Winterweave

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Winterweave
Coral Ring
Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Fury fuels defiance.
Vendor Offer
6x Alchemy Shard
6x Alteration Shard
Metadata
Item class: Ring

Winterweave is a unique Coral RingCoral Ring+(20-30) to maximum Life.

Modifiers

The Effect of Chill on you is reversed will cause the action speed reduction from chill to become an increase instead. Because proxies do not inherit your global stats, this modifier does not affect chilled totems or mirages, which will be slowed normally.

One way to chill yourself is by using:

  • Any source of physical damage taken as cold.
  • Heartbound LoopHeartbound Loop
    Moonstone Ring
    Requires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
    (20-40)% increased Mana Regeneration Rate
    Minions have 15% increased maximum Life
    Minions have 10% increased Area of Effect
    350 Physical Damage taken on Minion Death
    When the axe finally fell, Seryl shared his pain,
    and the last thought that flickered through his
    fading mind was her broken, shattered scream.
    .
  • A weapon with Triggers Level 20 Spectral Spirits when Equipped weapon created by an Essence of InsanityEssence of InsanityStack Size: 9
    Essence Tier: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Weapon: Triggers Level 20 Spectral Spirits when Equipped
    +3 to maximum number of Spectral Spirits
    Gloves: Socketed Gems have 16% more Attack and Cast Speed
    Boots: 70% increased Mana Regeneration Rate while Shocked
    Body Armour: You gain Onslaught for 6 seconds when Hit
    Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
    Shield: 25% chance to gain a Power Charge when you Block
    Quiver: Projectiles Pierce 2 additional Targets
    Amulet: 10% chance to Recover 10% of Mana when you use a Skill
    Ring: You and your Minions take 40% reduced Reflected Damage
    Belt: 10% increased Movement Speed during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    .

Spectral spirits will be summoned when weapon swapping into the Spectral Spirits weapon and when weapon swapping back again they will die triggering the Heartbound Loop. Then by converting some of the physical damage to cold you can chill yourself.

Other ways to Chill yourself include:

  • VenopunctureVenopuncture
    Iron Ring
    Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
    Attacks have 25% chance to cause Bleeding
    (40-60)% increased Damage with Bleeding
    You are Chilled while you are Bleeding
    Non-Chilled Enemies you inflict Bleeding on are Chilled
    Bleeding Enemies you Kill with Hits Shatter
    There is a way to survive the bite of an ice snake,
    but few have the resolve to attempt it.
  • Icefang OrbitIcefang Orbit
    Iron Ring
    Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
    25% chance to Poison on Hit
    (40-60)% increased Damage with Poison
    You are Chilled when you are Poisoned
    Non-Chilled Enemies you Poison are Chilled
    Poisoned Enemies you Kill with Hits Shatter
    Those members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance.
  • The FulcrumThe Fulcrum
    Ezomyte Staff
    Warstaff
    Physical Damage: (127.2-148.4) to (384-448)
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
    (0-50)% of Physical Damage Converted to Fire Damage
    (0-50)% of Physical Damage Converted to Cold Damage
    (0-50)% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
    Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
  • Call of the VoidCall of the Void
    Sapphire Ring
    Requires Level 16+(20-30)% to Cold Resistance+(20-30)% to Cold Resistance
    All Damage with Hits can Chill
    All Damage Taken from Hits can Chill you
    Enemies Chilled by your Hits can be Shattered as though Frozen
    Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
    Only when the mind is empty of ambition
    can the cold truth of existence take hold.
    (+ Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
    Deals 5% of your maximum Energy Shield as base Chaos Damage
    Deals 12% of your maximum Life as base Chaos Damage
    Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
    Fires extra Projectiles at up to (6-7) surrounding Enemies

    Additional Effects From 1-20% Quality:
    Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    )

VenopunctureVenopuncture
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength
Attacks have 25% chance to cause Bleeding
(40-60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
There is a way to survive the bite of an ice snake,
but few have the resolve to attempt it.
and Icefang OrbitIcefang Orbit
Iron Ring
Requires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity
25% chance to Poison on Hit
(40-60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
Those members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance.
will require you to be bleeding or poisoned, respectively. The Golden RuleThe Golden Rule
Viridian Jewel
Limited to: 1(30-40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
CorruptedHurt as you would be hurt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
can help with both.

To increase the effectiveness of the chill having less cold resistance or using AuxiumAuxium
Crystal Belt
Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
As long as the soul is unfettered, so is the body.
with a small amount of energy shield can help.

Item acquisition

Winterweave can drop anywhere. It can be chanced.

Recipes

Winterweave can be created from the following recipes:

AmountPartDescriptionMeta
5HubrisHubris5Ring"This one? It is NOT for sale. You would sooner pry it from my lifeless hand."
- Jonfé Darontos, Ringmaker
Random ringA
7Blind VentureBlind Venture7Ring
Corrupted
"It's risky not knowing where your wares come from. That's why I source my own."
- Klayver, the Antiquarian
Random corrupted ringA
6The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny
Dusty or glittering, huge or tiny
Secured within a chest
or unearthed from your mining
Find jewellery everywhere,
no need for divining!
So why is it so hard
to figure out which one to wear?
This one makes me stronger,
but does it match my hair?
Random jewelleryA
7PrejudicePrejudice7Item
Influenced Item
One who is blinded by their past may only see a sliver of the present.
Random influenced itemA
6Costly CurioCostly Curio6Item
Double-Influenced Item
"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Random double-influenced itemA
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Random two-implicit corrupted itemA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Legacy variants

Winterweave (Bloodboil) has legacy variants.

Legacy Winterweave (Bloodboil) in permanent leagues retained the old name Bloodboil, while WinterweaveWinterweave
Coral Ring
Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Fury fuels defiance.
(fated version) has its own legacy variant, as Bloodboil has a legacy variant (per-2.6.0), the legacy mod was able to carry over to Winterweave (fated version). Check the article of that item for details. The current version of Winterweave is not considered fated and drops generically.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.17.0

+(20-30) to maximum Life

  • Adds (12-15) to (25-30) Fire Damage to Attacks
  • +(20-40) to maximum Life
  • +(10-15)% to Cold Resistance
  • 75% reduced Effect of Chill on you
  • 10% increased Movement Speed while Ignited
2.6.0

+(20-30) to maximum Life

  • Adds (7-10) to (15-20) Fire Damage to Attacks
  • +(20-40) to maximum Life
  • +(10-15)% to Cold Resistance
  • 45% reduced Effect of Chill on You
  • 100% increased Ignite Duration on You

Winterweave (Bloodboil) also retained the legacy flavour text Rage is a big part of courage.

Version history

Before the removal of the prophecy system in version 3.17.0, Bloodboil (afterward renamed "Winterweave") could be upgraded to WinterweaveWinterweave
Coral Ring
Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Fury fuels defiance.
by fulfilling the prophecy, Cold Blooded FuryCold Blooded FuryWinter weaves the cannibal's cold fury until his blood boils over.You will defeat Glace or Hailrake while holding Bloodboil.Right-click to add this prophecy to your character..

Version Changes
3.17.0
  • Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
  • Bloodboil has been renamed to Winterweave. It no longer has "75% reduced Effect of Chill on you". It now has "Adds 12-15 to 25-30 Cold Damage to Attacks" and "The Effect of Chill on you is reversed". It also now provides 25-30% Cold Resistance (previously 10-15%). Existing items are unaffected by these changes. The old, fated version of WinterweaveWinterweave
    Coral Ring
    Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
    Adds (12-15) to (25-30) Cold Damage to Attacks
    +(20-40) to maximum Life
    +(25-30)% to Cold Resistance
    10% increased Movement Speed while Ignited
    The Effect of Chill on you is reversed
    Fury fuels defiance.
    can no longer be acquired.
3.2.0
  • Bloodboil now able to be upgraded to fated version: Winterweave .
2.6.0
  • Added Fire Damage mod increased to (12 to 15)-(25 to 30) (from (7-10) to (15-20)).
  • Reduced Chill Effectiveness on Self increased to 75% (up from 45%).
  • No longer has Longer Ignite Duration. Now has 10% Increased Movement Speed While Ignited.
  • Changes cannot be obtained by rerolling the item's mods with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it..
1.3.0
  • Introduced to the game.

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