Revision as of 14:18, 8 April 2013 by >Jasper 6734
Example of the vendor recipe system
The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched.
Items (and their costs) sold by vendors as part of their normal inventory are not considered vendor recipes and are not listed here.
Recipes
Shards and Fragments
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Recipes
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- item with +X Levels to X Gems mod
- item with +% Chaos Resistance mod ×1
- flask with "Surgeon's" (Recharge on Crit) prefix ×1
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- item with +% Item Rarity mod ×1 (with alteration shard ×2)
- item with +% Item Quantity mod ×1 (with alteration shard ×2)
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- item with +% Chaos Resistance mod (with maxed value) ×1
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- item with +% Item Rarity mod (with maxed value) ×1 (with alteration shard ×7)
- item with +% Item Quantity mod (with maxed value) ×1 (with alteration shard ×7)
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- item with +% Cold/Fire/Lightning Resistance mod ×1
- item with +% Critical Strike Chance for Spells mod ×1
- item with +X Life Gain on Enemy Kill mod ×1
- item with +X Mana Gain on Enemy Kill mod ×1
- item with +X Life Gain on Enemy Hit mod ×1
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- item with +X to Strength mod ×1
- item with +X to Intelligence mod ×1
- item with +X to Dexterity mod ×1
- item with +% Increased Attack Speed mod ×1
- item with +% Increased Cast Speed mod ×1
- item with Life Leech mod ×1
- item with Mana Leech mod ×1
- item with Critical Strike Damage Multiplier mod ×1
- item with Critical Strike Chance mod ×1
- flask with "Bubbling", "Catalyzed", "Caustic", "Fending" "Inspiring", "Recovering", "Refilling", "Savouring", or "Sipping" prefix ×1
- item with +% Item Rarity mod ×1 (with alchemy shard ×1)
- item with +% Item Quantity mod ×1 (with alchemy shard ×1)
- item with +% Cold/Fire/Lightning Resistance mod (with maxed value) ×1
- item with +% Increased Spell Damage mod ×1
- item with +% Increased Weapon Elemental Damage and +X Mana mod ×1
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- item with +X All Attribute mod ×1
- item with +% All Elemental Resistance mod ×1
- item with +% Physical Damage and Accuracy mod ×1
- item with +X Energy Shield mod ×1
- item with +% Added Cold/Fire/Lightning Damage mod ×1
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- item with +X All Attribute mod (with maxed value) ×1
- item with +X Maximum Life mod ×1
- item with +X Weapon Cold/Fire/Lighting damage mod ×1
- item with +% Physical Damage mod ×1
- item with +X Physical Damage mod ×1
- item with +% Spell Damage mod ×1
- item with +% Maximum Energy Shield mod ×1
- item with +X Armour mod ×1
- item with +X Evasion mod ×1
- item with +% Evasion mod ×1
- item with +% Armour and Energy Shield mod ×1
- item with +% Armour and Evasion mod ×1
- item with +X Energy Shield and +% Stun Recovery mod ×1
- item with +X Armour and +% Stun Recovery mod ×1
- item with +X Evasion and +% Stun Recovery mod ×1
- item with +% Movement Speed mod ×1
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- item with Life Leech mod (at maxed value) ×1
- item with +% All Elemental Resistance mod (at maxed value) ×1
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- item with +% Item Rarity mod (with maxed value) ×1 (with alchemy shard ×4)
- item with +% Item Quantity mod (with maxed value) ×1 (with alchemy shard ×4)
- item with +% Damage mod (at maxed value) ×1
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- item with +% Weapon Cold/Fire/Lighting damage mod (at maxed value) ×1
- item with +% Physical Damage mod (at maxed value) ×1
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- item (magic, unidentified) ×1
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- item (rare, unidentified) ×1
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- any item without a higher-value vendor recipe
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Orbs and Scrolls
| Result
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Recipes
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- armour (unidentified or normal, 20% quality) ×1
- armours (combined quality of at least 40%)
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- weapon (unidentified or normal, 20% quality) ×1
- weapons (combined quality of at least 40%)
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no known recipes
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- maps (combined quality of at least 40%)
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All must be rare and Item Level 60+: (at least 1 item must be Item Level 60-74)
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
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All must be rare, 20% quality and Item Level 60+: (at least 1 item must be Item Level 60-74)
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
All must be rare, unidentified and Item Level 60+: (at least 1 item must be Item Level 60-74)
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
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All must be rare, 20% quality, unidentified and Item Level 60+: (at least 1 item must be Item Level 60-74)
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
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- item (with linked red, green, and blue sockets) ×1
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- item (with six linked sockets) ×1
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no known recipes
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- gems (combined quality of at least 40%)
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- flask (unidentified or white, 20% quality) ×1
- flasks (combined quality of at least 40%)
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- item (with six sockets) ×1
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All must have the same name:
All must be of the same base item type (e.g. Recurve Bow) and have 20% quality:
- item (normal) ×1
- item (magic) ×1
- item (rare) ×1
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All must be of the same base item type (e.g. Recurve Bow), unidentified, and have 20% quality:
- item (normal) ×1
- item (magic) ×1
- item (rare) ×1
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no known recipes
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All must be of the same base item type (e.g., Coral Ring):
- item (normal) ×1
- item (magic) ×1
- item (rare) ×1
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All must be of the same base item type (e.g., Coral Ring):
- item (normal) ×1
- item (magic, unidentified) ×1
- item (rare, unidentified) ×1
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All must have the same name:
All must be rare at least 1 item must be under Item Level 60:
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
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All must be rare, 20% quality and at least 1 item must be under Item Level 60:
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
All must be rare, unidentified and at least 1 item must be under Item Level 60:
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
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All must be rare, 20% quality, unidentified and at least 1 item must be under Item Level 60:
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
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All must be of the same base item type (e.g., Coral Ring):
- item (normal) ×1
- item (magic) ×1
- item (rare) ×1
- item (unique) ×1
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no known recipes
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no known recipes
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no known recipes
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See "Transmutation Shard" recipe above
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no known recipes
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All must be rare and Item Level 75+:
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
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All must be rare, 20% quality and Item Level 75+:
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
All must be rare, unidentified and Item Level 75+:
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
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All must be rare, 20% quality, unidentified and Item Level 75+:
- two-handed weapon ×1 OR one-handed weapon ×1 and shield ×1 OR one-handed weapon ×2
- helmet ×1
- chest armour ×1
- gloves ×1
- boots ×1
- belt ×1
- amulet ×1
- ring ×2
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See "Scroll Fragment" recipe above
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Equipment
| Result
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Recipes
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Notes
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The resulting ring will have the same item level as the Iron Ring.
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The resulting ring will have the same item level as the Iron Ring.
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The resulting ring will have the same item level as the Iron Ring.
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The resulting amulet will have the same item level as the rare ring.
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The resulting amulet will have the same item level as the rare ring.
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The resulting amulet will have the same item level as the initial amulet.
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- Item (magic, unidentified) ×1
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The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.
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- Item (rare, unidentified) ×1
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The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.
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Utility
| Result
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Recipes
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Notes
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- decrease level of skill gem by 1
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All must be of the same type (e.g. Grotto Map):
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the rarity of resulting map will depend on the lowest rarity of among initial maps
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Direct Purchases from Vendor
Most orbs are purchasable vendors, and can thus be ranked like coins in normal currency. There are several progression tables below showing who sells what and what their equivalent value is in a measurable orbs.
Currency items that have shards/fragments are italicised.
Act 3's Clarissa has all the Main Progression recipes.