We are currently in the process of bringing this to 100% working functionality. Any help would be greatly appreciated. Find out more in the Community Portal.
Vendor recipe system
The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched. Unless noted otherwise, each item may only be involved in a single recipe at a time.
Items (and their costs) sold by vendors as part of their normal inventory are not considered vendor recipes and are not listed here.
Direct Purchases from Vendor
Most orbs are purchasable vendors, and can thus be ranked like coins in normal currency. There are several progression tables below showing who sells what and what their equivalent value is in a measurable orbs.
Currency items that have shards/fragments are italicised.
| Main Progression | |||
|---|---|---|---|
| Orb | Price | Value in Alts | Location |
| Orb of Alchemy | 1× Orb of Regret | 64 | Act 3 (Clarissa) |
| Orb of Regret | 2× Orb of Scouring | 64 | Act 2 (Yeena) |
| Orb of Scouring | 4× Orb of Chance | 32 | Act 2 (Yeena) |
| Orb of Chance | 1× Orb of Fusing | 8 | Act 3 (Clarissa) |
| Orb of Fusing | 4× Jeweller's Orb | 8 | Act 2 (Yeena) |
| Chromatic Orb | 3× Jeweller's Orb | 6 | Act 2 (Yeena) |
| Jeweller's Orb | 2× Orb of Alteration | 2 | Act 2 (Yeena) |
| Orb of Alteration | 4× Orb of Augmentation | 1 | Act 1 (Nessa) |
| Orb of Augmentation | 4× Orb of Transmutation | 1/4 | Act 1 (Nessa) |
| Orb of Transmutation | 7× Portal Scroll | 1/16 | Act 1 (Nessa) |
| Portal Scroll | 3× Scroll of Wisdom | 1/112 | Act 1 (Nessa) |
| Scroll of Wisdom | baseline currency | 1/336 | -- |
| Scraps Progression | |||
| Glassblower's Bauble | 8× Blacksmith's Whetstone | -- | Act 3 (Hargan) |
| Blacksmith's Whetstone | 3× Armourer's Scrap | -- | Act 2 (Greust) |
| Armourer's Scrap | 1× Blacksmith's Whetstone | -- | Act 1 (Tarkleigh) |
Act 3's Clarissa has all the Main Progression recipes.
Shards and Fragments
Shards and fragments are combined automatically when in your inventory. 20 shards make an orb of that type. 5 Scroll Fragments make a Scroll of Wisdom.
Scroll Fragment
This is the "default" recipe. If an item does not have any more powerful recipe, it defaults to producing a Scroll Fragment (nearly worthless).
| Result | Recipes |
|---|---|
|
Transmutation Shard
Transmutation Shards come from single, unidentified items. Note that it takes 16 Transmutation Orbs to make a single Alteration Orb, so Alteration Shards are worth much more than Transmutation Shards. Therefore it is in the player's best interest to use any extra Scrolls of Wisdom to identify items they plan to sell unless they are planning to use one of the higher-power recipes that require unidentified items.
| Result | Recipes |
|---|---|
| Transmutation Shard ×2 |
|
| Transmutation Shard ×5 |
|
Alteration Shard
Alteration Shards come from single, identified items depending on their mods. Some mods may give Alchemy Shards instead or in addition to Alteration Shards.
| Result | Recipes |
|---|---|
| |
| |
| |
| |
| |
| |
|
Alchemy Shard
A few mods give Alchemy Shards instead of or in addition to Alteration Shards.
| Result | Recipes |
|---|---|
| |
| |
| |
|
Orbs and Scrolls
Quality Items
These currency items improve the quality of their category of items when used. To produce one requires one of the following:
- A single item of that category with 20% quality.
- Items of that category with a total of at least 40% quality.
Note that identified non-normal items do not work here; these recipes have lower priority than the identified item recipes.
| Result | Category |
|---|---|
| Armourer's Scrap ×1 | Armour |
| Blacksmith's Whetstone ×1 | Weapons |
| Cartographer's Chisel ×1 | Maps |
| Gemcutter's Prism ×1 | Skill Gems |
| Glassblower's Bauble ×1 | Flasks |
Sockets
These recipes single items with certain patterns of sockets.
| Result | Sockets |
|---|---|
| Chromatic Orb ×1 | Linked red, green, and blue |
| Divine Orb ×1 | Six linked |
| Jeweller's Orb ×7 | Six |
X of a Kind
These recipes require multiple identified rare items with the same name.
| Result | Identified rare items with same name |
|---|---|
| Orb of Chance ×1 | 2 |
| Orb of Alchemy ×1 | 3 |
Straight Flush
These recipes require multiple items of the same base item type (e.g. Recurve Bow), one from each rarity specified.
| Result | Rarities |
|---|---|
| Orb of Augmentation ×1 | normal, magic, rare |
| Orb of Augmentation ×2 | normal, magic, rare (all unidentified) |
| Orb of Alchemy ×1 | normal, magic, rare (all 20% quality) |
| Orb of Alchemy ×2 | normal, magic, rare (all 20% quality and unidentified) |
| Orb of Chance ×5 | normal, magic, rare, unique |
Full Rare Sets
These recipes require a full set of rare items. A full set is capable of filling all item slots in the inventory screen (not counting the alternate weapon set). Specifically, it consists of:
- Two-Handed Weapon ×1 OR One-Handed Weapon ×1 and Sheild ×1 OR One-Handed Weapon ×2
- Helmet ×1
- Body Armour ×1
- Gloves ×1
- Boots ×1
- Belt ×1
- Amulet ×1
- Ring ×2
The type of currency produced depends on the lowest-level item in the set:
| Result | Level of lowest-level item |
|---|---|
| Orb of Chance ×1-3 | 1 to 59 |
| Chaos Orb ×1-3 | 60 to 74 |
| Regal Orb ×1-3 | 75 to 100 |
The quantity is determined as follows:
- 1 Orb at base
- +1 Orb if all items are unidentified
- +1 Orb if all items are 20% quality
Other
| Result | Recipes |
|---|---|
| |
|
See "Alteration Shard" recipe above | |
| |
|
See "Transmutation Shard" recipe above | |
|
See "Scroll Fragment" recipe above | |
|
|
No Known Recipes
These items have no known recipes, though many can be purchased directly.
| Result | Recipes |
|---|---|
| Exalted Orb | no known recipes |
| Orb of Fusing | no known recipes |
| Orb of Regret | no known recipes |
| Orb of Scouring | no known recipes |
| Portal Scroll | no known recipes |
Equipment
| Result | Recipes | Notes | |
|---|---|---|---|
|
|
The resulting ring will have the same item level as the Iron Ring. | |
|
|
The resulting ring will have the same item level as the Iron Ring. | |
|
|
The resulting ring will have the same item level as the Iron Ring. | |
|
|
The resulting amulet will have the same item level as the rare ring. | |
|
The resulting amulet will have the same item level as the rare ring. | ||
|
|
The resulting amulet will have the same item level as the initial amulet. | |
|
|
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components. | |
|
|
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components. | |
|
|
||
|
|
The components must all be of the same base item type (e.g. Small Life Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified. |
|
|
|
The components must all be of the same base item type (e.g. Small Mana Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified. |
Utility
| Result | Recipes | Notes |
|---|---|---|
|
| |
|
All must be of the same type
|
the rarity of resulting map will depend on the lowest rarity of among initial maps |