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Vendor recipe system

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Revision as of 08:54, 8 April 2013 by >Jasper 6734
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Example of the vendor recipe system

The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched.

Items (and their costs) sold by vendors as part of their normal inventory are not considered vendor recipes and are not listed here.

Recipes

Shards and Fragments

Result Recipes
  • item with +1 level to X gems mod

  • item with chaos resistance mod x1

  • flask with "Surgeon's" (recharge on crit) mod x1
  • item with "Raiding", "Archaeology", or "Pirate's" (item rarity) mod x1

  • item with "Gathering", "Hoarding" (item quantity) mod x1

  • item with "Pirate's", "Dragon's" (item rarity prefix) mod x1
  • item with chaos resistance mod (with maxed value) x1
  • item with "Pirate's" or "Dragon's" (item rarity prefix) mod (with maxed value) x1

  • item with "Gathering", "Hoarding" (item quantity) mod (with maxed value) x1

  • item with "Raiding", "Archaeology", or "Pirate's" (item rarity) mod (with maxed value) x1
  • item with cold resistance mod x1

  • item with critical strike chance for spells mod x1

  • item with fire resistance mod x1

  • item with lifegain on enemy death mod (with maxed value) x1

  • item with lightning resistance mod x1

  • item with mana gain on enemy kill mod "absorbtion" x1

  • item with life gain on enemy hit mod x1
  • item with strength mod x1

  • item with intelligence mod x1

  • item with dexterity mod x1

  • item with attack speed mod x1

  • item with cast speed mod x1

  • item with life leech mod x1

  • item with mana leech mod x1

  • item with critical strike damage multiplier mod x1

  • item with critical strike chance mod x1

  • flask with "Bubbling" mod x1

  • flask with "Catalyzed" mod x1

  • flask with "Fending" mod x1

  • flask with "Caustic" mod x1

  • flask with "Seething" mod x1

  • flask effect "Inspiring" mod x1

  • flask effect "Refilling" mod x1

  • flask effect "Recovering" mod x1

  • flask effect "Savouring" mod x1

  • flask effect "Sipping" mod x1

  • item with "Plunder" mod x1

  • item with "Collecting" mod x1

  • item with weapon only increased spell damage and mana mod x1

  • item with cold resistance mod (with maxed value) x1

  • item with fire resistance mod (with maxed value) x1

  • item with lightning resistance mod (with maxed value) x1

  • item with "Magpie's" mod (item rarity refix) x1

  • item with increased spell damage mod x1
  • item with elemental resistance mod x1

  • item with physical damage scaling and accuracy mod x1

  • item with energy shield mod x1

  • item with all attribute mod x1

  • item with added cold damage mod x1

  • item with added fire damage mod x1

  • item with added lightning damage mod x1
  • item with maximum life mod x1

  • item with weapon fire damage mod x1

  • item with weapon cold damage mod x1

  • item with weapon lightning damage mod x1

  • item with physical damage scaling mod x1

  • item with physical damage mod x1

  • item with spell damage scaling mod x1

  • item with energy shield scaling mod x1

  • item with armour mod x1

  • item with evasion mod x1

  • item with evasion scaling mod x1

  • item with armour and energy shield scaling mod x1

  • item with armour and evasion scaling mod x1

  • item with energy shield and stun recovery mod x1

  • item with armour and stun recovery mod x1

  • item with evasion and stun recovery mod x1

  • item with movement velocity mod x1

  • item with all attribute mod x1 (with maxed value)
  • item with life leech mod (at maxed value) x1

  • item with elemental resistance mod (at maxed value) x1
  • item with "Collecting" mod (at maxed value) x1

  • item with damage scaling mod (at maxed value) x1

  • item with "Plunder" mod (at maxed value) x1
  • item with weapon only lightning damage mod (at maxed value) x1

  • item with physical damage scaling mod (at maxed value) x1
  • item (magic, unidentified) x1
  • item (rare, unidentified) x1
  • any item without a higher-value vendor recipe

Orbs and Scrolls

Result Recipes
  • armour (unidentified or white, 20% quality) x1

  • armours (combined quality of at least 40%)
  • weapon (unidentified or white, 20% quality) x1

  • weapons (combined quality of at least 40%)
no known recipes
  • map (20% quality) x1

  • maps (combined quality of at least 40%)

All must be rare and itemlevel 60+:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be rare, quality 20% and itemlevel 60+:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be rare, unidentified and itemlevel 60+:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be rare, quality 20%, unidentified and itemlevel 60+:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2
  • item (linked red, green, and blue sockets) x1
  • item (six linked sockets) x1

?

  • gem (20% quality) x1

  • gems (combined quality of at least 40%)
  • flask (unidentified or white, 20% quality) x1

  • flasks (combined quality of at least 40%)
  • Orb of Fusing x1
  • Chromatic Orb x1
  • item (six sockets) x1

All must have the same name:

  • item (rare) x3

All must be of the same base item type (e.g., Recurve Bow) and have 20% quality:

  • item (normal) x1
  • item (magic) x1
  • item (rare) x1

All must be of the same base item type (e.g., Recurve Bow), unidentified, and have 20% quality:

  • item (normal) x1
  • item (magic) x1
  • item (rare) x1

no known recipes

All must be of the same base item type (e.g., Coral Ring):

  • item (normal) x1
  • item (magic) x1
  • item (rare) x1

  • item with six mods x1

All must be of the same base item type (e.g., Coral Ring):

  • item (normal) x1
  • item (magic, unidentified) x1
  • item (rare, unidentified) x1

All must have the same name:

  • item (rare) x2

All must be rare and 1 item must be under itemlevel 60:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be rare, quality 20% and at least 1 item must be under itemlevel 60:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be rare, unidentified and at least 1 item must be under itemlevel 60:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be rare, unidentified, have 20% quality and at least 1 item must be under itemlevel 60:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be of the same base item type (e.g., Coral Ring):

  • item (normal) x1
  • item (magic) x1
  • item (rare) x1
  • item (unique) x1

no known recipes

no known recipes

no known recipes

See "Transmutation Shard" recipe above

no known recipes

All must be rare and itemlevel 75+:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be rare, quality 20% and itemlevel 75+:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be rare, unidentified and itemlevel 75+:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2

All must be rare, quality 20%, unidentified and itemlevel 75+:

  • two-handed weapon x1 or one-handed weapon x1 and shield x1 or one-handed weapon x2
  • helmet x1
  • chest armour x1
  • gloves x1
  • boots x1
  • belt x1
  • amulet x1
  • ring x2


Equipment

Result Recipes Notes
The amulet will have the same item level as the rare ring.
The amulet will have the same item level as the rare ring.
  • Amulet x1
  • Red skill gem x1
  • Green skill gem x1
  • Blue skill gem x1
The result will have the same item level as the amulet.
  • Item (magic, unidentified) x1
  • Item (magic) x5
The Result and Components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.
  • Item (rare, unidentified) x1
  • Item (rare) x5
The Result and Components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.
  • Hybrid Flask x1

Utility

Result Recipes
  • decrease level of skill gem by 1
  • random map 1 level higher x1

All must have the same name:

  • map x3

Direct Purchases from Vendor

Result Cost

For discussion on these recipes go to the forums[1]