Guide:Acts quick guide

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This is a guide on the subject of Act progression.

Last updated on Dec 5, 2021‎.

The Acts quick guide helps players complete the Acts in the the fastest and most efficient manner. It is designed for experienced players who have completed the Acts at least once and are aware of the game mechanics. Therefore we do not cover basic gameplay aspects in this guide.

This guide includes:

This guide does not include:

  • All Book of Regrets Quests, because regret points can be easily obtained through Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it.s.

Leveling Gear

Tip: For fastest progression through the Acts, prioritize obtaining a Quicksilver Flask of AdrenalineQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
and any Boots with +30 Increased Movement Speed (or a lower value).

Unique items

The following gear is helpful while leveling during the Acts, as they are cheap Unique items that provide significant boosts, and can be worn from a low level onwards. These are not necessarily required, and players with no currency can simply use the gear that drops during the Acts, and linked gear purchased from town vendors.

Slot Builds Item Benefits
Helmet All GoldrimGoldrim
Leather Cap
Evasion: (49-77)+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
No metal slips as easily through the fingers as gold.
Elemental resistances
Body All Tabula RasaTabula Rasa
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
Ability to 6-link your main attack ability
Gloves All Lochtonial CaressLochtonial Caress
Iron Gauntlets
Armour: (6-9)(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
(15-10)% reduced maximum Mana
(10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
Why cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything.
More damage and and charge generation
Boots All WanderlustWanderlust
Wool Shoes
Energy Shield: (15-27)+5 to Dexterity
+(10-20) to maximum Energy Shield
(20-40)% increased Mana Regeneration Rate
20% increased Movement Speed
Cannot be Frozen
All the world is my home.
/ Nomic's StormNomic's Storm
Strapped Boots
Evasion: (60-89)
Energy Shield: (22-39)
Requires Level 16, 18 Dex, 18 Int+(20-30) to Dexterity
+(30-50) to Evasion Rating
+(15-30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
It takes a clear mind to outrun a storm.
/ Shavronne's PaceShavronne's Pace
Scholar Boots
Energy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence
(100-140)% increased Energy Shield
(150-200)% increased Stun and Block Recovery
15% increased Movement Speed
20% increased Movement Speed when on Full Life
Shavronne raced to Brutus' side,
her last hope against the Karui tide.
/ Victario's FlightVictario's Flight
Goathide Boots
Evasion: (84-135)Requires Level 12, 26 Dex+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
(10-20)% increased Movement Speed
(10-20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
Alive but not unscathed, Victario fled
as slaughter blossomed at the gates.
/ Seven-League StepSeven-League Step
Rawhide Boots
Evasion: (13-18)50% increased Movement Speed
Level Requirement reduced by 100 (Hidden)
"Death can be outrun with these, but beware!
In running from death, you may forget to live."
- Icius Perandus, Antiquities Collection, Item 202
Faster movement
Belt Melee/Ranger Meginord's GirdleMeginord's Girdle
Heavy Belt
Requires Level 8+(25-35) to Strength+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
Kaom's strength was rivaled only by
the great Meginord of the north.
/ Perandus BlazonPerandus Blazon
Cloth Belt
Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
A large enough debt turns even a friend
into an enemy, and the Perandus family
had more debtors than anyone.
/ Belt of the DeceiverBelt of the Deceiver
Heavy Belt
Requires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
In battle, virtue matters not.
Only victory.
/ Wurm's MoltWurm's Molt
Leather Belt
Requires Level 41+(25-40) to maximum Life+(20-30) to Strength
+(20-30) to Intelligence
+(20-30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500-1000)% increased total Recovery per second from Life Leech
(500-1000)% increased total Recovery per second from Mana Leech
They say a lifetime of wisdom is carried
in every skin the great beasts shed.
More damage and elemental resistances
Spellcaster Perandus BlazonPerandus Blazon
Cloth Belt
Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
(6-8)% increased Quantity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
A large enough debt turns even a friend
into an enemy, and the Perandus family
had more debtors than anyone.
Easier leveling
Rings All 2 PraxisPraxis
Paua Ring
Requires Level 22+(20-30) to maximum Mana+(30-60) to maximum Mana
Regenerate (3-6) Mana per second
-(8-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
The Thaumaturgical masters of the Eternal Empire,
as unpredictable and varied as they were,
all understood one thing:
Free thinking leads to free action.
/ 2 Perandus SignetPerandus Signet
Paua Ring
+(20-30) to maximum Mana+(25-30) to maximum Mana
(45-65)% increased Mana Regeneration Rate
2% increased Experience gain
2% increased Intelligence for each Unique Item Equipped
3% chance for Slain monsters to drop an additional Scroll of Wisdom
"Our warehouses are bursting. Our vaults are full.
But our minds are still hungry."
- Medici Perandus, Prefect to the Treasury
/ Kaom's SignKaom's Sign
Coral Ring
+(20-30) to maximum Life+(10-20) to Strength
Grants Level 10 Enduring Cry Skill
+1 to Maximum Endurance Charges
A token from the sea
A sign for Kaom
to lead his Karui to Wraeclast.
/ BlackheartBlackheart
Iron Ring
Adds 1 to 4 Physical Damage to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks
Regenerate (10-15) Life per second
10% chance to Cause Monsters to Flee
Fear is highly infectious.
/ Le Heup of AllLe Heup of All
Iron Ring
Requires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
Existence is infinite
A weave of the living and dead
Beyond the understanding
Of the many mortal threads
Reduced mana cost of skills / Increased XP gain
Amulet Melee/Ranger Karui WardKarui Ward
Jade Amulet
Requires Level 5+(20-30) to Dexterity+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
"Shoot first, ask no questions."
- Karui wisdom
More damage, faster attacks
Spellcaster Atziri's FoibleAtziri's Foible
Paua Amulet
Requires Level 16(20-30)% increased Mana Regeneration Rate+100 to maximum Mana
(16-24)% increased maximum Mana
(80-100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
The world is but a piece of parchment, blank and symmetric.
We label each side: one Good, one Evil; one Black, one White.
The divine truth, however, is that both are one and the same.
-Jaetai, Vaal Advisor
More mana, improved mana regeneration
Weapons Melee 2 The Screaming EagleThe Screaming Eagle
Jade Hatchet
One Handed Axe
Physical Damage: (20-25) to (40-45)
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 6, 21 StrSocketed Gems are supported by Level 2 Chance to Flee
Adds (10-15) to (25-30) Physical Damage
+(10-15) to maximum Life
Gain (5-7) Life per Enemy Killed
10% increased Movement Speed
The eagle knows nothing
but the scream and the strike.
/ 2 DreadarcDreadarc
Cleaver
One Handed Axe
Physical Damage: (17-27) to (55-60)
Elemental Damage: (5-15) to (20-25)
Critical Strike Chance: 5.00%
Attacks per Second: (1.39-1.43)
Weapon Range: 1.1 metres
Requires Level 16, 48 StrAdds (5-15) to (20-25) Physical Damage
Adds (5-15) to (20-25) Fire Damage
(7-10)% increased Attack Speed
+(15-25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
The fastest way to a man's heart
is through his sternum.
/ LimbsplitLimbsplit
Woodsplitter
Two Handed Axe
Physical Damage: (43.2-48) to (88.2-98)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 13, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15-30) to Strength
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
Swinging through the air, it sings
of sundered, severed, missing things.
/ 2 The PrincessThe Princess
Sabre
One Handed Sword
Physical Damage: (9.6-13.5) to (32.4-45)
Critical Strike Chance: 5.00%
Attacks per Second: 1.78
Weapon Range: 1.1 metres
Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
"She's pretty, aye. So pretty you'll
want to be with her long after you're dead."
High damage output with low level requirement
Ranger SilverbranchSilverbranch
Crude Bow
Bow
Physical Damage: (9-10) to (23.4-26)
Critical Strike Chance: 5.00%
Attacks per Second: 1.54
+1 to Level of Socketed Bow Gems
(80-100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
"The wild takes care of its own."
- Hyrri of the Karui
/ Roth's ReachRoth's Reach
Recurve Bow
Bow
Physical Damage: (24-27) to (72-81)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills
"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black Crest
, along with Asphyxia's WrathAsphyxia's Wrath
Feathered Arrow Quiver
Requires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill
(8-12)% increased Attack Speed
+(30-40)% to Cold Resistance
(30-40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7-10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
Mist of breath
Icing to lips and throat
As the warm ones choke and fall
Upon the frozen wasteland.
/ Hyrri's BiteHyrri's Bite
Sharktooth Arrow Quiver
Requires Level 14Gain (6-8) Life per Enemy Hit with Attacks+(15-25) to Strength
+(35-45) to Dexterity
+(15-25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7-10)% increased Attack Speed
Gain (2-3) Life per Enemy Hit with Attacks
10% increased Area of Effect
A Karui woman's place was not the
battlefield, but the hearth.
Hyrri changed all of that.
Spellcaster 2 LifesprigLifesprig
Driftwood Wand
Wand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
(8-12)% increased Spell Damage+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
From the smallest seeds
To the tallest redwoods,
Life endures in Wraeclast.
/ 2 Axiom PerpetuumAxiom Perpetuum
Bronze Sceptre
Sceptre
Physical Damage: 15-29
Critical Strike Chance: 6.00%
Attacks per Second: 1.10
Weapon Range: 1.1 metres
Requires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Critical Strike Chance for Spells
The worst of Axiom were imprisoned by more than iron.
/ FencoilFencoil
Gnarled Branch
Staff
Physical Damage: 9-19
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
You've no reason for fear when you're a root in a fen
- Old Ezomyte saying.
/ 2 Abberath's HornAbberath's Horn
Goat's Horn
Wand
Physical Damage: 9-16
Critical Strike Chance: 7.00%
Attacks per Second: 1.20
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
The Goat King drank the smoke and ate the flames
as his ruin spread across the land.
Poison 2 GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
/ 2 BloodplayBloodplay
Stiletto
Dagger
Physical Damage: (12-18.2) to (43.2-56)
Critical Strike Chance: 6.10%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence

Self-crafted items

Vendor recipe that produces a wand with Lightning Spell Damage

Players can use vendor recipes to easily craft weapons that are required for leveling, if they have no currency to purchase items, or if they are playing in SSF mode (solo self-found).

To do this, simply sell the items in the "Recipe" column to any vendor at any town, in order to receive the item in the "Result" column.

Item Recipe Result
  • Normal Boots
  • Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
Magic Boots with 10% increased Movement Speed
  • Magic or Rare Boots with +X% Movement Speed
  • Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
Magic Boots with (X+5)% increased Movement Speed
  • Normal or Magic Weapon optionally with Adds x Physical Damage
  • Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
  • Granite FlaskGranite FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Armour
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Magic Weapon with Adds x Physical Damage
  • Normal or Magic Weapon optionally with Adds x Fire Damage
  • Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
  • Ruby FlaskRuby FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Fire Resistance
    +5% to maximum Fire Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Magic Weapon with Adds x Fire Damage
  • Normal or Magic Weapon optionally with Adds x Cold Damage
  • Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
  • Sapphire FlaskSapphire FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Cold Resistance
    +5% to maximum Cold Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Magic Weapon with Adds x Cold Damage
  • Normal or Magic Weapon optionally with Adds x Lightning Damage
  • Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.
  • Topaz FlaskTopaz FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Lightning Resistance
    +5% to maximum Lightning Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Magic Weapon with Adds x Lightning Damage
Magic Weapon with Adds x Fire Damage to Spells
Magic Weapon with Adds x Cold Damage to Spells
Magic Weapon with Adds x Lightning Damage to Spells


Magic Weapon with +1 to Level of all Physical Spell Skill Gems
Magic Weapon with +1 to Level of all Fire Spell Skill Gems
Magic Weapon with +1 to Level of all Cold Spell Skill Gems
Magic Weapon with +1 to Level of all Lightning Spell Skill Gems
Magic Weapon with +1 to Level of all Chaos Spell Skill Gems


Manual crafting

Additionally, for several builds that rely on spells that scale extremely well with levels - for instance: AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1.00 seconds
Base secondary duration is 10.00 seconds
+(0-0.6) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 3 Summoned Sentinels of Absolution

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.70 sec
Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Activates every 0.25 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Deals (13.7-261.2) Base Cold Damage per second
Can have an additional Brand Attached to an Enemy
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 2.00 seconds
Base Debuff Duration is 1.00 seconds
Debuff deals 20% more Damage per Stage
Maximum 20 Stages

Additional Effects From 1-20% Quality:
Debuff deals +(0.25-5)% more Damage per Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%
Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
Deals (23.4-1121) Base Physical Damage per second
Base duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to (7-9) Targets

Additional Effects From 1-20% Quality:
Base duration is (0.075-1.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Corrupting FeverCorrupting FeverSpell, Duration, Physical
Level: (1-20)
Cost: (78-520) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
Base duration is 6.00 seconds
Base secondary duration is 1.00 seconds
Buff Duration is refreshed after you spend a total of (26-205) Life

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and others, the player should attempt to craft a wand, dagger or an INT-based shield of as low iLVL (You can view this by holding ALT while hovering over the item) as possible (recommended 1-11) by first using Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it. and then using Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. alongside of Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. to try and roll one of the following mods on these items:

  • x to Level of all Physical Spell Skill Gems - wands, shields
  • x to Level of all Fire Spell Skill Gems - wands, shields, daggers
  • x to Level of all Cold Spell Skill Gems - wands, shields, daggers
  • x to Level of all Lightning Spell Skill Gems - wands, shields, daggers
  • x to Level of all Chaos Spell Skill Gems - wands, shields

Players should be aware that only ONE of these mods can roll on the item, as they all share the same mod group. Trying to gain, for example - x to Level of all Physical Spell Skill Gems and x to Level of all Cold Spell Skill Gems together is not possible, and the same is true for any other combination with the notable exception of x to Level of all Spell Skill Gems mod which is not available until iLVL 55 of the item, but at this stage it also becomes FAR less likely you will get both mods.

The average number of tries to hit one of the above mods is higher at lower iLVL and much lower at higher iLVL items. By crafting either one weapon and one shield or two weapons, you stand to have +2 to a specific gem, which is a massive boost to your power during any stage of the game, even in maps.

Terminology

  • "WP" means Waypoint - use a Waypoint at a town to quickly navigate to the location
  • "TP" means Teleport - use a Portal Scroll, the Portal skill or exit to character select to teleport straight to the last town you have been in

General racing tips to finish the campaign faster

Warning: This section is for people who wish to speed their way through to maps! Do NOT attempt this if you feel at all uncomfortable, as this can be more frustrating than efficient if you do not know how to do any of these mentioned tasks or feel uncomfortable in doing them.

For both experienced players and new one's alike, this section aims to provide a faster way to reach maps while employing a basic strategy which most racers tend to use. Note that you should only attempt this if you are confident in your abilities; Especially if you are playing on a Hardcore challenge league!

  • Do not waste time killing regular monsters when you can help it. Focus on getting quest objectives and only stop to kill packs of blue/purple-tinted monsters. Very early into the campaign, rare (yellow) monsters are too hard to kill efficiently when you do not have good starting gear, so skip those too at least until the middle of Act 2.
  • If this is not your first time, learn the layouts of each zone. Knowing where the exit will be based on the starting position of the zone entrance will save you tons of time.
  • Only stop and do Trials of Ascendancy during the first time you start a league (they apply to all future characters so you only need to complete them once).
  • Finish the side quests for skill points only if you're starved for points or aren't dealing enough damage or dying too fast. You should normally be able to skip all but the mandatory skill point quests until you're done with the campaign in order to save time.
  • Don't bother crafting stuff - this consumes time. Instead - rely on what you find. This goes also for 3-4 linked items and above, items with resists and life, and other gear.
  • Check the vendors every time you are back to town to turn in quests or enter a new town (do not backtrack to towns without good reason!). Look for movement speed boots, rings with life, items with resistances, items with more links than you have and items that have one of each socket colour sockets, all linked. For instance boots with 3 linked RGB, or 4 linked RGB[ANY] colours.
  • Acquire your ascendancy at or before the level requirement to boost your build power. Try to do the Merciless Labyrinth run before you kill Kitava, as the resistance penalty is less harsh beforehand.
  • Utilise quicksilver flasks to boost your speed, also use blink skills like DashDashSpell, Movement, Travel, Blink
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
    (0-57)% increased travel distance
    This Spell's Cast Speed cannot be modified

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.50 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
    Base duration is 4.00 seconds
    Deals (7-659) to (11-988) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 250%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
    Base duration is 3.00 seconds
    +(0-0.3) metres to radius
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    (0-38)% increased maximum travel distance

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased maximum travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to pass obstacles or uneven ground faster. They also help you move out of dangerous situations quickly.
  • Utilise utility flasks - Topaz FlaskTopaz FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Lightning Resistance
    +5% to maximum Lightning Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , Sapphire FlaskSapphire FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Cold Resistance
    +5% to maximum Cold Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , Ruby FlaskRuby FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Fire Resistance
    +5% to maximum Fire Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , Quartz FlaskQuartz FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    Phasing
    +10% chance to Suppress Spell Damage
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , Granite FlaskGranite FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    +1500 to Armour
    Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and Amethyst FlaskAmethyst FlaskLasts 6.50 Seconds
    Consumes 35 of 65 Charges on use
    +35% to Chaos Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    to bolster your survivability during the campaign. You get these flasks as both drops during normal gameplay and as quest rewards during the campaign.
  • Learn to level up yourself and skill gems during zone transitions or just after a zone transition, this will reduce the time you stand around deciding what to do.
  • Plan your build ahead of time, use Path Of Building and keep it open so you can quickly ALT+TAB out of the game, check your next steps and then allocate the passives while you play.
  • Learn item mods and how they boost your build, look for items with those mods during your run and discard or sell items you do not find useful. Instead - focus on only what boosts your damage and survivability. As a general rule, you want Life, Resistances and Damage in that order. Once your resistances reach or exceed 75%, focus on Life then Damage.

Act 1

Merveil, the Siren, the final boss of Act I
  1. Twilight Strand - Kill Hillock - Go to Town
  2. Town - Talk to NPCs - Go to Coast
  3. Coast - Tag WP - Go to Tidal Island
  4. Tidal Island - (Kill Hailrake for Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Reward - TP to town and claim reward) - WP/Go to Coast
  5. Coast - Go to Mud Flats
  6. Mud Flats - Get Roseus GlyphRoseus GlyphIts pleasing sheen remains even in shadow,
    as if it were somehow lit from within.
    , Ammonite GlyphAmmonite GlyphWhen put to the ear it whispers not of
    the sea, but long dead incantations.
    and Haliotis GlyphHaliotis GlyphIts corrugated surface brings a strange tingle
    to the fingertips. This is no mere decoration.
    from Rhoa Nests - Activate Strange Glyph Wall - Go to Submerged Passage
  7. Submerged Passage - Tag WP - Go to Flooded Depths
  8. The Flooded Depths - Kill Dweller of the Deep - TP to town
  9. Town - Talk to NPCs - WP to Submerged Passage
  10. Submerged Passage - Go to Ledge
  11. Ledge - Tag WP - Go to Climb
  12. The Climb - Kill Faun to unlock Navali - Go to Lower Prison
  13. Lower Prison - Once per league:Complete Trial - Go to Upper Prison
  14. Upper Prison - Go to Warden's Quarters
  15. Warden's Quarters - Follow Blood to Warden's Chambers
  16. Warden's Chambers - Kill Brutus - Go to Prisoner's Gate
  17. Prisoner's Gate - Tag WP - Go to Town
  18. Town - Talk to NPCs - WP to Prisoner's Gate
  19. Prisoner's Gate - Go to Ship Graveyard
  20. Ship Graveyard - Tag WP - Go to Ship Graveyard Cave
  21. Ship Graveyard Cave - Pick up AllflameAllflameDistilled from naked ambition and unfettered obsession,
    the Allflame emanates a silvern warmth like no other,
    and engulfs those moths fool enough to embrace it.
    - Exit Cave
  22. Ship Graveyard - Kill Fairgraves - TP to Town
  23. Town - Talk to NPCs - WP to Ship Graveyard
  24. Ship Graveyard - Go to Cavern of Wrath
  25. Cavern of Wrath - Tag WP - Go to Cavern of Anger
  26. Cavern of Anger - Go to Merveil's Lair
  27. Merveil's Lair - Kill Merveil and Merveil, the Twisted - Go to Act II

Act 2

The Vaal Oversoul, the final boss of Act II
  1. Southern Forest - Go to Town
  2. Town - Go to Old Fields (top-right exit from town)
  3. Old Fields - (Enter the Den and kill the Great White Beast for Quicksilver Reward) - Go to Crossroads
  4. Crossroads - Tag WP (follow road) - Go up/left to Chamber of Sins
  5. Chamber of Sins Level 1 - Tag WP (center) - Go to Chamber of Sins Level 2 (direction of WP)
  6. Chamber of Sins Level 2 - Once per league:Solve Trail - Kill Fidelitas - Take Baleful GemBaleful GemThe withering glare of corruption, made
    corporeal and pellucid in crystal.
    - TP to Town
  7. Town - Talk to NPCs (for Heralds) - WP to Crossroads
  8. Crossroads - Go up/right to Broken Bridge
  9. Broken Bridge - Tag WP (follow road) - Kill Kraityn - Take Kraityn's AmuletKraityn's AmuletWhile this artefact resonates with power,
    it is simply a piece in a larger puzzle.
    - TP to town
  10. Once per league:Town - WP to Crossroads - Go to Fellshrine Ruins (right/down) - Go to The Crypt Level 1 - Solve Trial - TP to Town
  11. Town - Go to Riverways (bottom-left exit from town)
  12. Riverways - Tag WP (follow broken road) - Go to Western Forest (down)
  13. Western Forest - Tag WP (follow road) - Kill or Save Alira (left/top from WP) - (Take Alira's AmuletAlira's AmuletSegregated by treachery, this artefact
    longs to be reunited with her sisters.
    if you killed her)
  14. Western Forest - Kill Captain Arteri (end of road) - Take Thaumetic EmblemThaumetic EmblemA sigil of thaumaturgy graven in granite. - Open Thaumetic Seal - Go to Weaver's Chamber (other side than Alira)
  15. The Weaver's Chambers - Go to Weaver's Nest
  16. Weaver's Nest - Kill Weaver - Take Maligaro's SpikeMaligaro's SpikeMaligaro loved his tools, and took great
    pains to keep them excruciatingly sharp.
    - TP to Town
  17. Town - Talk to NPCs - WP to Act I town (Lioneye’s Watch) - Talk to Bestel for skill point - WP to Riverways
  18. Riverways - Go to Wetlands (up/left)
  19. Wetlands - Kill Oak (middle) - Take Oak's AmuletOak's AmuletA relic of a sundered relationship,
    it awaits reconciliation with its kin.
    - Remove Tree Roots - Go to Vaal Ruins
  20. Vaal Ruins - Activate Ancient Seal - Go to Northern Forest
  21. Northern Forest - Tag WP (top) - TP to Town - Talk to Eremir or Alira for The ApexThe ApexThough its power has been shared, there
    is still more the Apex might unlock.
    - WP to Northern Forest - Go to Caverns (top)
  22. Caverns - Tag WP - Go to Ancient Pyramid
  23. Ancient Pyramid - Go to Pyramid Apex
  24. The Apex - Activate Dark Altar - Kill Vaal Oversoul - Go to Act III

Act 3

Dominus, High Templar, the final boss of Act III
  1. The City of Sarn - Tag WP - Kill Guard Captain - Talk to Clarissa - Go to Town
  2. Town - Go to Slums
  3. Slums - Go to Crematorium
  4. Crematorium - Tag WP - Once per league:Solve Trial - Kill Piety - Get Tolman's BraceletTolman's BraceletA craftswoman's ode to
    fresh hope, a new love.
    - TP to Town
  5. Town - Get Sewer KeysSewer KeysTo enter a city's bowels is to be
    privy to its best-kept secrets.
    from Clarissa - Go to Slums
  6. Slums - Open Sewer Grating (top) - Go to Sewers
  7. The Sewers - Take Bust of Gaius SentariBust of Gaius SentariThe Emperor honours Gaius Sentari as Supreme Servant.
    "A man's thoughts are his shackles. A man's thoughts are his wings."
    - Tag WP - Take Bust of Hector TituciusBust of Hector TituciusThe Emperor honours Hector Titucius as Supreme Servant.
    "Strength in purpose is strength in deed."
    and Bust of Marceus LioneyeBust of Marceus LioneyeThe Emperor honours Marceus Lioneye as Supreme Servant.
    "The road to Glory is paved with Sacrifice."
    - Go to Marketplace (top)
  8. Marketplace - Tag WP - Once per league:Go to Catacombs (near WP) - Solve Trial - TP to Town
  9. Town - Talk to NPCs - WP to Marketplace - Go to Battlefront (up/left)
  10. Battlefront - Tag WP - Kill Aurelianus - Take Ribbon SpoolRibbon SpoolMachinery makes the minions.
    Minions make the master.
    - Go to Docks (left)
  11. Docks - Tag WP (near Fairgraves) - Take Thaumetic SulphiteThaumetic SulphiteEssence of pure thaumaturgy.
    Apply with trepidation.
    (near WP) - TP to Town - WP to Battlefront
  12. Battlefront - Go to Solaris Temple (up)
  13. Solaris Temple Level 1 - Tag WP - Go to Solaris Temple Level 2
  14. Solaris Temple Level 2 - Tag WP - Talk to Dialla for Infernal TalcInfernal Talc"A Virtue Gem is a raging thunderstorm imprisoned within a single raindrop.
    Infernal Talc simply lets the storm out." - Malachai the Soulless
    - WP to Sewers
  15. Sewers - Open Undying Blockage - Go to Ebony Barracks
  16. Ebony Barracks - Tag WP - Kill General Gravicius (up) - Go to Lunaris Temple (up)
  17. Lunaris Temple Level 1 - Tag WP - Go to Lunaris Temple Level 2
  18. Lunaris Temple Level 2 - Kill Piety - Take Tower KeyTower KeyGod will only offer the door.
    Man must choose whether to open it.
    - TP to Town
  19. Town - Talk to NPCs - WP to Ebony Barracks
  20. Ebony Barracks - Go to Imperial Gardens (right/top right)
  21. Imperial Gardens - Tag WP - Once per league:Solve Trial (top) - Open Locked Room (top/right) - Go to Sceptre of God
  22. Sceptre of God - Go to Upper Sceptre of God
  23. Upper Sceptre of God - Go to Tower Rooftop
  24. Tower Rooftop - Kill Dominus and Dominus, Ascendant - Go to Act IV

All Skill Gems

If players require skill gems for their build, they can purchase it from Siosa at The Library:

  1. TP to Imperial Gardens - Go to Library (top-left)
  2. The Library - Tag WP (near Siosa) - Talk to Siosa - Activate Loose Candle (top-left/bottom-left of area) - Go to Archives
  3. The Archives - Find 4 Golden Pages - Go to Library
  4. Library - Talk to Siosa - Purchase Skill Gems
  5. If certain skill gems are unavailable at Siosa, then players must wait for Act 7 after which Lilly Roth offers all gems in the game

Act 4

Malachai, The Nightmare, the final boss of Act IV
  1. Aqueduct - Go to Town
  2. Town - Go to Dried Lake (bottom-left exit of Town)
  3. Dried Lake - Kill Voll - Take Deshret's BannerDeshret's BannerWhen the sun sets, the plains should be red. - TP to Town
  4. Town - Open Deshret's Seal (near Niko) - Go to Mines
  5. The Mines Level 1 - Go to Mines Level 2
  6. The Mines Level 2 - Tag Deshret's Spirit - Go to Crystal Veins
  7. Crystal Veins - Tag WP - Go to Kaom's Dream
  8. Kaom's Dream - Go to Kaom's Stronghold
  9. Kaom's Stronghold - Tag WP - Kill King Kaom - Take The Eye of FuryThe Eye of Fury"Fear becomes Hatred.
    Hatred becomes Fury.
    Thus is Man transformed
    from Martyr to Maker."
    - Malachai
    - TP to Town - WP to Crystal Veins
  10. Crystal Veins - Talk to Dialla - Go to Daresso's Dream
  11. Daresso's Dream - Kill Barkhul - Go to Grand Arena
  12. Grand Arena - Tag WP - Kill Unique Trio - Go to Ring of Blades - Kill Daresso - Take The Eye of DesireThe Eye of Desire"It is a cruel joke that
    Man was born with more
    Intent than Life."
    - Malachai
    - TP to Town
  13. Town - Talk to NPCs - WP to Crystal Veins
  14. Crystal Veins - Talk to Dialla - Go to Belly of the Beast
  15. The Belly of the Beast Level 1 - Go to Belly of the Beast Level 2
  16. The Belly of the Beast Level 2 - Kill Piety - Go to Harvest
  17. Harvest - Tag WP - Talk to Piety - Click Black Core - Run to the 3 Arenas:
    1. Kill Shavronne - Take Malachai's EntrailsMalachai's EntrailsMy organs tether me to mortality
      like a chain. This chain holds me
      from my true potential.
    2. Kill Maligaro - Take Malachai's HeartMalachai's HeartMy heart forces blood through my veins.
      But one who may bleed may die, and
      death is no fitting end to genius.
    3. Kill Doedre - Take Malachai's LungsMalachai's LungsMy lungs breathe the same air as
      the foolish and the weak. May I be
      yet another step removed from them.
  18. Harvest - Talk to Piety - Go to Black Core - Kill Piety and Malachai - Go to Black Heart
  19. Black Heart - Kill Malachai and all 3 Heart of the Beast - TP to Town
  20. Town - Talk to NPCs - Go to Ascent
  21. The Ascent - Walk to the summit - Activate Lever - Go to Act V

Act 5

Kitava, the Insatiable, the final boss of Act V
  1. The Slave Pens - Tag WP - Kill Overseer Krow - Go to Town
  2. Town - Talk to NPCs - Go to Control Blocks
  3. Control Blocks - Pick up MiasmeterMiasmeter"We shall peer at these cosmic wonderments as they
    wake and writhe within that deep and nameless dark."
    - Vilenta, 'Miasmeter: A Thesis'
    (down/left) - Kill Justicar Casticus (top/right) - Take Eyes of ZealEyes of ZealEyes blazing with holy flame, the Pilgrim saw
    a great palace descend from the burgeoning sky,
    its gates barred against the unfaithful.
    - Go to Oriath Square
  4. Oriath Square - Tag WP - Open Templar Courts Entrance (top right) - Go to Templar Courts
  5. The Templar Courts - Tag WP - Go to Chamber of Innocence
  6. The Chamber of Innocence - Tag WP - Go to Sanctum of Innocence (go leftmost, then right)
  7. The Sanctum of Innocence - Kill High Templar Avarius and Innocence - Go to Chamber of Innocence
  8. Chamber of Innocence - Go to Torched Courts
  9. Torched Courts - Go to Ruined Square
  10. Ruined Square - Tag WP (top left) - Go to Ossuary (near WP)
  11. Ossuary - Pick up Sign of PuritySign of PurityWrought from blood and gold, Innocence fashioned a weapon of tempered purity,
    capable of banishing darkness, and bringing order to the chaos in men's hearts.
    - TP to Town
  12. Town - Talk to NPCs - WP to Ruined Square
  13. Ruined Square - Go to Reliquary (down)
  14. Reliquary - Tag WP - Collect Tukohama's ToothTukohama's Tooth"The belly cannot hunger for what the eyes cannot see."
    - Karui Proverb
    , Hinekora's HairHinekora's Hair"What we steal in life we repay in death."
    - Karui Proverb
    and Valako's JawValako's Jaw"One day you eat the fish. One day you feed the fish."
    - Karui Proverb
    (corners of zone) - TP to Town
  15. Town - Talk to NPCs - WP to Ruined Square
  16. Ruined Square - Go to Cathedral Rooftop (left)
  17. Cathedral Rooftop - Go to Cathedral Apex
  18. Cathedral Apex - Activate Cradle of Purity - Kill Kitava and Kitava's Heart - Get teleported to Town
  19. Town - Sail to Act VI

Act 6

Tsoagoth, The Brine King, the final boss of Act VI
  1. Town - Go to Twilight Strand
  2. Twilight Strand - Kill all Monsters (for all skill gems from Lilly Roth) - TP to Town
  3. Town - Talk to NPCs - Go to Coast
  4. Coast - Go to Mudflats
  5. Mud Flats - Kill Dishonoured Queen - Take Eye of ConquestEye of Conquest"Weakness must be purged lest it
    poison the blood of all Karui."
    - Prayer to Tukohama
    - Go to Karui Fortress (top/left)
  6. The Karui Fortress - Kill Tukohama (right) - Go to Ridge (outside of Arena and right)
  7. The Ridge - Tag WP - Go to Lower Prison
  8. Lower Prison - Tag WP - Once per league:Solve Trial - Go to Shavronne's Tower
  9. Shavronne's Tower - Go to Prison Rooftop
  10. Prison Rooftop - Kill Brutus and Shavronne - Go to Warden's Chambers
  11. Warden's Chambers - Go to Prisoner's Gate
  12. Prisoner's Gate - Tag WP - Go to Valley of the Fire Drinker
  13. Valley of the Fire Drinker - Kill Abberath - Go back to Prisoner's Gate
  14. Prisoner's Gate - Go to Western Forest
  15. Western Forest - Tag WP (follow road) - Go to Riverways (follow road)
  16. Riverways - Tag WP - Go to Wetlands (up/left)
  17. Wetlands - Go to Spawning Ground
  18. Spawning Ground - Destroy 3 Ryslatha's Nests - Kill Ryslatha - TP to Town
  19. Town - Talk to NPCs - WP to Riverways
  20. Riverways - Go to Southern Forest (follow road, then down/right)
  21. Southern Forest - Tag WP (end of area) - Go to Cavern of Anger (near WP)
  22. Cavern of Anger - Take The Black FlagThe Black Flag"May the lubbers feel fear in their
    nethers, and may our blades follow."
    - Rot-tooth's Rallying Cry
    - Go to Beacon
  23. Beacon - Tag WP - Refuel the Beacon - Light the Beacon - Talk to Weylam Roth - Sail to Brine King's Reef
  24. The Brine King's Reef - Tag WP - Go to The Brine King's Throne - Kill Tsoagoth - Sail to Act VII

Act 7

Arakaali, Spinner of Shadows, the final boss of Act VII
  1. Town - Go to Broken Bridge
  2. Broken Bridge - Go to Crossroads (follow road/left)
  3. Crossroads - Tag WP (follow road) - Go to Fellshrine Ruins (down/right)
  4. Fellshrine Ruins - Go to Crypt (follow road then right)
  5. The Crypt Level 1 - Tag WP - Once per league:Solve Trial - Open Sarcophagus - Go to Crypt Level 2
  6. The Crypt Level 2 - Take Maligaro's MapMaligaro's Map"Certain maps can only be rendered in the most vivid of viscera."
    - Inquisitor Maligaro
    - TP to Town
  7. Town - WP to Crossroads
  8. Crossroads - Go to Chamber of Sins (left)
  9. Chamber of Sins Level 1 - Place Maligaro's Map into the Map Device - Start Map - Go to Maligaro's Sanctum
  10. Maligaro's Sanctum - Kill Maligaro, Black Death and Fidelitas - Take Black VenomBlack Venom"The spider is not defined by how
    it lives, but by how it kills."
    - Inquisitor Maligaro
    - TP to Chamber of Sins
  11. Chamber of Sins Level 1 - Talk to Silk for Obsidian KeyObsidian Key"The cool blanket of shadows preserves our treasures."
    - Inquisitor Maligaro
    - Go to Chamber of Sins Level 2 (direction of WP)
  12. Chamber of Sins Level 2 - Once per league:Solve Trial - Open Secret Passage (top/right) - Go to Den
  13. Den - Tag WP - Go to Ashen Fields (top/right)
  14. The Ashen Fields - Tag WP - Go to Fortress Encampment (follow road to the left/down)
  15. The Fortress Encampment - Kill Greust - Go to Northern Forest
  16. Northern Forest - Tag WP - Go to Dread Thicket (left/down)
  17. Dread Thicket - Collect 7 Fireflies - Go to Den of Despair (center) - Kill Gruthkul - TP to Town
  18. Town - Talk to NPCs - WP to Northern Forest
  19. Northern Forest - Go to Causeway (top right/top left)
  20. The Causeway - Tag WP (end of area) - Take Kishara's StarKishara's StarTo the wily Kishara's eye, a star brighter than the sun. - Go to Vaal City
  21. Vaal City - Tag WP (middle of zone) - Talk to Yeena - Go to The Temple of Decay Level 1
  22. The Temple of Decay Level 1 - Go to The Temple of Decay Level 2
  23. The Temple of Decay Level 2 - Kill Arakaali - Go to Act VIII
  24. TP to Act 7 Town - Talk to Weylam for reward

Act 8

Solaris, Eternal Sun and Lunaris, Eternal Moon, the final bosses of Act VIII
  1. The Sarn Ramparts - Go to Sarn Encampment
  2. Sarn Encampment - Go to Toxic Conduits
  3. The Toxic Conduits - Open Loose Gate (end of area) - Go to Doedre's Cesspool
  4. Doedre's Cesspool - Go to Cauldron - Activate Valve - Kill Deodre - Tag WP - Go to Grand Promenade (down/left from WP)
  5. The Grand Promenade - Go to Bath House (follow right-hand fence)
  6. The Bath House - Tag WP - Kill Hector Titucius - Take Wings of VastiriWings of VastiriAnd mounting her mighty Roc, Garukhan, holy queen of the sky,
    descended upon her enemies and their armies of darkness.
    - Once per league:Solve Trial (top or left) - Go to High Gardens (top or left)
  7. High Gardens – Go to Pools of Terror (right) - Kill Yugul - TP to Town
  8. Town - Talk to NPCs - WP to Bath House
  9. Bath House - Go to Lunaris Concourse (right)
  10. The Lunaris Concourse - Tag WP - Go to Lunaris Temple (top)
  11. Lunaris Temple Level 1 – Tag WP - Go to Lunaris Temple Level 2
  12. Lunaris Temple Level 2 - Kill Dusk - Take Moon OrbMoon Orb"Moonlight is a wise mother. The moon which bathes us in soft,
    cooling light, does so with the intent of illuminating our paths.
    Moonlight is wisdom. Moonlight is life."
    - The Lunar Verses
    - TP to Town
  13. Town - Talk to NPCs - WP to Toxic Conduits
  14. Toxic Conduits - Go to Quay (up/right from WP)
  15. The Quay - Take Ankh of EternityAnkh of Eternity"The amulet, it... whispers to me. Horrible things..." (down) - Go to Resurrection Site (down/left) - Kill Tolman - Talk to Clarissa (nearby) – Go to Grain Gate (up/right)
  16. The Grain Gate - Tag WP - Kill Gemling Legion - Go to Imperial Fields
  17. The Imperial Fields - Tag WP (follow road up) - Go to Solaris Temple (follow road then further up)
  18. Solaris Temple Level 1 - Tag WP - Go to Solaris Temple Level 2 (up from WP)
  19. Solaris Temple Level 2 - Kill Dawn - Take Sun OrbSun Orb"The sun is a devoted mother. She casts her golden blessings on
    the crops of the pious and makes barren the fields of heresy.
    Sunlight is belief. Sunlight is life."
    - The Solar Verses
    - TP to Town
  20. Town - Talk to NPCs - WP to Lunaris Concourse
  21. Lunaris Concourse - Go to Harbour Bridge (down/right)
  22. Harbour Bridge - Go to Sky Shrine (middle of bridge) - Activate Statue of the Sisters - Kill Lunaris and Solaris - Go to Act IX

Act 9

The Depraved Trinity, the final boss of Act IX
  1. The Blood Aqueduct - Tag WP - Go to Highgate
  2. Highgate - Go to Descent (top-right exit of Town)
  3. Descent - Go to Supply Hoist (twice) - Go to Vastiri Desert
  4. The Vastiri Desert - Tag WP - Open Storm-Weathered Chest - Kill Monsters - Pick up Storm BladeStorm BladeGarukhan sought madness and knowledge amongst the billowing clouds of a
    blackened sky. A vulture of pride, she would not be refused, and so the
    stratosphere divulged unto her eldritch secrets of its tumultuous past.
    - TP to Town
  5. Town - Talk to NPCs for Bottled StormBottled Storm"One should not entice the storm; one cannot invite the storm, or give warrant
    to its tyrant-soul. We survive only by appeasing the storm, with gifts and
    offerings of adoration. We hope that, in its mercy, it shall pass us by."
    - Tempestology of the Maraketh, Repudion IV
    - TP to Vastiri Dessert
  6. Vastiri Dessert - Go to Oasis (up/right)
  7. Oasis - Go to The Sand Pit - Kill Shakari - TP to Town - WP to Vastiri Dessert
  8. Vastiri Dessert - Go to Foothills (up/left)
  9. The Foothills - Tag WP (up) - Go to Boiling Lake (up/right from WP)
  10. The Boiling Lake - Kill Basilisk - Take Basilisk AcidBasilisk AcidNobility once thought to capture the Basilisks and keep them as exotic pets.
    This only served to fatten the vileness of their hearts, and with a hateful
    acid that festered inside, the creatures became soured to their very bones.
    - TP to Town
  11. Town - WP to Foothills
  12. Foothills - Go to Tunnel (top/left)
  13. Tunnel - Tag WP - Once per league:Solve Trial (before the WP) - Go to Quarry
  14. Quarry - Tag WP - Go to Shrine of the Winds (top right/top left) - Kill Garukhan and Kira - Take Sekhema FeatherSekhema Feather"And how shall we know a sekhema worthy of rule?
    By the anointing of the Great Roc, under whose wings we grow and soar."
    - Maraketh Coronation Ritual
    - Go to Refinery (top right/top left)
  15. The Refinery - Kill General Adus - Take Trarthan PowderTrarthan Powder"Blow it all down! The emperor must have his gems, no matter the cost!" - TP to Town
  16. Town - Talk to NPCs - WP to Quarry
  17. Quarry - Talk to Sin - Go to Belly of the Beast
  18. Belly of the Beast - Go to Rotting Core
  19. The Rotting Core - Go to Black Heart
  20. Black Heart - Enter the Portals and kill Deodre, Maligaro and Shavronne - Kill Depraved Trinity - Sail to Act X

Act 10

Warning: After you kill Kitava, you will have -60% to all resistances, making all combat harder if you don't have gear with sufficient resistances. Therefore you might want to level up at The Blood Aqueduct in Act 9, or The Ravaged Square in Act 10, till you reach around level 70, and then kill Kitava. You may also want to complete the Merciless Labyrinth at this stage as it is much easier to complete with the -30% resistance penalty instead of the -60% one Kitava gives upon death.

Kitava, the final boss of Act X
  1. Oriath Docks - Go to Cathedral Rooftop
  2. Cathedral Rooftop - Go to Cathedral Apex (left) - Kill Plaguewing - Talk to Bannon - Go to Ravaged Square (top/right)
  3. The Ravaged Square - Tag WP (right/up) - Go to Torched Courts (right from WP)
  4. Torched Courts - Go to Desecrated Chambers
  5. The Desecrated Chambers - Tag WP – Go to Sanctum of Innocence (go leftmost, then right)
  6. Sanctum of Innocence - Kill Avarius – Take The Staff of PurityThe Staff of Purity"Worry not for the heathens. They are devoid of soul.
    Made vessels of wrath, they are damned by holy design."
    - High Templar Avarius
    - TP to Town
  7. Town - Talk to NPCs - WP to Ravaged Square
  8. Ravaged Square - Go to Ossuary (near WP) - Solve Trial - TP to Town
  9. Ravaged Square - Go to Control Blocks (down)
  10. Control Blocks - Tag WP (left of entrance) - Kill Vilenta (follow right-hand wall) - TP to Town
  11. Town - Talk to NPCs - WP to Ravaged Square
  12. Once per league:Ravaged Square - Go to Ossuary (next to WP) - Go to Bone Pits - Solve Trial - TP to Town - WP to Ravaged Square
  13. Ravaged Square - Talk to Innocence (right from WP) - Go to Canals
  14. The Canals - Go to Feeding Trough (follow canal)
  15. The Feeding Trough – Go to Altar of Hunger (top)
  16. Altar of Hunger - Kill Kitava - Go to Oriath Docks - Talk to Lani for skill point

Next Steps

Once per league

These steps only need to be done with the first character you create in a league. It can be skipped for the second character onwards.

  1. Oriath - Talk to NPCs - Sail to Karui Shores
  2. Karui Shores - Talk to NPCs - Add reward map in Map Device - Enter Map - Complete Map - Talk to Kirac to unlock Atlas

Note that Uber Lab does not need to solve the map's Trials

Once per character

These steps are required for every new character you create in a league.

  1. Ascend your character in The Lord's Labyrinth
  2. Complete your Pantheon by upgrading your chosen gods

Passive Skill Points

In order to ensure that you have all the skill points from the Act quests & sidequests, do the following:

  1. Open the game chat window
  2. Type '/passives' and press Enter
  3. The game will display a list of the quests that award passive skill points
  4. All of the quests must display '1' or higher
  5. If any of the quests display '0', then ensure you have completed the quest and collected the reward from the town NPC

Incomplete Quests

Follow this quick guide to finish up any incomplete quests that grant passive skillpoints. You only need to do this if any of these quests display a "0" before it.