unique items
The following gear is helpful while levelling during the Acts, as they are cheap Unique items that provide significant boosts, and can be worn from a low level onwards. These are not necessarily required, and players with no currency can simply use the gear that drops during the Acts, and linked gear purchased from town vendors.
Remember to anoint amulets.
Slot | Builds | Item | Benefits | |
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Helmet | All | ![]() Leather CapEvasion: (49-77)+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden)No metal slips as easily through the fingers as gold. / ![]() Barbute HelmetArmour: (92-115)Requires Level 18, 42 StrOnslaughtWe may fight, and we may die, but in these moments of blood and battle, we truly live. |
Elemental resistances / Onslaught | |
Body | All | ![]() Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Has 6 Linked White Sockets (Hidden) |
Ability to 6-link your main attack ability | |
Gloves | All | ![]() Iron GauntletsArmour: (6-9)(10-15)% increased Attack Speed (10-15)% increased Cast Speed (15-10)% reduced maximum Mana (10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill ConduitWhy cling to your sanity? It offers you nothing. Surrender to me, and I will grant you everything. |
More damage and and charge generation | |
Boots | All | ![]() Wool ShoesEnergy Shield: (15-27)+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be FrozenAll the world is my home. / ![]() Strapped BootsEvasion: (60-89) Energy Shield: (22-39)Requires Level 16, 18 Dex, 18 Int+(20-30) to Dexterity +(30-50) to Evasion Rating +(15-30) to maximum Energy Shield +20% to Cold Resistance 20% increased Movement Speed 15% increased Damage taken while on Full Energy Shield 20% increased Movement Speed while on Full Energy ShieldIt takes a clear mind to outrun a storm. / ![]() Scholar BootsEnergy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence (100-140)% increased Energy Shield (150-200)% increased Stun and Block Recovery 15% increased Movement Speed 20% increased Movement Speed when on Full LifeShavronne raced to Brutus' side, her last hope against the Karui tide. / ![]() Goathide BootsEvasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating (10-20)% increased Movement Speed (10-20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby AlliesAlive but not unscathed, Victario fled as slaughter blossomed at the gates. / ![]() Rawhide BootsEvasion: (13-18)50% increased Movement Speed Level Requirement reduced by 100 (Hidden)"Death can be outrun with these, but beware! In running from death, you may forget to live." - Icius Perandus, Antiquities Collection, Item 202 |
Movement speed | |
Belt | Melee/Ranger | ![]() Heavy BeltRequires Level 8+(25-35) to Strength+25 to Strength Adds 10 to 20 Physical Damage to Attacks 10% increased maximum Life +(10-20)% to Cold Resistance 25% increased Flask Life Recovery rateKaom's strength was rivaled only by the great Meginord of the north. / ![]() Heavy BeltRequires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30-40) to maximum Life +(10-15)% to all Elemental Resistances Nearby Enemies are IntimidatedIn battle, virtue matters not. Only victory. / ![]() Leather BeltRequires Level 41+(25-40) to maximum Life+(20-30) to Strength +(20-30) to Intelligence +(20-30)% to Cold Resistance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana (500-1000)% increased total Recovery per second from Life Leech (500-1000)% increased total Recovery per second from Mana LeechThey say a lifetime of wisdom is carried in every skin the great beasts shed. / ![]() Rustic SashRequires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks +(6-15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask EffectNothing is as vivid as the rage of battle |
More damage and elemental resistances | |
Spellcaster | ![]() Rustic SashRequires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Spells Adds (10-12) to (24-28) Cold Damage to Spells Adds 1 to (60-68) Lightning Damage to Spells +(6-15)% to all Elemental Resistances 30% increased Elemental Damage during any Flask Effect"A legion of forty soldiers attempted to break into Outpost Five and steal Prototype #659. What do they know that we do not?" |
Easier levelling | ||
Any | ![]() Stygian ViseHas 1 Abyssal SocketHas 1 Abyssal Socket (50-100)% increased Effect of Socketed Abyss JewelsHold in your hand the darkness and never will the light blind you. (with low level Abyss Jewels) / ![]() Heavy BeltRequires Level 1<(1-2) Random corrupted implicit modifiers>Implicit Modifier magnitudes are tripled Level Requirement reduced by 100 (Hidden)CorruptedFor the Vaal, the relationship between slave and master was as intimate and volatile as that of lovers. |
Easier levelling | ||
Rings | All | 2 ![]() Paua RingRequires Level 22+(20-30) to maximum Mana+(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as ManaThe Thaumaturgical masters of the Eternal Empire, as unpredictable and varied as they were, all understood one thing: Free thinking leads to free action. / 2 ![]() Paua Ring+(20-30) to maximum Mana+(25-30) to maximum Mana (45-65)% increased Mana Regeneration Rate 2% increased Experience gain 2% increased Intelligence for each Unique Item Equipped 3% chance for Slain monsters to drop an additional Scroll of Wisdom"Our warehouses are bursting. Our vaults are full. But our minds are still hungry." - Medici Perandus, Prefect to the Treasury / ![]() Iron RingAdds 1 to 4 Physical Damage to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks Regenerate (10-15) Life per second 10% chance to Cause Monsters to FleeFear is highly infectious. / ![]() Iron RingRequires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental ResistancesExistence is infinite A weave of the living and dead Beyond the understanding Of the many mortal threads / ![]() Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies"Likely our closest to the original, yet Prototype #22 still falls short. Are these objects actually somehow resisting our efforts?" |
Mana / damage | |
Amulet | Melee/Ranger | ![]() Jade AmuletRequires Level 5+(20-30) to Dexterity+(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage"Shoot first, ask no questions." - Karui wisdom |
More damage, faster attacks | |
Spellcaster | ![]() Paua AmuletRequires Level 16(20-30)% increased Mana Regeneration Rate+100 to maximum Mana (16-24)% increased maximum Mana (80-100)% increased Mana Regeneration Rate Items and Gems have 25% reduced Attribute RequirementsThe world is but a piece of parchment, blank and symmetric. We label each side: one Good, one Evil; one Black, one White. The divine truth, however, is that both are one and the same. -Jaetai, Vaal Advisor |
More mana, improved mana regeneration | ||
Any | ![]() Onyx AmuletRequires Level 20+(10-16) to all Attributes+(80-100) to all Attributes -4 Physical Damage taken from Attack HitsMindless rage will shake the world, Cunning lies will bend it. Reckless haste will break the world, And into darkness send it. |
Attributes | ||
Weapons | Melee | 2 ![]() Jade HatchetOne Handed Axe Physical Damage: (20-25) to (40-45) Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 6, 21 StrSocketed Gems are supported by Level 2 Chance to Flee Adds (10-15) to (25-30) Physical Damage +(10-15) to maximum Life Gain (5-7) Life per Enemy Killed 10% increased Movement SpeedThe eagle knows nothing but the scream and the strike. / 2 ![]() CleaverOne Handed Axe Physical Damage: (17-27) to (55-60) Elemental Damage: (5-15) to (20-25) Critical Strike Chance: 5.00% Attacks per Second: (1.39-1.43) Weapon Range: 1.1 metresRequires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage Adds (5-15) to (20-25) Fire Damage (7-10)% increased Attack Speed +(15-25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on HitThe fastest way to a man's heart is through his sternum. / ![]() WoodsplitterTwo Handed Axe Physical Damage: (43.2-48) to (88.2-98) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15-30) to Strength (80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Culling StrikeSwinging through the air, it sings of sundered, severed, missing things. / 2 ![]() SabreOne Handed Sword Physical Damage: (9.6-13.5) to (32.4-45) Critical Strike Chance: 5.00% Attacks per Second: 1.78 Weapon Range: 1.1 metresRequires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage Adds (3-4) to (5-8) Physical Damage 15% increased Attack Speed Gain (25-30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts"She's pretty, aye. So pretty you'll want to be with her long after you're dead." |
High damage output with low level requirement | |
Ranger | ![]() Crude BowBow Physical Damage: (9-10) to (23.4-26) Critical Strike Chance: 5.00% Attacks per Second: 1.54+1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy Rating"The wild takes care of its own." - Hyrri of the Karui / ![]() Recurve BowBow Physical Damage: (24-27) to (72-81) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke. I'm more free than I've ever been." - Captain Weylam "Rot-tooth" Roth of the Black Crest, along with ![]() Feathered Arrow QuiverRequires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill (8-12)% increased Attack Speed +(30-40)% to Cold Resistance (30-40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7-10)% chance to Freeze Hexes Transfer to all Enemies within 3 metres when Hexed Enemy diesMist of breath Icing to lips and throat As the warm ones choke and fall Upon the frozen wasteland. / ![]() Sharktooth Arrow QuiverRequires Level 14Gain (6-8) Life per Enemy Hit with Attacks+(15-25) to Strength +(35-45) to Dexterity +(15-25) to Intelligence Adds 10 to 20 Cold Damage to Attacks (7-10)% increased Attack Speed Gain (2-3) Life per Enemy Hit with Attacks 10% increased Area of EffectA Karui woman's place was not the battlefield, but the hearth. Hyrri changed all of that. | |||
Spellcaster | 2 ![]() Driftwood WandWand Physical Damage: 5-9 Critical Strike Chance: 8.30% Attacks per Second: 1.50(8-12)% increased Spell Damage+1 to Level of Socketed Spell Gems (20-28)% increased Spell Damage (5-8)% increased Cast Speed +(15-20) to maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a SpellFrom the smallest seeds To the tallest redwoods, Life endures in Wraeclast. / 2 ![]() Bronze SceptreSceptre Physical Damage: 15-29 Critical Strike Chance: 7.00% Attacks per Second: 1.10 Weapon Range: 1.1 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Spell Critical Strike ChanceThe worst of Axiom were imprisoned by more than iron. / ![]() Gnarled BranchStaff Physical Damage: 9-19 Critical Strike Chance: 7.50% Attacks per Second: 1.30 Weapon Range: 1.3 metres+20% Chance to Block Spell Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum ManaYou've no reason for fear when you're a root in a fen - Old Ezomyte saying. / 2 ![]() Goat's HornWand Physical Damage: 7-13 Critical Strike Chance: 9.00% Attacks per Second: 1.40Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage Adds (4-6) to (8-12) Fire Damage to Spells (40-60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on EnemiesThe Goat King drank the smoke and ate the flames as his ruin spread across the land. | |||
Poison | 2 ![]() Skinning KnifeDagger Physical Damage: (7.5-10.2) to (30-37.4) Critical Strike Chance: 9.75% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical StrikeA tap on the shoulder A peck on the cheek A sip of your wine So red and so sleek / 2 ![]() StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 7.80% Attacks per Second: 1.65 Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore"I'm a painter, and crimson is my chosen hue." - Coralito, Brotherhood of Silence |
Self-crafted items

Players can use vendor recipes to easily craft weapons that are required for leveling, if they have no currency to purchase items, or if they are playing in SSF mode (solo self-found).
To do this, simply sell the items in the "Recipe" column to any vendor at any town, in order to receive the item in the "Result" column.
Item | Recipe | Result |
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Magic Boots with 10% increased Movement Speed |
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Magic Boots with (X+5)% increased Movement Speed | |
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Magic Weapon with Adds x Physical Damage |
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Magic Weapon with Adds x Fire Damage | |
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Magic Weapon with Adds x Cold Damage | |
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Magic Weapon with Adds x Lightning Damage | |
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Magic Weapon with Adds x Fire Damage to Spells |
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Magic Weapon with Adds x Cold Damage to Spells | |
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Magic Weapon with Adds x Lightning Damage to Spells
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Magic Weapon with +1 to Level of all Physical Spell Skill Gems | |
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Magic Weapon with +1 to Level of all Fire Spell Skill Gems | |
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Magic Weapon with +1 to Level of all Cold Spell Skill Gems | |
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Magic Weapon with +1 to Level of all Lightning Spell Skill Gems | |
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Magic Weapon with +1 to Level of all Chaos Spell Skill Gems
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Manual crafting
Additionally, for several builds that rely on spells that scale extremely well with levels - for instance: AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (180-200)%Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1.00 seconds
Base secondary duration is 10.00 seconds
+(0-0.6) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 3 Summoned Sentinels of Absolution
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Activates every 0.25 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Deals (13.7-261.2) Base Cold Damage per second
Can have an additional Brand Attached to an Enemy
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 2.00 seconds
Base Debuff Duration is 1.00 seconds
Debuff deals 20% more Damage per Stage
Maximum 20 Stages
Additional Effects From 1-20% Quality:
Debuff deals +(0.25-5)% more Damage per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (150-270)%Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
Deals (23.4-1121) Base Physical Damage per second
Base duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to (7-9) Targets
Additional Effects From 1-20% Quality:
Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Corrupting FeverCorrupting FeverSpell, Duration, Physical
Level: (1-20)
Cost: (78-520) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
Base duration is 6.00 seconds
Base secondary duration is 1.00 seconds
Buff Duration is refreshed after you spend a total of (26-205) Life
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and others, the player should attempt to craft a wand, dagger or an INT-based shield of as low iLVL (You can view this by holding ALT while hovering over the item) as possible (recommended 1-11) by first using
Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it. and then using
Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. alongside of
Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. to try and roll one of the following mods on these items:
- x to Level of all Physical Spell Skill Gems - wands, shields
- x to Level of all Fire Spell Skill Gems - wands, shields, daggers
- x to Level of all Cold Spell Skill Gems - wands, shields, daggers
- x to Level of all Lightning Spell Skill Gems - wands, shields, daggers
- x to Level of all Chaos Spell Skill Gems - wands, shields
Players should be aware that only ONE of these mods can roll on the item, as they all share the same mod group. Trying to gain, for example - x to Level of all Physical Spell Skill Gems and x to Level of all Cold Spell Skill Gems together is not possible, and the same is true for any other combination with the notable exception of x to Level of all Spell Skill Gems mod which is not available until iLVL 55 of the item, but at this stage it also becomes FAR less likely you will get both mods.
The average number of tries to hit one of the above mods is higher at lower iLVL and much lower at higher iLVL items. By crafting either one weapon and one shield or two weapons, you stand to have +2 to a specific gem, which is a massive boost to your power during any stage of the game, even in maps.
Terminology
- "WP" means Waypoint - use a Waypoint at a town to quickly navigate to the location
- "TP" means Teleport - use a Portal Scroll, the Portal skill or exit to character select to teleport straight to the last town you have been in
General racing tips to finish the campaign faster
Warning: This section is for people who wish to speed their way through to maps! Do NOT attempt this if you feel at all uncomfortable, as this can be more frustrating than efficient if you do not know how to do any of these mentioned tasks or feel uncomfortable in doing them.
For both experienced players and new one's alike, this section aims to provide a faster way to reach maps while employing a basic strategy which most racers tend to use. Note that you should only attempt this if you are confident in your abilities; Especially if you are playing on a Hardcore challenge league!
- Do not waste time killing regular monsters when you can help it. Focus on getting quest objectives and only stop to kill packs of blue magic monsters. Very early into the campaign, rare (yellow) monsters are too hard to kill efficiently when you do not have good starting gear, so skip those too at least until the middle of Act 2.
- Plan your build ahead of time, use Path Of Building and keep it open so you can quickly ALT+TAB out of the game, check your next steps and then allocate the passives while you play.
- Know what gems you want to obtain and equip in early acts and when they are available.
- Learn to level and place skill points and skill gems during zone transitions or just after a zone transition, this will reduce the time you stand around deciding what to do.
- Learn the layouts of each zone. Knowing where the exit will be based on the starting position of the zone entrance will save you tons of time.
- Utilise
Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement SpeedRequires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.(s) to boost your speed, also use blink skills likeDashDashSpell, Movement, Travel, Blink
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80-140)%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.or
FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180-250)%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3.00 seconds
+(0-0.3) metres to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance
Additional Effects From 1-20% Quality:
(0.5-10)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.together with
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.to pass obstacles or uneven ground faster.
- You can save some time by skipping slower skill point quests until you're done with the campaign.
- Don't bother crafting stuff except on the crafting bench or with essences - this consumes time. Instead - rely on what you find. This goes also for 3-4 linked items and above, items with resists and life, and other gear.
- Check the vendors every time you are back to town to turn in quests or enter a new town (do not backtrack to towns without good reason!). Look for movement speed boots, rings with life, items with resistances, items with more links than you have and items that have one of each socket colour sockets, all linked. For instance boots with 3 linked RGB, or 4 linked RGB[ANY] colours.
- Acquire your ascendancy at or before the level requirement to boost your build power. Try to do the Merciless Labyrinth run before you kill Kitava, as the resistance penalty is less harsh beforehand.
- Utilise utility flasks -
Topaz FlaskTopaz FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Lightning Resistance
+5% to maximum Lightning ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.,Sapphire FlaskSapphire FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to maximum Cold ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.,Ruby FlaskRuby FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Fire Resistance
+5% to maximum Fire ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.,Quartz FlaskQuartz FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
Phasing
+10% chance to Suppress Spell DamageRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.,Granite FlaskGranite FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. andAmethyst FlaskAmethyst FlaskLasts 6.50 Seconds
Consumes 35 of 65 Charges on use
+35% to Chaos ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. to bolster your survivability during the campaign. You get these flasks as both drops during normal gameplay and as quest rewards during the campaign. - Learn item mods and how they boost your build, look for items with those mods during your run and discard or sell items you do not find useful. Instead - focus on only what boosts your damage and survivability. As a general rule, you want Life, Resistances and Damage in that order. Once your resistances reach or exceed 75%, focus on Life then Damage.
Act 1

- Twilight Strand - Kill Hillock - Go to Town
- Town - Talk to NPCs - Go to Coast
- Coast - Tag WP - Tidal Island (near WP) - (Kill Hailrake for
Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement SpeedRequires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. Reward - TP to town and claim reward) - WP to Coast - Coast - Mud Flats - Get
Roseus GlyphRoseus GlyphIts pleasing sheen remains even in shadow,
as if it were somehow lit from within.,Ammonite GlyphAmmonite GlyphWhen put to the ear it whispers not of
the sea, but long dead incantations. andHaliotis GlyphHaliotis GlyphIts corrugated surface brings a strange tingle
to the fingertips. This is no mere decoration. from Rhoa Nests - Activate Strange Glyph Wall - Go to Submerged Passage - Submerged Passage - Tag WP - Go to Flooded Depths
- The Flooded Depths - Kill Dweller of the Deep - TP to town
- Town - Talk to NPCs - WP to Submerged Passage
- Submerged Passage - Go to Ledge
- Ledge - Tag WP - The Climb - Enter Lower Prison
- Lower Prison - Once per league:Complete Trial - Upper Prison - Go to Warden's Quarters - Follow Blood to Warden's Chambers
- Warden's Chambers - Kill Brutus - TP to Town
- Town - Talk to NPCs - WP to Prisoner's Gate
- Prisoner's Gate - Ship Graveyard - Tag WP - Enter Ship Graveyard Cave
- Ship Graveyard Cave - Pick up
AllflameAllflameDistilled from naked ambition and unfettered obsession,
the Allflame emanates a silvern warmth like no other,
and engulfs those moths fool enough to embrace it. - Exit Cave - Kill Fairgraves - TP to Town - Town - Talk to NPCs - WP to Ship Graveyard
- Ship Graveyard - Cavern of Wrath - Tag WP - Cavern of Anger - Enter Merveil's Lair
- Merveil's Lair - Kill Merveil and Merveil, the Twisted - Go to Act II
Act 2

- Southern Forest - Town - Go to Old Fields (top-right exit from town)
- Old Fields - (Enter the Den and kill the Great White Beast for Quicksilver Reward) - Go to Crossroads
- Crossroads - Tag WP (follow road) - Go up/left to Chamber of Sins
- Chamber of Sins Level 1 - Tag WP (centre) - Chamber of Sins Level 2 (direction of WP) - Once per league:Solve Trial - Kill Fidelitas - Take
Baleful GemBaleful GemThe withering glare of corruption, made
corporeal and pellucid in crystal. - TP to Town - Town - Talk to NPCs - WP to Crossroads
- Crossroads - Broken Bridge (up/right) - Tag WP (follow road) - Kill or Save Kraityn - Take
Kraityn's AmuletKraityn's AmuletWhile this artefact resonates with power,
it is simply a piece in a larger puzzle. - TP to town - Town - WP to Crossroads - Go to Fellshrine Ruins (right/down) - Go to The Crypt Level 1 - Once per league:Solve Trial - Go to The Crypt Level 2 - Take
Golden HandGolden HandAn open palm raised in peace,
cut down by the slaves of war. - TP to Town - Talk to Yeena for skill point - Town - Go to Riverways (bottom-left exit from town)
- Riverways - Tag WP (follow broken road) - Go to Western Forest (down)
- Western Forest - Tag WP (follow road) - Kill or Save Alira (left/top from WP) - (Take
Alira's AmuletAlira's AmuletSegregated by treachery, this artefact
longs to be reunited with her sisters. if you killed her) - Western Forest - Kill Captain Arteri (end of road) - Take
Thaumetic EmblemThaumetic EmblemA sigil of thaumaturgy graven in granite. - Open Thaumetic Seal - Go to Weaver's Chamber (other side than Alira)
- The Weaver's Chambers - Weaver's Nest - Kill Weaver - Take
Maligaro's SpikeMaligaro's SpikeMaligaro loved his tools, and took great
pains to keep them excruciatingly sharp. - TP to Town - Town - Talk to NPCs - WP to Act I town (Lioneye’s Watch) - Talk to Bestel for skill point - WP to Riverways
- Riverways - Go to Wetlands (up/left)
- Wetlands - Kill or Save Oak (middle) - Take
Oak's AmuletOak's AmuletA relic of a sundered relationship,
it awaits reconciliation with its kin. - Remove Tree Roots - Go to Vaal Ruins - Vaal Ruins - Activate Ancient Seal - Go to Northern Forest
- Northern Forest - Tag WP (top) - TP to Town - Talk to Eramir or saved Bandit for
The ApexThe ApexThough its power has been shared, there
is still more the Apex might unlock. - WP to Northern Forest - Go to Caverns (top) - Caverns - Tag WP - Ancient Pyramid - Enter Pyramid Apex
- The Apex - Activate Dark Altar - Kill Vaal Oversoul - Go to Act III
Act 3

- The City of Sarn - Tag WP - Kill Guard Captain - Talk to Clarissa - Go to Town
- Town - Slums (up right) - Go to Crematorium
- Crematorium - Tag WP - Once per league:Solve Trial - Kill Piety - Get
Tolman's BraceletTolman's BraceletA craftswoman's ode to
fresh hope, a new love. - TP to Town - Town - Get
Sewer KeysSewer KeysTo enter a city's bowels is to be
privy to its best-kept secrets. from Clarissa - Go to Slums - Open Sewer Grating (top) - Go to Sewers - The Sewers - Take
Bust of Gaius SentariBust of Gaius SentariThe Emperor honours Gaius Sentari as Supreme Servant.
"A man's thoughts are his shackles. A man's thoughts are his wings." - Tag WP - TakeBust of Hector TituciusBust of Hector TituciusThe Emperor honours Hector Titucius as Supreme Servant.
"Strength in purpose is strength in deed." andBust of Marceus LioneyeBust of Marceus LioneyeThe Emperor honours Marceus Lioneye as Supreme Servant.
"The road to Glory is paved with Sacrifice." - Go to Marketplace (top) - Marketplace - Tag WP - Once per league:Go to Catacombs (near WP) - Solve Trial - TP to Town
- Town - Talk to NPCs - WP to Marketplace - Go to Battlefront (up/left)
- Battlefront - Tag WP - Take
Ribbon SpoolRibbon SpoolMachinery makes the minions.
Minions make the master. - Go to Docks (left) - Docks - Tag WP (near Fairgraves) - Take
Thaumetic SulphiteThaumetic SulphiteEssence of pure thaumaturgy.
Apply with trepidation. (near WP) - TP to Town - WP to Battlefront - Battlefront - Go to Solaris Temple (up)
- Solaris Temple Level 1 - Tag WP - Solaris Temple Level 2 - Tag WP - Talk to Dialla for
Infernal TalcInfernal Talc"A Virtue Gem is a raging thunderstorm imprisoned within a single raindrop.
Infernal Talc simply lets the storm out." - Malachai the Soulless - WP to Sewers - Sewers - Open Undying Blockage - Go to Ebony Barracks
- Ebony Barracks - Tag WP - Kill General Gravicius (up) - Go to Lunaris Temple (up)
- Lunaris Temple Level 1 - Tag WP - Lunaris Temple Level 2 - Kill Piety - Take
Tower KeyTower KeyGod will only offer the door.
Man must choose whether to open it. - TP to Town - Town - Talk to NPCs - WP to Ebony Barracks
- Ebony Barracks - Go to Imperial Gardens (right/top right)
- Imperial Gardens - Tag WP - Once per league:Solve Trial (top) - Open Locked Door (top/right) - Go to Sceptre of God
- Sceptre of God - Upper Sceptre of God - Go to Tower Rooftop
- Tower Rooftop - Kill Dominus and Dominus, Ascendant - Go to Act IV
All Skill Gems (optional)
If players require skill gems for their build, they can purchase them from Siosa at The Library:
- WP to Imperial Gardens - Go to Library (top-left)
- The Library - Tag WP (near Siosa) - Talk to Siosa - Activate Loose Candle (top-left/bottom-left of area) - Go to Archives
- The Archives - Find 4 Golden Pages - Go to Library - Talk to Siosa - Purchase Skill Gems
- If skipping Siosa, then players must wait for Act 6 after which Lilly Roth sells all purchasable gems in the game
Act 4

- Aqueduct - Town - Dried Lake (bottom-left exit of Town) - Kill Voll - Take
Deshret's BannerDeshret's BannerWhen the sun sets, the plains should be red. - TP to Town
- Town - Open Deshret's Seal (near Niko) - Go to Mines
- The Mines Level 1 - The Mines Level 2 - Tag Deshret's Spirit - Enter Crystal Veins
- Crystal Veins - Tag WP - Go to Kaom's Dream
- Kaom's Dream - Kaom's Stronghold - Tag WP - Kill King Kaom - Take
The Eye of FuryThe Eye of Fury"Fear becomes Hatred.
Hatred becomes Fury.
Thus is Man transformed
from Martyr to Maker."
- Malachai - TP to Town - WP to Crystal Veins - Crystal Veins - Talk to Dialla - Go to Daresso's Dream
- Daresso's Dream - Kill Barkhul - Go to Grand Arena
- Grand Arena - Tag WP - Kill Unique Trio - Go to Ring of Blades - Kill Daresso - Take
The Eye of DesireThe Eye of Desire"It is a cruel joke that
Man was born with more
Intent than Life."
- Malachai - TP to Town - Town - Talk to NPCs - WP to Crystal Veins
- Crystal Veins - Talk to Dialla - Go to Belly of the Beast
- The Belly of the Beast Level 1 - The Belly of the Beast Level 2 - Kill Piety - Go to Harvest
- Harvest - Tag WP - Talk to Piety - Click Black Core - Run to the 3 Arenas:
- Kill Shavronne - Take
Malachai's EntrailsMalachai's EntrailsMy organs tether me to mortality
like a chain. This chain holds me
from my true potential. - Kill Maligaro - Take
Malachai's HeartMalachai's HeartMy heart forces blood through my veins.
But one who may bleed may die, and
death is no fitting end to genius. - Kill Doedre - Take
Malachai's LungsMalachai's LungsMy lungs breathe the same air as
the foolish and the weak. May I be
yet another step removed from them.
- Kill Shavronne - Take
- Harvest - Talk to Piety - Go to Black Core - Kill Piety and Malachai - Go to Black Heart
- Black Heart - Kill Malachai - TP to Town
- Town - Talk to NPCs - Go to Ascent
- The Ascent - Walk to the summit - Activate Lever - Go to Act V
Act 5

- The Slave Pens - Tag WP - Kill Overseer Krow - Go to Town
- Town - Talk to NPCs - Go to Control Blocks
- Control Blocks - Pick up
MiasmeterMiasmeter"We shall peer at these cosmic wonderments as they
wake and writhe within that deep and nameless dark."
- Vilenta, 'Miasmeter: A Thesis' (down/left) - Kill Justicar Casticus (top/right) - TakeEyes of ZealEyes of ZealEyes blazing with holy flame, the Pilgrim saw
a great palace descend from the burgeoning sky,
its gates barred against the unfaithful. - Go to Oriath Square - Oriath Square - Tag WP - Open Templar Courts Entrance (top right) and enter
- The Templar Courts - Tag WP - The Chamber of Innocence - Tag WP - Go to Sanctum of Innocence (go leftmost, then right)
- The Sanctum of Innocence - Kill High Templar Avarius and Innocence - Go to Chamber of Innocence
- Chamber of Innocence - Torched Courts - Ruined Square - Tag WP (top left) - Go to Ossuary (near WP)
- Ossuary - Pick up
Sign of PuritySign of PurityWrought from blood and gold, Innocence fashioned a weapon of tempered purity,
capable of banishing darkness, and bringing order to the chaos in men's hearts. - TP to Town - Town - Talk to NPCs - WP to Ruined Square
- Ruined Square - Go to Reliquary (down)
- Reliquary - Tag WP - Collect
Tukohama's ToothTukohama's Tooth"The belly cannot hunger for what the eyes cannot see."
- Karui Proverb,Hinekora's HairHinekora's Hair"What we steal in life we repay in death."
- Karui Proverb andValako's JawValako's Jaw"One day you eat the fish. One day you feed the fish."
- Karui Proverb (corners of zone) - TP to Town - Town - Talk to NPCs - WP to Ruined Square
- Ruined Square - Cathedral Rooftop (to left) - Go to Cathedral Apex
- Cathedral Apex - Activate Cradle of Purity - Kill Kitava - Sail to Act VI
Act 6

- Town - Twilight Strand - Kill all Monsters (optional, for all skill gems from Lilly Roth) - TP to Town
- Town - Talk to NPCs - Go to Coast
- Coast - Mud Flats - Kill Dishonoured Queen - Take
Eye of ConquestEye of Conquest"Weakness must be purged lest it
poison the blood of all Karui."
- Prayer to Tukohama - Go to Karui Fortress (top/left) - The Karui Fortress - Kill Tukohama (right) - Go to Ridge (outside of Arena and right)
- The Ridge - Tag WP - Lower Prison - Tag WP - Once per league:Solve Trial - Go to Shavronne's Tower
- Shavronne's Tower - Prison Rooftop - Kill Brutus and Shavronne - Go to Warden's Chambers
- Warden's Chambers - Prisoner's Gate - Tag WP - Go to Valley of the Fire Drinker
- Valley of the Fire Drinker - Kill Abberath - Go back to Prisoner's Gate
- Prisoner's Gate - Western Forest - Tag WP (follow road) - Riverways - Tag WP - Go to Wetlands (up/left)
- Wetlands - Go to Spawning Ground - Destroy 3 Ryslatha's Nests and Kill Ryslatha - TP to Town
- Town - Talk to NPCs - WP to Riverways
- Riverways - Go to Southern Forest (follow road, then down/right)
- Southern Forest - Tag WP (end of area) - Go to Cavern of Anger (near WP)
- Cavern of Anger - Take
The Black FlagThe Black Flag"May the lubbers feel fear in their
nethers, and may our blades follow."
- Rot-tooth's Rallying Cry - Go to Beacon - Beacon - Tag WP - Refuel the Beacon - Light the Beacon - Talk to Weylam Roth - Sail to Brine King's Reef
- The Brine King's Reef - Tag WP - Go to The Brine King's Throne - Kill Tsoagoth - Sail to Act VII
Act 7

- Town - Broken Bridge - Crossroads (follow road/left) - Tag WP (follow road) - Go to Fellshrine Ruins (down/right)
- Fellshrine Ruins - Go to Crypt (follow road then right)
- The Crypt Level 1 - Tag WP - Once per league:Solve Trial - Open Sarcophagus - The Crypt Level 2 - Take
Maligaro's MapMaligaro's Map"Certain maps can only be rendered in the most vivid of viscera."
- Inquisitor Maligaro - TP to Town - Town - WP to Crossroads
- Crossroads - Go to Chamber of Sins (left)
- Chamber of Sins Level 1 - Place Maligaro's Map into the Map Device - Start Map - Enter Maligaro's Sanctum portal
- Maligaro's Sanctum - Kill Maligaro - Take
Black VenomBlack Venom"The spider is not defined by how
it lives, but by how it kills."
- Inquisitor Maligaro - TP to Chamber of Sins - Chamber of Sins Level 1 - Talk to Silk for
Obsidian KeyObsidian Key"The cool blanket of shadows preserves our treasures."
- Inquisitor Maligaro - Go to Chamber of Sins Level 2 (direction of WP) - Chamber of Sins Level 2 - Once per league:Solve Trial - Open Secret Passage (top/right) - Go to Den
- Den - Tag WP - Go to Ashen Fields (top/right)
- The Ashen Fields - Tag WP - Go to Fortress Encampment (follow road to the left/down)
- The Fortress Encampment - Kill Greust - Go to Northern Forest
- Northern Forest - Tag WP - Go to Dread Thicket (left/down)
- Dread Thicket - Collect 7 Fireflies - Go to Den of Despair (centre) - Kill Gruthkul - TP to Town
- Town - Talk to NPCs - WP to Northern Forest
- Northern Forest - The Causeway (top right/left) - Tag WP (end of area) - Take
Kishara's StarKishara's StarTo the wily Kishara's eye, a star brighter than the sun. - Go to Vaal City
- Vaal City - Tag WP (middle of zone) - Talk to Yeena - Go to The Temple of Decay Level 1
- The Temple of Decay Level 1 - The Temple of Decay Level 2 - Kill Arakaali - Go to Act VIII
- TP to Act 7 Town - Talk to Weylam for reward
Act 8

- The Sarn Ramparts - Go to Sarn Encampment
- Sarn Encampment - The Toxic Conduits (left) - Open Loose Gate (end of area) - Go to Doedre's Cesspool
- Doedre's Cesspool - Go to Cauldron - Activate Valve - Kill Deodre - Tag WP - Go to Grand Promenade (down/left from WP)
- The Grand Promenade - Go to Bath House (follow right-hand fence)
- The Bath House - Tag WP - Once per league:Solve Trial (top or left) - Go to High Gardens (top or left)
- High Gardens – Go to Pools of Terror (right) - Kill Yugul - TP to Town
- Town - Talk to NPCs - WP to Bath House
- The Bath House - Go to Lunaris Concourse (right)
- The Lunaris Concourse - Tag WP - Go to Lunaris Temple (top)
- Lunaris Temple Level 1 – Tag WP - Lunaris Temple Level 2 - Kill Dusk - Take
Moon OrbMoon Orb"Moonlight is a wise mother. The moon which bathes us in soft,
cooling light, does so with the intent of illuminating our paths.
Moonlight is wisdom. Moonlight is life."
- The Lunar Verses - TP to Town - Town - Talk to NPCs - WP to Toxic Conduits
- Toxic Conduits - Go to Quay (up/right from WP)
- The Quay - Take
Ankh of EternityAnkh of Eternity"The amulet, it... whispers to me. Horrible things..." (down) - Go to Resurrection Site (down/left) - Kill Tolman then talk to Clarissa (nearby) – Go to Grain Gate (up/right)
- The Grain Gate - Tag WP - Kill Gemling Legion - Go to Imperial Fields
- The Imperial Fields - Tag WP (follow road up) - Go to Solaris Temple (follow road then further up)
- Solaris Temple Level 1 - Tag WP - Solaris Temple Level 2 (up from WP) - Kill Dawn - Take
Sun OrbSun Orb"The sun is a devoted mother. She casts her golden blessings on
the crops of the pious and makes barren the fields of heresy.
Sunlight is belief. Sunlight is life."
- The Solar Verses - TP to Town - Town - Talk to NPCs - WP to Lunaris Concourse
- Lunaris Concourse - Go to Harbour Bridge (down/right)
- Harbour Bridge - Go to Sky Shrine (middle of bridge) - Activate Statue of the Sisters - Kill Lunaris and Solaris - Go to Act IX
Act 9

- The Blood Aqueduct - Highgate - Go to Descent (top-right exit of Town)
- Descent - Go down Supply Hoist (twice) - Go to Vastiri Desert
- The Vastiri Desert - Tag WP - Open Storm-Weathered Chest - Kill Monsters - Pick up
Storm BladeStorm BladeGarukhan sought madness and knowledge amongst the billowing clouds of a
blackened sky. A vulture of pride, she would not be refused, and so the
stratosphere divulged unto her eldritch secrets of its tumultuous past. - TP to Town - Town - Talk to NPCs for
Bottled StormBottled Storm"One should not entice the storm; one cannot invite the storm, or give warrant
to its tyrant-soul. We survive only by appeasing the storm, with gifts and
offerings of adoration. We hope that, in its mercy, it shall pass us by."
- Tempestology of the Maraketh, Repudion IV - TP to Vastiri Dessert - Vastiri Desert - Go to Oasis (up/right)
- Oasis - Go to The Sand Pit - Kill Shakari - TP to Town - WP to Vastiri Desert
- Vastiri Desert - Go to Foothills (up/left)
- The Foothills - Tag WP (up) - Go to Boiling Lake (up/right from WP)
- The Boiling Lake - Kill Basilisk - Take
Basilisk AcidBasilisk AcidNobility once thought to capture the Basilisks and keep them as exotic pets.
This only served to fatten the vileness of their hearts, and with a hateful
acid that festered inside, the creatures became soured to their very bones. - TP to Town - Town - WP to Foothills
- Foothills - Go to Tunnel (top/left)
- Tunnel - Tag WP - Once per league:Solve Trial (before the WP) - Go to Quarry
- Quarry - Tag WP - Go to Shrine of the Winds (top right/top left) - Kill Garukhan and Kira - Take
Sekhema FeatherSekhema Feather"And how shall we know a sekhema worthy of rule?
By the anointing of the Great Roc, under whose wings we grow and soar."
- Maraketh Coronation Ritual - Go to Refinery (top right/top left) - The Refinery - Kill General Adus - Take
Trarthan PowderTrarthan Powder"Blow it all down! The emperor must have his gems, no matter the cost!" - TP to Town
- Town - Talk to NPCs - WP to Quarry
- Quarry - Talk to Sin - Go to Belly of the Beast
- Belly of the Beast - The Rotting Core - Talk to Sin at Black Heart
- Black Heart - Enter the Portals and kill Deodre, Maligaro and Shavronne - Kill Depraved Trinity - Sail to Act X
Act 10
Warning: After you kill Kitava, you will have -60% to all resistances, making all combat harder if you don't have gear with sufficient resistances. Therefore you might want to level up at The Blood Aqueduct in Act 9, or The Ravaged Square in Act 10, till you reach around level 70, and then kill Kitava. You may also want to complete the Merciless Labyrinth at this stage as it is much easier to complete with the -30% resistance penalty instead of the -60% one Kitava gives upon death.

- Oriath Docks - Cathedral Rooftop - Go to Cathedral Apex (left) - Kill Plaguewing - Go to Ravaged Square (top/right)
- The Ravaged Square - Tag WP (right/up) - Go to Torched Courts (right from WP)
- Torched Courts - The Desecrated Chambers - Tag WP – Go to Sanctum of Innocence (go leftmost, then right)
- Sanctum of Innocence - Kill Avarius – Take
The Staff of PurityThe Staff of Purity"Worry not for the heathens. They are devoid of soul.
Made vessels of wrath, they are damned by holy design."
- High Templar Avarius - TP to Town - Town - Talk to NPCs - WP to Ravaged Square
- Ravaged Square - Go to Ossuary (near WP) - Solve Trial - TP to Town
- Ravaged Square - Go to Control Blocks (down)
- Control Blocks - Tag WP (left of entrance) - Kill Vilenta (follow right-hand wall) - TP to Town
- Town - Talk to NPCs - WP to Ravaged Square
- Once per league:Ravaged Square - Go to Ossuary (next to WP) - Go to Bone Pits - Solve Trial - TP to Town - WP to Ravaged Square
- Ravaged Square - Talk to Innocence (right from WP) - Go to Canals
- The Canals (follow canal) - The Feeding Trough – Go to Altar of Hunger (top)
- Altar of Hunger - Kill Kitava - Go to Oriath Docks - Talk to Lani for skill point
Next Steps
Once per league
These steps only need to be done with the first character you create in a league. It can be skipped for the second character onwards.
- Oriath - Talk to NPCs - Sail to Karui Shores
- Karui Shores - Talk to NPCs - Add reward map in Map Device - Enter Map - Complete Map - Talk to Kirac to unlock Atlas
Upgrades to the Pantheon are shared between all characters in the same league, but are disabled until the character has completed An End to Hunger (completing the campaign).
Note that Uber Labyrinth does not require map trials, only an Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
Your fate rests in her even hands.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth..
Once per character
These steps are required for every new character you create in a league.
- Ascend your character in The Lord's Labyrinth
- Obtain passive skill points from quests (see below).
Passive Skill Points
In order to ensure that you have all the skill points from the Act quests & sidequests, do the following:
- Open the game chat window
- Type '/passives' and press Enter
- The game will display a list of the quests that award passive skill points
- All of the quests must display '1' or higher
- If any of the quests display '0', then ensure you have completed the quest and collected the reward from the town NPC
Incomplete Quests
Follow this quick guide to finish up any incomplete quests that grant passive skillpoints. You only need to do this if any of these quests display a "0" before it.
- The Dweller of the Deep - WP to The Submerged Passage, Go to Flooded Depths, Kill The Dweller of the Deep, and talk to Tarkleigh in Act 1 Town
- The Marooned Mariner - WP to The Ship Graveyard in Act 1, find the
AllflameAllflameDistilled from naked ambition and unfettered obsession,
the Allflame emanates a silvern warmth like no other,
and engulfs those moths fool enough to embrace it. in the Cave, Talk to and Kill Fairgraves, then talk to Bestel in Act 1 Town - The Way Forward - TP to Western Forest in Act 2, Kill Captain Arteri (end of road), take
Thaumetic EmblemThaumetic EmblemA sigil of thaumaturgy graven in granite. and click Thaumetic Seal, then talk to Bestel in the Act 1 Town.
- Deal with the Bandits - Required quest in Act 2, see the quest page details for how to change reward.
- Through Sacred Ground - Go to The Crypt Level 2, Obtain
Golden HandGolden HandAn open palm raised in peace,
cut down by the slaves of war. and talk to Yeena in Act 2 Town. - Victario's Secrets - Find the 3 Platinum Busts in the Sewers and deliver them to Hargan in Act 3 Town.
- Piety's Pets - After Piety is dead, Talk to Grigor in Act 3 Town.
- An Indomitable Spirit - Find the Spirit of Deshret in the Mines Level 2, then talk to Tasuni in Act 4 Town.
- In Service to Science - Find Vilenta's
MiasmeterMiasmeter"We shall peer at these cosmic wonderments as they
wake and writhe within that deep and nameless dark."
- Vilenta, 'Miasmeter: A Thesis' in The Control Blocks in Act 5 (not the The Control Blocks in Act 10), and return it to Vilenta at the Act 5 Town. - Kitava's Torments - Collect 3 Kitava's Torments from the The Reliquary in Act 5 (not the The Reliquary in Act 10), and deliver them to Lani at Act 5 Town.
- The Father of War - After Tukohama is dead, Talk to Tarkleigh in Act 6 Town.
- The Cloven One - WP to Prisoner's Gate in Act 6 (not the Prisoner's Gate in Act 1), go to Valley of the Fire Drinker (right), Kill Abberath, the Cloven One, and talk to Bestel in Act 6 Town.
- The Puppet Mistress - WP to The Riverways in Act 6 (not The Riverways in Act 2) go to The Wetlands, and then to Spawning Grounds, kill Ryslatha, the Puppet Mistress, and talk to Tarkleigh in Act 6 Town.
- Queen of Despair - WP to the Northern Forest in Act 7 (not the Northern Forest in Act 2) and go to Dread Thicket, Kill Gruthkul, Mother of Despair, then talk to Eramir in Act 7 Town.
- The Master of a Million Faces - After Greust/Ralakesh is dead, Talk to Eramir in Act 7 Town.
- Kishara's Star - WP to The Causeway in Act 7, find
Kishara's StarKishara's StarTo the wily Kishara's eye, a star brighter than the sun. close to the Waypoint, and deliver it to Weylam in Act 7 Town.
- Love is Dead - WP to The Grain Gate in Act 8, find The Quay entrance close to the Waypoint, find Ankh of Eternity, go to Resurrection Site, Kill Tolman, talk to Clarissa in Act 8 Town.
- Reflection of Terror - WP to The Bath House, enter High Gardens, Kill Yugul, Reflection of Terror in Act 8, and talk to Hargan in Act 8 Town.
- The Gemling Legion - Kill The Gemling Legion in Act 8 The Grain Gate, and talk to Maramoa in Act 8 Town.
- Queen of the Sands - WP to The Vastiri Desert in Act 9, get the
Storm BladeStorm BladeGarukhan sought madness and knowledge amongst the billowing clouds of a
blackened sky. A vulture of pride, she would not be refused, and so the
stratosphere divulged unto her eldritch secrets of its tumultuous past., talk to Petarus and Vanja, go to The Vastiri Desert, go to The Oasis, Kill Shakari, talk to Irasha in Act 9 Town. - The Ruler of Highgate - WP to The Quarry in Act 9, go to Shrine of the Winds, Kill Garukhan, Queen of the Winds, and talk to Irasha or Oyun in Act 9 Town.
- Vilenta's Vengeance - Kill Vilenta in The Control Blocks in Act 10 (not the The Control Blocks in Act 5) and talk to Lani at Act 10 Town or Karui Shores.
- An End to Hunger - After Kitava is dead, Talk to Lani at Act 10 Town or Karui Shores.