Totem

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A righteous fire totem.

Totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero. Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player's stats, including modifiers from charges and buffs (like auras) affecting the player.

Totems as monsters

Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack1 or move2. They are commonly found projecting auras that affect nearby monsters.

There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, The Challenger, the boss of Atoll MapAtoll MapMap Level: 73
Map Tier: 6
Guild Character: Í
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
and the totem bosses of Olmec's SanctumOlmec's Sanctum
Bone Crypt Map
Map Level: 68
Map Tier: 1
Guild Character: $
Item Quantity: +(120-200)%
(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level Items
They flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

1 In map with Area contains many Totems modifier, some totems cast skills for example, the Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 230%
AoE Radius: 30
Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.
2 Except Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses

Additional Effects From 1-20% Quality:
(1-20)% increased Cast Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
totems.

Totems as allies

Certain skills allow the player to summon a totem ally. Depending on the skill, the totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires unless using an offensive spell (including minion summoning), in which case they will cast until there are no enemies in range (and start again if enemies enter their range). These skills have the Totem gem tag.

The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds[1], and base ballista totem placement time is 350 milliseconds[2]

Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.

Totems are also not considered party members.

Any auras projected by the totem will affect all of the player's allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects),[3] summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner's skills. For an offensive aura to have an effect, it must affect the summoner, not the totem.

Active totem limit

By default, a player can have only one (1) active totem at any time. Summoning a totem with the maximum number of totems active will cause the oldest living totem to be destroyed. This is a global limit among all skills. For example, if the player has a Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
AoE Radius: 10
Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Regenerate (8.6-317.5) Life per second

Additional Effects From 1-20% Quality:
(1-20)% more Totem Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
active, and then casts Decoy TotemDecoy TotemTotem, Spell, AoE
Level: (1-20)
Cost: (9-35) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
AoE Radius: 60
Requires Level 4Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Totems Summoned by this Skill cannot Evade

Additional Effects From 1-20% Quality:
(1-20)% more Totem Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, the Rejuvenation Totem will be destroyed, and a Decoy Totem will be created.

Totems can have different maximum active totem limits. If a totem is summoned at the maximum limit of totems, it will destroy the oldest totem without breaking the totem limit.

The following grants additional global totem limit:

The following grants additional local totem limit:

  • Multiple Totems SupportMultiple Totems SupportTotem, Support
    Icon: v
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports skills which summon totems.Supported Skills have +2 to maximum number of Summoned Totems
    Supported Skills Summon two Totems instead of one
    Supported Skills deal (40-21)% less Damage

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Iron CommanderIron Commander
    Death Bow
    Bow
    Physical Damage: (36-40) to (89-97)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.37-1.44)
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.

The Runebinder keystone applies -1 to maximum totems.

This allows for a theoretical maximum limit of 5 of any type of totems, not including local totem limit increases.

Totem range

Totems have an aggro range that determines how far they can "see" for the purposes of targeting enemies with attacks and spells. Totem range is not considered an area of effect and will not be altered by AoE modifiers. Divergent quality grants 1% increased Totem Range per 1% quality on Spell and Ballista Totem Supports and 2% increased Activation Range per 1% quality on the Ancestral Protector and Warchief skills.

Skills cast by totems

Skills used by totems are affected by the player's passive skills, equipment, and linked support gems. Skills used by totems use the player's weapon when applicable. For example, Ballista Totem may use Frenzy if the player has a ranged weapon equipped.

Totems use the player's own skills as though the player had cast them. Therefore, buffs and charges (except Endurance Charges) on the player will apply to totems.[4][5] Totems themselves have a maximum Power Charge and Frenzy Charge limit of zero.[5] Any charges generated by the totem are simply discarded, and will not transfer back to the player.[6]

Note that the totem casts the player's skill, meaning that the skill is paid for with the totem's mana (or life if it is affected by Blood Magic), and any reflected damage will be reflected onto the totem, not the player.

Totems will follow the skill's cooldown and stored number of uses.

Kills made by totems are credited to the creator of the totem for the purposes of experience gain, but effects such as life gain on kill will not affect the player.

However, totems can benefit from some on-kill effects such as explosions (e.g. caused by Haemophilia gloves or Gladiator's bleed explosions). Even though those effects specify that they will work when you kill the enemy, they function when your totems are credited with kills. Another working effect is the application of on-hit curses granted by corrupted implicits on gloves, unique explicits (notably Temporal Chains on Asenath's Gentle Touch), or influenced/delve rings; totems will apply them as if you applied them (tested and confirmed Dec. 2020 using Ballistas).

Any Minions created by the totem are treated as if they had been cast by the player, and are subject to the same maximum minion limits, will get the benefits of Necromantic Aegis, and so on.

Unlike attack speed and cast speed, Action speed modifiers on a character will not affect the speed at which their totems cast or attack skills. Individual Totems each have their own action speed modifiers and they can be altered by things like slipstreams and chill.[7]

Totem stats

While skills cast by the totem are affected by all modifiers affecting the player, the stats of the totem itself are not. The totem will not benefit from passive skills or gear that increase life or energy shield, will not be affected by Chaos Inoculation or increased resistances, the totem is not considered to be wearing the player's armour, and so forth. Totems have a standard 40% elemental resistance and 20% chaos resistance, regardless of any resistance penalties applied on the player.[8]

Generic +% increased/decreased Skill Effect Duration modifiers will not affect the lifetime of totems.

Totem buffs

Ancestor Totems can give a maximum of three buffs on the character at once. One for each totem.

Totem skills

When a Trap, Remote Mine, and Totem skill are all linked in combination, the result is a skill that lays a mine. When the mine is detonated, it lays a trap. When the trap is sprung, it places a totem, which then can cast the linked skill.

Therefore totems can never lay traps or mines. Totems can not be made to place other totems.

Totems do not work with trigger gems. They can not be summoned by them nor trigger any further effects.

Active skill gems

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement

Support skill gems

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement

Passive skills

There are passive skills that grant bonuses to totems.

Damage

These passive skills increase the damage dealt by totems cast by the player.

NameStats
Totem Damage and Attack Speed
10% increased Totem Damage
Attacks used by Totems have 4% increased Attack Speed [1] [2]
Totem Damage and Placement Speed
10% increased Totem Damage
5% increased Totem Placement speed [1] [2]

10% increased Totem Damage
10% increased Totem Placement speed [4] [5] [6]
Panopticon
Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs your Ancestor Totems grant while Active
30% increased Totem Damage [1]
Primal Manifestation
30% increased Totem Damage
30% increased Totem Life
50% increased Totem Duration [1]
Shamanistic Fury
25% increased Totem Damage
25% increased Totem Placement speed [1]
Surveillance
30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it [1]
Watchtowers
24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
1% increased Movement Speed per Summoned Totem [1]

Attack and Cast Speed

These passive skills increase the attack speed or cast speed of totems cast by the player.

NameStats
Totem Attack and Cast Speed
Spells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 6% increased Attack Speed [1] [2]

Spells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed [2]
Totem Attack and Placement Speed
Attacks used by Totems have 5% increased Attack Speed
10% increased Totem Placement speed [1] [2]
Totem Damage and Attack Speed
10% increased Totem Damage
Attacks used by Totems have 4% increased Attack Speed [1] [2]
Surveillance
30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it [1]
Totemic Zeal
30% increased Totem Placement speed
Spells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed [1]

Critical strike chance

These passive skills affect the totem's critical strike chance.

NameStats
Totem Critical Strike Chance
25% increased Critical Strike Chance with Totem Skills [1]
20% increased Critical Strike Chance with Totem Skills [2]
Totem Critical Strike Chance and Multiplier
20% increased Critical Strike Chance with Totem Skills
+10% to Critical Strike Multiplier with Totem Skills [1] [2]
Shaman's Dominion
+20% to Critical Strike Multiplier with Totem Skills
60% increased Critical Strike Chance with Totem Skills [1]

Critical strike multiplier

These passive skills affect the totem's critical strike multiplier.

NameStats
Totem Critical Strike Chance and Multiplier
20% increased Critical Strike Chance with Totem Skills
+10% to Critical Strike Multiplier with Totem Skills [1] [2]
Totem Critical Strike Multiplier
+20% to Critical Strike Multiplier with Totem Skills [1] [2]
Shaman's Dominion
+20% to Critical Strike Multiplier with Totem Skills
60% increased Critical Strike Chance with Totem Skills [1]

Placement Speed

These passive skills affect how fast the totem is summoned by the player.

Generic increased cast speed will not affect how fast a totem is summoned.

NameStats
Totem Attack and Placement Speed
Attacks used by Totems have 5% increased Attack Speed
10% increased Totem Placement speed [1] [2]
Totem Damage and Placement Speed
10% increased Totem Damage
5% increased Totem Placement speed [1] [2]

10% increased Totem Damage
10% increased Totem Placement speed [4] [5] [6]
Totem Life and Placement Speed
10% increased Totem Life
10% increased Totem Placement speed [1]
Totem Placement Speed and Duration
15% increased Totem Placement speed
30% increased Totem Duration [1]
Shamanistic Fury
25% increased Totem Damage
25% increased Totem Placement speed [1]
Totemic Zeal
30% increased Totem Placement speed
Spells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed [1]

Life

These passive skills increase the totem's maximum life.

NameStats
Totem Life and Elemental Resistances
Totems gain +16% to all Elemental Resistances
15% increased Totem Life [1]
Totem Life and Physical Damage Reduction
15% increased Totem Life
Totems have 15% additional Physical Damage Reduction [1] [2]

Totems have 10% additional Physical Damage Reduction
15% increased Totem Life [2]
Totem Life and Placement Speed
10% increased Totem Life
10% increased Totem Placement speed [1]
Ironwood
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
30% increased Totem Life [1]
Primal Manifestation
30% increased Totem Damage
30% increased Totem Life
50% increased Totem Duration [1]

Elemental resistances

These passive skills increase the totem's elemental resistance.

NameStats
Totem Life and Elemental Resistances
Totems gain +16% to all Elemental Resistances
15% increased Totem Life [1]
Ironwood
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
30% increased Totem Life [1]

Physical resistances

These passive skills increase the totem's physical damage reduction.

NameStats
Totem Life and Physical Damage Reduction
15% increased Totem Life
Totems have 15% additional Physical Damage Reduction [1] [2]

Totems have 10% additional Physical Damage Reduction
15% increased Totem Life [2]

Duration

These passive skills increase the totem's duration.

NameStats
Totem Placement Speed and Duration
15% increased Totem Placement speed
30% increased Totem Duration [1]
Primal Manifestation
30% increased Totem Damage
30% increased Totem Life
50% increased Totem Duration [1]

Cluster Jewel passive skills

The following Cluster Jewel passives are related to Totems:

NameStats
Ancestral Guidance
30% increased Effect of Buffs your Ancestor Totems grant while Active
Totems' Action Speed cannot be modified to below Base Value [1]
Ancestral Might
15% increased Totem Life
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds [1]
Ancestral Preservation
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
Totems gain +20% to all Elemental Resistances [1]
Sleepless Sentries
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently [1]
Snaring Spirits
30% increased Totem Damage
Totems Hinder Enemies near them when Summoned [1]
Totem Damage
12% increased Totem Damage [1]
Ancestral Echo
20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently [1]
Ancestral Inspiration
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage [1]
Ancestral Reach
25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range [1]

Miscellany

These passive skills are related to totems, but do not fit into any other category.

NameStats
Ironwood
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
30% increased Totem Life [1]
Panopticon
Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs your Ancestor Totems grant while Active
30% increased Totem Damage [1]
Surveillance
30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it [1]
Watchtowers
24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
1% increased Movement Speed per Summoned Totem [1]

Ascendancy passive skills

There are Ascendancy passive skills that affect totems.

Ascendancy
Class
NameStats
Ascendant
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
10% increased Strength [1]
Ascendant
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you [1]
Chieftain
Life Regeneration, Totem Placement Speed
Regenerate 0.5% of Life per second
10% increased Totem Placement speed [1]
Chieftain
Arohongui, Moon's Presence
Totems Taunt Enemies around them for 4 seconds when Summoned
Recoup 25% of Damage Taken by your Totems as Life
Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration [1]
Hierophant
Mana Regeneration, Totem Placement Speed
20% increased Mana Regeneration Rate
20% increased Totem Placement speed [1] [2]
Hierophant
Arcane Blessing
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 20% more Spell Damage to you [1]
Hierophant
Pursuit of Faith
+1 to maximum number of Summoned Totems
100% increased Totem Duration
100% increased Totem Placement speed [1]
Hierophant
Ritual of Awakening
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
5% more Damage per Summoned Totem [1]

Keystones

NameStats
Ancestral Bond
You can't deal Damage with Skills yourself
+1 to maximum number of Summoned Totems [1]
Runebinder
-1 to maximum number of Summoned Totems
You can have an additional Brand Attached to an Enemy [1]

Unique items

ItemRequired levelStats
Militant FaithMilitant Faith
Timeless Jewel
Limited to: 1 Historic
Radius: Large
Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
They believed themselves the utmost faithful, but that conviction became oppression.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Carved to glorify (2000-10000) new faithful converted by High Templar (Avarius-Dominus-Maxarius)
Passives in radius are Conquered by the Templars
Historic
<two random mods of devotion>
Regenerate 0.6 Mana per Second per 10 Devotion
3% increased Effect of non-Damaging Ailments on Enemies per 10 Devotion
4% increased Area Damage per 10 Devotion
1% increased effect of Non-Curse Auras per 10 Devotion
4% increased Brand Damage per 10 Devotion
Channelling Skills deal 4% increased Damage per 10 Devotion
4% reduced Duration of Curses on you per 10 Devotion
4% reduced Elemental Ailment Duration on you per 10 Devotion
4% increased Elemental Damage per 10 Devotion
+2% to all Elemental Resistances per 10 Devotion
Minions have +60 to Accuracy Rating per 10 Devotion
1% increased Minion Attack and Cast Speed per 10 Devotion
1% reduced Mana Cost of Skills per 10 Devotion
3% increased Defences from Equipped Shield per 10 Devotion
4% increased Totem Damage per 10 Devotion
Rain of SplintersRain of Splinters
Crimson Jewel
Limited to: 1(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
Corrupted"If one is an annoyance
then a hundred is a threat."
- Ancient Karui Proverb
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1(50-30)% reduced Totem Damage
Totems fire 2 additional ProjectilesCorrupted
Replica FencoilReplica Fencoil
Gnarled Branch
Staff
Physical Damage: 9-19
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
"Attempt #306: The power I can sense in this ancient branch
still eludes me. Perhaps if I attach some string and a hook..."
1+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Multiple Totems
(40-50)% increased Global Damage
(10-20)% increased maximum Life
(10-20)% increased maximum Mana
Whakawairua TuahuWhakawairua Tuahu
Strand Map
Map Level: 70
Map Tier: 3
Guild Character: È
Item Quantity: +(40-60)%
Item Rarity: +(120-160)%
Area contains many Totems
Curses have 50% reduced effect on Monsters
We all began life in darkness, we shall all end it there.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1Area contains many Totems
Curses have 50% reduced effect on Monsters
Trolltimber SpireTrolltimber Spire
Cedar Tower Shield
Chance to Block: 25%
Armour: (216-282)
Movement Speed: -3%
Requires Level 17, 47 Str+(20-30) to maximum Life(130-150)% increased Armour
+(40-60) to maximum Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
The problem with working fresh trolltimber:
by the time you've carved out one end,
the other has sprouted fresh roots!
17+(20-30) to maximum Life(130-150)% increased Armour
+(40-60) to maximum Life
You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life
Iron CommanderIron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
The Eternals commanded an army that need not eat, sleep, or breathe
without the usual depravities of necromancy.
32(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Replica Iron CommanderReplica Iron Commander
Death Bow
Bow
Physical Damage: (36-40) to (89-97)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: (1.37-1.44)
Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
"Admittedly lacking the finesse of the fabled original,
Prototype #4 achieved identical results through brute force alone."
32(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
SkirmishSkirmish
Two-Point Arrow Quiver
Requires Level 36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
If two great leaders like Lioneye and Kaom
had been on the same side of the battle,
nothing would remain unconquered.
36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
+(30-50) to maximum Mana
(20-30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
Torchoak StepTorchoak Step
Antique Greaves
Armour: (219-316)Requires Level 37, 67 Str(80-120)% increased Armour
(20-30)% increased Totem Life
25% increased Movement Speed
(30-50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Centuries ago, there existed a unique grove imbued with ancestral fire.
As with all things, the Karui used its wood for war.
37(80-120)% increased Armour
(20-30)% increased Totem Life
25% increased Movement Speed
(30-50)% increased Totem Placement speed
Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit
Soul MantleSoul Mantle
Spidersilk Robe
Energy Shield: (202-257)
Movement Speed: -3%
Requires Level 49, 134 IntSocketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
(20-30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
The greatest mistakes cause suffering
long after they have been made
49Socketed Gems are Supported by Level 20 Spell Totem
(20-25)% increased Spell Damage
(100-120)% increased Energy Shield
(20-30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
Tukohama's FortressTukohama's Fortress
Ebony Tower Shield
Chance to Block: 25%
Armour: (357-411)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Tukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
61+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
DawnstriderDawnstrider
Vaal Greaves
Armour: (220-253)Requires Level 62, 117 Str+(80-100) to maximum Life
30% increased Movement Speed
100% increased Effect of Buffs your Ancestor Totems grant while Active
Buffs from Active Ancestor Totems Linger for 4 seconds
Maximum 1 Buff from an Active Ancestor Totem at a time
In a void strewn with incandescent stardust,
the emissary of flame traverses interplanetary space
consuming the knowledge of fallen civilisations.
62+(80-100) to maximum Life
30% increased Movement Speed
100% increased Effect of Buffs your Ancestor Totems grant while Active
Buffs from Active Ancestor Totems Linger for 4 seconds
Maximum 1 Buff from an Active Ancestor Totem at a time
The Hungry LoopThe Hungry Loop
Unset Ring
Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Be careful where you put your finger.
70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
<Consumed support gem modifier>
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Cold Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
Has Consumed 1 Gem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Additional Accuracy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arcane Surge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Archmage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Chaos Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Cold Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Fire Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Added Lightning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Arrow Nova
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Blasphemy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Brutality
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Burning Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 4 Awakened Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Increased Area Of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Spell Echo
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 5 Awakened Elemental Damage With Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Barrage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Behead
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blasphemy
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Blind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodlust
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Arrogance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bloodthirst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Bonechill
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Brutality
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast when Damage Taken
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast on Death
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast On Melee Kill
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Cast when Stunned
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cast While Channelling
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chain
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance To Bleed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Combustion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Withering Touch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Mines
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Close Combat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cluster Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cold to Fire
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Concentrated Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Blaze
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Controlled Destruction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Corrupting Cry
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Culling Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cursed Ground
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hextouch
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Deadly Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Predator
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Decay
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Devour
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Divine Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Earthbreaker
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Efficacy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Focus
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Empower
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Energy Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enhance
Has Consumed 1 Gem
Socketed Gems are Supported by Level 3 Enlighten
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Eternal Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Attacks
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Faster Casting
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Faster Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Feeding Frenzy
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fire Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fist of War
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Flamewood
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Chance to Flee
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Focused Ballista
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Fork
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fortify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Cruelty
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Charged Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Fresh Meat
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Frigid Bond
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Generosity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Greater Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Guardian's Blessing
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hex Bloom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Hypothermia
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ice Bite
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ignite Proliferation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Immolate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impale
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Impending Doom
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Area of Effect
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Burning Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Increased Critical Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Critical Strikes
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Increased Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minion Speed
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infernal Legion
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Innervate
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Grip
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Iron Will
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Quantity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Item Rarity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Knockback
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Chance to Poison
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Life Gain On Hit
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Life Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lifetap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Lightning Penetration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Locus Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Maim
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Manaforged Arrows
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mana Leech
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mark On Hit
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Meat Shield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Damage On Full Life
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Melee Physical Damage
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Melee Splash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Minefield
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Mirage Archer
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Echo
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Multistrike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Totems
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Multiple Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Nightblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Momentum
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Overcharge
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volley
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vicious Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Physical To Lightning
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Pierce
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pinpoint
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Point Blank
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Critical Strike Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Prismatic Burst
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Pulverise
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Rage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ballista Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Affliction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Block Chance Reduction
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Less Duration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Inspiration
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Blastchain Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 High-Impact Mine
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Returning Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ruthless
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sacrifice
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Sadism
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Second Wind
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Shockwave
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Slower Projectiles
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spellblade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Cascade
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Intensify
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Spell Totem
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Ancestral Call
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Infused Channelling
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Stun
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Elemental Army Support
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Summon Phantasm
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swift Assembly
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Swiftbrand
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trap And Mine Damage
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Advanced Traps
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trauma
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Trinity
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unbound Ailments
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Unleash
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Urgent Orders
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Vile Toxins
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Void Manipulation
Has Consumed 1 Gem
Socketed Gems are Supported by Level 20 Volatility
Has Consumed 1 Gem
Socketed Gems are supported by Level 20 Elemental Damage with Attacks

Related helmet enchantments

The following helmet enchantments affect Totem.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Ancestral Protector Attack Speed 166Merciless LabyrinthAncestral Protector Totem grants 12% increased Attack Speed while Activehelmet 100
Enchantment Ancestral Protector Attack Speed 275Eternal LabyrinthAncestral Protector Totem grants 18% increased Attack Speed while Activehelmet 100
Enchantment Ancestral Protector Damage 166Merciless LabyrinthAncestral Protector Totem deals 25% increased Damagehelmet 100
Enchantment Ancestral Protector Damage 275Eternal LabyrinthAncestral Protector Totem deals 40% increased Damagehelmet 100
Enchantment Ancestral Protector Resistances 166Merciless Labyrinth+24% to Ancestral Protector Totem Elemental Resistanceshelmet 100
Enchantment Ancestral Protector Resistances 275Eternal Labyrinth+36% to Ancestral Protector Totem Elemental Resistanceshelmet 100
Enchantment Ancestral Protector Placement Speed 166Merciless Labyrinth12% increased Ancestral Protector Totem Placement Speedhelmet 100
Enchantment Ancestral Protector Placement Speed 275Eternal Labyrinth18% increased Ancestral Protector Totem Placement Speedhelmet 100
Enchantment Ancestral Warchief Damage 166Merciless Labyrinth25% increased Ancestral Warchief Totem Damagehelmet 100
Enchantment Ancestral Warchief Damage 275Eternal Labyrinth40% increased Ancestral Warchief Totem Damagehelmet 100
Enchantment Ancestor Warchief Melee Damage 166Merciless LabyrinthAncestral Warchief Totem grants 20% increased Melee Damage while Activehelmet 100
Enchantment Ancestor Warchief Melee Damage 275Eternal LabyrinthAncestral Warchief Totem grants 30% increased Melee Damage while Activehelmet 100
Enchantment Ancestor Warchief Area Of Effect 166Merciless Labyrinth16% increased Ancestral Warchief Totem Area of Effecthelmet 100
Enchantment Ancestor Warchief Area Of Effect 275Eternal Labyrinth24% increased Ancestral Warchief Totem Area of Effecthelmet 100
EnchantmentAncestorTotemSlashAddedFireDamage166Merciless LabyrinthAncestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Activehelmet 0
EnchantmentAncestorTotemSlashAddedFireDamage275Eternal LabyrinthAncestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Activehelmet 0
EnchantmentAncestorTotemSlashDamage166Merciless Labyrinth25% increased Ancestral Blademaster Totem Damagehelmet 0
EnchantmentAncestorTotemSlashDamage275Eternal Labyrinth40% increased Ancestral Blademaster Totem Damagehelmet 0
EnchantmentAncestorTotemSlashRadius1_66Merciless Labyrinth8% increased Ancestral Blademaster Totem Area of Effecthelmet 0
EnchantmentAncestorTotemSlashRadius275Eternal Labyrinth12% increased Ancestral Blademaster Totem Area of Effecthelmet 0
Enchantment Decoy Totem Life 166Merciless Labyrinth40% increased Decoy Totem Lifehelmet 100
Enchantment Decoy Totem Life 275Eternal Labyrinth60% increased Decoy Totem Lifehelmet 100
Enchantment Decoy Totem Area Of Effect 166Merciless Labyrinth16% increased Decoy Totem Area of Effecthelmet 100
Enchantment Decoy Totem Area Of Effect 275Eternal Labyrinth24% increased Decoy Totem Area of Effecthelmet 100
Enchantment Devouring Totem Leech Per Second 166Merciless Labyrinth24% increased Devouring Totem Leech per secondhelmet 100
Enchantment Devouring Totem Leech Per Second 275Eternal Labyrinth36% increased Devouring Totem Leech per secondhelmet 100
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 166Merciless LabyrinthDevouring Totem has 40% Chance to Consume an additional corpsehelmet 100
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 275Eternal LabyrinthDevouring Totem has 60% Chance to Consume an additional corpsehelmet 100
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 166Merciless LabyrinthConsecrated Ground from Holy Flame Totem applies 6% increased Damage taken to Enemieshelmet 75
Enchantment Flame Totem Consecrated Ground Enemy Damage Taken 275Eternal LabyrinthConsecrated Ground from Holy Flame Totem applies 9% increased Damage taken to Enemieshelmet 75
Enchantment Flame Totem Damage 166Merciless LabyrinthHoly Flame Totem deals 25% increased Damagehelmet 75
Enchantment Flame Totem Damage 275Eternal LabyrinthHoly Flame Totem deals 40% increased Damagehelmet 75
Enchantment Flame Totem Num Of Additional Projectiles 166Merciless LabyrinthHoly Flame Totem fires an additional Projectilehelmet 75
Enchantment Flame Totem Num Of Additional Projectiles 275Eternal LabyrinthHoly Flame Totem fires 2 additional Projectileshelmet 75
Enchantment Flame Totem Projectile Speed 166Merciless LabyrinthHoly Flame Totem has 20% increased Projectile Speedhelmet 75
Enchantment Flame Totem Projectile Speed 275Eternal LabyrinthHoly Flame Totem has 30% increased Projectile Speedhelmet 75
Enchantment Rejuvination Totem Life Regeneration 166Merciless Labyrinth30% increased Rejuvenation Totem Aura Effecthelmet 100
Enchantment Rejuvination Totem Life Regeneration 275Eternal Labyrinth45% increased Rejuvenation Totem Aura Effecthelmet 100
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 166Merciless LabyrinthRejuvenation Totem also grants Mana Regeneration equal to 10% of its Life Regenerationhelmet 100
Enchantment Rejuvination Totem Percent Life Regeneration Added As Mana Regeneration 275Eternal LabyrinthRejuvenation Totem also grants Mana Regeneration equal to 15% of its Life Regenerationhelmet 100
Enchantment Searing Bond Totem Elemental Resistances 166Merciless Labyrinth24% increased Searing Bond Totem Elemental Resistanceshelmet 100
Enchantment Searing Bond Totem Elemental Resistances 275Eternal Labyrinth36% increased Searing Bond Totem Elemental Resistanceshelmet 100
Enchantment Searing Bond Totem Placement Speed 166Merciless Labyrinth40% increased Searing Bond Totem Placement Speedhelmet 100
Enchantment Searing Bond Totem Placement Speed 275Eternal Labyrinth60% increased Searing Bond Totem Placement Speedhelmet 100
Enchantment Shockwave Totem Cast Speed 166Merciless Labyrinth10% increased Shockwave Totem Cast Speedhelmet 100
Enchantment Shockwave Totem Cast Speed 275Eternal Labyrinth15% increased Shockwave Totem Cast Speedhelmet 100
Enchantment Shockwave Totem Damage 166Merciless Labyrinth25% increased Shockwave Totem Damagehelmet 100
Enchantment Shockwave Totem Damage 275Eternal Labyrinth40% increased Shockwave Totem Damagehelmet 100
Enchantment Shockwave Totem Radius 166Merciless Labyrinth16% increased Shockwave Totem Area of Effecthelmet 100
Enchantment Shockwave Totem Radius 275Eternal Labyrinth24% increased Shockwave Totem Area of Effecthelmet 100
Enchantment Siege Ballista Totem Placement Speed 166Merciless LabyrinthSiege Ballista has 30% increased Totem Placement Speedhelmet 100
Enchantment Siege Ballista Totem Placement Speed 275Eternal LabyrinthSiege Ballista has 45% increased Totem Placement Speedhelmet 100

Achievements

If you manage to have 3 totems at one time, you will be rewarded the following achievement:

Name Description
Ancestral Power
Have 3 totems alive at one time.

Version history

Version Changes
3.16.0
  • Character Totem Life has been reduced by approximately 60%. Totems now take 80% less Damage from enemies, but deal 400% more Damage to themselves (meaning they now take full Damage from themselves).
3.15.0
  • Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    can now support melee totems.
3.11.0
  • Made improvements to Totem AI for skills that have some sort of prerequisite for use (such as blades for Blade BlastBlade BlastSpell, AoE, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 70%
    Requires Level 16Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage
    Base radius is 1.4 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.005-0.1) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , or corpses for Detonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    AoE Radius: 22
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.2-2.6) metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance to detonate an additional corpse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    ).
  • Fixed a bug where totems played both the old and the new versions of the BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    arrow launch effect at once.
2.2.2
  • Summoned Totems are now deleted when the player moves very far away from those totems. This caused issues with the Hierophant skill "Ritual of Awakening" where you would receive less damage per active totem. Those totems would be very far away and unable to attack or cast yet would still penalise the player's damage.
  • Fixed a bug where players could have multiple Offerings active at once through the use of traps, totems or mines.
2.0.0
  • Totem placement can now be sped up with a new Totem Placement Speed stat. Cast speed no longer places totems more quickly. Base totem placement speed is faster than the cast speed used to be.
  • Base Totem Placement Speed has been increased from a placement time of 800ms to 600ms.
  • Various other changes to Totems.

References

  1. aggixx (September 13, 2017). "Trap throwing speed is unimplemented". Retrieved September 13, 2017.
  2. Mark_GGG (February 26, 2020). "Ballista Totem Placement Speed". Reddit Daily Question Thread. Retrieved February 26, 2020. Jump up↑
  3. Mark_GGG (December 12, 2014). "1.3.0 Patch Notes". Official Path of Exile Forums. Retrieved April 14, 2016.
  4. Mark_GGG (August 3, 2012). "Spell Totem". Official Path of Exile Forums. Retrieved April 14, 2016.
  5. 5.0 5.1 Mark_GGG (October 12, 2012). "Question about totems and charges". Official Path of Exile Forums. Retrieved April 14, 2016.
  6. https://www.pathofexile.com/forum/view-thread/320101#p2783478
  7. Website - https://www.pathofexile.com/forum/view-thread/2688134/page/1#p22595917, Post date - December 12th, 2019, Name - Mark_GGG, access date - november 5th, 2020
  8. Bex_GGG (Nov 30, 2016). "2.5.0 Patch Notes". Official Path of Exile Forums. Retrieved February 21, 2017.

ru:Тотем