Doedre the Vile

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Doedre the Vile
Doedre the Vile
Doedre the Vile
Location(s) Doedre's Cesspool
Quest(s) Essence of the Hag
Damage Physical
(purple Chaos debuff)

Doedre the Vile is a unique monster located in Doedre's Cesspool in Act 8. It is the second Doedre encounter during the whole storyline.

Strategy

This second Doedre encounter takes place in Doedre's Cesspool at the end of the Act 8 quest Essence of the Hag. A valve in the centre of the map allows the player to cycle through the 3 stages (Red, Purple, and Green) of the fight, each which applies a debuff on the player and effects the boss' behaviour. On activating the valve, Doedre leaves the player alone for a few seconds.

Abilities

Attacks Attacks Description
Warp Doedre teleports; this is similar to Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses

Additional Effects From 1-20% Quality:
(1-20)% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
but with a red bubble visual instead of a sign on the floor
Wand Strike Throws out 3 projectiles which can pierce
Bubble Burst Throws a projectile that becomes multiple and into bursts in a small area

Unlike several bosses previously encountered, all of Doedre attacks deal physical damage exclusively; therefore, one of the safest ways to defeat her is to capitalize on defences that mitigate this kind of damage such as Armour, Endurance charges, Fortify and other sources of flat reduction while engaging her during the Red or Green phases - it's also worth noting that the debuff of the latter can be completely circumvented by simply not killing her spawned minions.

Buffs and Debuffs

See also: Effluent and Sewage Toxins
The following is primarily from video linked below but in a written format; check out the video if you prefer a visual guide.
Buff Colour Buff Description (boss buff)
Red Doedre takes reduced damage
Green Doedre deals more damage
Purple Doedre gains speed: she moves, attacks, and casts faster
Arena Colour Effluent Description (player debuff)
Red Random spawning bubbles that when popped will apply a debuff which makes you take 10% increased damage, stacking up to 10 times

(Min: 10%, Max: 100% damage taken)

Green Random spawning mobs, which apply Green Effluent debuff on death that makes you deal 7% less damage, stacking up to 10 times

(Min: 7%, Max: 70% damage dealt)

Purple Random spawning purple clouds will deal chaos damage over time and apply a debuff, which makes you 7% slower, stacking up to 10 times

(Min: 7%, Max: 70% slowed)

Video


Map variant

The map boss variant is Portentia, the Foul (Waste Pool MapWaste Pool MapMap Level: 74
Map Tier: 7
Guild Character: _
Verdant life blossoms
amidst death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
).

Version history

Version Changes
3.0.0
  • Introduced to the game.