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Ancient City Map (War for the Atlas)

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"Ancient City Map" redirects here. For other uses, see Ancient City Map (disambiguation).

Ancient City MapMap Level: 72
Map Tier: 5
Guild Character: R
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Ancient City Map (War for the Atlas) inventory icon.png
Acquisition
Area level: 72
DROP DISABLED
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsAncientCity

Ancient City Map (War for the Atlas) is a map area based on the tileset from The Vaal City.

Layout

The overall shape of the map is a roughly circular plateau. It consists of two height levels connected with many small stairs, making moving around with an obstacle clearing movements skill recommended. On the higher level, many ruined buildings are connected to each other, giving the map a maze-like structure, although with few dead ends. There is a small canal separating the map into two halves, coming from a central platform where the boss is waiting.

Encounters

Boss

Lady Stormflay, based on Spinecrack.

  • Vulnerability on hit
  • Uses Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
    1% increased Projectile Speed
    Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
    Deals (135-225)% of Base Attack Damage
    50% of Physical Damage Converted to Lightning Damage
    Fires (4-7) additional Projectiles
    (1-9) to (13-179) Added Lightning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Strike skill icon.png
  • Creates small lightning damage fields
  • Summons Demonic Martyrs, miscreations that use Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
    3% increased Damage
    0.5% less Duration
    Deals (1-37) to (19-707) Lightning Damage
    (30-49)% reduced Duration
    Can queue up to 50 uses
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    and explode shortly after

Boss video

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Unique versions

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Other versions

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Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (undocumented) Legius Garhall replaced Lady Stormflay as map boss
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Added to the game.

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ru:Карта древнего города (Война за Атлас)