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Vendor recipe system
The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched. Unless noted otherwise, each item may only be involved in a single recipe at a time.
Items (and their costs) sold by vendors as part of their normal inventory are not considered vendor recipes and are not listed here.
Direct Purchases from Vendor
Most orbs are purchasable vendors, and can thus be ranked like coins in normal currency. There are several progression tables below showing who sells what and what their equivalent value is in a measurable orbs.
Currency items that have shards/fragments are italicised.
| Main Progression | |||
|---|---|---|---|
| Orb | Price | Value in Alts | Location |
| Orb of Alchemy | 1× Orb of Regret | 64 | Act 3 (Clarissa) |
| Orb of Regret | 2× Orb of Scouring | 64 | Act 2 (Yeena) |
| Orb of Scouring | 4× Orb of Chance | 32 | Act 2 (Yeena) |
| Orb of Chance | 1× Orb of Fusing | 8 | Act 3 (Clarissa) |
| Orb of Fusing | 4× Jeweller's Orb | 8 | Act 2 (Yeena) |
| Chromatic Orb | 3× Jeweller's Orb | 6 | Act 2 (Yeena) |
| Jeweller's Orb | 2× Orb of Alteration | 2 | Act 2 (Yeena) |
| Orb of Alteration | 4× Orb of Augmentation | 1 | Act 1 (Nessa) |
| Orb of Augmentation | 4× Orb of Transmutation | 1/4 | Act 1 (Nessa) |
| Orb of Transmutation | 7× Portal Scroll | 1/16 | Act 1 (Nessa) |
| Portal Scroll | 3× Scroll of Wisdom | 1/112 | Act 1 (Nessa) |
| Scroll of Wisdom | baseline currency | 1/336 | -- |
| Scraps Progression | |||
| Glassblower's Bauble | 8× Blacksmith's Whetstone | -- | Act 3 (Hargan) |
| Blacksmith's Whetstone | 3× Armourer's Scrap | -- | Act 2 (Greust) |
| Armourer's Scrap | 1× Blacksmith's Whetstone | -- | Act 1 (Tarkleigh) |
Act 3's Clarissa has all the Main Progression recipes.
Single Item With Mods
These recipes result from selling a single item and are based on its mods. This is the simplest and easiest way of selling items, though more complex recipes can be more profitable.
Some notes on identifying items:
- It takes 16 Orbs of Transmutation to make a single Orb of Alteration, one Alteration Shard could be considered worth 16 Transmutation Shards.
- It takes 21 Scrolls of Wisdom to make one Orb of Transmutation. Alternatively, one Orb of Transmutation degrades into 4 Scrolls of Wisdom when sold. Therefore, a Scroll of Wisdom is worth between one and five Transmutation Shards.
- An identified magic or rare item usually produces multiple Alteration Shards.
Therefore from a purely financial perspective it is in the player's best interest to use any extra Scrolls of Wisdom to identify items they plan to sell unless they are planning to use a higher-power recipe that requires unidentified items. This is true even if it requires degrading Portal Scrolls or Orbs of Transmutation to acquire Scrolls of Wisdom.
Scroll Fragment
This is the "default" recipe. If an item does not have any more powerful recipe, it defaults to producing a Scroll Fragment. 5 Scroll Fragments automatically combine to form a Scroll of Wisdom.
| Result | Value in Alts | Recipes |
|---|---|---|
| Scroll Fragment ×1 | ~0.0006 |
|
Transmutation Shard
Transmutation Shards come from single, unidentified items. 20 Transmutation Shards automatically combine to form an Orb of Transmutation.
| Result | Value in Alts | Recipes |
|---|---|---|
| Transmutation Shard ×2 | 0.125 |
|
| Transmutation Shard ×5 | 0.3125 |
|
Alteration Shard
Alteration Shards come from single, identified items depending on their mods. 20 Alteration Shards automatically combine to form an Orb of Alteration. Some mods may give Alchemy Shards instead or in addition to Alteration Shards.
| Result | Value in Alts | Recipes |
|---|---|---|
| Alteration Shard ×1 | 0.05 |
|
| Alteration Shard ×2 | 0.1 |
|
| Alteration Shard ×3 | 0.15 |
|
| Alteration Shard ×4 | 0.2 |
|
| Alteration Shard ×6 | 0.3 |
|
| Alteration Shard ×7 | 0.35 |
|
| Alteration Shard ×8 | 0.4 |
|
Orb of Augmentation
| Result | Value in Alts | Recipes |
|---|---|---|
| Orb of Augmentation ×1 | 0.25 |
|
Alchemy Shard
A few mods give Alchemy Shards instead of or in addition to Alteration Shards. 20 Alchemy Shards automatically combine to form an Orb of Alchemy.
| Result | Value in Alts | Recipes |
|---|---|---|
| Alchemy Shard ×1 | 3.2 |
|
| Alchemy Shard ×1 (?) Alteration Shard ×2 |
3.3 |
|
| Alchemy Shard ×3 | 9.6 |
|
| Alchemy Shard ×4 Alteration Shard ×7 |
13.15 |
|
Quality Items
These recipes produce currency items that improve the quality of their category of items. To produce one requires one of the following:
- A single item of that category with 20% quality.
- Items of that category with a total of at least 40% quality.
Note that identified non-normal items do not work here; these recipes have lower priority than the identified item recipes.
| Result | Category |
|---|---|
| Armourer's Scrap ×1 | Armour |
| Blacksmith's Whetstone ×1 | Weapons |
| Cartographer's Chisel ×1 | Maps |
| Gemcutter's Prism ×1 | Skill Gems |
| Glassblower's Bauble ×1 | Flasks |
Sockets
These recipes single items with certain patterns of sockets.
| Result | Value in Alts | Sockets |
|---|---|---|
| Chromatic Orb ×1 | < 6 | Linked red, green, and blue |
| Divine Orb ×1 | > 64 | Six linked |
| Jeweller's Orb ×7 | 14 | Six |
Multiple Rare Items
These recipes require multiple items, mostly rares.
X of a Kind
These recipes require multiple identified rare items with the same name.
| Result | Value in Alts | Identified rare items with same name |
|---|---|---|
| Orb of Chance ×1 | 8 | 2 |
| Orb of Alchemy ×1 | 64 | 3 |
Straight Flush
These recipes require multiple items of the same base item type (e.g. Recurve Bow), one from each rarity specified.
| Result | Value in Alts | Rarities |
|---|---|---|
| Orb of Augmentation ×1 | 0.25 | normal, magic, rare |
| Orb of Augmentation ×2 | 0.5 | normal, magic, rare (all unidentified) |
| Orb of Alchemy ×1 | 64 | normal, magic, rare (all 20% quality) |
| Orb of Alchemy ×2 | 128 | normal, magic, rare (all 20% quality and unidentified) |
| Orb of Chance ×5 | 40 | normal, magic, rare, unique |
Full Rare Sets
These recipes require a full set of rare items. A full set is capable of filling all item slots in the inventory screen (not counting the alternate weapon set). Specifically, it consists of:
- Two-Handed Weapon ×1 OR One-Handed Weapon ×1 and Sheild ×1 OR One-Handed Weapon ×2
- Helmet ×1
- Body Armour ×1
- Gloves ×1
- Boots ×1
- Belt ×1
- Amulet ×1
- Ring ×2
The type currency produced depends on the lowest-level item in the set, and the quantity on whether they are all unidentified and/or 20% quality:
| Result | Value in Alts | Level of lowest-level item |
|---|---|---|
| Orb of Chance ×1 | 8 | 1 to 59 |
| Orb of Chance ×2 | 16 | 1 to 59, all unidentified OR all 20% quality |
| Orb of Chance ×3 | 32 | 1 to 59, all unidentified AND all 20% quality |
| Chaos Orb ×1 | > 64 | 60 to 74 |
| Chaos Orb ×2 | > 128 | 60 to 74, all unidentified OR all 20% quality |
| Chaos Orb ×3 | > 196 | 60 to 74, all unidentified AND all 20% quality |
| Regal Orb ×1 | > 64 | 75 to 100 |
| Regal Orb ×2 | > 128 | 75 to 100, all unidentified OR all 20% quality |
| Regal Orb ×3 | > 196 | 75 to 100, all unidentified AND all 20% quality |
Downgrade
These recipes partially reverse the main progression at a sharp penalty.
| Result | Loss factor | Recipes |
|---|---|---|
| Jeweller's Orb ×1 | 4-7 |
|
| Scroll of Wisdom ×1 | 3 | |
| Scroll of Wisdom ×2 | n/a | |
| Scroll of Wisdom ×4 |
n/a 84 5.25 |
|
No Known Recipes
These items have no known recipes, though many can be purchased directly.
| Result | Recipes |
|---|---|
| Exalted Orb | no known recipes |
| Orb of Fusing | no known recipes |
| Orb of Regret | no known recipes |
| Orb of Scouring | no known recipes |
| Portal Scroll | no known recipes |
Equipment
| Result | Recipes | Notes |
|---|---|---|
| Ruby Ring (normal) ×1 |
|
The resulting ring will have the same item level as the Iron Ring. |
| Topaz Ring (normal) ×1 |
|
The resulting ring will have the same item level as the Iron Ring. |
| Sapphire Ring (normal) ×1 |
|
The resulting ring will have the same item level as the Iron Ring. |
| Coral Amulet (rare) ×1 |
|
The resulting amulet will have the same item level as the rare ring. |
| Paua Amulet (rare) ×1 | The resulting amulet will have the same item level as the rare ring. | |
| Onyx Amulet (normal) ×1 |
|
The resulting amulet will have the same item level as the initial amulet. |
| Item (magic, unidentified) ×1 |
|
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components. |
| Item (rare, unidentified) ×1 |
|
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components. |
| Hybrid Flask ×1 |
| |
| Life Flask of next base type ×1 |
|
The components must all be of the same base item type (e.g. Small Life Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified. |
| Mana Flask of next base type ×1 |
|
The components must all be of the same base item type (e.g. Small Mana Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified. |
Utility
| Result | Recipes | Notes |
|---|---|---|
| decrease level of skill gem by 1 |
| |
| map 1 level higher ×1 |
All must be of the same type
|
the rarity of resulting map will depend on the lowest rarity of among initial maps |