Izaro

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Izaro
Izaro
Izaro
Level(s) 33 / 55 / 68 / 75
Location(s) Aspirant's Trial
(The Lord's Labyrinth)
Health 112 404 (Normal)
571 634 (Cruel)
3 296 085 (Merciless)
8 813 933 (Eternal)
Damage 385 (Normal)
1315 (Cruel)
2575 (Merciless)
3904 (Eternal)
ApS 2.25
Resistance(s) 15/25/45/45% Fire
15/25/45/45% Cold
15/25/45/45% Lightning
7/13/22/22% Chaos
Modifier(s) Cannot Be Knocked Back

Izaro is the boss of The Lord's Labyrinth. He is encountered three times throughout the labyrinth, in the Aspirant's Trial zones.

Lore

Izaro Phrecius was the last emperor of the royal Phrecius family, and the third-to-last Emperor of the Eternal Empire. Unable to produce an heir and desperate to find a worthy successor, an obscure text detailing the ancient Azmerian traditions of Ascendancy inspired Izaro to commission the construction of the Labyrinth, using it as his inspiration. He declared that anyone who can pass his Labyrinth will be declared the next emperor. Chitus Perandus was the first person to do so.

When the aging Izaro retired and gave the throne to Chitus on the First Kaso of Verusi, 1319 IC, the new emperor immediately cast Izaro into the Lord's Labyrinth and sealed the gates behind him. Twinned with the Goddess he worshipped, Emperor Izaro lives on in the Labyrinth.

Abilities

Skill Effect
Ground Slam Raises his weapon up then slams the ground, sending forward a wave that deals heavy physical damage. If the wave hits the player, it triggers a shockwave that hits for a second time. Izaro can use this attack with any weapon.
Divine Slash Winds up and slashes, releasing a huge expanding projectile forward, dealing heavy damage. Izaro can use this attack only when wielding a sword and shield or dual swords.
Leap Slam Leaps at the player and slams the ground, dealing heavy physical damage. Izaro can use this attack only when wielding a two-handed mace or dual swords
Shield Bash Charges up, then dashes forward and swings his shield, dealing heavy physical damage on contact. Izaro can use this attack only when wielding a sword and shield
Sunder Holds his weapon above his right shoulder and slams it down, sending a wave that travels forward and deals heavy physical damage. Izaro can use this attack only when wielding a two-handed mace.
Spikes Izaro strikes the ground and channels, releasing spikes from the ground at the player's location. The spiky ground deals damage over time and slows.

Izaro is assisted by the Goddess of Justice, which attacks independently from Izaro.

Skill Effect
Mortar Barrage Lobs mortars towards the player, dealing Fire damage in an area when they land.
Summon Guardians Bombards a random area, each explosion summoning a skeleton.
Teleport Casts a green circle around Izaro and a random area in a trapped area. After a delay, anyone within Izaro's circle will be teleported to the other circle. Not used in the Normal Labyrinth.

Strategy

Izaro Phrecius
Izaro's health thresholds

Weapons

As noted in the Abilities above, Izaro can be wielding one of three different weapon setups; a two-handed mace, dual swords, or a sword and shield. Izaro's weapon is part of the seed of the current Labyrinth, meaning on a given day and given Labyrinth difficulty, Izaro will always be wielding the same weapon, and is subject to change daily. Izaro's weapon will vary which of his attacks he can and can't use.

Izaro himself deals heavy Physical damage with all of his attacks. He is also assisted by the Goddess of Justice, who deals fire damage with her spells. However, note that several of the extra mechanics outlined below add hazards, minions or buffs to Izaro himself, with damage of all three elements. Capping all resistances is therefore highly recommended, especially if attempting to leave mechanics intact for extra Treasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth.s.

First Two Encounters

The first two Aspirant's Trials against Izaro add new mechanics to the fight that carry on to the next Trial(s). The mechanics change daily alongside the layout of The Labyrinth. Izaro will be encountered in a room containing three small holes in the ground that will introduce the additional mechanics for that particular fight. A Forbidden Reliquary room contains a Labyrinth Trinket which makes the mechanics easier to deal with.

Any mechanics that have not been dealt with will carry over for the subsequent Trial(s). However, leaving the mechanics untouched (Ex. don't destroy any portals, have all three idols activate, don't activate any charge disruptors, etc.) will result in Izaro dropping an additional Treasure KeyTreasure KeyThis item is required to open one of Izaro's Treasure Chests located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. on death.

Conduits

"When one defiles the effigy, one defiles the emperor."

Three statues, one for each element, are located in each corner of the room. While active, the statues provide Izaro with increased damage, added damage, and resistance to the corresponding element. The statues can be clicked to deactivate them for a short time.

If the player possesses a Cube Of AbsorptionCube Of AbsorptionThe next Conduit you interact with will be disabled permanentlyBeware the one who seeks to contain a storm., they will disable the first conduit they click permanently. Any statues active when Izaro is defeated continue to provide their benefits through any remaining encounters. If the player brings Izaro to the next phase while all conduits are active, the player is qualified for an additional Treasure Key drop. Conduits still underground count as active when the phase ends.

Charge Disruptors

"Complex machinations converge to a single act of power."

Izaro will gain charges throughout the encounter, granting him bonuses to damage, speed, and defense. Izaro can have a maximum of 10 charges on him. Charges can be removed by activating one of three Charge Disruptors. Each Charge Disruptor can only be used once. When Izaro has 10 charges he will say "Behold the machinery at maximum efficiency!".

If the player possesses Cogs of DisruptionCogs of DisruptionThe next Charge Disruptor you use will reactivate after a short durationTake a cog here, place a cog there,
and the great machine grinds to a halt.
, the first Charge Disruptor you use will reactivate shortly afterwards, allowing one additional use. Any charges active when Izaro is defeated will persist permanently for any remaining encounters. Not activating any Charge Disruptors and leaving Izaro at maximum charges at the end of the fight will qualify for an additional Treasure Key drop.

Elemental Essences

"The essence of an empire must be shared equally amongst all of its citizens."

Three elemental essences, Burning Essence, Freezing Essence and Crackling Essence, that take the form of Golems will join the fight one after another. After rising out of the floor, they will slowly walk towards Izaro, attempting to bond with him. These golems can be killed during this period. If they touch Izaro, they will disappear and confer their bonuses to him for the remainder of the fight, which persists for future encounters. Each golem grants additional damage, resistance, and chance of applying a status ailment of their respective element.

If the player possesses a Orb of Elemental DispersionOrb of Elemental DispersionThe next Essence you hit will be killed instantlyReturn Nature's gift to the source., the first essence the player damages will be instantly killed. Any essence that is not killed will confer its bonuses to Izaro for the remaining fights and returns as an enemy, but will attack the player instead of attempting to bond with Izaro. Having all three essences bond with Izaro or remain alive when the trial ends will qualify for an additional Treasure Key drop.

Gargoyles

"Some things that slumber should never be awoken."'

Izaro will summon three gargoyles to join him in the fight. Each gargoyle initially starts inactive and has an extremely high amount of damage reduction, making it very difficult to kill. When a gargoyle activates it will lose its damage reduction and channel a beam, indicating which gargoyle has activated. Each gargoyle grants different bonuses to Izaro:

  • Granite-infused Gargoyle grants damage reduction
  • Basalt-infused Gargoyle grants increased damage dealt
  • Quicksilver-infused Gargoyle grants increased movement speed (and attack speed?)
  • Steel-imbued Gargoyle (unknown)

After the gargoyle finishes channeling, it will become mobile and attack the player. Once a gargoyle is killed, Izaro will lose his bonuses from the respective gargoyle.

If the player possesses a Heart of the GargoyleHeart of the GargoyleThe next Gargoyle you hit will be killed instantlyAll living things need a heart,
even those made of stone.
No heart, no life.
, the first gargoyle the player damages will be instantly killed. Any gargoyles that are left alive will permanently confer its bonuses to Izaro and returns in remaining fights as enemies. Leaving all three gargoyles alive will qualify for an additional Treasure Key drop.

Idols

"Slowness lends strength to one's enemies."

Three Idols will spawn in each corner, one for each element. These Idols start with minimum Life and cannot die. Each Idol will slowly regenerate Life over time. Once they reach full Life, the idol will cast Fire/Ice/Lightning Beacon, creating multiple delayed explosions in random areas that deals elemental damage (the same explosions as Flame/Frost/Storm Bearers Bloodlines enemies), then return to minimum Life.

If the player possesses a Sand of EternitySand of EternityThe next Idol you hit will no longer regenerate lifeThat which takes an eternity does not happen., the first Idol a player attacks will not regenerate life. If an idol has activated at least once, it will return in the remaining fights in an unreachable area. Having all three idols activate at least once will qualify for an additional Treasure Key drop.

Lieutenants

"An emperor is only as efficient as those he commands."

Three skeletal Lieutenants will spawn in each corner, one at a time. Each Lieutenant corresponds to an element and have different abilities. The three Lieutenants are Lieutenant of the Mace (Fire), Lieutenant of Rage (Cold), Lieutenant of the Bow (Lightning).

If the player possesses a Bane of the LoyalBane of the LoyalThe next Lieutenant you hit will be killed instantlyA snake cannot survive without its head.
But neither can the head survive without the body.
, the first Lieutenant the player damages will be instantly killed. Any Lieutenants left alive will return in the remaining fights. Leaving all three Lieutenants alive will qualify for an additional Treasure Key drop. Lieutenants still underground count as alive when the phase ends.

Summoning Portals

"The Emperor beckons, and the world attends."

Three portals will spawn in each corner, one at a time. Each portal continuously summons Skeletal Mages of a specific element. Once the portal is destroyed, it will stop spawning skeletons.

If the player possesses a Portal ShredderPortal ShredderThe next Portal you hit will be killed instantlyThe best way to keep out an unwanted guest
Is to simply close the door.
, the first portal the player damages will be instantly destroyed. Any portal left intact will return in the remaining fights. Leaving all three portals intact will qualify for an additional Treasure Key drop. Portals still underground count as alive when the phase ends.

Fonts

"It is the sovereign who empowers the sceptre. Not the other way round."

Three fonts will spawn in each corner, one at a time. Each font casts a curse on the player. Font of Fragility casts VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Bleeding on Cursed Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Font of Lethargy casts Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, and Font of Elements casts Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their elemental resistances.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(15-30)% to Elemental Resistances

Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Elemental Ailments on Cursed enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Fonts can be damaged, and when destroyed they cast an empowered version of its curse on the player for 10 seconds. The curses cast by the fonts are affected by curse removal and immunity effects.

If the player possesses a Rod of DetonationRod of DetonationThe next Font you hit will be killed instantlyWhat can be built, can be destroyed., the first font the player damages will be instantly destroyed. Any fonts left intact will return in the remaining fights. Leaving all three fonts intact will qualify for an additional Treasure Key drop. Fonts still underground count as alive when the phase ends.

Third Encounter

Izaro's teleport ability

In Cruel, Merciless, and Eternal Labyrinths, the third and final Aspirant's Trial room will include two different Labyrinth traps (plus Sentinel traps in the Eternal Labyrinth). On Cruel and higher difficulties, Izaro's Goddess of Justice can use Teleport, casting a green circle around Izaro, which teleports the player after a delay into a trap-filled area.

Related items

  • GlitterdiscGlitterdisc
    Burnished Spiked Shield
    Chance to Block: 26%
    Evasion: (136-175)
    Energy Shield: (72-110)
    Movement Speed: -3%
    Requires Level 27, 37 Dex, 37 Int+5% chance to Suppress Spell Damage(120-140)% increased Evasion and Energy Shield
    +(20-30) to maximum Energy Shield
    +(30-50) to maximum Life
    10% increased Rarity of Items found
    25% chance to Avoid Fire Damage from Hits
    You always Ignite while Burning
    Izaro's insistence on using lava
    resulted in some surprising material discoveries.
  • Izaro's TurmoilIzaro's Turmoil
    Crimson Jewel
    (18-25)% increased Fire Damage
    (18-25)% increased Cold Damage
    2% chance to Ignite
    2% chance to Freeze
    The once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Izaro's DilemmaIzaro's Dilemma
    Imperial Claw
    Claw
    Physical Damage: (81-90) to (207-230)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.76-1.84)
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(80-100)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10-15)% increased Attack Speed
    +(300-400) to Accuracy Rating
    100% increased Global Physical Damage while Frozen
    Izaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
  • Spine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptre
    Physical Damage: (54-64.8) to (80-96)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.16-1.21)
    Weapon Range: 1.1 metres
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    +(25-35)% to Cold Damage over Time Multiplier
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
  • Winds of ChangeWinds of Change
    Ancient Gauntlets
    Armour: (154-173)Requires Level 47, 68 Str+(30-60) to maximum Life
    30% increased Projectile Speed
    (10-5)% reduced Movement Speed
    10% chance to Knock Enemies Back on hit
    (30-50)% increased Projectile Damage
    Izaro was slow to see the treachery growing in his own court
    and powerless to stop it once he had;
    a captain sailing his own ship into rocks.
  • Xirgil's CrankXirgil's Crank
    Coiled Staff
    Warstaff
    Physical Damage: 27-57
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Spell Damage
    +(70-100) to maximum Energy Shield
    +1 to Level of all Spell Skill Gems
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
  • Death's DoorDeath's Door
    Crusader Boots
    Armour: (363-417)
    Energy Shield: (75-84)
    Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
    200% increased Armour and Energy Shield
    +(10-15)% to all Elemental Resistances
    25% increased Movement Speed
    +1 to Maximum Endurance Charges
    50% increased Elemental Ailment Duration on you
    Bleeding cannot be inflicted on you
    To extend your life as long as possible
    is to extend all the maladies that come with it.

Dialogue

Izaro is voiced by English actor and director, Michael Hurst.[1]

Gallery

Version history

Version Changes
3.20.0
  • Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively.
3.14.0
  • Lieutenant of Rage's aura no longer causes the player to take reflected damage.
3.3.0
  • Fixed a bug where Izaro could introduce Argus after the player had already snuck in and killed Izaro's most loyal friend.
3.2.0
  • Fixed a bug where Izaro's curse pylons would say they cast an empowered curse on death in the Cruel Labyrinth when they would not.
  • Fixed a bug where Izaro's curse pylons would still use the old Vulnerability curse when casting their Empowered Vulnerability.
3.0.1b
  • Fixed a bug with Izaro mechanics which could lead to an incompletable Labyrinth.
3.0.0
  • Killing Izaro now immediately disables the traps in his room.
  • Removed the traps from Izaro's final room during the Normal Labyrinth.
2.6.0
  • Removed the invulnerability buff applied to Izaro when he is waiting to flee from his arena. This fixes an issue where Izaro would attack, but couldn't be attacked back, preventing Life Leech.
2.4.0
  • Fixed a bug where Izaro couldn't be cursed by the same types of curses that his pylons could apply to him as an aura.
2.3.0
  • Cruel Izaro has had his life reduced by 20% and the damage of his various skills reduced: His Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    AoE Radius: 15
    Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
    +0.55 seconds to Attack Time
    Base radius is 1.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 0.50 sec
    Critical Strike Chance: 5.00%
    AoE Radius: 8 / 16
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
    (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    100% more Damage with Hits at Maximum Charge Distance
    (90-109)% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage values have been reduced by 12.5%. His Ground SlamGround SlamAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 90% of base
    Attack Damage: (115-188)% of base
    Effectiveness of Added Damage: (115-188)%
    AoE Radius: 35
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
    +(0-1) metre to radius
    Deals up to (40-49)% more Damage with Hits to closer targets

    Additional Effects From 1-20% Quality:
    Deals up to +(1-20)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (170-250)% of base
    Effectiveness of Added Damage: (170-250)%
    AoE Radius: 20
    Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
    +(0-0.2) metres to radius
    50% more Area of Effect for each stage

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Goddess Spirit Mortar Barrage damage have been reduced by 10%.
2.2.2
  • Fixed an issue where Izaro would not leave until the last Conduit had risen.
2.2.1d
  • Fixed a bug where the third encounter of Izaro would sometimes not have Izaro.
2.2.1
  • Izaro has been adjusted to be easier in Normal Difficulty. His life has been reduced by 20%. Izaro's Ground Slam and Radiant Slash now deal 10% less damage. The life of Gargoyles, Idols, Portals (Thresholds), Essences, Fonts and Lieutenants has been reduced by 20%. The Goddess of Justice's Mortar Barrage has been reduced by 20% damage, and she no longer uses Teleport. These changes only apply to Normal difficulty.
2.2.0
  • Introduced to the game.

References

  1. panicsprey (August 24, 2016). "TIL that Izaro was voiced by Michael Hurst, who also played the role Iolaus, Hercules' sidekick in Hercules: The Legendary Journeys.". Official Path of Exile subreddit. Retrieved January 16, 2017.