Chain Hauberk

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Chain HauberkArmour: (281-314)
Energy Shield: (58-65)
Movement Speed: -5%
Requires Level 51, 75 Str, 75 Int
Acquisition
Drop level: 51
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Body Armour
Metadata ID: Metadata/Items/Armours/BodyArmours/BodyStrInt11

Chain Hauberk is a body armour base type.

Modifiers

It is one of the three basetypes the share the same 2D art. There other two are Full ChainmailFull ChainmailArmour: (178-199)
Energy Shield: (38-43)
Movement Speed: -5%
Requires Level 32, 48 Str, 48 Int
and Saint's HauberkSaint's HauberkArmour: (443-496)
Energy Shield: (76-85)
Movement Speed: -5%
Requires Level 67, 109 Str, 94 Int
.

Unique versions

There are currently no unique items for this base item type.

Item acquisition

Chain Hauberk can drop anywhere.

Recipes

Chain Hauberk can be created from the following recipes:

AmountPartDescriptionMeta
6The Dapper ProdigyThe Dapper Prodigy6Six-Link Body Armour
Item Level: 100
"Many believe murder is a grisly, grim, and grotesque crime. Then there are those who simply make art of it."
Random 6-link item level 100 body armourA
5Draped in DreamsDraped in Dreams5Six-Link Astral Plate
Item Level: 100
Influenced Item
The suit I wear,
Is heavy and bare.
A canvas, it seems, breathing life into dreams.
Random 6-link item level 100 influenced body armourA
11The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.Random 6-link body armourA
1Geomancer's IncubatorGeomancer's IncubatorStack Size: 10Adds an incubated 6-Linked Armour item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random 6-link body armourA
5Destined to CrumbleDestined to Crumble5Body Armour
Item Level: 100
"Let us not forget the most important lesson the Vaal taught us:
Nothing is eternal."
- Siosa Foaga, Imperial Scholar
Random item level 100 body armourA
2DualityDuality2Body Armour
Item Level: 100
Double-Influenced Item
Good and Evil can be woven together to become something greater than either.
Random double-influenced item level 100 body armourA
4The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life.
From life, death.
The wheel turns,
and the corbies wheel overhead.
Random life armourA
5A Dusty MemoryA Dusty Memory5Item
Item Level: 100
Fractured
In the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 itemA
4The Hale HeartThe Hale Heart4Item
Item Level: 100
Elder Item
Though the years weakened his mind, his body remained deadly as ever.
Random Elder influenced item level 100 itemA
5The AspirantThe Aspirant5Item
Elevated Item
Influenced Item
Those Exiles that survive Wraeclast
dream not of home, but of power.
Random influenced item with elevated affixA
5Magnum OpusMagnum Opus5Item
Item Level: 100
Three-Implicit
Synthesised
Wraeclast will unite. This shall be my great work - the minds of the people made one.
Random three-implicit synthesised item level 100 itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Version history

Version Changes
3.16.0
  • Now has 281-314 Armour rating (up from 281), 58-65 Energy Shield (up from 55). Existing items receives the lowest roll and can be rerolled by using Sacred OrbSacred OrbStack Size: 10Randomises the numeric values of base defences on an armourRight click this item then left click an armour to apply it.. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.0.0
  • Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
  • All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.
  • Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.
  • The defences granted by all body armour has been increased at higher levels by 20%.
  • The energy shield from Chain Hauberk has changed to 55 (down from 59), the evasion rating has changed to 281 (up from 200). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.1.4
  • We have reduced the movement penalty that armour types have as follows:
Body Armour now has a 3% movement penalty, with Strength or Strength/Intelligence armour having a 5% penalty, instead of 4% and 8% respectively.
0.10.0
  • As part of the process of entering Open Beta, we have wiped all characters and reverted them to level 1 so that their names are retained. All items have been destroyed apart from the Unique prize item "Demigod's PresenceDemigod's Presence
    Gold Amulet
    Requires Level 8(12-20)% increased Rarity of Items found+20% to all Elemental Resistances
    20% increased Character Size
    The maidens of court swoon to see
    the challengers crushed at your feet.
    " and Kiwi pets.
  • The attribute requirements for armour pieces and gems have been increased.
  • There are few new changes to the base types of items. The item progression was adjusted for Act 3 and the reduction to three difficulties, but these changes have been on closed beta for some time already.[1]
Before 0.10.0
  • Introduced to the game. Chain Hauberk existed at least since or before open beta (version 0.10.0).

References

  1. Qarl (January 23, 2013). "Open Beta - design changes". Path of Exile forums. Retrieved December 8, 2020.