Monster modifiers

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Revision as of 18:46, 9 January 2021 by >Neokowloon (→‎Nemesis modifiers: add Volatile Flameblood)
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Monsters can have modifiers alike items, strongboxes and areas. All modifiers can be divided into several groups: implicit, explicit (or affixes – prefixes and suffixes), bloodline, nemesis, torment and so on.

Modifiers automatically granted based on rarity

Magic monsters

NameStats
MonsterMagicN/A
MonsterMagic1Monsters grant 250% increased Experience (Hidden)
MonsterMagic10Monster drops gear 1 level above its own level (Hidden)
MonsterMagic11N/A
MonsterMagic2148% more maximum Life (Hidden)
MonsterMagic3600% increased Quantity of Items Dropped (Hidden)
MonsterMagic4200% increased Rarity of Items Dropped (Hidden)
MonsterMagic5Monster deals 30% more Damage (Hidden)
MonsterMagic6Monster gives 250% increased Flask Charges on death (Hidden)
MonsterMagic7Monster has a 50% chance not to flee. (Hidden)
MonsterMagic810% increased Movement Speed (Hidden)
MonsterMagic9Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden)

Rare monsters

NameStats
MonsterRareN/A
MonsterRare1Monsters grant 750% increased Experience (Hidden)
MonsterRare1010% increased Character Size (Hidden)
MonsterRare11Monster drops gear 2 levels above its own level (Hidden)
MonsterRare12N/A
MonsterRare2390% more maximum Life (Hidden)
MonsterRare31400% increased Quantity of Items Dropped (Hidden)
MonsterRare41000% increased Rarity of Items Dropped (Hidden)
MonsterRare5Monster deals 50% more Damage (Hidden)
MonsterRare6Monster gives 500% increased Flask Charges on death (Hidden)
MonsterRare7Monster does not flee. (Hidden)
MonsterRare825% increased Movement Speed (Hidden)
MonsterRare9Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)

Unique monsters

NameStats
MonsterUniqueN/A
MonsterUnique1Monsters grant 450% increased Experience (Hidden)
MonsterUnique10N/A
MonsterUnique2698% more maximum Life (Hidden)
MonsterUnique32850% increased Quantity of Items Dropped (Hidden)
MonsterUnique41000% increased Rarity of Items Dropped (Hidden)
MonsterUnique5Monster deals 70% more Damage (Hidden)
MonsterUnique6Monster gives 1000% increased Flask Charges on death (Hidden)
MonsterUnique7Monster does not flee. (Hidden)
MonsterUnique8Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)
MonsterUnique9Monster drops gear 2 levels above its own level (Hidden)

Implicit modifiers

Name Effect(s)
Far Shot Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank.
Undead These monsters can be raised by Necromancers. Used by Skeletons, Zombies and others.

Explicit modifiers

Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.

Prefixes


Prefix Modifier Name Lvl. Effect(s)
Abberath-touched Abberath-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Abberath which use his skills
Arakaali-touched Arakaali-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Arakaali which use her skills
Benevolent Invulnerability Aura 34 Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death
Allies with Immunity cannot gain Immunity
Berserking Enrages as Life Lost 39 Gains increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life
Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
Gains reduced Damage Taken with life lost up to 30% at zero life
Gains increased Character Size with life lost up to 50% at zero life
Blurred Evasive 1 100% increased Evasion Rating
Brine King-touched Brine King-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tsoagoth which use his skills
Carapaced Physical Resistant 1 50% additional Physical Damage Reduction
Caustic Orb on Death Caustic Orb on Death 18 Creates Orbs on death that chases the player, accelerating over time
Caustic Orbs create Caustic Ground after exploding
Chaining Chaining 34 Skills Chain 2 additional times
Projectiles have 20% chance to be able to Chain when colliding with terrain
Charged Gains Random Charges 13 Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds
Cold Walker's Trail of Cold 13 Leaves a Trail of Chilled Ground
Consecrated Ground Consecrated Ground 24 Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
Constantly Revives Minions Constantly Revives Minions 24 Revives nearby Minions [confirmation needed]
Corrupting Inflicts Corrupted Blood 46 Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit
Corrupted Blood lasts for 4 seconds
Crystalline Exploding Crystals when Hit 34 Fires crystals under Players when they hit you (0.2 second cooldown)
Crystals deal no damage and despawn after 12 seconds
Crystals charge up and explode on death, dealing Chaos damage
Cursing Curses 24 Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability
Hexing Effigy can apply 5 additional Curses
Hexing Effigy has 100% more Effect of Curses
For a full list of Hexer's override Curse stats, see Hexer
Empowering Empowers Allies 24 Pack monsters gain 10% increased Character Size on death
Pack monsters gain 40% increased Maximum Life on death
Enraging Periodically Enrages 24 Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while Frenzied
Executioner's Extra Damage to Injured Foes 34 20% increased Damage with Hits per 10% missing Enemy Life
Fecund Extra Life 1 40% increased maximum Life
Fire Walker's Trail of Fire 13 Leaves a Trail of Burning Ground
Flame-Retaliation Inferno Bolt when Hit 13 Trigger Inferno Bolt when Hit
Heralding Lightning Totem Minions 34 Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
Totems can use Lightning Warp
Totems despawn on death
Hexproof Hexproof 24 Hexproof
Ice Prison Ice Prison 18 Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown)
Ice-Retaliation Snow Bolt when Hit 13 Trigger Snow Bolt when Hit
Innocence-touched Innocence-touched 68 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Innocence which use his skills
Kitava-touched Kitava-touched 68 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Kitava which use his skills
Lightning Walker's Trail of Lightning 13 Leaves a Trail of Shocked Ground
Lightning-Retaliation Lightning Mirage when Hit 13 Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown)
Lunaris-touched Lunaris-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Lunaris which use her skills
Marked Applies Random Mark 34 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies)
Mirrored Reflects Certain Ailments 46 Non-Damaging Ailments Reflection
Overwhelming Overwhelms Physical Reduction 6 Overwhelm 30% Physical Damage Reduction
Powerful Minions Powerful Minions 24 Minions have 40% increased Damage
Minions have 150% increased maximum Life
Quick Hasted 6 40% increased Movement Speed
30% increased Attack and Cast Speed
Reflector's Reflects Hexes 46 100% chance to Reflect Hexes
Remora's Leeches Life 13 100% of Damage Leeched as Life
500% increased total Recovery per second from Life Leech
Resplendent Fast Energy Shield Recharge 1 150% faster start of Energy Shield Recharge
40% of Maximum Life is added to Maximum Energy Shield
Shakari-touched Shakari-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Shakari which use her skills
Shroud Walking Ambushes 24 Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)
Siphoning Siphons Mana and Deals Lightning Damage 34 Surrounded by a Mana Siphoning Ring Aura
Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
Enemies standing inside the Ring are not affected by the Aura
Solaris-touched Solaris-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Solaris which use her skills
Soul Conduit Revives Nearby Allies on Death 24 Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed
Cannot be Dominated
Soul Eater Soul Eater 34 Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
Each Soul grants 1% increased Character Size
Summons a Shackled Phantasm monster every 4 seconds
Spectral Spirit Walkers 24 Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden)
350% reduced Quantity of Items dropped by this Monster (Hidden)
Spell Resistant Spell Resistant 12 +100% chance to Suppress Spell Damage
Prevent 50% of Suppressed Spell Damage
Stalwart Blocks Attacks 12 50% Chance to Block Attack Damage
Storm Herald Lightning Storm 24 Casts Lightning Storms targeting Enemies
Temporal Temporal Proximity Shield 34 Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
Treant-Protected Life Shared with Treant Minions 18 Rare pack minions are replaced with Saplings
50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster
Tukohama-touched Tukohama-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tukohama which use his skills
Unstoppable Cannot be Slowed 24 Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Unwavering Cannot be Stunned 24 Cannot be Stunned
Vined Inflicts Grasping Vines 18 Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
Moving will break the Vines over time
Travel Skills will break all Vines instantly
Volatile Exploding Orbs 34 Periodically spawns an Exploding Orb from behind the monster that chases the player while within 70 units of a player, accelerating over time (9 second cooldown)

Suffixes


Suffix Modifier Name Lvl. Effect(s)
of Arcane Energy Energy Shield Explodes 6 When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Gain 40% of Maximum Life as Extra Maximum Energy Shield
of Blinding Blinds 24 Blind on Hit
100% increased Blind Effect
of Bloodletting Bleeds 34 Attacks cause Bleeding
of Bombardment Fires Mortars 34 Periodically Fires a Nova of Fire Mortars (6 second cooldown)
of Chilling Death Minions Cold Explode on Death 13 Rare Minions create Frost Beacons on Death
of Clones Mirror Images 24 Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience
Clones do not inherit mods from the original monster
of Congealment Life Cannot Be Leeched 34 Enemies Cannot Leech Life From you
of Cycling[confirmation needed] Adaptive Resistances 46 Grants +#% resistance and +#% maximum resistance matching the highest damage type taken (Fire, Cold, Lightning or Chaos) from a hit
of Damaging Extra Physical Damage Aura 6 Nearby Allies have 40% increased Global Physical Damage
of Deadliness Always Crits 24 All hits are Critical Strikes
of Detonation Explodes Corpses 34 Creates Corpses nearby (10 second cooldown)
Ignites nearby Corpses (green effect), detonating them after a short duration
of Discipline Energy Shield Aura 6 Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
of Drought Siphons Flask Charges 46 Flasks lose 6 Charges every 3 seconds
of Effigies Creates Voodoo Doll 46 Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player
Effigy is immune to damage for 2 seconds after linking to a player
While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
Running away from the Effigy will sever the link between itself and the player
of Electricity Extra Lightning Damage and Exposure 1 Gain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
of Endurance Endurance Charge when Hit 24 Gain 1 Endurance Charge every second if you've been Hit Recently
of Enervation Charge Removal 34 Removes a Power, Frenzy or Endurance charges on Hit
of Exile Chaos and Wither Resistant 15 +60% to Chaos Resistance
80% reduced Wither Duration on Self
of Far Shot Far Shot 34 Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
of Flames Extra Fire Damage and Exposure 1 Gain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance
of Flaming Death Minions Fire Explode on Death 13 Minions create Flame Beacons on Death
of Fleeing Creates Frost Walls and Flees 68 Every 8 seconds Flee for 4 seconds
While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
While not fleeing take 50% less damage over time
of Freezing Chance to Freeze 34 25% chance to Freeze
of Frenzy Frenzy Charge on Hit 24 100% chance to gain a Frenzy Charge on Hit
of Giants Increased Area of Effect 12 80% increased Area of Effect
of Haste Haste Aura 6 Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura)
Nearby Allies have 40% increased Movement Speed (Speed Aura)
of Hindering Hinder Aura 6 Nearby Enemies are Hindered with 30% reduced Movement Speed
of Ignition Ignites 34 Hits always Ignite
of Impact Stuns 34 Always Stuns Enemies on Hit
of Incision Extra Crits 12 300% increased Global Critical Strike Chance
of Power Power Charge on Cast 24 Gain a Power Charge on casting a Spell
of Precision Precision Aura 6 Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura)
of Recovery Heals Allies and Suppresses Foe Recovery 34 Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
Healing Nova does not affect itself
Healing Nova cannot be used if the Monster with this modifier is on full life
(note: Verdant Spores do not affect Player minions)
of Revival Temporarily Revives 34 Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed
Cannot be Dominated
of Rime Extra Cold Damage and Exposure 1 Gain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance
of Shocking Shocks 34 Hits always Shock
of Shocking Death Minions Lightning Explode on Death 13 Minions create Lightning Beacons on Death
of Splintering Extra Projectiles 1 Skills fire 4 additional Projectiles
of the Barrier Molten Shell 34 Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
When the Magma Barrier is depleted it explodes for massive Fire Damage
Barrier returns 10 seconds after exploding
of the Cold Walker Chilled Ground on Death 13 Creates areas of chilled ground on death
of the Equilibrium Elemental Equilibrium and Random Elemental Damage 46 Gain 60% of Physical Damage as Extra Damage of a random Element
Elemental Equilibrium (25% exposure)
of the Executioner Prevents Recovery above 50% 34 Nearby Enemies cannot Recover Life or Energy Shield to above 50%
(note: Executioner aura does not affect Player minions)
of the Fire Walker Burning Ground on Death 13 Creates areas of burning ground on death
of the Hydra Life Regen 24 Regenerate 3% of Life per second
of the Ice Cold, Chill and Freeze Resistant 1 +75% to Cold Resistance
80% reduced Effect of Chill on you
80% increased Freeze Duration on you
of the Lightning Walker Shocked Ground on Death 13 Creates areas of shocked ground on death
of the Magma Fire and Ignite Resistant 1 +75% to Fire Resistance
80% reduced Ignite Duration on you
of the Marksman Accurate 6 100% increased Global Accuracy Rating
of the Tempest Lightning and Shock Resistant 1 +75% to Lightning Resistance
80% reduced Effect of Shock on you
of the Undead Summons Undead 24 Summons Skeletons and Zombies
of the Void Extra Chaos Damage 6 Gain 15% of Non-Chaos Damage as extra Chaos Damage
of Toughness Crit Resistant 24 Take no Extra Damage from Critical Strikes
of Venom Poisons 34 Poison on Hit

Bloodline modifiers

A monster with a Bloodline modifier
"Bloodline" redirects here. For the challenge league, see Bloodlines league.
For the datamined information, see List of bloodline mods.

Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.

List of bloodline modifiers

"Bloodline" redirects here. For the challenge league, see Bloodlines league.

This article describes historical game content.

These modifiers have been removed or merged into Archnemesis Mods. They are removed from the game. Moreover, the Crystal Ore Map bosses have the Phylacteral Link mod, which is the only remaining Bloodline modifier in the core game.

A monster with a Bloodline modifier

Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.

Curated list

Name Lvl. Effect(s)
Bearers of the Guardian 60 Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.
Corrupted Bloodline 1 When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times.
Flame/Frost/Storm Bearers 1 On death, each monster starts a storm-call-like bomb of their element.
Flaring/Rime/Static Pulseblood 1 A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.
Heralds of the Obelisk 1 Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.
Cannot spawn on Rakango
Keepers of the Trove 1 Each monster drops a rare item of the same type.
Legacy of Vigour 1 Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.
Legacy of Zeal 1 Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage.
Living Blood 1 When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone.
Mark of Cannibalism 1 Monsters can regain health from each other's corpses.
Order of the Frozen Sky 61 Monsters use Icestorm.
Otherworldly 1 Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses.
Shared Boon 1 Monsters generate all types of charges on hit and share them with each other.
Shrouded 1 Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.
Spirit Walkers 1 Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The apparitions also grant experience when killed.
Union of Souls 1 When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats)
Voidspawn of Abaxoth 61 Summons a unique Beyond Demon when the entire pack is killed.

List of removed bloodline modifiers

There mods are removed before the complete removal of bloodline mods in version 3.18.0. The specific date of the removal are marked in the 2nd column.

Name Version Effect(s)
Bond of Chaos 3.0.0 If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage.
Cult of the Elements 2.0.0 Each monster has a buff to elemental damage. Being near them applies elemental status effects to you.
Necrovigil ? When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area; It is removed from some monster in version 2.0.2, but the date of complete removal is not known; it has positive spawn weight according to datamined data and last appeared in a Legacy league challenge
Thornflesh 2.0.1 Each monster reflects physical and elemental damage.
Phylacteral Link 2.0.0 One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target. It is (as of 3.17), can be found in-game as the boss mechanic of Crystal Ore Map

Datamined list

This list is semi-auto generated by using cargo query. It may contains mods that never enabled in-game:

NameStatsSpawn Weighting
Bearers of the GuardianSummons Bloodline Animate Guardian on Death (Hidden)
Grants Bloodline Animated Guardian 1% increased Damage on death (Hidden)
Grants Bloodline Animated Guardian 3% increased Attack Speed on death (Hidden)
Grants Bloodline Animated Guardian 2% increased Movement Speed on death (Hidden)
Grants Bloodline Animated Guardian 4% increased Character Size on death (Hidden)
N/A
Bond of ChaosN/AN/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Flame BearersN/Adefault 1000
Flaring PulsebloodN/AN/A
Frost BearersN/Adefault 1000
Heralds of the ObeliskSummons Bloodlines Totem 1 on death (Hidden)N/A
Heralds of the ObeliskSummons Bloodlines Totem 2 on death (Hidden)N/A
Heralds of the ObeliskSummons Bloodlines Totem 3 on death (Hidden)N/A
Heralds of the ObeliskSummons Bloodlines Totem 4 on death (Hidden)N/A
Heralds of the ObeliskSummons Bloodlines Totem 5 on death (Hidden)N/A
Keepers of the TroveN/Ano_forced_item_drops 0
Legacy of VigourCan have up to 18 Bloodline Speed Charges (Hidden)
10% increased Attack Speed per Bloodline Speed Charge (Hidden)
10% increased Cast Speed per Bloodline Speed Charge (Hidden)
10% increased Movement Speed per Bloodline Speed Charge (Hidden)
N/A
Legacy of ZealCan have up to 18 Bloodline Damage Charges (Hidden)
7% increased Damage per Bloodline Damage Charge (Hidden)
5% reduced Damage Taken per Bloodline Damage Charge (Hidden)
N/A
Living BloodSummons Congealed Blood 3 on pack death (Hidden)N/A
Living BloodSummons Congealed Blood 1 on pack death (Hidden)N/A
Living BloodSummons Congealed Blood 2 on pack death (Hidden)N/A
Mark of CannibalismN/AN/A
NecrovigilMonster can not die and deals 50% increased Damage near Pack Corpses (Hidden)default 1000
Order of the Frozen SkyN/AN/A
OtherworldlyUnholy Might lasts for (3-5) seconds (Hidden)
Monster takes 50% reduced Damage while Unholy Might is active (Hidden)
N/A
Phylacteral LinkN/AN/A
Rime PulsebloodN/AN/A
Shared Boon100% chance to gain an Endurance Charge on Hit (Hidden)
Monster shares Charges with its pack (Hidden)
N/A
Shared Boon100% chance to gain a Frenzy Charge on Hit (Hidden)
Monster shares Charges with its pack (Hidden)
N/A
Shared Boon100% chance to gain a Power Charge on Hit (Hidden)
Monster shares Charges with its pack (Hidden)
N/A
ShroudedN/Adefault 1000
Spirit WalkersMonsters grant 175% reduced Experience (Hidden)
350% reduced Quantity of Items Dropped (Hidden)
N/A
Static PulsebloodN/AN/A
Storm BearersN/Adefault 1000
ThornfleshN/AN/A
ThornfleshN/AN/A
Union of SoulsGrants 10% increased Character Size to Pack Members on death (Hidden)
Grants 30% increased Maximum Life to Pack Members on death (Hidden)
default 1000
Unnamed Bloodline ModN/Adefault 1000
Voidspawn of AbaxothN/AN/A

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system:
    • The Union of Souls, Voidspawn of Abaxoth, Spirit Walkers and Heralds of the Obelisk Bloodlines modifiers have been incorporated into the Archnemesis modifier system, and can be found on Magic monsters.
3.17.0
  • Archnemesis monster modifiers are introduced to the game for Archnemesis league. Some mods incorporated some elements of bloodline modifiers, such as minions of monsters that have Flame/Frost/Storm Strider mods, drop Flame/Frost/Storm Bearers on death [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.0.0
  • The Bloodlines mod Bonds of Chaos has been disabled.
2.0.1
  • The Thornflesh Bloodline Mod has been removed.
2.0.0
  • Bloodlines Mods have been added to the core game.
  • The Bloodlines Mod Phylacteral Link is no longer used as a Bloodlines Mod but the mechanic may be reused in other places.
  • The Bloodlines Mod Cult of the Elements has been removed.
  • The Bloodlines Mod Otherworldly has had its duration reduced and now has less damage reduction.
  • The Bloodlines Mods Voidspawn of Abaxoth, Congealed Blood and Bearers of the Guardian now spawn less frequently.
  • The elementals spawned by the Living Blood Bloodlines Mod have been rebalanced.
  • The Bloodlines Mod Necrovigil now appears later than before and has had its radius reduced.
  • One of the variations of the Bloodlines Mod Heralds of the Obelisk has been removed.
1.3.1
  • The Bloodlines Phylacteral Link mod no longer appears on Devourers, ow rotates between monsters every 7 seconds (up from 5), now spawns less frequently than before.
  • Bond of Chaos deals substantially less damage in later difficulties. Can no longer appear on monsters which are spawned hidden, due to beams going into the sky/ground.
  • Order of the Frozen Sky damage-per-pack-member-killed has been slightly increased.
1.3.0d
  • The Bloodlines mod Order of the Frozen Sky now deals less damage, but gains damage as each member of its pack is killed. The mod will no longer spawn on monster types that are hidden by default.
  • Fixed a bug where packs with Phylacteral Link would not swap their vulnerability between pack members.
1.3.0
  • Introduced to the game.

See also

List of removed bloodline modifiers

"Bloodline" redirects here. For the challenge league, see Bloodlines league.

This article describes historical game content.

These modifiers have been removed or merged into Archnemesis Mods. They are removed from the game. Moreover, the Crystal Ore Map bosses have the Phylacteral Link mod, which is the only remaining Bloodline modifier in the core game.

A monster with a Bloodline modifier

Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.

Curated list

Name Lvl. Effect(s)
Bearers of the Guardian 60 Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.
Corrupted Bloodline 1 When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times.
Flame/Frost/Storm Bearers 1 On death, each monster starts a storm-call-like bomb of their element.
Flaring/Rime/Static Pulseblood 1 A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.
Heralds of the Obelisk 1 Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.
Cannot spawn on Rakango
Keepers of the Trove 1 Each monster drops a rare item of the same type.
Legacy of Vigour 1 Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.
Legacy of Zeal 1 Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage.
Living Blood 1 When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone.
Mark of Cannibalism 1 Monsters can regain health from each other's corpses.
Order of the Frozen Sky 61 Monsters use Icestorm.
Otherworldly 1 Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses.
Shared Boon 1 Monsters generate all types of charges on hit and share them with each other.
Shrouded 1 Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.
Spirit Walkers 1 Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The apparitions also grant experience when killed.
Union of Souls 1 When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats)
Voidspawn of Abaxoth 61 Summons a unique Beyond Demon when the entire pack is killed.

List of removed bloodline modifiers

There mods are removed before the complete removal of bloodline mods in version 3.18.0. The specific date of the removal are marked in the 2nd column.

Name Version Effect(s)
Bond of Chaos 3.0.0 If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage.
Cult of the Elements 2.0.0 Each monster has a buff to elemental damage. Being near them applies elemental status effects to you.
Necrovigil ? When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area; It is removed from some monster in version 2.0.2, but the date of complete removal is not known; it has positive spawn weight according to datamined data and last appeared in a Legacy league challenge
Thornflesh 2.0.1 Each monster reflects physical and elemental damage.
Phylacteral Link 2.0.0 One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target. It is (as of 3.17), can be found in-game as the boss mechanic of Crystal Ore Map

Datamined list

This list is semi-auto generated by using cargo query. It may contains mods that never enabled in-game:

NameStatsSpawn Weighting
Bearers of the GuardianSummons Bloodline Animate Guardian on Death (Hidden)
Grants Bloodline Animated Guardian 1% increased Damage on death (Hidden)
Grants Bloodline Animated Guardian 3% increased Attack Speed on death (Hidden)
Grants Bloodline Animated Guardian 2% increased Movement Speed on death (Hidden)
Grants Bloodline Animated Guardian 4% increased Character Size on death (Hidden)
N/A
Bond of ChaosN/AN/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Corrupted BloodlineEach Corrupted Blood stack deals 1.7% of average Monster Damage per second for every 20 Pack Members (Hidden)N/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Cult of the ElementsN/AN/A
Flame BearersN/Adefault 1000
Flaring PulsebloodN/AN/A
Frost BearersN/Adefault 1000
Heralds of the ObeliskSummons Bloodlines Totem 1 on death (Hidden)N/A
Heralds of the ObeliskSummons Bloodlines Totem 2 on death (Hidden)N/A
Heralds of the ObeliskSummons Bloodlines Totem 3 on death (Hidden)N/A
Heralds of the ObeliskSummons Bloodlines Totem 4 on death (Hidden)N/A
Heralds of the ObeliskSummons Bloodlines Totem 5 on death (Hidden)N/A
Keepers of the TroveN/Ano_forced_item_drops 0
Legacy of VigourCan have up to 18 Bloodline Speed Charges (Hidden)
10% increased Attack Speed per Bloodline Speed Charge (Hidden)
10% increased Cast Speed per Bloodline Speed Charge (Hidden)
10% increased Movement Speed per Bloodline Speed Charge (Hidden)
N/A
Legacy of ZealCan have up to 18 Bloodline Damage Charges (Hidden)
7% increased Damage per Bloodline Damage Charge (Hidden)
5% reduced Damage Taken per Bloodline Damage Charge (Hidden)
N/A
Living BloodSummons Congealed Blood 3 on pack death (Hidden)N/A
Living BloodSummons Congealed Blood 1 on pack death (Hidden)N/A
Living BloodSummons Congealed Blood 2 on pack death (Hidden)N/A
Mark of CannibalismN/AN/A
NecrovigilMonster can not die and deals 50% increased Damage near Pack Corpses (Hidden)default 1000
Order of the Frozen SkyN/AN/A
OtherworldlyUnholy Might lasts for (3-5) seconds (Hidden)
Monster takes 50% reduced Damage while Unholy Might is active (Hidden)
N/A
Phylacteral LinkN/AN/A
Rime PulsebloodN/AN/A
Shared Boon100% chance to gain an Endurance Charge on Hit (Hidden)
Monster shares Charges with its pack (Hidden)
N/A
Shared Boon100% chance to gain a Frenzy Charge on Hit (Hidden)
Monster shares Charges with its pack (Hidden)
N/A
Shared Boon100% chance to gain a Power Charge on Hit (Hidden)
Monster shares Charges with its pack (Hidden)
N/A
ShroudedN/Adefault 1000
Spirit WalkersMonsters grant 175% reduced Experience (Hidden)
350% reduced Quantity of Items Dropped (Hidden)
N/A
Static PulsebloodN/AN/A
Storm BearersN/Adefault 1000
ThornfleshN/AN/A
ThornfleshN/AN/A
Union of SoulsGrants 10% increased Character Size to Pack Members on death (Hidden)
Grants 30% increased Maximum Life to Pack Members on death (Hidden)
default 1000
Unnamed Bloodline ModN/Adefault 1000
Voidspawn of AbaxothN/AN/A

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system:
    • The Union of Souls, Voidspawn of Abaxoth, Spirit Walkers and Heralds of the Obelisk Bloodlines modifiers have been incorporated into the Archnemesis modifier system, and can be found on Magic monsters.
3.17.0
  • Archnemesis monster modifiers are introduced to the game for Archnemesis league. Some mods incorporated some elements of bloodline modifiers, such as minions of monsters that have Flame/Frost/Storm Strider mods, drop Flame/Frost/Storm Bearers on death [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.0.0
  • The Bloodlines mod Bonds of Chaos has been disabled.
2.0.1
  • The Thornflesh Bloodline Mod has been removed.
2.0.0
  • Bloodlines Mods have been added to the core game.
  • The Bloodlines Mod Phylacteral Link is no longer used as a Bloodlines Mod but the mechanic may be reused in other places.
  • The Bloodlines Mod Cult of the Elements has been removed.
  • The Bloodlines Mod Otherworldly has had its duration reduced and now has less damage reduction.
  • The Bloodlines Mods Voidspawn of Abaxoth, Congealed Blood and Bearers of the Guardian now spawn less frequently.
  • The elementals spawned by the Living Blood Bloodlines Mod have been rebalanced.
  • The Bloodlines Mod Necrovigil now appears later than before and has had its radius reduced.
  • One of the variations of the Bloodlines Mod Heralds of the Obelisk has been removed.
1.3.1
  • The Bloodlines Phylacteral Link mod no longer appears on Devourers, ow rotates between monsters every 7 seconds (up from 5), now spawns less frequently than before.
  • Bond of Chaos deals substantially less damage in later difficulties. Can no longer appear on monsters which are spawned hidden, due to beams going into the sky/ground.
  • Order of the Frozen Sky damage-per-pack-member-killed has been slightly increased.
1.3.0d
  • The Bloodlines mod Order of the Frozen Sky now deals less damage, but gains damage as each member of its pack is killed. The mod will no longer spawn on monster types that are hidden by default.
  • Fixed a bug where packs with Phylacteral Link would not swap their vulnerability between pack members.
1.3.0
  • Introduced to the game.

See also

Nemesis modifiers

A monster with a Nemesis modifier
a Volatile Flameblood
"Nemesis" redirects here. For the challenge league, see Nemesis league.

Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.

List of nemesis modifiers

"Nemesis" redirects here. For the challenge league, see Nemesis league.

This article describes historical game content.

These modifiers have been removed or merged into Archnemesis Mods.

A monster with a Nemesis modifier
a Volatile Flameblood

Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.

Curated list

Name Lvl. Effect(s)
Ancestral Power 1 Randomly casts Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
Totem lasts 8 seconds
Deals (32.1-3899.6) Base Fire Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Summons a Totem which uses this Skill

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Summoned Totems
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
totems, with instant cast speed. Totem limit is 4.
Apparition 1 Adds no extra effect. See Soul Conduit below.
Benevolent Guardian 15 Periodically applies the Immunity buff to nearby monsters, which makes them immune to damage. Killing the monster with Benevolent Guardians removes Immunity.
Berserker 1 On low life, switches to Berserker Fury.
Berserker Fury 1 Gains increased character size, attack and cast speed, reduced damage taken, and becomes quicker.
Blessing of Elements 25 Gains bonus damage of a random element based on Physical Damage and hits always chills/ignites/shocks on hit.
Bringer of Bones 15 Passively casts Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (5-16) Mana
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
Base duration is 20.00 seconds
Summons (2-3) Skeleton Warriors

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned Skeletons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
with instant cast speed. Skeletons will not decay over time like regular ones.
Bringer of Fragility 1 Curses targets with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Bleeding on Cursed Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
on hit.
Bringer of Weakness 4 Curses targets with EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed Normal or Magic enemies deal (15-29)% less Damage
Cursed Rare or Unique enemies deal (9-18)% less Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
on hit.
Chronophage 25 Curses targets with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
on hit.
Corrupting Blood 40 When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times.
Elemental Thorns 40 When hit by elemental damage, it launches a bolt at the attacker's position that deals fixed amount of elemental damage in an AoE. Has a cooldown between each shot.
Final Gasp 40 When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. The copy also fires a nova of dark projectiles periodically. Monster does not leave a corpse and cannot be converted.
Fractured 1 Splits into 8–12 normal version of the same monster upon death.
Hexfont 15 Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence.
Inferno Bolt 25 Periodically charges up and launches a large fireball that deals fire damage.
Inner Treasure 40 Always drops a unique item on death.
Light Bolt 25 Periodically fires a row of projectiles that deals physical damage.
Lightning Mirage 40 When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns.
Nullifier 25 Removes charges and flask effects on hit.
Proximity Shield 40 Can only be damaged by hits originating from inside the shield.
Physical Thorns 40 When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shot.
Shroud Walker 40 Periodically teleports to you via Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4.00-5.00) seconds
Base secondary duration is 1.00 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant

Additional Effects From 1-20% Quality:
Buff grants (1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Constantly creates a smoke cloud around itself.
Snow Bolt 25 Periodically fires a bolt at the ground which explodes for cold damage after a delay.
Soul Conduit 1 Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted.
Soul Eater 15 Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes.
Storm Herald 60 Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.
Vile Touch 4 Applies poison on hit.
Vine Snare 15 When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving.
Volatile Flameblood 2 On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing fire damage in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns.

Datamined list

NameStatsSpawn Weighting
Ancestral PowerN/Arare 400
Benevolent GuardianN/Ano_cannot_die_aura 0
abyssal 0
immobile 0
breach_commander 0
legion_monster 0
rare 1000
BerserkerN/Arare 800
Blessing of ElementsGain 50% of Physical Damage as Extra Damage of a random Element (Hidden)
Always cause Elemental Status Ailments (Hidden)
rare 800
Bringer of BonesN/Arare 600
Bringer of FragilityCurse Enemies with Vulnerability on Hit (Hidden)rare 600
Bringer of WeaknessCurse Enemies with Enfeeble on Hit (Hidden)rare 800
ChronophageCurse Enemies with Temporal Chains on Hit (Hidden)rare 400
Corrupting BloodN/Arare 600
Elemental ThornsN/Amagic 0
large_model 0
default 500
Elemental ThornsN/Amagic 0
large_model 500
Final GaspCorpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 400
FracturedN/Ano_fractured 0
bestiary_beast_boss 0
abyssal 0
hidden_monster 0
rare_minion 0
legion_monster 0
rare 800
HexfontN/Arare 400
Inferno BoltN/Arare 400
Inner TreasureMonster drops 1 additional Unique Item (Hidden)no_forced_item_drops 0
rare 100
Light BoltN/Arare 400
Lightning MirageN/Arare 500
NullifierHas a 100% Chance to remove Flask Effects on Hit (Hidden)
Always removes Charges on Hit (Hidden)
caster 0
rare 400
Physical ThornsN/Amagic 0
large_model 0
default 500
Physical ThornsN/Amagic 0
large_model 500
Proximity ShieldN/Ano_proximity_shield 0
rare_minion 0
rare 600
Shroud WalkerN/Ano_shroud_walker 0
rare_minion 0
devourer 0
rare 400
Snow BoltN/Arare 400
Soul ConduitCorpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
no_soul_conduit 0
incursion_monster 0
abyssal 0
rare_minion 0
unusable_corpse 0
legion_monster 0
rare 600
Soul EaterN/Arare 600
Storm HeraldN/Arare 400
Vile TouchAttacks poison (Hidden)caster 0
rare 800
Vine SnareN/Arare 800
Volatile FlamebloodN/Aundeletable_corpse 0
rare_minion 0
unusable_corpse 0
legion_monster 0
rare 1000
Volatile FlamebloodN/Alegion_monster 1000

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system:
    • The Snow Bolt and Inferno Bolt Nemesis modifiers have been incorporated into the Frost Strider and Flame Strider Archnemesis modifiers.
    • The Storm Herald and Final Gasp Nemesis modifiers can now be found as Archnemesis modifiers on Rare Monsters.
3.17.0
  • Berserker, Soul Conduit and Soul Eater have been reworked and ported as new Archnemesis monster modifier of the Archnemesis league. Other Archnemesis modifiers have also incorporated some elements of the nemesis modifiers, such as Magma Barrier mod periodically spawns Volatile Flameblood, but not a on death effect; Assassin archnemesis modifier grants the monster "Shroud Walker"; Corrupter archnemesis modifier inflict Corrupted Blood; Storm Strider spawns Lightning Mirage, etc. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.15.2
  • Monsters with the Hexfont Nemesis Modifier no longer inflict Silence.
3.14.0
  • The "Allies Cannot Die" aura has been removed. To replace this, a new "Benevolent Guardian" Nemesis modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original Monster is slain, affected allies lose the Immunity buff. Other Monsters that have this Nemesis modifier cannot be given the Immunity buff.
3.3.0
  • Added 6 dangerous new Nemesis mods.
  • They are Final Gasp, Inferno Bolt, Light Bolt, Lightning Mirage, Vine Snare and Snow Bolt [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters.
  • They are known as Physical Thorns and Elemental Thorns mods [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.0.0
  • The Volatile Flameblood, Volatile Iceblood and Volatile Stormblood Nemesis mods have been disabled and replaced by Volatile Core. Volatile Core monsters create an entity on death which pursues players until it explodes.
  • (wiki editor note: Volatile Flameblood was not disabled; Volatile Core is not added to the game so that Volatile Flameblood is the only active Volatile Blood variant)
1.0.0
  • Introduced to the game.

See also

Bestiary modifiers

A monster with a Bestiary modifier, as well as a Possessed modifier (cyan)
"Bestiary" redirects here. For the challenge league, see Bestiary league.

Beasts in Einhar's missions spawn with Bestiary mods. Yellow Beasts have one Bestiary mod, and Red Beasts have two Bestiary mods. Modifiers are shown in red.

List of Bestiary modifiers

For the datamined information, see List of bestiary mods.
Name Lvl. Beast type Effect(s)
Aspect of the Hellion 1 Summons a spectral hellion which chase after the player. On contact, it detonates itself into multiple fire projectiles.
Blood Geyser 1
Churning Claws 1
Craicic Presence 20 Has an aura which grants 60% of Physical Damage as Extra Cold Damage and 20% reduced Damage taken.
Crimson Flock 1
Crushing Claws 1
Deep One's Presence 20 Has an aura which grants 60% of Physical Damage as Extra Lightning Damage and 25% chance to Blind on Hit.
Erupting Winds 1 Summons tornadoes in a nova, which deal physical damage over time.
Farric Presence 20 Has an aura which grants 15% increased Attack Speed, 50% increased Accuracy Rating, and 50% increased Critical Strike Chance.
Fenumal Presence 20 Has an aura which grants 25% of non-Chaos Damage as Extra Chaos Damage and 100% chance to Poison on Hit.
Fertile Presence 20 Has an aura which grants 30% increased Damage, Stun immunity, and prevents action speed from being lowered below the base.
Hadal Dive 1 Summons spectral crabs that detonate to create a Vortex.
Incendiary Mite 1
Infested Earth 1
Putrid Flight 1 A spectral vulture flies over and drops bombs over its flight path.
Raven Caller 1
Saqawine Presence 20 Has an aura which grants 10% chance to Avoid damage from hits and 15% increased Movement Speed.
Satyr Storm 1 Multiple spectral goatmen leap down to deal damage.
Spectral Stampede 1 A large row of spectral rhoas stampede in a straight line.
Spectral Swipe 1
Tiger Prey 1 Aided by a spectral tiger which attacks with a large AoE swipe attack.
Unstable Swarm 1 Several spectral spider burrow into the ground. After a delay, the detonate for large amounts of chaos damage.
Vile Hatchery 1 Spawns many small spiders, either the white or green
Winter Bloom 1

List of Delirium modifiers


Name Monster rarity Effect(s)
Banishing Flame Normal/Magic
Cascading Storm Normal/Magic
Crushing Terror Normal/Magic
Diluting Touch Normal/Magic Diluting Touch debuff on hit
Eroding Touch Normal/Magic Eroding Touch debuff on hit
Paralysing Touch Normal/Magic Paralysing Touch debuff on hit
Putrify Dead Normal/Magic
Shatter Dead Normal/Magic
Spatial Distortion Normal/Magic
Spawn Dead Normal/Magic
Vengeful Blast Normal/Magic
Vengeful Bones Normal/Magic
Vengeful Chase Normal/Magic
Vengeful Gang Normal/Magic
Vengeful Grip Normal/Magic
Vengeful Pack Normal/Magic
Vengeful Skyfire Normal/Magic
Vengeful Soul Normal/Magic
Vengeful Stalker Normal/Magic
Wasting Touch Normal/Magic Wasting Touch debuff on hit
Winter Whorl Normal/Magic
Bolt Cross Rare/Unique
Burrowing Blade Rare/Unique
Conflagrating Path Rare/Unique
Crushing Leap Rare/Unique
Frozen Flume Rare/Unique
Glaciator Rare/Unique
Icicle Wreath Rare/Unique
Jagged Swell Rare/Unique
Ring of Fire Rare/Unique
Scatter Storm Rare/Unique
Scorched Earth Rare/Unique
Shockbomb Rare/Unique

Other modifiers

Corrupted

Monsters can be corrupted.

Converted and dominated

Converted or dominated monsters apply the aura to the player and his allies.

Talisman possession

Monsters can be possessed by a Talisman. ru:Свойства монстров