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Totem
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Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.
Totems as monsters
Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack1 or move2. They are commonly found projecting auras that affect nearby monsters.
There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, The Challenger, the boss of Module Error: Item link: No results found for search parameter "Atoll Map (War for the Atlas)". and the totem bosses of Module Error: Item link: No results found for search parameter "Olmec's Sanctum (War for the Atlas)"..
- 1 In map with Area contains many Totems modifier, some totems cast skills for example, the
Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Radius: 30Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. - 2 Except
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage0.5% less DurationDeals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 uses
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
totems.
Totems as allies
Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires, unless using an offensive spell (including minion summoning), in which case they will cast until there are no enemies in range (and start again if enemies enter their range). These skills have the Totem gem tag.
The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds[1], and base ballista totem placement time is 350 milliseconds[2]
Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.
Totems are also not considered party members.
Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects),[3] summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. In order for an offensive aura to have an effect, it must affect the summoner, not the totem.
Active totem limit
By default a player can have only one (1) active totem at any time. Summoning a totem with the maximum number of totems active will cause the oldest living totem to be destroyed. This is a global limit among all skills, for example if the player has a
Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
Radius: 10Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:1Superior2Anomalous3Divergent3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds
Regenerate (6.3-162.2) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
active, and then casts
Decoy TotemDecoy TotemTotem, Spell, AoE
Level: (1-20)
Cost: (9-35) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Radius: 60Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Placement speedTotems Regenerate 1% of Life per secondTotems Explode on Death, dealing 2% of their Life as Physical DamageTotem lasts 8 seconds
Totems Summoned by this Skill cannot Evade
(0-38)% increased totem lifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
, the Rejuvenation Totem will be destroyed and a Decoy Totem will be created.
Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem without breaking the totem limit.
The following grants additional global totem limit:
- Ancestral Bond
- Ascendant's Hierophant passive skill
- Hierophant's Pursuit of Faith passive skill
- Module Error: Item link: No results found for search parameter "Soul Mantle".
- Module Error: Item link: No results found for search parameter "Skirmish".
- Module Error: Item link: No results found for search parameter "Tukohama's Fortress".
- Shaper shields with the +1 to maximum number of Summoned Totems mod
The following grants additional local totem limit:
Multiple Totems SupportMultiple Totems SupportTotem, Support
Icon: v
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports skills which summon totems.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration0.5% increased Totem DamageSupported Skills have +2 to maximum number of Summoned Totems
Supported Skills deal (40-21)% less Damage
Supported Skills Summon two Totems instead of oneThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
- Module Error: Item link: No results found for search parameter "Iron Commander".
The Runebinder keystone applies -1 to maximum totems.
This allows for a theoretical maximum limit of 5 of any type of totems, not including local totem limit increases.
Totem range
Totems have an aggro range which determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect, and will not be altered by AoE modifiers. Divergent quality grants 1% increased Totem Range per 1% quality on Spell and Ballista Totem Supports and 2% increased Activation Range per 1% quality on the Ancestral Protector and Warchief skills.
Skills cast by totems
Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ballista Totem may use Frenzy if the player has a ranged weapon equipped.
Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems.[4][5] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero.[5] Any charges generated by the totem are simply discarded, and will not transfer back to the player.[6]
Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.
Totems will follow the skill's cooldown and stored number of uses.
Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill will not affect the player.
However, totems can benefit from some on-kill effects such as explosions (e.g. caused by Haemophilia gloves or Gladiator's bleed explosions). Even though those effects specify that they will work when you kill the enemy, they do function when your totems are credited with kills. Another working effect is application of on-hit curses granted by corrupted implicits on gloves, unique explicits (notably Temporal Chains on Asenath's Gentle Touch), or influenced/delve rings; totems will apply them as if you applied them (tested and confirmed Dec. 2020 using Ballistas).
Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.
Unlike attack speed and cast speed, Action speed modifiers on a character will not affect the speed at which their totems cast or attack skills. Individual Totems each have their own action speed modifiers and they can be altered by things like slipstreams and chill.[7]
Totem stats
While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player.[8]
Generic +% increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems.
Totem buffs
Ancestor Totems can give a maximum of three buffs on the character at once. One for each totem.
Totem skills
When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it places a totem, which then can cast the linked skill.
Therefore totems can never lay traps or mines. Totems can not be made to place other totems.
Totems do not work with trigger gems. They can not be summoned by them nor trigger any further effects.
Active skill gems
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (44-57)% of base Effectiveness of Added Damage: (44-57)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage Totem lasts 8 seconds Fires 5 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems 100% of Physical Damage Converted to Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedChains +0.1 TimesProjectiles Pierce 0.1 additional Targets0.5% increased Attack SpeedDeals (38-44)% of Base Attack Damage Totem lasts 8 seconds Fires 2 additional Arrows +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile DamageFires 0.1 additional Projectiles 1% reduced Attack Speed1% increased Projectile Speed1% chance to Impale Enemies on HitDeals (100-145)% of Base Attack Damage Totem lasts 8 seconds +(2-3) to maximum number of Summoned Totems Arrows Pierce (6-9) additional TargetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range1% increased Buff EffectDeals (90-180)% of Base Attack Damage Totem lasts 12 seconds +(16-18) to Melee Strike Range 50% increased Totem Placement speed (10-20)% more Attack Speed while Totem is ActivePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-166)% of Base Attack Damage Totem lasts 12 seconds 50% increased Totem Placement speed (8-18)% more Melee Damage while Totem is Active +10 to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Level: (1-20) Cost: (9-35) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Radius: 60Summons a totem that taunts nearby monsters to attack it.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Placement speedTotems Regenerate 1% of Life per secondTotems Explode on Death, dealing 2% of their Life as Physical DamageTotem lasts 8 seconds Totems Summoned by this Skill cannot Evade (0-38)% increased totem lifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Level: (1-20) Cost: (20-44) Mana Cast Time: 1.00 secSummons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased totem life5% increased Totem Duration2% increased Totem Placement speedTotem lasts 8 seconds Leeches (30-299) Life to you for each corpse Consumed Leeches (9-59) Mana to you for each corpse ConsumedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Level: (1-20) Cost: (11-39) Mana Soul Gain Prevention: 0 sec Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30% Projectile Speed: 750Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed 1% increased Totem DurationTotem lasts 8 seconds Deals (3-134) to (5-202) Physical Damage Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and AlliesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Level: (1-20) Cost: (9-32) Mana Cast Time: 0.60 sec Radius: 10Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:1Superior2Anomalous3Divergent3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds Regenerate (6.3-162.2) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Level: (1-20) Cost: (18-51) Mana Cast Time: 1.00 secRequires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds Deals (29.4-2459.5) Base Fire Damage per second +1 to maximum number of Summoned Totems Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Level: (1-20) Cost: (21-39) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life1% increased Totem Placement speed 0.5% increased Cast Speed2% of Physical Damage Converted to Cold Damage1% chance to Knock Enemies Back on hitDeals (33-362) to (65-672) Physical Damage Totem lasts 8 seconds 25% chance to Knock Enemies Back on hitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Attack Speed: 80% of baseRequires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:1Superior1% increased Totem DamageDeals (100-122.8)% of Base Attack Damage Totem lasts 6 seconds 50% increased Totem Placement speed 32% more Melee Damage while Totem is Active +1 to maximum number of Summoned Totems CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 |
Support skill gems
| Skill gem | ||||
|---|---|---|---|---|
Icon: b Level: (1-20) Cost & Reservation Multiplier: 140%Supports any channelling skill, protecting you from damage while you channel it. Cannot support Minions that channel skills.Per 1% Quality:1Superior2Anomalous3DivergentGain Infusion after Channelling a Supported Skill for -0.02 seconds0.5% increased Effect of InfusionInfusion grants 0% of Life Regenerated per secondWhile Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags Supported Skills deal (20-39)% more Damage Gain Infusion after Channelling a Supported Skill for (1.6-1) second Infusion lasts 6 seconds after you finish Channelling Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags Totems cannot gain InfusionThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 1 | |||
Icon: R Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Totem Placement speed1% increased Totem Duration1% increased Totem Range0.5% chance for Projectiles Fired by Supported Skills to ReturnSupported Skills will summon a Ballista Totem which uses that Skill Totem lasts 8 seconds Supported Skills deal (42-33)% less Damage Attacks used by Totem have 50% less Attack Speed Supported Skills have +2 to maximum number of Summoned Ballista Totems Supported Attack Skills cannot be used with Melee WeaponsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 8 | |||
Icon: v Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports skills which summon totems.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration0.5% increased Totem DamageSupported Skills have +2 to maximum number of Summoned Totems Supported Skills deal (40-21)% less Damage Supported Skills Summon two Totems instead of oneThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 38 | |||
Icon: T Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Totem Placement speed1% increased Totem Duration1% increased Totem RangeSupported Skills will summon a Totem which uses that Skill Totem lasts 8 seconds Supported Skills deal (35-26)% less Damage Spells Cast by Totem have 30% less Cast SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. | 8 |
Passive skills
There are passive skills that grant bonuses to totems.
Damage
These passive skills increase the damage dealt by totems cast by the player.
No results found for the given query.
Attack and Cast Speed
These passive skills increase the attack speed or cast speed of totems cast by the player.
No results found for the given query.
Critical strike chance
These passive skills affect the totem's critical strike chance. No results found for the given query.
Critical strike multiplier
These passive skills affect the totem's critical strike multiplier. No results found for the given query.
Placement Speed
These passive skills affect how fast the totem is summoned by the player.
Generic increased cast speed will not affect how fast a totem is summoned.
No results found for the given query.
Life
These passive skills increase the totem's maximum life.
No results found for the given query.
Elemental resistances
These passive skills increase the totem's elemental resistance.
No results found for the given query.
Physical resistances
These passive skills increase the totem's physical damage reduction.
No results found for the given query.
Duration
These passive skills increase the totem's duration.
No results found for the given query.
Cluster Jewel passive skills
The following Cluster Jewel passives are related to Totems: No results found for the given query.
Miscellany
These passive skills are related to totems, but do not fit into any other category. No results found for the given query.
Ascendancy passive skills
There are Ascendancy passive skills that affect totems. No results found for the given query.
Keystones
No results found for the given query.
Unique items
| Item | Stats |
|---|
Achievements
If you manage to have 3 totems at one time, you will be rewarded the following achievement:
| Name | Description |
|---|---|
| Ancestral Power |
Have 3 totems alive at one time. |
Version history
| Version | Changes |
|---|---|
| 3.11.0 |
|
| 2.2.2 |
|
| 2.0.0 |
|
References
- ↑ aggixx (September 13, 2017). "Trap throwing speed is unimplemented". Retrieved September 13, 2017.
- ↑ Mark_GGG (February 26, 2020). "Ballista Totem Placement Speed". Reddit Daily Question Thread. Retrieved February 26, 2020. Jump up↑
- ↑ Mark_GGG (December 12, 2014). "1.3.0 Patch Notes". Official Path of Exile Forums. Retrieved April 14, 2016.
- ↑ Mark_GGG (August 3, 2012). "Spell Totem". Official Path of Exile Forums. Retrieved April 14, 2016.
- ↑ 5.0 5.1 Mark_GGG (October 12, 2012). "Question about totems and charges". Official Path of Exile Forums. Retrieved April 14, 2016.
- ↑ https://www.pathofexile.com/forum/view-thread/320101#p2783478
- ↑ Website - https://www.pathofexile.com/forum/view-thread/2688134/page/1#p22595917, Post date - December 12th, 2019, Name - Mark_GGG, access date - november 5th, 2020
- ↑ Bex_GGG (Nov 30, 2016). "2.5.0 Patch Notes". Official Path of Exile Forums. Retrieved February 21, 2017.
