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Vendor recipe system
The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched. Unless noted otherwise, each item may only be involved in a single recipe at a time.
Items (and their costs) sold by vendors as part of their normal inventory are not considered vendor recipes and are not listed here.
Shards and Fragments
| Result | Recipes |
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Orbs and Scrolls
Quality Items
These currency items improve the quality of their category of items when used. To produce one requires one of the following:
- A single item of that category with 20% quality.
- Items of that category with a total of at least 40% quality.
Note that identified non-normal items do not work here; these recipes have lower priority than the identified item recipes.
| Result | Category |
|---|---|
| Armourer's Scrap | Armour |
| Blacksmith's Whetstone | Weapons |
| Cartographer's Chisel | Maps |
| Gemcutter's Prism | Skill Gems |
| Glassblower's Bauble | Flasks |
Full Rare Sets
These recipes require a full set of rare items. A full set is capable of filling all item slots in the inventory screen (not counting the alternate weapon set). Specifically, it consists of:
- Two-Handed Weapon ×1 OR One-Handed Weapon ×1 and Sheild ×1 OR One-Handed Weapon ×2
- Helmet ×1
- Body Armour ×1
- Gloves ×1
- Boots ×1
- Belt ×1
- Amulet ×1
- Ring ×2
The type of currency produced depends on the lowest-level item in the set:
| Result | Level of lowest level item |
|---|---|
| Orb of Chance | 59 or less |
| Chaos Orb | 60 to 74 |
| Regal Orb | 75 or greater |
The quantity is determined as follows:
- 1 Orb at base
- +1 Orb if all items are unidentified
- +1 Orb if all items are 20% quality
| Result | Recipes |
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no known recipes |
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All must have the same name:
All must be of the same base item type (e.g. Recurve Bow) and have 20% quality:
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All must be of the same base item type (e.g. Recurve Bow), unidentified, and have 20% quality:
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See "Alteration Shard" recipe above | |
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All must be of the same base item type (e.g., Coral Ring):
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All must be of the same base item type (e.g., Coral Ring):
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All must have the same name:
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All must be of the same base item type (e.g., Coral Ring):
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no known recipes | |
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no known recipes | |
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no known recipes | |
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See "Transmutation Shard" recipe above | |
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no known recipes | |
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See "Scroll Fragment" recipe above | |
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Equipment
| Result | Recipes | Notes | |
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The resulting ring will have the same item level as the Iron Ring. | |
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The resulting ring will have the same item level as the Iron Ring. | |
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The resulting ring will have the same item level as the Iron Ring. | |
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The resulting amulet will have the same item level as the rare ring. | |
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The resulting amulet will have the same item level as the rare ring. | ||
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The resulting amulet will have the same item level as the initial amulet. | |
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The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components. | |
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The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components. | |
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The components must all be of the same base item type (e.g. Small Life Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified. |
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The components must all be of the same base item type (e.g. Small Mana Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified. |
Utility
| Result | Recipes | Notes |
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All must be of the same type
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the rarity of resulting map will depend on the lowest rarity of among initial maps |
Direct Purchases from Vendor
Most orbs are purchasable vendors, and can thus be ranked like coins in normal currency. There are several progression tables below showing who sells what and what their equivalent value is in a measurable orbs.
Currency items that have shards/fragments are italicised.
| Main Progression | |||
|---|---|---|---|
| Orb | Price | Value in Alts | Location |
| Orb of Alchemy | 1× Orb of Regret | 64 | Act 3 (Clarissa) |
| Orb of Regret | 2× Orb of Scouring | 64 | Act 2 (Yeena) |
| Orb of Scouring | 4× Orb of Chance | 32 | Act 2 (Yeena) |
| Orb of Chance | 1× Orb of Fusing | 8 | Act 3 (Clarissa) |
| Orb of Fusing | 4× Jeweller's Orb | 8 | Act 2 (Yeena) |
| Chromatic Orb | 3× Jeweller's Orb | 6 | Act 2 (Yeena) |
| Jeweller's Orb | 2× Orb of Alteration | 2 | Act 2 (Yeena) |
| Orb of Alteration | 4× Orb of Augmentation | 1 | Act 1 (Nessa) |
| Orb of Augmentation | 4× Orb of Transmutation | 1/4 | Act 1 (Nessa) |
| Orb of Transmutation | 7× Portal Scroll | 1/16 | Act 1 (Nessa) |
| Portal Scroll | 3× Scroll of Wisdom | 1/112 | Act 1 (Nessa) |
| Scroll of Wisdom | baseline currency | 1/336 | -- |
| Scraps Progression | |||
| Glassblower's Bauble | 8× Blacksmith's Whetstone | -- | Act 3 (Hargan) |
| Blacksmith's Whetstone | 3× Armourer's Scrap | -- | Act 2 (Greust) |
| Armourer's Scrap | 1× Blacksmith's Whetstone | -- | Act 1 (Tarkleigh) |
Act 3's Clarissa has all the Main Progression recipes.