Gladiator Plate

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Gladiator PlateArmour: (738-848)
Movement Speed: -5%
Requires Level 65, 177 Str
Acquisition
Drop level: 65
Metadata
Item class: Body Armour
Metadata ID: Metadata/Items/Armours/BodyArmours/BodyStr16

Gladiator Plate is a body armour base type.

Modifiers

It is one of four basetypes that share the same 2D art. The other three are Arena PlateArena PlateArmour: (324-389)
Movement Speed: -5%
Requires Level 32, 91 Str
, Colosseum PlateColosseum PlateArmour: (491-589)
Movement Speed: -5%
Requires Level 49, 134 Str
, and Legion PlateLegion PlateArmour: (1018-1171)
Movement Speed: -5%
Requires Level 78, 254 Str
.

Unique versions

The following unique items are derived from this base type.

ItemRequired levelDrop
level
Drop
enabled
The Brass DomeThe Brass Dome
Gladiator Plate
Armour: (3321-4240)
Movement Speed: -5%
Requires Level 65, 177 Str(350-400)% increased Armour
+(1-5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
The turtle's shell one day becomes its tomb.
6577Yes

Item acquisition

Gladiator Plate can drop anywhere.

Recipes

Gladiator Plate can be created from the following recipes:

AmountPartDescriptionMeta
6The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour
Item Level: 100
"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
Random 6-link item level 100 body armourA
11The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.Random 6-link body armourA
1Geomancer's IncubatorGeomancer's IncubatorStack Size: 10Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing # monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random 6-link body armourA
5Destined to CrumbleDestined to Crumble5Body Armour
Item Level: 100
"Let us not forget the most important lesson the Vaal taught us:
Nothing is eternal."
- Siosa Foaga, Imperial Scholar
Random item level 100 body armourA
2DualityDuality2Body Armour
Item Level: 100
Double-Influenced Item
Good and Evil can be woven together to become something greater than either.
Random double-influenced item level 100 body armourA
5The AspirantThe Aspirant5Item
Elevated Item
Influenced Item
Those Exiles that survive Wraeclast
dream not of home, but of power.
Random influenced item with elevated affixA
4The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
Random life armourA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
4The Hale HeartThe Hale Heart4Item
Item Level: 100
Elder Item
Though the years weakened his mind, his body remained deadly as ever.
Random Elder influenced item level 100 itemA
5Magnum OpusMagnum Opus5Item
Item Level: 100
Three-Implicit
Synthesised
Wraeclast will unite. This shall be my great work - the minds of the people made one.
Random three-implicit synthesised item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Death and Rebirth
Act 10
NoNoNoYesYesYesYes

Gallery

Version history

Version Changes
3.16.0
  • Now has a variable Defence roll: 738-848 Armour (up from 738). Existing items will automatically receive the lowest roll and can be rerolled by using a Sacred OrbSacred OrbStack Size: 10Randomises the numeric values of base defences on an armourRight click this item then left click an armour to apply it. [Undocumented]
  • For full rationale, see version 3.16.0 § Core Character Defences and Recovery.
3.0.0
  • (The values are* Now has a new Defence roll: 738 Armour (up from 526). Existing items will automatically receive the new value. [Undocumented]
  • For full rationale, see version 3.0.0 § Item Balance.
1.1.4
  • We have reduced the movement penalty that armour types have as follows:
Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
Before 0.10.0
  • Introduced to the game.

References