Orb of Domination: Difference between revisions

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{{Base item
|rarity_id                              = normal
|name                                    = Orb of Domination
|class_id                                = StackableCurrency
|size_x                                  = 1
|size_y                                  = 1
|drop_level                              = 1
|tags                                    = currency, default
|stack_size                              = 10
|description                            = Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier. Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier. Attempting to upgrade an Elevated Modifier rerolls its values. Can be used on Body Armours, Boots, Gloves and Helmets.
|help_text                              = Right click this item then left click an item with at least two Influenced Modifiers to apply it.<br>Shift click to unstack.
|stack_size_currency_tab                = 5000
|drop_monsters                          = Metadata/Monsters/AtlasExiles/AtlasExile5, Metadata/Monsters/AtlasBosses/TheShaperBoss, Metadata/Monsters/AtlasBosses/TheElder/TheElder, Metadata/Monsters/AtlasBosses/TheElder/TheElderUber
|release_version                        = 3.17.0
}}


"Orb of Domination" is a [[currency]] item introduced in the ''[[Siege of the Atlas]]'' expansion. It was previously known as the {{il|Maven's Orb}}.
It is now obtained occasionally after defeating [[Sirus]], [[Uber Elder]], [[Shaper]], or [[Elder]].
Orb of Domination can be used to craft [[Elevated modifier]]s onto items, allowing players to upgrade items that have Influenced mods into more powerful mods, at a cost of removing one random influenced mod.
{{Item acquisition}}
==Mechanics==
The Orb of Domination can be used on {{c|rare|Rare}} items that have two or more [[Influenced item|Influenced]] modifiers. It randomly upgrades one of these influenced modifiers into an [[Elevated modifier]] and removes one other influenced modifier. If the modifier that's being upgraded is already at the highest tier, it'll upgrade to a new elevated tier. There is no item level requirement for a mod to become an elevated tier.
*If your items have multiple influence types, the orb doesn't distinguish between different influence types in any way, and may pick any mod at random.
*It can be used on {{c|rare|Rare}} Body Armours, Boots, Gloves and Helmets with at least two influence modifiers.
*Legacy modifiers or modifiers that can't be changed (e.g. suffixes on an item with the "Suffixes can't be changed" mod) will not be affected.
*It can upgrade any influence-specific mod.
*A tier 3 mod will be replaced with its tier 2 version, for example. If it selects a tier 1 mod to upgrade, it will replace it with a new "elevated" mod that has even stronger effects.
*Elevated mods can be transferred to another item with an {{il|Awakener's Orb}}.
==Version history==
{{Version history table header}}
{{Version history table row|3.17.0}}
* Introduced to the game.
|}
===See also===
* {{il|Maven's Orb}}
{{Navbox Archnemesis}}
{{Navbox Items}}
[[Category:Functional Currency]]

Revision as of 18:57, 28 January 2022