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Death and Taxes (disambiguation)

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Module Error: Item link: No results found for search parameter "Death and Taxes". is the main page for the map.


It may also refer to the following pages:


    Version history

    Version Changes
    3.14.0
    • There has not been a shuffle of the Atlas for Ultimatum. Map tiers are unchanged from Ritual.
    3.13.0
    • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
    3.12.0
    • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
    3.11.0
    • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
    3.10.0
    • The Death and Taxes boss visuals have been improved, and it now has more life, uses new skills, moves more quickly and will transition phases more rapidly. It will no longer target non-player characters (such as minions) during phase transitions. Fewer extra monsters spawn during the fight. The boss now always drops map-related currency on death. We have more extensive changes planned for this map.
    3.9.0
    • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
    • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
    • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Module Error: Item link: No results found for search parameter "Hallowed Ground".) now instead rely on the variable tier.
    3.5.0
    • (not in patch note) Starting from this patch, almost every leagues have new series of maps, which shuffle the tier and location.
    3.2.0
    • The change in how monster rarity affects damage increases (see above) has resulted in changes to the Savage and Overlord's map prefixes, as well as the Death and Taxes map mods. These changes can be obtained on existing items by using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
      Shift click to unstack.
      .
    • The boss in the Death and Taxes unique map deals less damage with its melee attack, and should be significantly less likely to one-shot you after transforming.
    3.1.0
    • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
    • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
    3.0.1b
    • Reduced the damage of the boss of the Death and Taxes unique map.
    2.2.2
    • The Death and Taxes unique map can no longer spawn Perandus Chests or Cadiro, as they were capable of spawning on areas the boss needed to go to in order for the map to be completed.
    2.0.0
    1.1.4
    • Introduced to the game.