This article is about the variant of Coral Ruins Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Coral Ruins MapMap Level: 76 Map Tier: 9 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition Drop level: 75Metadata Item class: Map
Coral Ruins Map is not in the current map series (Keepers) for the Atlas of Worlds. In permanent leagues, an existing Coral Ruins Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
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The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
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Map variants
Item
Map tier
Map level
Map series
Coral Ruins MapCoral Ruins MapMap Level: 76 Map Tier: 9 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Mercenaries
Coral Ruins MapCoral Ruins MapMap Level: 76 Map Tier: 9 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Settlers
Coral Ruins MapCoral Ruins MapMap Level: 74 Map Tier: 7 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Crucible
Coral Ruins MapCoral Ruins MapMap Level: 71 Map Tier: 4 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
The Forbidden Sanctum
Coral Ruins MapCoral Ruins MapMap Level: 72 Map Tier: 5 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Kalandra
Coral Ruins MapCoral Ruins MapMap Level: 80 Map Tier: 13 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Sentinel
Coral Ruins MapCoral Ruins MapMap Level: 82 Map Tier: 15 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Archnemesis
Coral Ruins MapCoral Ruins MapMap Level: 78 Map Tier: 11 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Expedition
Coral Ruins MapCoral Ruins MapMap Level: 79 Map Tier: 12 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Ritual
Coral Ruins MapCoral Ruins MapMap Level: 69 Map Tier: 2 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Heist
Coral Ruins MapCoral Ruins MapMap Level: 69 Map Tier: 2 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Harvest
Coral Ruins MapCoral Ruins MapMap Level: 82 Map Tier: 15 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Delirium
Coral Ruins MapCoral Ruins MapMap Level: 82 Map Tier: 15 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Metamorph
Coral Ruins MapCoral Ruins MapMap Level: 76 Map Tier: 9 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Blight
Coral Ruins MapCoral Ruins MapMap Level: 77 Map Tier: 10 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Legion
Coral Ruins MapCoral Ruins MapMap Level: 76 Map Tier: 9 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Synthesis
Coral Ruins MapCoral Ruins MapMap Level: 77 Map Tier: 10 Guild Character: ÁThrust above the waves, still teeming with horrors from the depths.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Betrayal
Coral Ruins MapCoral Ruins MapMap Level: 74 Map Tier: 7 Guild Character: ÁTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
War for the Atlas
Unique versions
The following unique items are derived from this base type.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.