Revision as of 04:33, 7 September 2018 by >BotK2
| Mod Id | WeaponPhysicalDamageAddedAsRandomElementUnique__1__ |
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| Name | |
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| Group | WeaponPhysicalDamageAddedAsRandomElement |
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| Mod type | WeaponPhysicalDamageAddedAsRandomElement |
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| Mod domain | Item (Id: 1) |
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| Generation type | Unique (Id: 3) |
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| Req. Level | 1 |
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| Effect | Gain 300% of Weapon Physical Damage as Extra Damage of an Element |
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| Granted Buff Id | |
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| Granted Buff Value | |
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| Granted Skill | |
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| Tags | physical, elemental |
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| Tier Text | |
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| Stats |
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| # | Stat Id | Minimum | Maximum |
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| 1 | weapon_physical_damage_%_to_add_as_random_element | 300 | 300 |
| Generation weights |
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| # | Tag | Weight |
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 | Due to technical limitations the title of this page is incorrect. The correct title of this page is WeaponPhysicalDamageAddedAsRandomElementUnique__1__. |
WeaponPhysicalDamageAddedAsRandomElementUnique__1__ is the internal id of an unnamed modifier.