Blight towers can be constructed during Blight encounters. There are several different types of towers, each with different effects and upgrades.
Tower types
Some enemies can either resist or be immune to a certain tower types.
- Cold towers slow enemies action speed and deal cold damage. They have a short range.
- Fire towers deal fire damage. They have a long range.
- Physical towers stun or slow enemies action speed. They also deal physical damage.
- Lightning towers deal lightning damage. They can also shock.
- Aura towers primarily upgrade other towers. They can also upgrade players, but not minions. The exception to this rule is minions coming from aura upgraded towers. Aura towers can only upgrade each tower once. Multiple aura towers will not upgrade the same tower. Tower auras upgrade other towers, but not themselves when near each other.
- Minion towers create minions that can block enemies paths. Not all enemies will be blocked by minions. Some enemies can use movement skills around minions.
Tower upgrades
Options
All 6 tower types begin at tier 1. They remain the same kind of tower for tier 2 and 3 tier upgrades. Upgraded versions of the same tower do more damage, hit more often, have more range and have less cooldown time. There are 2 tier 4 options available. This means there are 18 total options of towers to choose from.
Cost
Tower cost per upgrade from tier 1 to 4 is 100, 150, 300, 500.
Total cost of each tier tower from tier 1 to 4 is 100, 250, 550, 1050.
- Every tier 4 tower is the same total cost as 10.5 tier 1 towers.
- Every tier 3 tower is the same total cost as 5.5 tier 1 towers.
Tower Range
All towers will only work within a limited radius of the character. For example:
- On a blighted map, if a character makes a bunch of towers to defend the center and then moves to kill enemies far away at the edge of the map, the towers in the center will not be active and they can cause the player to lose the encounter.
Anointments
Tower effects can be modified by anointments on rings. For the entire list with oil requirements see List of ring anointments. All anointments can be used twice with 2 different rings to double their effects when possible. In a party, a tower belongs to the player that created or most recently upgraded it, using only that player's anointments.
Noteworthy anointments
- Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams
Opalescent OilStack Size: 10
Oil Tier: 11Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Silver OilStack Size: 10
Oil Tier: 12Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
— This modifier has no cooldown. With level 3 chilling tower next to a level 3 imbuing tower enemies will be frozen permanently. Chilling tower has a target limit, so it will not freeze massive numbers of enemies. There are some rare enemies that are immune to chill or action speed that will not be frozen.
- Your Temporal Towers also grant you 20% increased action speed
Golden OilStack Size: 10
Oil Tier: 13Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Teal OilStack Size: 10
Oil Tier: 5Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
— For calculation this is equal to 20% more multiplier for movement, attack and cast speed. 2 of them is 40% more. This will only affect you and not your minions or other players.
- Your Fireball Towers fire an additional 8 Projectiles. Your Fireball Towers Projectiles fire in a circle
Golden OilStack Size: 10
Oil Tier: 13Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Opalescent OilStack Size: 10
Oil Tier: 11Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
— 8 extra fireballs and fireballs shoot in a circle instead of aiming at enemies. Fireball towers already have a long range and this gives them even more area to cover with extra projectiles and targeting change.
- Your Flamethrower Towers deal full damage to Fire Enemies
Crimson OilStack Size: 10
Oil Tier: 9Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Violet OilStack Size: 10
Oil Tier: 8Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
— Most towers have 1 blight enemy that greatly resists their damage type, making them nearly useless for damage. This anointment removes that problem for players who do all their damage with flamethrower towers.
- Your Meteor Towers always Stun
Crimson OilStack Size: 10
Oil Tier: 9Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Crimson OilStack Size: 10
Oil Tier: 9Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
— Will not stun as often as seismic towers, but allows players to stun with fire damage instead of physical. Also meteor has a much longer range than seismic towers.
- Your Meteor Towers drop an additional Meteor
Opalescent OilStack Size: 10
Oil Tier: 11Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Verdant OilStack Size: 10
Oil Tier: 4Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
— This is the highest tower damage for 1 anointment. 1 anointment doubles your damage, since the base is 1 meteor. anointing a second time is equal to 50% more damage, since you already fire 2 after the first anoint.
- Your Meteor Towers create Burning Ground for 3 seconds on hit
Indigo OilStack Size: 10
Oil Tier: 7Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Violet OilStack Size: 10
Oil Tier: 8Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
— This is relatively cheap but powerful anointment that greatly increases damage over small congested area. Since source of damage inflicted by Burning Ground is the Burning Ground itself, rather than a tower, its damage is unaffected by fire tower immunity on mobs.
- All Towers in range of your Empowering Towers have 50% chance to deal Double Damage
Golden OilStack Size: 10
Oil Tier: 13Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Golden OilStack Size: 10
Oil Tier: 13Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
— This is the second highest tower damage anointment and it affects all tower types instead of just meteor tower only.
List of towers
Name |
Tier |
Cost |
Radius |
Description |
Icon |
Arc Tower |
IV |
500 |
45 |
Damage: Medium Casts Arc
Ineffective against Blighted Monsters of the same type |
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Chilling Tower Mk I |
I |
100 |
35 |
Damage: Low Chills and Damages nearby enemies
Ineffective against Blighted Monsters of the same type |
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Chilling Tower Mk II |
II |
150 |
35 |
Increased Damage Increased effect of Chill Affects more Targets |
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Chilling Tower Mk III |
III |
300 |
35 |
Increased Damage Increased effect of Chill Affects more targets |
 |
Empowering Tower Mk I |
I |
100 |
35 |
Improves the effectiveness of other Towers Does not Damage Enemies |
 |
Empowering Tower Mk II |
II |
150 |
45 |
Improves the effectiveness of other Towers Does not Damage Enemies |
 |
Empowering Tower Mk III |
III |
300 |
55 |
Improves the effectiveness of other Towers Does not Damage Enemies |
 |
Fireball Tower Mk I |
I |
100 |
45 |
Damage: Medium Casts a Fireball
Ineffective against Blighted Monsters of the same type |
 |
Fireball Tower Mk II |
II |
150 |
60 |
Casts 3 Fireballs |
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Fireball Tower Mk III |
III |
300 |
75 |
Casts 5 Fireballs |
 |
Flamethrower Tower |
IV |
500 |
45 |
Damage: High Casts a stream of Fire
Ineffective against Blighted Monsters of the same type |
 |
Freezebolt Tower |
IV |
500 |
75 |
Damage: Very High Shoots a Piercing projectile which Freezes enemies
Ineffective against Blighted Monsters of the same type |
 |
Glacial Cage Tower |
IV |
500 |
60 |
Deals no Damage Imprisons Enemies
Ineffective against Blighted Monsters of the same type |
 |
Imbuing Tower |
IV |
500 |
55 |
Improves the effectiveness of Players in range. Does not Damage Enemies |
 |
Lightning Storm Tower |
IV |
500 |
45 |
Damage: High Lightning rapidly strikes around the Tower
Ineffective against Blighted Monsters of the same type |
 |
Meteor Tower |
IV |
500 |
100 |
Damage: Very High Rains Meteors from the sky
Ineffective against Blighted Monsters of the same type |
 |
Scout Tower |
IV |
500 |
75 |
Summons 10 Flying Minions Minion Damage: High Minion Life: Low Can only summon Minions when previous Minions are dead
Ineffective against Blighted Monsters of the same type |
 |
Seismic Tower Mk I |
I |
100 |
45 |
Damage: Low Repeats 3 times Always Stuns Damages and Stuns nearby Enemies
Ineffective against Blighted Monsters of the same type |
 |
Seismic Tower Mk II |
II |
150 |
45 |
Repeats 5 times |
 |
Seismic Tower Mk III |
III |
300 |
45 |
Repeats 7 times |
 |
Sentinel Tower |
IV |
500 |
45 |
Summons 1 Durable Minion Minion Damage: Low Minion Life: High Can only summon Minions when previous Minions are dead
Ineffective against Blighted Monsters of the same type |
 |
Shock Nova Tower Mk I |
I |
100 |
20 |
Damage: Low Creates Shocked Ground Casts Shock Nova
Ineffective against Blighted Monsters of the same type |
 |
Shock Nova Tower Mk II |
II |
150 |
25 |
Increased Damage Increased chance to Shock Increased Area of Effect |
 |
Shock Nova Tower Mk III |
III |
300 |
30 |
Increased Damage Increased chance to Shock Increased Area of Effect |
 |
Smothering Tower |
IV |
500 |
55 |
Weakens Enemies in range Does not Damage Enemies |
 |
Stone Gaze Tower |
IV |
500 |
45 |
Periodically Petrifies Monsters Does not Damage Enemies
Ineffective against Blighted Monsters of the same type |
 |
Summoning Tower Mk I |
I |
100 |
30 |
Summons 3 Minions Minion Damage: Low Minion Life: Low Can only summon Minions when previous Minions are dead
Ineffective against Blighted Monsters of the same type |
 |
Summoning Tower Mk II |
II |
150 |
30 |
Summons 5 Minions |
 |
Summoning Tower Mk III |
III |
300 |
30 |
Summons 7 Minions |
 |
Temporal Tower |
IV |
500 |
45 |
Persistently Slows Monsters Does not Damage Enemies
Ineffective against Blighted Monsters of the same type |
 |
Tower Foundation |
|
0 |
0 |
A powered base for one of Cassia's towers. |
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Upgrades
Version history
Version
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Changes
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3.12.0 |
Blight Towers have been rebalanced to try to provide a better diversity of strategies for handling Blighted maps:
- Arc Towers now cast 74% faster.
- Shock Nova towers now cast 50% faster.
- Chilling Towers now have 50% more Chill effect, and have a cooldown of 4 seconds (from 7).
- Seismic Towers now 50% more skill effect duration and have a cooldown of 4 seconds (from 7).
- Minion Towers now wait 3 seconds before resummoning their dead minions (from 8).
- Freezebolt Towers now cast twice as fast and have half their previous cooldown. They now fire an additional projectile.
- Stone Gaze Towers now reduce action speed by 20% (from 15%) and have a slightly reduced cooldown.
- Scouts from Scout Towers now have 38% more Attack Speed and deal 50% more damage.
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3.11.0e |
- Fixed an instance crash that could occur when upgrading a Blight Tower.
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3.11.0 |
- Fixed a bug where Scout minions from a Scout Tower still behaved as if they had their original range if you had a Blight Ring Anointment that increased their range.
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3.8.0 |
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Mechanics | |
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Quests | |
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Rewards | |
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Oils | Standard |
Clear OilStack Size: 10 Oil Tier: 1Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Sepia OilStack Size: 10 Oil Tier: 2Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Amber OilStack Size: 10 Oil Tier: 3Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Verdant OilStack Size: 10 Oil Tier: 4Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Teal OilStack Size: 10 Oil Tier: 5Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Azure OilStack Size: 10 Oil Tier: 6Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Indigo OilStack Size: 10 Oil Tier: 7Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Violet OilStack Size: 10 Oil Tier: 8Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Crimson OilStack Size: 10 Oil Tier: 9Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Black OilStack Size: 10 Oil Tier: 10Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Opalescent OilStack Size: 10 Oil Tier: 11Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Silver OilStack Size: 10 Oil Tier: 12Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
Golden OilStack Size: 10 Oil Tier: 13Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
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| Special |
Tainted OilStack Size: 10 Oil Tier: 0Can be combined with other Oils at Cassia to enchant corrupted Rings, Amulets or Blighted Maps.
Reflective OilStack Size: 10 Oil Tier: 0Can be combined with other Oils at Cassia to enchant mirrored Rings, Amulets or Blighted Maps.
Prismatic OilStack Size: 10 Oil Tier: 0Can be combined with other Oils at Cassia to enchant Amulets.
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Uniques |
BreathstealerArmour: (212-305) Evasion: (212-305)Requires Level 59, 45 Str, 45 Dex(100-150)% increased Armour and Evasion +(30-50) to maximum Mana +(10-16)% to all Elemental Resistances (5-10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare MonsterThe last gasp is not always one's final act.This item can be anointed by Cassia
Cowl of the CeraunophileEnergy Shield: (96-122)Requires Level 59, 122 IntCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Energy Shield (55-50)% reduced Fire Resistance (55-50)% reduced Cold Resistance Lightning Resistance is 75%The villagers seared the blight with lightning, but it only forked into countless tendrils.This item can be anointed by Cassia
Cowl of the CryophileEvasion: (553-685)Requires Level 60, 138 DexCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Evasion Rating (55-50)% reduced Fire Resistance Cold Resistance is 75% (55-50)% reduced Lightning ResistanceThe villagers seared the blight with cold, but it only bloomed countless spears.This item can be anointed by Cassia
Cowl of the ThermophileArmour: (553-685)Requires Level 60, 138 StrCan have a second Enchantment Modifier +(20-30) to all Attributes (60-80)% increased Armour Fire Resistance is 75% (55-50)% reduced Cold Resistance (55-50)% reduced Lightning ResistanceThe villagers seared the blight with fire, but it only spread like dancing flames.This item can be anointed by Cassia
SporeguardArmour: (1329-1736) Energy Shield: (228-297) Movement Speed: -5%Requires Level 67, 109 Str, 94 IntTrigger Level 10 Contaminate when you Kill an Enemy (200-250)% increased Armour and Energy Shield (7-10)% increased maximum Life +(17-23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationaryShrouded in seed, a conduit of contagion, yet the source of septicity remains unknown.This item can be anointed by Cassia
StranglegaspRequires Level 52+(10-16) to all AttributesCan have 3 additional Enchantment ModifiersDeath's approach brings clarity.
The StampedeEvasion: (242-347) Energy Shield: (50-70)Requires Level 63, 62 Dex, 62 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery (50-80)% increased Cooldown Recovery Rate of Travel Skills (30-40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base valueRelentlessness. Nothing more, nothing less.This item can be anointed by Cassia
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Scarabs |
Blight ScarabStack Size: 20 Limit: 1Area contains a Blight EncounterThe tendrils creep and grow...Can be used in a personal Map Device to add modifiers to a Map.
Blight Scarab of the BlightheartStack Size: 20 Limit: 1Blight Encounters in Area have one Blighted Chest Blight Encounters in Area spawn many more waves of Enemies Blighted Chests in Area grow larger and more rewarding the more Blighted Enemies are slainThe core grows larger with each cycle, doomed to spill forth...Can be used in a personal Map Device to add modifiers to a Map.
Blight Scarab of BloomingStack Size: 20 Limit: 1Blight Encounters in Area have up to 3 additional Unique Bosses Unique enemies in Blight Encounters have 100% increased life Tier 14+ Blighted Maps found in Area drop as Blight-Ravaged Maps insteadOnce a century, the Blight spills forth...Can be used in a personal Map Device to add modifiers to a Map.
Blight Scarab of InvigorationStack Size: 20 Limit: 1Each Empowering Tower in Areas grants Blighted Monsters in range increased Difficulty and RewardReversing the polarity of the compression modulator seems to have intriguing effects...Can be used in a personal Map Device to add modifiers to a Map.
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Other | |
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