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Critical Strike for Spells

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Critical Strike for Spells Passives

Basic Passives affecting Critical Strike for Spells are:

Notable Passives affecting Critical Strike for Spells are:

  • 1 x Annihilation (50% increased Critical Strike Chance for Spells, +15% to Critical Strike Multiplier for Spells)
  • 1 x Arcane Potency (+30% increased Critical Strike Chance for Spells, 30% to Critical Strike Multiplier for Spells)
  • 1 x Doom Cast (60% Increased Critical Strike Chance for Spells, +15% to Critical Strike Multiplier for Spells)
  • 1 x Light of Divinity (15% increased Spell Damage, 4% increased Cast Speed, 20% increased Critical Strike Chance for Spells, 10% increased Light Radius, +10 to Strength and Intelligence)
  • 1 x Nimbleness (6% increased Cast Speed, +12% to Critical Strike Multiplier for Spells, 4% increased Movement Speed, 15% chance to Avoid interruption from Stuns while Casting)
  • 1 x Searing Heat (+20% to Damage over Time Multiplier for Ignite from Critical Strikes, 45% increased Critical Strike Chance for Spells, +20% to Critical Strike Multiplier against Burning Enemies)

For a total of 19 Passives affecting Critical Strike for Spells granting;

  • +390% increased Critical Strike Chance for Spells
  • +117% to Critical Strike Multiplier for Spells

These passives additionally grant;

  • +10% increased Cast Speed
  • +30% to Damage over Time Multiplier for Ignite from Critical Strikes
  • +15% increased Spell Damage
  • +10% increased Light Radius
  • +10 to Strength and Intelligence
  • +20% to Critical Strike Multiplier against Burning Enemies