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Path of Exile Wiki talk:Community portal/Archive 4
Notes about changes to images
I can't edit the Community portal page so I've put this here. Let me know if there's a better place to discuss this sort of thing. I've spent the last couple of days categorizing all of the images on the pool domain, and consolidating and deleting duplicates. There were a large number of skill gem icons, most of them being used for linking inline with text in various ways. There is now one full size icon, and one small icon. I chose a 12x12 pixel icon for the small icon as it is small enough to not break the line spacing of a paragraph when used inline. Some of the other ones that were in use were up to 24 pixels high and weren't being resized when included in pages. As a result I had to update the Template:Sl, it uses the 12px image, add a colourless gem to any invalid input you give it that isn't explicitly listed in the template (eg. Module Error: No skills found with q_where = skill.active_skill_name="Chris Wilson"), and shouldn't break normal line spacing. It should be easier to find images now, you can find the root category here: pool:Category:Images. — Malice (talk) 20:53, 7 February 2013 (UTC)
- Forgot to mention there were also two skill link templates, one of which was deprecated, so I went and updated all the pages that used the old one to use the new one. — Malice (talk) 21:12, 7 February 2013 (UTC)
- I really like the inline images, but could you add an option for a larger image like it was before? If you look at for example Ground Slam, you can see that the gem is a lot smaller than the text "Ground Slam" is in the SkillBox. --Splinturr (talk) 21:58, 7 February 2013 (UTC)
- Sorry, I didn't realise it was being used in that template, it didn't show up in the usage lists for some reason (or I missed it). For the SkillBox, what do you think of something like this? The gem icon isn't showing up yet because I just uploaded it for this test, but you get the idea. If we name the gem icons consistently, they should all show up automagically using the name parameter. I've already named the skill icons uniformly, they should show up already. I don't think we'll need to put all the different icons into the Sl template, at that size they will be too small to differentiate. — Malice (talk) 23:58, 7 February 2013 (UTC)
Equipment Mods
If you head over to the Belts page you'll notice I've added a table of possible prefixes belts can roll. This should be done for each type of item (suffixes as well), using this chart along with the prefixes and suffixes information from the PoE official website.
CSS
There are two stylesheets, Mediawiki:Common.css and Mediawiki:Vector.css, in addition to the base stylesheets put in place by the wiki software. Is there any reason to have two? From what I can tell, styles for the wiki's current appearance are disbursed between both css files. —Vinifera7 (talk) 16:55, 10 February 2013 (UTC)
- The Vector.css only modified the site theme for anyone running the Vector skin, which is the default but can be switched off. Common.css effects all skins. I need to have a tidy up and work out exactly what needs to be where. Iamacyborg (talk) 17:17, 10 February 2013 (UTC)
- Yeah, I definitely needs to be cleaned up. I would help with that, it's just that I'm not exactly sure what goes where. Also, how do you turn off the Vector skin? I don't seem to have the option to do so anymore. —Vinifera7 (talk) 17:27, 10 February 2013 (UTC)
- Neither can I, must have been turned off without my knowledge. Will ask about it. In that case, I guess we can safely just put everything into Vector.css. Iamacyborg (talk) 17:34, 10 February 2013 (UTC)
- Yeah, I definitely needs to be cleaned up. I would help with that, it's just that I'm not exactly sure what goes where. Also, how do you turn off the Vector skin? I don't seem to have the option to do so anymore. —Vinifera7 (talk) 17:27, 10 February 2013 (UTC)
Item Levels
Much like D2 had Normal, Exceptional and Elite level equipment, we've got something similar going on in PoE. It'd make sense to organise items by these things. Speaking of which, do we even know what to call those level items? Iamacyborg (talk) 11:38, 11 February 2013 (UTC)
- I'm not sure that this is such a good idea. In D2 the differentiation between Normal, Exceptional, and Elite was explicit in terms of difficulty. In PoE, there's no explicit differentiation; Astral Plate is just a higher level piece of armour that uses the same art as Full Plate. For all we know, the developers might add new art resources as they expand the game. —Vinifera7 (talk) 14:42, 11 February 2013 (UTC)
- Yes, the "tiers" only exist in so far as the art is duplicated, but there are no actual tiers. In D2 there were other implications, such as the cube recipes up upgrade from one tier to the next, but there are no such things in PoE. The art also seems to change randomly and without notice, so I'm with Vinifera7 on this. — Malice (talk) 16:08, 11 February 2013 (UTC)
Builds
I think if there is going to be builds on the wiki, they should be user pages. This isn't information about the game itself but instead it's about how individuals have chosen to play the game. There probably thousands of people each with their own opinion on what an Ice Spear Witch should look like, for instance. We can still list all the builds people have posted by tagging them with categories. — Malice (talk) 05:31, 12 February 2013 (UTC)
- You have a point in that there isn't just one of any type of build. Perhaps we could 1) better organize the naming of build pages, and 2) include builds under the same heading submitted by (or credited to) different users as sub-pages. For example, Ice Spear Witch would contain a list of all ice spear witch builds and Ice Spear Witch/Malice would contain the one credited to Malice. Would something like that work? I'd like to hear suggestions if anyone can think of a better way. —Vinifera7 (talk) 06:05, 12 February 2013 (UTC)
- I can't decide if builds on here are a good idea or not. Providing new players with some solid starting point would be a good thing. But having every man and his dog post their own build could be troublesome - who would maintain the builds? We'd end up with tons of very detailed, outdated builds. For example links to passive trees will become broken very fast, since even minor changes to the tree will break the whole thing if the changes affect the build in any way. Updates & tweaks to the game will mean the most popular/effective builds are a moving target.
- Builds in Guild Wars are much simpler than in PoE, and they devoted a whole wiki just to builds.
- I'm not sure how to proceed. — Malice (talk) 07:55, 12 February 2013 (UTC)
- Does it matter if there are a bunch of obsolete pages lying around? If it doesn't, we could make sure every build has version information, either in the page name or in a category tag. That way builds could be listed by version and it would be obvious which ones were current & being maintained. I think indicating the author in the name somehow is a good idea, either by having all builds in the user space eg User:Vinifera7/Ice Spear Witch, or just by putting the name in the title Build:Ice Spear Witch (Vinifera7). — Malice (talk) 08:18, 12 February 2013 (UTC)