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Slayer

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Revision as of 01:51, 5 August 2021 by >ThemJohns (→‎Notable skills)
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Slayer
Slayer ascendancy class.png
No judge. No jury. Just the executioner.
This page is about the Ascendancy class. For the Ascendant passive, see Slayer (Ascendant passive).

The Slayer is an Ascendancy class for Duelists.

Overview

The Slayer is a offense oriented class based around attacks. He is a effective boss killer with Headsman and Bane of Legends and gains access to defensive bonuses involving life leech, including the ability to leech beyond his maximum health pool with Brutal Fervour. He also possesses bonuses towards area of effect and critical strike attack builds, as well as Masterful Form for maximizing frenzy and endurance charges.

Passive skills

Slayer skill tree

Minor skills

This class has the following minor passive skills:

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Notable skills

This class has the following notable passive skills:

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Skill Modifiers Prerequisite Preceding Passive
Attack Damage, Attack Speed
Bane of Legends Attack Damage, Attack Speed
Brutal Fervour Attack Damage, Life Leech
Attack Damage, Life Leech
Attack Damage, Critical Strike Chance
Attack Damage, Area of Effect
Attack Damage, Frenzy and Endurance Charge Duration

Version history

Version Changes
3.13.0
3.7.0
  • The small passives leading to Headsman and Bane of Legends now grant 10% increased attack damage, rather than 14% increased damage with two handed weapons.
  • The small passive leading to Overwhelm now grants 10% increased attack damage and 10% increased critical strike chance (previously granted 14% increased damage with two handed weapons and 5% reduced enemy stun threshold).
  • The small passives leading to Endless Hunger and Brutal Fervour now grant 10% increased attack damage, rather than 14% increased damage with two handed weapons.
  • The small passive leading to Impact now grants 10% increased attack damage, rather than 14% increased damage with two handed weapons.
  • Added a new Slayer notable - Masterful Form.
  • The small passive leading to Masterful Form grants 10% increased attack damage, 10% increased endurance charge duration and 10% increased frenzy charge duration.
3.2.0
2.3.0


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