Module:Item2/config/sandbox: Difference between revisions

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Line 178: Line 178:
      
      
     acquisition = 'Acquisition',
     acquisition = 'Acquisition',
    not_in_game = 'Not in game',
     drop_level = 'Drop level: %s',
     drop_level = 'Drop level: %s',
     drop_disabled = '[[Drop disabled]]',
     drop_disabled = '[[Drop disabled]]',
Line 529: Line 530:
--  is_relic after rarity
--  is_relic after rarity
cfg.default_args = {
cfg.default_args = {
     'rarity_id', 'rarity', 'name', 'name_list', 'size_x', 'size_y',  
    'is_in_game',
     'drop_rarities_ids', 'drop_rarities', 'drop_enabled', 'drop_level', 'drop_level_maximum', 'drop_text', 'required_level', 'required_level_final',  
     'rarity_id', 'rarity', 'name', 'name_list', 'size_x', 'size_y',
     'drop_rarities_ids', 'drop_rarities', 'drop_enabled', 'drop_level', 'drop_level_maximum', 'drop_text', 'required_level', 'required_level_final',
     'inventory_icon', 'alternate_art_inventory_icons', 'flavour_text', 'flavour_text_id',
     'inventory_icon', 'alternate_art_inventory_icons', 'flavour_text', 'flavour_text_id',
     'cannot_be_traded_or_modified', 'help_text', 'tags', 'metadata_id',
     'cannot_be_traded_or_modified', 'help_text', 'tags', 'metadata_id',

Revision as of 18:27, 28 January 2022

This is the module sandbox page for Module:Item2/config (diff).

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This module depends on the following other modules:

This is the configuration file for Module:Item2. This file can be edited to allow easy translation/porting of the module to other wikis.


-------------------------------------------------------------------------------
-- 
-- Configuration for Module:Item2 and submodules
-- 
-------------------------------------------------------------------------------

local m_util = require('Module:Util')

local m_game = mw.loadData('Module:Game')

local cfg = {}

-- ----------------------------------------------------------------------------
-- i18n
-- ----------------------------------------------------------------------------

cfg.i18n = {}

--
-- Main
--

cfg.i18n.files = {
    inventory_icon = 'File:%s inventory icon.png',
    status_icon = 'File:%s status icon.png',
    divination_card_art = 'File:%s card art.png',
}

cfg.i18n.gem_tag_category = '[[:Category:%s (gem tag)|%s]]'

cfg.i18n.misc = {
    -- used to identify betrayal map series to avoid showing area infobox.
    betrayal = 'Betrayal',
}

cfg.i18n.categories = {
    -- maintenance cats
    improper_modifiers = 'Items with improper modifiers',
    missing_release_version = 'Items without a release version',
    invalid_recipe_parts = 'Items with invalid recipe parts', 
    duplicate_recipes = 'Items with duplicate recipes',
    duplicate_query_area_ids = 'Items with duplicate area ids from queries',
    base_items = 'Base items',
    derived_items = 'Derived items',
    sell_prices_override = 'Items with sell prices overrides',
    automatic_recipes_disabled = 'Items with automatic recipes disabled',
    deprecated_skill_parameters = 'Pages using deprecated parameters for skill data',

    -- regular cats
    alternate_artwork = 'Items with alternate artwork',
    implicit_modifier_override = 'Items with implicit modifier overrides',

    -- misc
    gem_tag_affix = '%s (gem tag)',
    unique_affix = 'Unique %s',
    
    prophecies = 'Prophecies',
    blight_item = 'Oils',
    talismans = 'Talismans',
    essences = 'Essences',
}

cfg.i18n.stat_skip_patterns = {
    maps = {
        '%d+%% increased Quantity of Items found in this Area',
        '%d+%% increased Rarity of Items found in this Area',
        '%+%d+%% Monster pack size',
        -- ranges
        '%(%d+%-%d+%)%% increased Quantity of Items found in this Area',
        '%(%d+%-%d+%)%% increased Rarity of Items found in this Area',
        '%+%(%d+%-%d+%)%% Monster pack size',
    },
    jewels = {
        'Limited to %d+ %(Hidden%)',
        'Jewel has a radius of %d+ %(Hidden%)',
    },
}

cfg.i18n.help_text_defaults = {
    active_gem = 'Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.',
    support_gem = 'This is a Support Gem. It does not grant a bonus to your character, but skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.',
    jewel = 'Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.',
    watchstone = 'Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel\'s Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.',
}

-- Used by the item info box
cfg.i18n.tooltips = {
    corrupted = m_util.html.poe_color('corrupted', 'Corrupted'),
    support_icon = 'Icon: %s',
    radius = 'Radius: %s',
    cost = 'Cost: %s',
    reservation = 'Reservation: %s',
    mana_multiplier = 'Cost & Reservation Multiplier: %s',
    vaal_souls_per_use = 'Souls Per Use: %s',
    stored_uses = 'Can Store %s Use(s)',
    stored_uses_singular = 'Can Store %s Use',
    stored_uses_plural = 'Can Store %s Uses',
    vaal_soul_gain_prevention_time = 'Soul Gain Prevention: %s',
    cooldown_time = 'Cooldown Time: %s',
    uses_quantity = 'uses',
    cast_time = 'Cast Time: %s',
    use_time = 'Use Time: %s',
    instant_cast_time = 'Instant',
    critical_strike_chance = 'Critical Strike Chance: %s',
    attack_speed_multiplier = 'Attack Speed: %s',
    damage_multiplier = 'Attack Damage: %s',
    of_base_stat = 'of base',
    damage_effectiveness = 'Effectiveness of Added Damage: %s',
    projectile_speed = 'Projectile Speed: %s',
    quality = 'Quality: %s',
    physical_damage = 'Physical Damage: %s',
    elemental_damage = 'Elemental Damage: %s',
    chaos_damage = 'Chaos Damage: %s',
    attacks_per_second = 'Attacks per Second: %s',
    weapon_range = 'Weapon Range: %s',
    map_level = 'Map Level: %s',
    map_tier = 'Map Tier: %s',
    map_guild_character = m_util.html.abbr('Guild Character', 'When used in guild creation, this map can be used for the listed character') .. ': %s',
    item_quantity = 'Item Quantity: %s',
    item_rarity = 'Item Rarity: %s',
    monster_pack_size = 'Monster Pack Size: %s',
    limited_to = 'Limited to: %s',
    flask_mana_recovery = 'Recovers %s Mana over %s seconds',
    flask_life_recovery = 'Recovers %s Life over %s seconds',
    flask_duration = 'Lasts %s Seconds',
    flask_charges_per_use = 'Consumes %s of %s Charges on use',
    chance_to_block = 'Chance to Block: %s',
    armour = 'Armour: %s',
    evasion = 'Evasion: %s',
    energy_shield = 'Energy Shield: %s',
    ward = 'Ward: %s',
    movement_speed = 'Movement Speed: %s',
    talisman_tier = 'Talisman Tier: %s',
    stack_size = 'Stack Size: %s',
    essence_level = 'Essence Tier: %s',
    blight_item_tier = 'Oil Tier: %s',
    requires = 'Requires %s',
    level_inline = 'Level %s',
    level = 'Level: %s',
    gem_quality = 'Per 1% Quality:',
    gem_quality_1 = 'Superior',
    gem_quality_2 = 'Anomalous',
    gem_quality_3 = 'Divergent',
    gem_quality_4 = 'Phantasmal',
    variations = 'Variations',
    cannot_be_traded_or_modified = 'Cannot be traded or modified',
    
    -- harvest seeds
    seed_tier = 'Seed Tier: %s',
    seed_monster = 'Spawns a level ? Monster when Harvested',
    seed_lifeforce_gained = 'Provides ? Units of Raw %s Lifeforce when Harvested',
    seed_growth_cycles = 'Can be Harvested after %s Growth Cycles',
    
    seed_lifeforce_consumed = 'Consumes (%s%%) %s Units of Condensed Lifeforce per Growth Cycle',
    seed_required_seeds = 'Requires %s Adjacent %s Seeds of at least Tier %s to Grow',
    
    -- harvest plant boosters, not used at the moment
    plant_booster_extra_chances = 'Seeds in radius give the rarest of %s chosen Crafting Options when Harvested',
    plant_booster_lifeforce = 'Seeds in radius produce %s more Lifeforce when Harvested',
    plant_booster_additional_crafting_optioons = 'Seeds in radius have %s chance to generate additional Crafting Options when Harvested',
    
    -- heist
    heist_required_npc = 'This item can be equipped by: %s',
    heist_required_job = 'Requires %s in %s',
    heist_any_job = 'Any job',
    
    random_mod = '<<random modifier %s>>',
    
    --
    -- secondary infobox
    --
    extra_info = 'Additional Information',
    header_overall = 'Region Upgrades Chart',
    header_upgrades = 'Upgrade Level',
    header_map_tier = 'Tier',
    header_map_level = 'Map Level',
    header_connections = 'Connections',
    
    acquisition = 'Acquisition',
    not_in_game = 'Not in game',
    drop_level = 'Drop level: %s',
    drop_disabled = '[[Drop disabled]]',
    drop_restricted = '[[Drop-restricted item|Drop restricted]]',
    seal_cost = 'Seal cost: %s',
    
    purchase_costs = m_util.html.abbr('Vendor Prices', 'Cost of purchasing this item from an NPC vendor when it is available in their inventory'),
    sell_price = m_util.html.abbr('Vendor Offer', 'Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe'),
    default_vendor_offer = 'Scroll Fragment',
    
    damage_per_second = 'Weapon DPS',
    physical_dps = 'Physical: %s',
    fire_dps = 'Fire: %s',
    cold_dps = 'Cold: %s',
    lightning_dps = 'Lightning: %s',
    chaos_dps = 'Chaos: %s',
    elemental_dps = 'Elemental: %s',
    poison_dps = 'Phys+Chaos: %s',
    dps = 'Total: %s',
    
    metadata = 'Metadata',
    item_class = 'Item class: %s',
    metadata_id = 'Metadata ID: %s',
}

-- Default inventory icons for certain types of items
-- Used with cfg.i18n.files.inventory_icon
cfg.i18n.default_inventory_icons = {
    ['DivinationCard'] = 'Divination card',
    ['Prophecy'] = 'Prophecy',
}

-- Keys are item class ids
cfg.i18n.item_class_map = {
    ['Staff'] = 'Staff',
    ['Bow'] = 'Bow',
    ['Wand'] = 'Wand',
    ['Two Hand Axe'] = 'Two Handed Axe',
    ['Two Hand Sword'] = 'Two Hand Sword',
    ['Two Hand Mace'] = 'Two Hand Mace',
    ['Warstaff'] = 'Warstaff',
    ['Sceptre'] = 'Sceptre',
    ['One Hand Mace'] = 'One Handed Mace',
    ['One Hand Axe'] = 'One Handed Axe',
    ['One Hand Sword'] = 'One Handed Sword',
    ['Thrusting One Hand Sword'] = 'One Handed Sword',
    ['Claw'] = 'Claw',
    ['Dagger'] = 'Dagger',
    ['Rune Dagger'] = 'Rune Dagger',
    ['FishingRod'] = 'Fishing Rod',
    ['HideoutDoodad'] = 'Hideout Item',
}

-- Map cosmetic types to wiki categories
cfg.i18n.cosmetic_type_map = {
    ['Consumable'] = {
        category = 'Consumable items',
    },
    ['Apparition'] = {
        category = 'Apparitions',
    },
    ['Armour Attachment'] = {
        category = 'Armour attachments',
    },
    ['Armour Skin'] = {
        category = 'Armour skins',
    },
    ['Boots Skin'] = {
        category = 'Boots skins',
    },
    ['Character Effect'] = {
        category = 'Character effects',
    },
    ['Crafting Bench'] = {
        category = 'Hideout decorations',
    },
    ['Dance'] = {
        category = 'Character animations',
    },
    ['Footprints'] = {
        category = 'Footprints effects',
    },
    ['Gloves Skin'] = {
        category = 'Gloves skins',
    },
    ['Helmet Attachment'] = {
        category = 'Helmet attachments',
    },
    ['Helmet Skin'] = {
        category = 'Helmet skins',
    },
    ['Hideout Decoration Microtransactions'] = {
        category = 'Hideout decorations',
    },
    ['Hideout Decoration'] = {
        category = 'Hideout decorations',
    },
    ['Challenge Trophy'] = {
        category = 'Hideout decorations',
    },
    ['Pet'] = {
        category = 'Pets',
    },
    ['Portal'] = {
        category = 'Portal effects',
    },
    ['Skill Gem Effect'] = {
        category = 'Alternate skill effects',
    },
    ['Social Frame'] = {
        category = 'Portrait frames',
    },
    ['Portrait'] = {
        category = 'Portraits',
    },
    ['Weapon Added Effect'] = {
        category = 'Weapon added effects',
    },
    ['Weapon Effect'] = {
        category = 'Weapon effects',
    },
    ['Weapon Skin'] = {
        category = 'Weapon skins',
    },
    ['Shield Skin'] = {
        category = 'Shield skins',
    },
    ['Miscellaneous'] = {
        category = 'Miscellaneous cosmetic items',
    },
}

-- Formatting
cfg.i18n.fmt = {
    standard_damage_range = '%s-%s',
    variable_damage_range = '%s to %s',
    item_count = '%d×',
}

cfg.i18n.debug = {
    invalid_argument_key = 'Invalid key or missing data for "%s"',
    base_item_field_not_found = 'Base item property not found: %s.%s',
    field_value_mismatch = 'Value for argument "%s" is set to something else then default: %s',
}

cfg.i18n.errors = {
    missing_base_item = 'Rarity is set to above normal, but base item is not set. A base item for rarities above normal is required!',
    missing_rarity = 'Base item parameter is set, but rarity is set to normal. A rarity above normal is required!',
    duplicate_base_items = 'More then one result found for the specified base item. Consider using base_item_page or base_item_id to narrow down the results.',
    base_item_not_found = 'Base item could not be found in the database. Check for spelling mistakes or whether the base item page exists on the wiki. If the base item page exists on the wiki, but it can not be found please null-edit the page.',
    invalid_acquisition_tag = '%s is not a valid acquisition tag',
    invalid_tag = '%s is not a valid tag',
    generic_argument_parameter = 'Unrecognized %s parameter "%s"',
    generic_required_parameter = 'Parameter "%s" must be specified for this item type.',
    non_unique_flag = 'Only unique items can are egible for the flag "%s".',
    duplicate_area_id_from_query = 'Query found duplicate area ids that do not need to be set on the item. Duplicate ids: "%s"',
    duplicate_metadata = 'Duplicate metadata id "%s" on page "%s"',
    invalid_influence = 'The influence "%s" is invalid. Acceptable values are "shaper", "elder", "crusader", "redeemer", "hunter" and "warlord".',
    invalid_class_id = 'The item class id "%s" is invalid. Using the correct item class id is required for the template to work correctly.',
    invalid_rarity_id = 'The rarity id "%s" is invalid. Acceptable values are "normal", "magic", "rare" and "unique".',
    invalid_region_upgrade_count = 'atlas_connection%s_tier: Invalid amount (%s) of connections, only 5 are allowed',
    no_results_found = 'No results found',
    invalid_gem_tag = '%s is not a valid gem tag',
    invalid_cosmetic_type = '%s is not a valid cosmetic type',
}

--
-- Recipes
--

cfg.i18n.recipes = {}

cfg.i18n.recipes = {
    -- Item names
    agate_amulet = 'Agate Amulet',
    unset_ring = 'Unset Ring',
    gold_ring = 'Gold Ring',
    prismatic_ring = 'Prismatic Ring',
    two_stone_ring = 'Two-Stone Ring',
    crystal_sceptre = 'Crystal Sceptre',
    rustic_sash = 'Rustic Sash',
    ['Leather Belt'] = 'Leather Belt',
    nightmare_bascinet = 'Nightmare Bascinet',
    timeless_jewel = 'Timeless Jewel',
    granite_flask = 'Granite Flask',
    precursors_emblem = 'Precursor\'s Emblem',

    ['Colosseum Map'] = 'Colosseum Map',
    ['Wasteland Map'] = 'Wasteland Map',
    ['Forge of the Phoenix Map'] = 'Forge of the Phoenix Map',
    ['Lair of the Hydra Map'] = 'Lair of the Hydra Map',
    ['Maze of the Minotaur Map'] = 'Maze of the Minotaur Map',
    ['Pit of the Chimera Map'] = 'Pit of the Chimera Map',
    ['Strand Map'] = 'Strand Map',
    ['Terrace Map'] = 'Terrace Map',
    ['Chateau Map'] = 'Chateau Map',
    ['Vaal Temple Map'] = 'Vaal Temple Map',

    -- Namesakes
    atziri = 'Atziri',
    doedre = 'Doedre',
    shavronne = 'Shavronne',
    rigwald = 'Rigwald',
    lioneye = 'Lioneye',
    farrul = 'Farrul',
    fenumus = 'Fenumus',
    saqawal = 'Saqawal',
    craiceann = 'Craiceann',
    chayula = 'Chayula',

    -- Strings used in notes
    divination_card_set_exchange = 'Divination card set exchange: %s',
    incubation = 'Incubation: %s',

    item = 'item',
    shield = 'shield',
    map = 'map',
    gem = 'gem',
    belt = 'belt',
    armour = 'armour',
    weapon = 'weapon',
    sword = 'sword',
    jewellery = 'jewellery',
    axe = 'axe',
    flask = 'flask',
    amulet = 'amulet', 
    ring = 'ring',
    wand = 'wand',
    staff = 'staff',
    claw = 'claw',
    dagger = 'dagger',
    sceptre = 'sceptre',
    bow = 'bow',
    gloves = 'gloves',
    jewel = 'jewel',
    talisman = 'talisman',
    tier_1_talisman = 'tier 1 talisman',
    breachstone_splinter = 'breachstone splinter',
    breachstone = 'breachstone',
    pure_breachstone = 'Pure breachstone',
    scarab = 'scarab',
    gilded_scarab = '"Gilded" tier scarab',
    essence = 'essence',
    deafening_essence = '"Deafening" (tier 7) essence',
    shrieking_essence = '"Shrieking" (tier 6) essence',
    harbinger_fragment = 'Harbinger unique item piece',
    divination_card = 'divination card',
    body_armour = 'body armour',
    one_hand_weapon = 'one-handed weapon',
    two_hand_weapon = 'two-handed weapon',
    league_specific_item = 'league-specific item',
    fated_unique_item_prophecy = 'fated unique item prophecy',
    quality_currency = 'quality currency',
    fossil = 'fossil',
    fragment = 'fragment',
    sacrifice_fragment = 'Sacrifice fragment',
    mortal_fragment = 'Mortal fragment',
    uber_elder_fragment = 'Uber Elder fragment',
    helmet = 'helmet',
    delirium_orb = 'delirium orb',
    shaper_guardian_map = 'Shaper Guardian map',
    vial = 'vial',

    corrupted = m_util.html.poe_color('corrupted', 'corrupted'),
    unidentified_corrupted = m_util.html.poe_color('corrupted', 'unidentified corrupted'),
    two_implicit_corrupted = m_util.html.poe_color('corrupted', 'two-implicit corrupted'),
    one_or_two_implicit_corrupted = m_util.html.poe_color('corrupted', '1-2 implicit corrupted'),
    life = 'life',
    primordial = 'Primordial',
    fishing = 'fishing',
    
    -- used within essences
    essence_plus_one_level = string.format('+1 tier %s outcome', m_util.html.poe_color('corrupted', 'corruption')),
    essence_type_change = string.format('type change %s outcome', m_util.html.poe_color('corrupted', 'corruption')),

    -- The Void
    the_void = 'Random divination card set exchange',
}

-- formatters 
cfg.i18n.recipes.fmt = {
    item_level_x = 'item level %i %s',
    corrupted_x = string.format('%s %%s', cfg.i18n.recipes.corrupted),

    random = 'Random %s',
    random_corrupted = string.format('Random %s %%s', cfg.i18n.recipes.corrupted),
    random_unidentified_corrupted = string.format('Random %s %%s', cfg.i18n.recipes.unidentified_corrupted),
    random_corrupted_implicit = string.format('Random %s %%s – implicit: %%s', cfg.i18n.recipes.corrupted),
    random_two_implicit_corrupted = string.format('Random %s %%s', cfg.i18n.recipes.two_implicit_corrupted),
    random_one_or_two_implicit_corrupted = string.format('Random %s %%s', cfg.i18n.recipes.one_or_two_implicit_corrupted),
    random_two_implicit_corrupted_two_influenced_item_level_x = string.format('Random %s level %%i %%s', cfg.i18n.recipes.two_implicit_corrupted),
    random_item_level_x = 'Random item level %i %s',
    random_x_link = 'Random %i-link %s',
    random_x_link_item_level_y = 'Random %i-link item level %i %s',
    random_x_link_item_level_y_random_influenced = 'Random %i-link item level %i influenced %s',
    random_x_amount = 'Random %s x%i',
    random_influenced = 'Random influenced %s',
    random_influenced_x_elevated = 'Random influenced %s with elevated affix',
    random_shaper = 'Random Shaper-influenced %s',
    random_shaper_item_level_x = 'Random Shaper influenced item level %i %s',
    random_elder_item_level_x = 'Random Elder influenced item level %i %s',
    random_shaper_hunter_item_level_x = 'Random Shaper and Hunter influenced level %i %s',
    random_two_influenced_x = 'Random double-influenced %s',
    random_two_influenced_item_level_x = 'Random double-influenced item level %i %s',
    random_two_veiled = 'Random double-veiled %s',
    random_labyrinth_enchantment = string.format('Random %%s with a %s', m_util.html.poe_color('enchanted', 'Labyrinth enchantment')),
    random_eternal_labyrinth_enchantment = string.format('Random %%s with an %s', m_util.html.poe_color('enchanted', 'Eternal Labyrinth enchantment')),

    tier_x = 'tier %i %s',
    tier_x_map = 'tier %i map',
    map_watchstone_count = '%s (%i watchstones)',
    map_with_x_modifiers = '%s with %i modifiers',
    map_with_x_percent_delirium = '%s with %i%% delirium',
    triskaidekaphobia = '%s with 8 modifiers, 13%% quality and 100%% delirium',
    level_x_gem = 'level %i gem',
    level_x_y_gem = 'level %i %s gem',
    superior_gem = 'superior gem',
    superior_gem_q_x = 'superior gem with %i%% quality',
    superior_x_gem_q_y = 'superior %s gem with %i%% quality',
    superior_level_x_y_gem_q_z = 'superior level %i %s gem with %i%% quality',
    any_quality_level_x_y_gem_q_z = 'level %i %s gem with %i%% quality (any quality type)',
    superior_level_x_support_plus_gem_q_y = 'level %i awakened support gem with %i%% quality',
    alt_level_x_gem_q_y = 'level %i gem with %i%% alternative quality',
    
    x_item = '%s item',
}

--[[cfg.i18n.recipes.misc = {
    upgraded_from_map = 'Lower tier map upgrades randomly into a directly connected higher tier map.',
}--]]

cfg.i18n.recipes.errors = {
    missing_amount = 'Item amount is missing or not a number (%s)',
    invalid_recipe_parts = 'Item reference in %1$s is broken (value: %2$s)',
    duplicate_recipes = 'Automatic recipe is duplicated on page in recipe%s',
}

-- ----------------------------------------------------------------------------
-- Constants
-- ----------------------------------------------------------------------------

cfg.image_size = 39

cfg.image_size_full = cfg.image_size * 2

-- TODO: Second pass for i18n item classes
-- base item is default, but will be validated later
-- Notes:
--  inventory_icon must always be before alternate_art_inventory_icons 
--  drop_areas after tags
--  is_relic after rarity
cfg.default_args = {
    'is_in_game',
    'rarity_id', 'rarity', 'name', 'name_list', 'size_x', 'size_y',
    'drop_rarities_ids', 'drop_rarities', 'drop_enabled', 'drop_level', 'drop_level_maximum', 'drop_text', 'required_level', 'required_level_final',
    'inventory_icon', 'alternate_art_inventory_icons', 'flavour_text', 'flavour_text_id',
    'cannot_be_traded_or_modified', 'help_text', 'tags', 'metadata_id',
    'influences', 'is_fractured', 'is_synthesised', 'is_veiled', 'is_replica', 'is_corrupted', 'is_relic', 'is_fated',
    'purchase_costs', 'is_sellable', 'sell_prices_override', 'mods',
    'drop_areas', 'drop_areas_html', 'drop_monsters',
    
    'acquisition_tags', 'disable_automatic_recipes',
    'suppress_improper_modifiers_category',
    
    'is_prophecy', 'is_blight_item',
    
    'class',
    'is_drop_restricted',
}

-- frame_type is needed in stat_text
cfg.late_args = {'frame_type', 'implicit_stat_text', 'explicit_stat_text', 'stat_text'}

cfg.prophecy_args = {'prophecy_id', 'prediction_text', 'seal_cost', 'prophecy_objective', 'prophecy_reward'}

cfg.tables = {'items'}

cfg.class_groups = {
    flasks = {
        tables = {'flasks'},
        keys = {['LifeFlask'] = true, ['ManaFlask'] = true, ['HybridFlask'] = true, ['UtilityFlask'] = true, ['UtilityFlaskCritical'] = true},
        args = {'quality', 'flask_duration', 'charges_max', 'charges_per_use'},
    },
    weapons = {
        tables = {'weapons'},
        keys = {['Claw'] = true, ['Dagger'] = true, ['Wand'] = true, ['One Hand Sword'] = true, ['Thrusting One Hand Sword'] = true, ['One Hand Axe'] = true, ['One Hand Mace'] = true, ['Bow'] = true, ['Staff'] = true, ['Two Hand Sword'] = true, ['Two Hand Axe'] = true, ['Two Hand Mace'] = true, ['Sceptre'] = true, ['FishingRod'] = true, ['Rune Dagger'] = true, ['Warstaff'] = true},
        args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'critical_strike_chance', 'attack_speed', 'physical_damage_min', 'physical_damage_max', 'lightning_damage_min', 'lightning_damage_max', 'cold_damage_min', 'cold_damage_max', 'fire_damage_min', 'fire_damage_max', 'chaos_damage_min', 'chaos_damage_max', 'weapon_range'},
        late_args = {'physical_damage_html', 'fire_damage_html', 'cold_damage_html', 'lightning_damage_html', 'chaos_damage_html', 'damage_avg', 'damage_html'},
    },
    gems = {
        tables = {'skill_gems'},
        keys = {['Active Skill Gem'] = true, ['Support Skill Gem'] = true},
        args = {'dexterity_percent', 'strength_percent', 'intelligence_percent', 'primary_attribute', 'gem_tags'},
        defaults = {
            size_x = 1,
            size_y = 1,
        },
    },
    armor = {
        tables = {'armours'},
        keys = {['Gloves'] = true, ['Boots'] = true, ['Body Armour'] = true, ['Helmet'] = true, ['Shield'] = true},
        args = {'quality', 'required_dexterity', 'required_intelligence', 'required_strength', 'armour_min', 'armour_max', 'evasion_min', 'evasion_max', 'energy_shield_min', 'energy_shield_max', 'ward_min', 'ward_max', 'movement_speed'},
    },
    stackable = {
        tables = {'stackables'},
        keys = {['Currency'] = true, ['StackableCurrency'] = true, ['DivinationCard'] = true, ['DelveSocketableCurrency'] = true, ['DelveStackableSocketableCurrency'] = true, ['IncubatorStackable'] = true, ['HarvestSeed'] = true, ['HarvestPlantBooster'] = true},
        args = {'stack_size', 'stack_size_currency_tab', 'description'},
    },
    heist_equipment = {
        tables = {'heist_equipment'},
        keys = {['HeistEquipmentWeapon'] = true, ['HeistEquipmentTool'] = true, ['HeistEquipmentUtility'] = true, ['HeistEquipmentReward'] = true},
        args = {'heist_required_job_id', 'heist_required_job_level', 'heist_data'},
    },
    jewellery = {
        keys = {['Amulet'] = true, ['Ring'] = true, ['Belt'] = true},
    },
}

-- Parameters for specific item classes
cfg.class_specifics = {
    ['Amulet'] = {
        tables = {'amulets'},
        args = {'is_talisman', 'talisman_tier'},
    },
    ['LifeFlask'] = {
        args = {'flask_life'},
    },
    ['ManaFlask'] = {
        args = {'flask_mana'},
    },
    ['HybridFlask'] = {
        args = {'flask_life', 'flask_mana'},
    },
    ['UtilityFlask'] = {
        tables = {'item_buffs'},
        args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'},
    },
    ['UtilityFlaskCritical'] = {
        tables = {'item_buffs'},
        args = {'buff_id', 'buff_values', 'buff_stat_text', 'buff_icon'},
    },
    ['Active Skill Gem'] = {
        defaults = {
            help_text = cfg.i18n.help_text_defaults.active_gem,
        },
        frame_type = 'gem',
    },
    ['Support Skill Gem'] = {
        args = {'support_gem_letter', 'support_gem_letter_html'},
        defaults = {
            help_text = cfg.i18n.help_text_defaults.support_gem,
        },
        frame_type = 'gem',
    },
    ['Shield'] = {
        tables = {'shields'},
        args = {'block'},
    },
    ['Map'] = {
        tables = {'maps', 'atlas_maps'},
        args = {
            'quality', 
            
            'map_tier', 
            'map_guild_character', 
            'map_area_id', 
            'map_area_level', 
            'unique_map_area_id', 
            'unique_map_area_level', 
            'unique_map_guild_character', 
            'map_series', 
            
            'atlas_x', 
            'atlas_y',
            'atlas_region_id',
            'atlas_x0',
            'atlas_x1', 
            'atlas_x2', 
            'atlas_x3', 
            'atlas_x4', 
            'atlas_y0',
            'atlas_y1', 
            'atlas_y2', 
            'atlas_y3', 
            'atlas_y4', 
            'atlas_map_tier0',
            'atlas_map_tier1',
            'atlas_map_tier2',
            'atlas_map_tier3',
            'atlas_map_tier4',
            'atlas_connections', -- pseudo to fill connections table
        },
        skip_stat_lines = cfg.i18n.stat_skip_patterns.maps,
    },
    ['Currency'] = {
        frame_type = 'currency',
    },
    ['StackableCurrency'] = {
        tables = {'essences', 'prophecies', 'blight_items'},
        args = {'is_essence', 'essence_level_restriction', 'essence_level', 'essence_type', 'essence_category', 'blight_item_tier'},
        frame_type = 'currency',
    },
    ['Microtransaction'] = {
        tables = {'cosmetic_items'},
        args = {'description', 'cosmetic_type'},
        defaults = {
            is_sellable = false,
        },
        frame_type = 'currency',        
    },
    ['HideoutDoodad'] = {
        tables = {'hideout_doodads'},
        args = {'is_master_doodad', 'variation_count', 'description'},
        defaults = {
            is_sellable = false,
        },
        frame_type = 'currency',
    },
    ['Jewel'] = {
        tables = {'jewels'},
        late_args = {'item_limit', 'jewel_radius_html'},
        defaults = {
            help_text = cfg.i18n.help_text_defaults.jewel,
        },
        skip_stat_lines = cfg.i18n.stat_skip_patterns.jewels,
    },
    ['AbyssJewel'] = {
        tables = {'jewels'},
        late_args = {'item_limit', 'jewel_radius_html'},
        skip_stat_lines = cfg.i18n.stat_skip_patterns.jewels,
    },
    ['QuestItem'] = {
        args = {'description'},
        defaults = {
            is_sellable = false,
        },
        frame_type = 'quest',
    },
    ['DivinationCard'] = {
        tables = {'divination_cards'},
        args = {'card_art',},
        frame_type = 'divicard',
    },
    ['LabyrinthItem'] = {
        defaults = {
            is_sellable = false,
        },
        frame_type = 'currency',
    },
    ['LabyrinthTrinket'] = {
        tables = {'item_buffs'},
        args = {'description', 'buff_icon'},
        frame_type = 'currency',
    },
    ['PantheonSoul'] = {
        defaults = {
            cannot_be_traded_or_modified = true,
        },
    },
    ['IncursionItem'] = {
        frame_type = 'currency',
    },
    ['IncubatorStackable'] = {
        tables = {'incubators'},
        args = {'incubator_effect'},
        defaults = {
            is_drop_restricted = true,
        },
        frame_type = 'currency',
    },
    ['HarvestSeed'] = {
        tables = {'harvest_seeds'},
        args = {'seed_effect', 'seed_type_id', 'seed_effect', 'seed_type', 'seed_type_html', 'seed_tier', 'seed_growth_cycles', 'seed_required_nearby_seed_tier', 'seed_required_nearby_seed_amount', 'seed_consumed_wild_lifeforce_percentage', 'seed_consumed_vivid_lifeforce_percentage', 'seed_consumed_primal_lifeforce_percentage', 'seed_granted_craft_option_ids'},
        frame_type = 'currency',
    },
    ['HarvestPlantBooster'] = {
        tables = {'harvest_plant_boosters'},
        args = {'plant_booster_radius', 'plant_booster_lifeforce', 'plant_booster_additional_crafting_options', 'plant_booster_extra_chances'},
        defaults = {
            is_sellable = false,
        },
        frame_type = 'currency',
    },
    ['AtlasRegionUpgradeItem'] = {
        defaults = {
            help_text = cfg.i18n.help_text_defaults.watchstone,
        },
    },
}

-- Acquisition tags
cfg.acquisition_tags = {
    ['league-specific'] = {
        name = 'League-specific',
        page = 'League-specific item',
    },
    ['fishing'] = {
        name = 'Fishing',
        page = 'Fishing',
    },
    ['experimented base type'] = {
        name = 'Experimented base type',
        page = 'Experimented base type',
    },
    ['ritual base type'] = {
        name = 'Ritual base type',
        page = 'Ritual base type',
    },
    ['runic base type'] = {
        name = 'Runic base type',
        page = 'Runic base type',
    },
}
for k, v in pairs(m_game.constants.leagues) do
    cfg.acquisition_tags[k] = {
        name = v.name,
        page = string.format('%s league', v.name),
    }
end

-- Prophecy stuff
cfg.prophecy_base_item = 'Prophecy'
cfg.prophecy_base_item_page = 'Prophecy'

--
-- Required level
--

-- An item's base level requirement is waived unless it is at least this value.
cfg.base_item_required_level_threshold = 5

-- Modifiers contribute this much of their level requirement to an item's level requirement.
cfg.item_required_level_modifier_contribution = 0.8

return cfg