Sentinel

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This page is about the item class and its corresponding game mechanics. For the notable passive skill, see Sentinel (passive skill). For the monster mod "Sentinel", see Archnemesis modifier. For the expansion, see Sentinel (expansion).
Note: Sentinel is not yet added to the core game as Extra Content. It can be found in certain special events only
A depleted Sentinel shell
An Apex, Stalker, and Pandemonius Sentinel

Sentinels are a type of item that are exclusive to the Sentinel league. They can be deployed to empower enemies, making them stronger but more rewarding.

Types of Sentinels

There are three types of Sentinels.

Stalker Sentinel

Stalker Sentinel fires beams periodically to empower enemies.

Pandemonium Sentinel

Pandemonium Sentinel fires a beam once, chaining to multiple enemies. Unlike the other types, it will disappear after firing its beam once, even if it didn't get to empower the maximum number of enemies.

Apex Sentinel

Apex Sentinel fires a beam to empower enemies, but it only targets Rare and Unique monsters.

Mechanics

Sentinels can be found in Sentinel Caches that can randomly appear in zones. They can also drop from enemies. The first Sentinel Cache you open with your character will drop a Sentinel Controller, giving you access to the Sentinel Controller and adding Sentinel equipment slots.

When a Sentinel is deployed, it will follow you and fire beams at enemies to empower them, restoring it to full life and giving it an Empowerment buff. Empowerment increases the damage dealt and reduces damage taken by the monster, but it also increase their experience given and item yield. There is also a chance an empowered enemy gains an additional reward. The Sentinel will disappear once it has empowered a set number of enemies, is dismissed manually, or when the user dies.

You can equip one of each type of Sentinel.

Sentinels drop unidentified, but cannot have their mods modified. Sentinels also have a limited number of times they can be deployed. There is no way to add charges to a Sentinel.

Sentinels can be deployed in story zones, regular maps, Vaal side areas, the Eternal Labyrinth, Breachstones, the Temple of Atzoatl, Delve, and Invitations.

Sentinels cannot be deployed in unique maps.

Sentinel Controller

The Sentinel Controller interface, unlocked after using the Sentinel ControllerSentinel ControllerFor aeons, ancient constructs have lain dormant,
but now their designs are under your control.
, allows you to allocate passive bonuses to Sentinels by making connections between Runic Nodes by placing Filaments. Most Runic Nodes require only one Filament; larger Runic Nodes require two Filaments, and Sentinel Slots require three Filaments. The number of Filaments required also represents the number of power units used. Killing enemies empowered by Sentinels grant experience towards unlocking additional power units, starting at 4 up to a maximum of 30 power units at max experience. Filaments can be placed and removed freely without any cost. The Sentinel Controller configuration can be changed anywhere, but the changes will not apply until you enter a new instance and will not affect your Sentinels in the current instance.

Power Core

A Power Core allows you to combine two Sentinels (regardless of charges left) to create a new, fully charged Sentinel. The Sentinel will receive a combination of mods from both components, with a chance for unpredictable changes. Certain Sentinel base types can only be created with Power Cores. There are four different types of Power Cores: Power CorePower CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictablyRight click this item then select two Sentinels to combine., Transforming Power CoreTransforming Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a special base typeRight click this item then select two Sentinels to combine., Augmenting Power CoreAugmenting Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of new random modifiersRight click this item then select two Sentinels to combine., Amplifying Power CoreAmplifying Power CoreStack Size: 20Destroys two Sentinels to create a fully-charged Sentinel with a combination of their properties. Sometimes, the resultant item is modified unpredictably, with a higher chance of a upgrading the tier of modifiersRight click this item then select two Sentinels to combine..

List of Sentinels

Base types

Item
Rusted Stalker SentinelRusted Stalker SentinelDuration: 30 seconds
Empowers: 15 enemies
Empowerment: 5
Charge: 8 uses
Unmodifiable
Bronze Stalker SentinelBronze Stalker SentinelDuration: 30 seconds
Empowers: 25 enemies
Empowerment: 10
Charge: 10 uses
Unmodifiable
Cobalt Stalker SentinelCobalt Stalker SentinelDuration: 40 seconds
Empowers: 30 enemies
Empowerment: 16
Charge: 8 uses
Unmodifiable
Brimstone Stalker SentinelBrimstone Stalker SentinelDuration: 40 seconds
Empowers: 55 enemies
Empowerment: 22
Charge: 8 uses
Unmodifiable
Emberstone Stalker SentinelEmberstone Stalker SentinelDuration: 50 seconds
Empowers: 75 enemies
Empowerment: 28
Charge: 10 uses
Unmodifiable
Obsidian Stalker SentinelObsidian Stalker SentinelDuration: 50 seconds
Empowers: 85 enemies
Empowerment: 34
Charge: 8 uses
Unmodifiable
Cryptic Stalker SentinelCryptic Stalker SentinelDuration: 100 seconds
Empowers: 100 enemies
Empowerment: 40
Charge: 12 uses
Beams Chain an additional timeUnmodifiable
Primeval Stalker SentinelPrimeval Stalker SentinelDuration: 60 seconds
Empowers: 100 enemies
Empowerment: 45
Charge: 18 uses
(30-40)% increased Cast SpeedUnmodifiable
Ancient Stalker SentinelAncient Stalker SentinelDuration: 60 seconds
Empowers: 150 enemies
Empowerment: 50
Charge: 12 uses
(10-15)% increased EmpowermentUnmodifiable
Item
Bronze Pandemonium SentinelBronze Pandemonium SentinelDuration: 10 seconds
Empowers: 30 enemies
Empowerment: 18
Charge: 8 uses
Empowers many enemies in one shotUnmodifiable
Cobalt Pandemonium SentinelCobalt Pandemonium SentinelDuration: 10 seconds
Empowers: 30 enemies
Empowerment: 20
Charge: 10 uses
Empowers many enemies in one shotUnmodifiable
Brimstone Pandemonium SentinelBrimstone Pandemonium SentinelDuration: 10 seconds
Empowers: 50 enemies
Empowerment: 22
Charge: 8 uses
Empowers many enemies in one shotUnmodifiable
Emberstone Pandemonium SentinelEmberstone Pandemonium SentinelDuration: 10 seconds
Empowers: 80 enemies
Empowerment: 24
Charge: 10 uses
Empowers many enemies in one shotUnmodifiable
Obsidian Pandemonium SentinelObsidian Pandemonium SentinelDuration: 10 seconds
Empowers: 100 enemies
Empowerment: 26
Charge: 8 uses
Empowers many enemies in one shotUnmodifiable
Cryptic Pandemonium SentinelCryptic Pandemonium SentinelDuration: 10 seconds
Empowers: 200 enemies
Empowerment: 20
Charge: 12 uses
(30-40)% increased Chaining range
Empowers many enemies in one shot
Unmodifiable
Primeval Pandemonium SentinelPrimeval Pandemonium SentinelDuration: 10 seconds
Empowers: 120 enemies
Empowerment: 30
Charge: 18 uses
Fires an additional Beam
Empowers many enemies in one shot
Unmodifiable
Ancient Pandemonium SentinelAncient Pandemonium SentinelDuration: 10 seconds
Empowers: 70 enemies
Empowerment: 35
Charge: 12 uses
(10-15)% increased Empowerment
Empowers many enemies in one shot
Unmodifiable
Item
Bronze Apex SentinelBronze Apex SentinelDuration: 20 seconds
Empowers: 1 enemies
Empowerment: 30
Charge: 12 uses
Can only empower Rare or Unique enemiesUnmodifiable
Cobalt Apex SentinelCobalt Apex SentinelDuration: 30 seconds
Empowers: 1 enemies
Empowerment: 35
Charge: 8 uses
Can only empower Rare or Unique enemiesUnmodifiable
Brimstone Apex SentinelBrimstone Apex SentinelDuration: 50 seconds
Empowers: 1 enemies
Empowerment: 40
Charge: 8 uses
Can only empower Rare or Unique enemiesUnmodifiable
Emberstone Apex SentinelEmberstone Apex SentinelDuration: 30 seconds
Empowers: 2 enemies
Empowerment: 45
Charge: 10 uses
Can only empower Rare or Unique enemiesUnmodifiable
Obsidian Apex SentinelObsidian Apex SentinelDuration: 40 seconds
Empowers: 3 enemies
Empowerment: 42
Charge: 8 uses
Can only empower Rare or Unique enemiesUnmodifiable
Cryptic Apex SentinelCryptic Apex SentinelDuration: 50 seconds
Empowers: 3 enemies
Empowerment: 45
Charge: 12 uses
Empowers +2 Enemies
Can only empower Rare or Unique enemies
Unmodifiable
Primeval Apex SentinelPrimeval Apex SentinelDuration: 30 seconds
Empowers: 3 enemies
Empowerment: 50
Charge: 18 uses
(10-15)% chance for Rewards to be Doubled
Can only empower Rare or Unique enemies
Unmodifiable
Ancient Apex SentinelAncient Apex SentinelDuration: 30 seconds
Empowers: 3 enemies
Empowerment: 55
Charge: 12 uses
(10-15)% increased Empowerment
Can only empower Rare or Unique enemies
Unmodifiable
Cosmic Apex SentinelCosmic Apex SentinelDuration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Charge: 5 uses
Unmodifiable

Unique

ItemBase ItemStats
The InfestedThe Infested
Obsidian Stalker Sentinel
Duration: 50 seconds
Empowers: 85 enemies
Empowerment: 34
Charge: 8 uses
Requires Level 67Spawns WormsUnmodifiableMechanisms gone awry, circuitry in flux.
This experiment became something truly perverse.
Obsidian Stalker SentinelSpawns WormsUnmodifiable
The Ancient AnglerThe Ancient Angler
Emberstone Apex Sentinel
Duration: 30 seconds
Empowers: 2 enemies
Empowerment: 45
Charge: 10 uses
Requires Level 58Can only empower Rare or Unique enemiesCleanses Corrupted Fish
Purifies Corrupted Water
UnmodifiableUnder clouds of black beset by crimson lightning, we sailed stormy seas of poison and disease. Only one light shone in that darkness; only one Flame to keep hope alive.
Emberstone Apex SentinelCan only empower Rare or Unique enemiesCleanses Corrupted Fish
Purifies Corrupted WaterUnmodifiable
The BasiliskThe Basilisk
Emberstone Pandemonium Sentinel
Duration: 10 seconds
Empowers: 80 enemies
Empowerment: 24
Charge: 10 uses
Requires Level 80Empowers many enemies in one shotPetrifies Empowered Enemies for 5 secondsUnmodifiableAlone among the powers of artifice, there is one against
which the horrors of Wraeclast have never adapted.
Emberstone Pandemonium SentinelEmpowers many enemies in one shotPetrifies Empowered Enemies for 5 secondsUnmodifiable
EscalationEscalation
Brimstone Stalker Sentinel
Duration: 40 seconds
Empowers: 55 enemies
Empowerment: 22
Charge: 8 uses
Requires Level 38Empowers +(50-80) Enemies
(1.6-2.4)% more Empowerment for each Enemy Empowered
(1.6-2.4)% increased chance to add a Reward for each Enemy Empowered
UnmodifiableA life without risk is no life at all.
Brimstone Stalker SentinelEmpowers +(50-80) Enemies
(1.6-2.4)% more Empowerment for each Enemy Empowered
(1.6-2.4)% increased chance to add a Reward for each Enemy EmpoweredUnmodifiable
InsomniaInsomnia
Cosmic Apex Sentinel
Duration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Can only Empower The Restless Shade (Level 83)
Charge: 5 uses
Requires Level 75Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
UnmodifiableHe feeds on the nightmares of the Atlas' denizens.
If you fall asleep in the Atlas, he'll be waiting...
Cosmic Apex SentinelDestroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
Empowered Monsters drop (8-12) Currency Rewards
Empowered Monsters drop (8-12) Divination Card Rewards
Empowered Monsters drop (8-12) Fragment Rewards
Empowered Monsters drop (8-12) Map Rewards
Empowered Monsters drop (8-12) Scarab Rewards
Empowered Monsters drop (8-12) Sentinel Rewards
Empowered Monsters drop (8-12) Unique Rewards
Unmodifiable
The EpiphanyThe Epiphany
Cosmic Apex Sentinel
Duration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Can only Empower Maligaro the Mutilator (Level 83)
Charge: 5 uses
Requires Level 75Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
UnmodifiableSome artists wait a lifetime for inspiration. He waited for five.
Cosmic Apex SentinelDestroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
Empowered Monsters drop (8-12) Currency Rewards
Empowered Monsters drop (8-12) Divination Card Rewards
Empowered Monsters drop (8-12) Fragment Rewards
Empowered Monsters drop (8-12) Map Rewards
Empowered Monsters drop (8-12) Scarab Rewards
Empowered Monsters drop (8-12) Sentinel Rewards
Empowered Monsters drop (8-12) Unique Rewards
Unmodifiable
The Twisted TrinityThe Twisted Trinity
Cosmic Apex Sentinel
Duration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Can only Empower Amalgam of Nightmares (Level 83)
Charge: 5 uses
Requires Level 75Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
UnmodifiableThis grotesque conglomerate is truly an abomination to behold.
You feel a strange sense of déjà vu when you gaze upon its hideous visage...
Cosmic Apex SentinelDestroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
Empowered Monsters drop (8-12) Currency Rewards
Empowered Monsters drop (8-12) Divination Card Rewards
Empowered Monsters drop (8-12) Fragment Rewards
Empowered Monsters drop (8-12) Map Rewards
Empowered Monsters drop (8-12) Scarab Rewards
Empowered Monsters drop (8-12) Sentinel Rewards
Empowered Monsters drop (8-12) Unique Rewards
Unmodifiable
The Angel of VengeanceThe Angel of Vengeance
Cosmic Apex Sentinel
Duration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Can only Empower Suncaller Asha (Level 83)
Charge: 5 uses
Requires Level 75Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
UnmodifiableShe stands grim, wreathed in flame, awaiting the crusader's call.
Cosmic Apex SentinelDestroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
Empowered Monsters drop (8-12) Currency Rewards
Empowered Monsters drop (8-12) Divination Card Rewards
Empowered Monsters drop (8-12) Fragment Rewards
Empowered Monsters drop (8-12) Map Rewards
Empowered Monsters drop (8-12) Scarab Rewards
Empowered Monsters drop (8-12) Sentinel Rewards
Empowered Monsters drop (8-12) Unique Rewards
Unmodifiable
The Unbridled TempestThe Unbridled Tempest
Cosmic Apex Sentinel
Duration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Can only Empower Stone of the Currents (Level 83)
Charge: 5 uses
Requires Level 75Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
UnmodifiableLightning always strikes twice.
Cosmic Apex SentinelDestroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
Empowered Monsters drop (8-12) Currency Rewards
Empowered Monsters drop (8-12) Divination Card Rewards
Empowered Monsters drop (8-12) Fragment Rewards
Empowered Monsters drop (8-12) Map Rewards
Empowered Monsters drop (8-12) Scarab Rewards
Empowered Monsters drop (8-12) Sentinel Rewards
Empowered Monsters drop (8-12) Unique Rewards
Unmodifiable
The NarcissistThe Narcissist
Cosmic Apex Sentinel
Duration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Can only Empower Shavronne the Sickening (Level 83)
Charge: 5 uses
Requires Level 75Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
UnmodifiableKnowing the human body to harbour infinite potential,
she endowed her subjects with the most potent forces at her disposal,
striving invariably for improvement.
Cosmic Apex SentinelDestroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
Empowered Monsters drop (8-12) Currency Rewards
Empowered Monsters drop (8-12) Divination Card Rewards
Empowered Monsters drop (8-12) Fragment Rewards
Empowered Monsters drop (8-12) Map Rewards
Empowered Monsters drop (8-12) Scarab Rewards
Empowered Monsters drop (8-12) Sentinel Rewards
Empowered Monsters drop (8-12) Unique Rewards
Unmodifiable
The DepravedThe Depraved
Cosmic Apex Sentinel
Duration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Can only Empower Portentia, the Foul (Level 83)
Charge: 5 uses
Requires Level 75Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
UnmodifiableEven after she harvested their tongues, they were still able to scream.
Cosmic Apex SentinelDestroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
Empowered Monsters drop (8-12) Currency Rewards
Empowered Monsters drop (8-12) Divination Card Rewards
Empowered Monsters drop (8-12) Fragment Rewards
Empowered Monsters drop (8-12) Map Rewards
Empowered Monsters drop (8-12) Scarab Rewards
Empowered Monsters drop (8-12) Sentinel Rewards
Empowered Monsters drop (8-12) Unique Rewards
Unmodifiable
The Raging InfernoThe Raging Inferno
Cosmic Apex Sentinel
Duration: 20 seconds
Empowers: 1 enemies
Empowerment: 100
Can only Empower Fire and Fury (Level 83)
Charge: 5 uses
Requires Level 75Destroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
UnmodifiableA fiery horror from a distant plane of existence,
it feasts upon the charred corpses subsumed by lava pits.
Don't fall in...
Cosmic Apex SentinelDestroyed on Empowering target Enemy
Map Item Quantity affects number of rewards from Empowered Enemy
25% increased Character Size (Hidden)
Empowered Monsters drop (8-12) <<Random reward type>> Rewards
Empowered Monsters drop (8-12) Currency Rewards
Empowered Monsters drop (8-12) Divination Card Rewards
Empowered Monsters drop (8-12) Fragment Rewards
Empowered Monsters drop (8-12) Map Rewards
Empowered Monsters drop (8-12) Scarab Rewards
Empowered Monsters drop (8-12) Sentinel Rewards
Empowered Monsters drop (8-12) Unique Rewards
Unmodifiable
The Hollow-Eyed SkullThe Hollow-Eyed Skull
Emberstone Stalker Sentinel
Duration: 50 seconds
Empowers: 75 enemies
Empowerment: 28
Charge: 10 uses
Requires Level 58Empowers +(40-70) Enemies
When a Character Kills an Empowered Rare Monster,
they gain its Modifiers for 20 seconds
UnmodifiableDestruction incarnate leaves a bitter aftertaste
as one soul is imbued with remnants of another,
and the earth is salted by rivers of blood.
Emberstone Stalker SentinelEmpowers +(40-70) Enemies
When a Character Kills an Empowered Rare Monster,
they gain its Modifiers for 20 secondsUnmodifiable
The MegalomaniacThe Megalomaniac
Bronze Stalker Sentinel
Duration: 30 seconds
Empowers: 25 enemies
Empowerment: 10
Charge: 10 uses
Requires Level 5(30-50)% increased Duration
Empowers +(70-100) Enemies
Empowered Enemies do not drop Items
Empowered Enemies cannot gain Rewards
Empowered Monsters grant (800-1200)% increased Sentinel Power
UnmodifiableIn the wake of tyranny,
The battlefields have been left barren.
Bronze Stalker Sentinel(30-50)% increased Duration
Empowers +(70-100) Enemies
Empowered Enemies do not drop Items
Empowered Enemies cannot gain Rewards
Empowered Monsters grant (800-1200)% increased Sentinel PowerUnmodifiable
The TorturerThe Torturer
Obsidian Pandemonium Sentinel
Duration: 10 seconds
Empowers: 100 enemies
Empowerment: 26
Charge: 8 uses
Requires Level 68Empowers many enemies in one shot+(6-10) to Charge
(20-25)% chance to upgrade Normal Rarity Enemies to be Rare when they are Empowered
UnmodifiableTorture something enough, and you just might force a reaction.
Obsidian Pandemonium SentinelEmpowers many enemies in one shot+(6-10) to Charge
(20-25)% chance to upgrade Normal Rarity Enemies to be Rare when they are EmpoweredUnmodifiable
The BenefactorThe Benefactor
Cobalt Stalker Sentinel
Duration: 40 seconds
Empowers: 30 enemies
Empowerment: 16
Charge: 8 uses
Requires Level 59Cannot Empower Enemies
Grants Level 20 <<5x random Aura skill>> Aura
UnmodifiableOtherworldly incantations echo across the battlefield,
And the warrior readies his blade.
Cobalt Stalker SentinelCannot Empower Enemies
Grants Level 20 <<5x random Aura skill>> Aura
Grants Level 20 Anger Aura
Grants Level 20 Purity of Ice Aura
Grants Level 20 Determination Aura
Grants Level 20 Discipline Aura
Grants Level 20 Purity of Fire Aura
Grants Level 20 Grace Aura
Grants Level 20 Haste Aura
Grants Level 20 Hatred Aura
Grants Level 20 Purity of Lightning Aura
Grants Level 20 Malevolence Aura
Grants Level 20 Purity of Elements Aura
Grants Level 20 Wrath Aura
Grants Level 20 Zealotry Aura
Unmodifiable
The ArbiterThe Arbiter
Brimstone Pandemonium Sentinel
Duration: 10 seconds
Empowers: 50 enemies
Empowerment: 22
Charge: 8 uses
Requires Level 54Empowers many enemies in one shot(150-300)% increased Empowerment
+(8-12) to Charge
(60-40)% reduced number of Empowered Enemies
(300-400)% increased chance to add Rewards
UnmodifiableOn judgement day, only those who are worthy will survive.
Brimstone Pandemonium SentinelEmpowers many enemies in one shot(150-300)% increased Empowerment
+(8-12) to Charge
(60-40)% reduced number of Empowered Enemies
(300-400)% increased chance to add RewardsUnmodifiable

List of modifiers

Version history

Version Changes
3.22.2
  • Added support for our upcoming November Events (including a Kalandra and Sentinel event, as well as Krangled Passives). Check out our announcement post for information on these events!
3.18.1f
  • Sentinels and Power Cores will be deleted upon logging in.
3.18.0e
  • All Apex Sentinels can now empower an additional monster.
  • Apex Sentinels now add slightly more rewards to Rare and Unique monsters based on the level of the monster.
  • Sentinels can no longer drop in areas where Sentinels cannot be used, such as Unique Maps.
  • Sentinels can no longer empower Malachai, The Nightmare, or Catarina, Master of Undeath, in the first phase of their Boss fights as they don't drop items at the end of this phase.
3.18.0d
  • Character level no longer prevents you from using Sentinels in Act Areas.
  • Updated the description of the Sentinel Runic Node that causes found Normal-rarity Sentinels to be upgraded to Magic rarity to clarify it applies to Sentinels found from Monsters you kill and Chests you open.
  • Updated the Controller input mode keybind for equipping a Sentinel. Using this keybind when highlighting an equippable Sentinel will now also open the Sentinel Controller Panel.
  • Using the equip keybind in Controller input mode will now swap the Sentinel highlighted in your inventory with the relevant Sentinel in your Sentinel Controller Panel if you already have one equipped.
  • The charges on equipped Sentinels can now be viewed using the Right-stick button in Controller input mode.
3.18.0b
  • Sentinels can no longer Empower Piety in Act 3 Crematorium as she cannot drop items.
3.18.0
  • Introduced to the game.

See also