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Vendor recipe system

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Revision as of 17:14, 29 June 2013 by >Evil4Zerggin (→‎Single Item With Mods)
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Example of the vendor recipe system

The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched. Unless noted otherwise, each item may only be involved in a single recipe at a time.

Items (and their costs) sold by vendors as part of their normal inventory are not considered vendor recipes and are not listed here.

Direct Purchases from Vendor

Most orbs are purchasable vendors, and can thus be ranked like coins in normal currency. There are several progression tables below showing who sells what and what their equivalent value is in a measurable orbs.

Currency items that have shards/fragments are italicised.

Main Progression
Orb Price Value in Alts Location
Orb of Alchemy Orb of Regret 64 Act 3 (Clarissa)
Orb of Regret Orb of Scouring 64 Act 2 (Yeena)
Orb of Scouring Orb of Chance 32 Act 2 (Yeena)
Orb of Chance Orb of Fusing 8 Act 3 (Clarissa)
Orb of Fusing Jeweller's Orb 8 Act 2 (Yeena)
Chromatic Orb Jeweller's Orb 6 Act 2 (Yeena)
Jeweller's Orb Orb of Alteration 2 Act 2 (Yeena)
Orb of Alteration Orb of Augmentation 1 Act 1 (Nessa)
Orb of Augmentation Orb of Transmutation 1/4 Act 1 (Nessa)
Orb of Transmutation Portal Scroll 1/16 Act 1 (Nessa)
Portal Scroll Scroll of Wisdom 1/112 Act 1 (Nessa)
Scroll of Wisdom baseline currency 1/336 --
Scraps Progression
Glassblower's Bauble Blacksmith's Whetstone -- Act 3 (Hargan)
Blacksmith's Whetstone Armourer's Scrap -- Act 2 (Greust)
Armourer's Scrap Blacksmith's Whetstone -- Act 1 (Tarkleigh)

Act 3's Clarissa has all the Main Progression recipes.

Single Item With Mods

These recipes result from selling a single item and are based on its mods. This is the simplest and easiest way of selling items, though more complex recipes can be more profitable.

Some notes on identifying items:

  • It takes 16 Orbs of Transmutation to make a single Orb of Alteration, one Alteration Shard could be considered worth 16 Transmutation Shards.
  • It takes 21 Scrolls of Wisdom to make one Orb of Transmutation. Alternatively, one Orb of Transmutation degrades into 4 Scrolls of Wisdom when sold. Therefore, a Scroll of Wisdom is worth between one and five Transmutation Shards.
  • An identified magic or rare item usually produces multiple Alteration Shards.

Therefore from a purely financial perspective it is in the player's best interest to use any extra Scrolls of Wisdom to identify items they plan to sell unless they are planning to use a higher-power recipe that requires unidentified items. This is true even if it requires degrading Portal Scrolls or Orbs of Transmutation to acquire Scrolls of Wisdom.

Scroll Fragment

This is the "default" recipe. If an item does not have any more powerful recipe, it defaults to producing a Scroll Fragment. 5 Scroll Fragments automatically combine to form a Scroll of Wisdom.

Result Value in Alts Recipes
Template:Currency ~0.0006
  • any item without a higher-value vendor recipe

Transmutation Shard

Transmutation Shards come from single, unidentified items. 20 Transmutation Shards automatically combine to form an Orb of Transmutation.

Result Value in Alts Item rarity
Template:Currency 0.125
  • magic, unidentified
Template:Currency 0.3125
  • rare, unidentified

Alteration Shard

Alteration Shards come from single, identified items depending on their mods. 20 Alteration Shards automatically combine to form an Orb of Alteration. Some mods may give Alchemy Shards instead or in addition to Alteration Shards.

Result Value in Alts Item mod
Template:Currency 0.05
  • +% Cold/Fire/Lightning Resistance

  • +% Critical Strike Chance for Spells

  • +X Life/Mana Gain on Enemy Hit/Kill
Template:Currency 0.1
  • +X to Strength/Dexterity/Intelligence

  • +% Increased Attack/Cast Speed

  • Life/Mana Leech

  • Critical Strike Chance/Damage Multiplier

  • flask with "Bubbling", "Catalyzed", "Caustic", "Fending" "Inspiring", "Recovering", "Refilling", "Savouring", or "Sipping" prefix

  • +% Cold/Fire/Lightning Resistance (with maxed value)

  • +% Increased Spell Damage

  • +% Increased Weapon Elemental Damage

  • +X Mana
Template:Currency 0.15
  • +X All Attributes

  • +% All Elemental Resistances

  • +% Physical Damage and Accuracy

  • +X Energy Shield

  • +% Added Cold/Fire/Lightning Damage
Template:Currency 0.2
  • +X All Attribute (with maxed value)

  • +X Maximum Life

  • +X Weapon Cold/Fire/Lighting damage

  • +%/+X Physical Damage

  • +% Spell Damage

  • +% Maximum Energy Shield

  • +X Armour

  • +%/+X Evasion

  • +% Armour and Energy Shield/Evasion

  • +X Armour/Evasion/Energy Shield and +% Stun Recovery

  • +% Movement Speed
Template:Currency 0.3
  • Life Leech (at maxed value)

  • +% All Elemental Resistance (at maxed value)
Template:Currency 0.35
  • +% Damage (at maxed value)
Template:Currency 0.4
  • +% Weapon Cold/Fire/Lighting damage (at maxed value)

  • +% Physical Damage (at maxed value)

Orb of Augmentation

An identified item with six mods can be traded for an Orb of Augmentation. Note that magic (blue) items may only have a maximum of two mods.

Result Value in Alts Item mod
Template:Currency 0.25
  • six mods

Alchemy Shard

A few mods give Alchemy Shards instead of or in addition to Alteration Shards. 20 Alchemy Shards automatically combine to form an Orb of Alchemy.

Result Value in Alts Item mod
Template:Currency 3.2
  • +X Levels to X Gems

  • +% Chaos Resistance

  • flask with "Surgeon's" (Recharge on Critical Strike) prefix
Template:Currency (?)
Template:Currency
3.3
  • +% Item Rarity/Quantity
Template:Currency 9.6
  • +% Chaos Resistance (with maxed value)
Template:Currency
Template:Currency
13.15
  • +% Item Rarity/Quantity (with maxed value)


Orb of Scouring

Added in patch 0.11.

Result Value in Alts Item mods
Template:Currency 32 Any rare item with 2 affixes. This can only be created by using a Regal Orb on a one-affix magic item.

Quality Items

These recipes produce currency items that improve the quality of their category of items. To produce one requires one of the following:

  • A single item of that category with 20% quality.
  • Items of that category with a total of at least 40% quality.

Note that identified non-normal items do not work here; these recipes have lower priority than the identified item recipes.

Result Category
Template:Currency Armour
Template:Currency Weapon
Template:Currency Flask
Template:Currency Map
Template:Currency Skill Gem

Sockets

These recipes require single items with certain patterns of sockets. These can sometimes be found at vendors and can be immediately resold for a profit.

Result Value in Alts Sockets
Template:Currency < 6 Linked red, green, and blue
Template:Currency 14 Six
Template:Currency > 64 Six linked

Multiple Rare Items

These recipes require multiple items, mostly rares.

X of a Kind

These recipes require multiple identified rare items with the same name.

Result Value in Alts Identified rare items with same name
Template:Currency 8 2
Template:Currency 64 3

Straight Flush

These recipes require multiple items of the same base item type (e.g. Recurve Bow), one from each rarity specified.

Result Value in Alts Rarities
Template:Currency 0.25 normal, magic, rare
Template:Currency 0.5 normal, magic, rare (all unidentified)
Template:Currency 64 normal, magic, rare (all 20% quality)
Template:Currency 128 normal, magic, rare (all 20% quality and unidentified)
Template:Currency 40 normal, magic, rare, unique

Full Rare Sets

These recipes require a full set of rare items. A full set is capable of filling all item slots in the inventory screen (not including flasks or the alternate weapon set). Specifically, it consists of:

The type currency produced depends on the lowest-level item in the set, and the quantity on whether they are all unidentified and/or 20% quality:

Result Value in Alts Level of lowest-level item
Template:Currency 8 1 to 59
Template:Currency 16 1 to 59, all unidentified OR all 20% quality
Template:Currency 32 1 to 59, all unidentified AND all 20% quality
Template:Currency > 64 60 to 74
Template:Currency > 128 60 to 74, all unidentified OR all 20% quality
Template:Currency > 196 60 to 74, all unidentified AND all 20% quality
Template:Currency > 64 75 to 100
Template:Currency > 128 75 to 100, all unidentified OR all 20% quality
Template:Currency > 196 75 to 100, all unidentified AND all 20% quality

Downgrade

These recipes partially reverse the main progression at a sharp penalty.

Result Loss factor Recipes
Template:Currency 4-7
Template:Currency 3
Template:Currency n/a
Template:Currency

n/a


84


5.25



No Known Recipes

These items have no known recipes, though many can be purchased directly.

Result Recipes
Template:Currency no known recipes
Template:Currency no known recipes
Template:Currency no known recipes
Template:Currency no known recipes
Template:Currency no known recipes

Equipment

Result Recipes Notes
Ruby Ring (normal) ×1 The resulting ring will have the same item level as the Iron Ring.
Topaz Ring (normal) ×1 The resulting ring will have the same item level as the Iron Ring.
Sapphire Ring (normal) ×1 The resulting ring will have the same item level as the Iron Ring.
Coral Amulet (rare) ×1 The resulting amulet will have the same item level as the rare ring.
Paua Amulet (rare) ×1 The resulting amulet will have the same item level as the rare ring.
Onyx Amulet (normal) ×1 The resulting amulet will have the same item level as the initial amulet.
Agate Amulet (normal) ×1
Turquoise Amulet (normal) ×1
Citrine Amulet (normal) ×1
Item (magic, unidentified) ×1
  • Item (magic) ×5
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.
Item (rare, unidentified) ×1
  • Item (rare) ×5
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.
Hybrid Flask ×1
Life Flask of next base type ×1
  • Life Flask ×3

The components must all be of the same base item type (e.g. Small Life Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified.

Mana Flask of next base type ×1
  • Mana Flask ×3

The components must all be of the same base item type (e.g. Small Mana Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified.

Magic Boots with 10% Movement Speed ×1

The sockets may change, but the base boot type will not.

Utility

Result Recipes Notes
decrease level of skill gem by 1
map 1 level higher ×1

All must be of the same type
(e.g. Grotto Map):

the rarity of resulting map will depend on the lowest rarity of among initial maps