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Vendor recipe system

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Revision as of 05:22, 14 May 2013 by >Evil4Zerggin (→‎Orbs and Scrolls: sockets)
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Example of the vendor recipe system

The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched. Unless noted otherwise, each item may only be involved in a single recipe at a time.

Items (and their costs) sold by vendors as part of their normal inventory are not considered vendor recipes and are not listed here.

Shards and Fragments

Result Recipes
  • item with +X Levels to X Gems mod

  • item with +% Chaos Resistance mod ×1

  • flask with "Surgeon's" (Recharge on Critical Strike) prefix ×1
  • item with +% Chaos Resistance mod (with maxed value) ×1
  • item with +% Item Rarity/Quantity mod (with maxed value) ×1 (with Alteration Shard ×7)
  • item with +% Cold/Fire/Lightning Resistance mod ×1

  • item with +% Critical Strike Chance for Spells mod ×1

  • item with +X Life/Mana Gain on Enemy Hit/Kill mod ×1
  • item with +X to Strength/Dexterity/Intelligence mod ×1

  • item with +% Increased Attack/Cast Speed mod ×1

  • item with Life/Mana Leech mod ×1

  • item with Critical Strike Chance/Damage Multiplier mod ×1

  • flask with "Bubbling", "Catalyzed", "Caustic", "Fending" "Inspiring", "Recovering", "Refilling", "Savouring", or "Sipping" prefix ×1

  • item with +% Item Rarity/Quantity mod ×1 (with Alchemy Shard ×1)

  • item with +% Cold/Fire/Lightning Resistance mod (with maxed value) ×1

  • item with +% Increased Spell Damage mod ×1

  • item with +% Increased Weapon Elemental Damage and +X Mana mod ×1
  • item with +X All Attributes mod ×1

  • item with +% All Elemental Resistances mod ×1

  • item with +% Physical Damage and Accuracy mod ×1

  • item with +X Energy Shield mod ×1

  • item with +% Added Cold/Fire/Lightning Damage mod ×1
  • item with +X All Attribute mod (with maxed value) ×1

  • item with +X Maximum Life mod ×1

  • item with +X Weapon Cold/Fire/Lighting damage mod ×1

  • item with +%/+X Physical Damage mod ×1

  • item with +% Spell Damage mod ×1

  • item with +% Maximum Energy Shield mod ×1

  • item with +X Armour mod ×1

  • item with +%/+X Evasion mod ×1

  • item with +% Armour and Energy Shield mod ×1

  • item with +% Armour and Evasion mod ×1

  • item with +X Energy Shield and +% Stun Recovery mod ×1

  • item with +X Armour and +% Stun Recovery mod ×1

  • item with +X Evasion and +% Stun Recovery mod ×1

  • item with +% Movement Speed mod ×1
  • item with Life Leech mod (at maxed value) ×1

  • item with +% All Elemental Resistance mod (at maxed value) ×1
  • item with +% Item Rarity mod (with maxed value) ×1 (with Alchemy Shard ×4)

  • item with +% Item Quantity mod (with maxed value) ×1 (with Alchemy Shard ×4)

  • item with +% Damage mod (at maxed value) ×1
  • item with +% Weapon Cold/Fire/Lighting damage mod (at maxed value) ×1

  • item with +% Physical Damage mod (at maxed value) ×1
  • item (magic, unidentified) ×1
  • item (rare, unidentified) ×1
  • any item without a higher-value vendor recipe

Orbs and Scrolls

Quality Items

These currency items improve the quality of their category of items when used. To produce one requires one of the following:

  • A single item of that category with 20% quality.
  • Items of that category with a total of at least 40% quality.

Note that identified non-normal items do not work here; these recipes have lower priority than the identified item recipes.

Result Category
Armourer's Scrap ×1 Armour
Blacksmith's Whetstone ×1 Weapons
Cartographer's Chisel ×1 Maps
Gemcutter's Prism ×1 Skill Gems
Glassblower's Bauble ×1 Flasks

Sockets

Single items with certain patterns of sockets have special recipes.

Result Sockets
Chromatic Orb ×1 Linked red, green, and blue
Divine Orb ×1 Six linked
Jeweller's Orb ×7 Six

Full Rare Sets

These recipes require a full set of rare items. A full set is capable of filling all item slots in the inventory screen (not counting the alternate weapon set). Specifically, it consists of:

The type of currency produced depends on the lowest-level item in the set:

Result Level of lowest-level item
Orb of Chance ×1-3 59 or less
Chaos Orb ×1-3 60 to 74
Regal Orb ×1-3 75 or greater

The quantity is determined as follows:

  • 1 Orb at base
  • +1 Orb if all items are unidentified
  • +1 Orb if all items are 20% quality


Result Recipes

no known recipes

All must have the same name:

  • item (rare) ×3

All must be of the same base item type (e.g. Recurve Bow) and have 20% quality:

  • item (normal) ×1
  • item (magic) ×1
  • item (rare) ×1

All must be of the same base item type (e.g. Recurve Bow), unidentified, and have 20% quality:

  • item (normal) ×1
  • item (magic) ×1
  • item (rare) ×1

See "Alteration Shard" recipe above

All must be of the same base item type (e.g., Coral Ring):

  • item (normal) ×1
  • item (magic) ×1
  • item (rare) ×1

  • item with six mods ×1

All must be of the same base item type (e.g., Coral Ring):

  • item (normal) ×1
  • item (magic, unidentified) ×1
  • item (rare, unidentified) ×1

All must have the same name:

  • item (rare) ×2

All must be of the same base item type (e.g., Coral Ring):

  • item (normal) ×1
  • item (magic) ×1
  • item (rare) ×1
  • item (unique) ×1

no known recipes

no known recipes

no known recipes

See "Transmutation Shard" recipe above

no known recipes


See "Scroll Fragment" recipe above



Equipment

Result Recipes Notes
The resulting ring will have the same item level as the Iron Ring.
The resulting ring will have the same item level as the Iron Ring.
The resulting ring will have the same item level as the Iron Ring.
The resulting amulet will have the same item level as the rare ring.
The resulting amulet will have the same item level as the rare ring.
The resulting amulet will have the same item level as the initial amulet.
  • Item (magic, unidentified) ×1
  • Item (magic) ×5
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.
  • Item (rare, unidentified) ×1
  • Item (rare) ×5
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.
  • Hybrid Flask ×1
  • Life Flask of next base type ×1
  • Life Flask ×3

The components must all be of the same base item type (e.g. Small Life Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified.

  • Mana Flask of next base type ×1
  • Mana Flask ×3

The components must all be of the same base item type (e.g. Small Mana Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified.

Utility

Result Recipes Notes
  • decrease level of skill gem by 1
  • map 1 level higher ×1

All must be of the same type
(e.g. Grotto Map):

the rarity of resulting map will depend on the lowest rarity of among initial maps

Direct Purchases from Vendor

Most orbs are purchasable vendors, and can thus be ranked like coins in normal currency. There are several progression tables below showing who sells what and what their equivalent value is in a measurable orbs.

Currency items that have shards/fragments are italicised.

Main Progression
Orb Price Value in Alts Location
Orb of Alchemy Orb of Regret 64 Act 3 (Clarissa)
Orb of Regret Orb of Scouring 64 Act 2 (Yeena)
Orb of Scouring Orb of Chance 32 Act 2 (Yeena)
Orb of Chance Orb of Fusing 8 Act 3 (Clarissa)
Orb of Fusing Jeweller's Orb 8 Act 2 (Yeena)
Chromatic Orb Jeweller's Orb 6 Act 2 (Yeena)
Jeweller's Orb Orb of Alteration 2 Act 2 (Yeena)
Orb of Alteration Orb of Augmentation 1 Act 1 (Nessa)
Orb of Augmentation Orb of Transmutation 1/4 Act 1 (Nessa)
Orb of Transmutation Portal Scroll 1/16 Act 1 (Nessa)
Portal Scroll Scroll of Wisdom 1/112 Act 1 (Nessa)
Scroll of Wisdom baseline currency 1/336 --
Scraps Progression
Glassblower's Bauble Blacksmith's Whetstone -- Act 3 (Hargan)
Blacksmith's Whetstone Armourer's Scrap -- Act 2 (Greust)
Armourer's Scrap Blacksmith's Whetstone -- Act 1 (Tarkleigh)

Act 3's Clarissa has all the Main Progression recipes.