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Minion
Minions are
Zombies,
Skeletons,
Spectres, Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
AshwakerSummonRagingSpiritOnKill - Base duration is 5 seconds, Maximum 20 Summoned Raging Spirits, 10% chance to Trigger this Spell on Kill, You cannot Cast this Spell directly (page)
SummonRagingSpirit - Base duration is 5 seconds, Maximum 20 Summoned Raging Spirits, Minions gain 15% less Added Damage, Minions cannot Taunt Enemies (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Animate Weapon". Please choose only one of the following ids:
AnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level (9-100), Minions deal (10-48)% more Damage, Minions have (10-48)% more Attack Speed, Minions' Attacks deal (5-126) to (8-184) additional Physical Damage, Maximum (5-14) Animated Weapons, Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage (page)
TriggeredAnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level 100, Minions deal 148% of Damage, 126 to 184 Added Attack Physical Damage, Maximum 14 Animated Weapons, 25% chance to Trigger this Spell on Kill, You cannot Cast this Spell directly (page),
Animated Guardians and
Dominated. Monsters converted using
Conversion Trap do not count as minions and are not affected by minion passives.
Minions have their own damage and their actions are treated completely separate from the summoner's. Zombies and Skeletons do physical damage, Spectres and Dominated do whatever damage they did before they died, and Raging Spirits do physical damage of which 50% is converted to fire (much like
Infernal Blow).
Minion damage is affected by Minion Damage passives, support gems linked to the minion skill gem, Auras and Necromantic Aegis. Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
FleshOffering - Base duration is 5 seconds, Grants Minions (20-30)% increased Attack Speed, Grants Minions (20-29)% increased Movement Speed, Grants Minions (20-30)% increased Cast Speed, Additional 1 seconds Base Duration per extra corpse Consumed (page)
FleshOfferingTriggeredUnique - Base duration is 5 seconds, Grants Minions 30% increased Attack Speed, Grants Minions 29% increased Movement Speed, Grants Minions 30% increased Cast Speed, Additional 1 seconds Base Duration per extra corpse Consumed, Your Offering Skills also affect you, This Skill is Triggered by the Item granting it, You cannot Cast this Spell directly (page) will temporary increase their move, attack and cast speed while Module Error: Too many skills found with q_where = skill.active_skill_name="Bone Offering". Please choose only one of the following ids:
BoneOffering - Base duration is 5 seconds, Grants Minions +(25-35)% Chance to Block Attack Damage, Grants Minions +(25-34)% Chance to Block Spell Damage, Additional 1 seconds Base Duration per extra corpse Consumed, Minions recover (11-594) Life when they Block (page)
BoneOfferingTriggeredUnique - Base duration is 5 seconds, Grants Minions +35% Chance to Block Attack Damage, Grants Minions +34% Chance to Block Spell Damage, Additional 1 seconds Base Duration per extra corpse Consumed, Minions recover 594 Life when they Block, Your Offering Skills also affect you, This Skill is Triggered by the Item granting it, You cannot Cast this Spell directly (page) grants attack and spell block chance to your minions. Of particular note, support gems will support the attacks and spells of the minion if the skill is relevant. Minions can critically strike but cannot proc Module Error: No skills found with q_where = skill.active_skill_name="Cast On Critical Strike". Unlike totems, minions can gain charges.
Neither passive skills nor stats from your other equipment affect minions unless they specifically say "Minions _____".
Life Flasks with the "of Animation" suffix will heal minions life by 40-60% of the flasks recovery. This effect works even when you have full life or Chaos Inoculation.
When a minion kills an enemy you are partially rewarded with the kill. This means:
- You gain Flask Charges
- Your IIQ and IIR is added to the minion's support gems values to calculate drops.
Totems, Traps and Remote Mines are not counted as minions, they are remote skills.
Support Gems
There are a number of support gems related to minions, that increase their damage output, defense or movement speed.
- Module Error: No skills found with q_where = skill.active_skill_name="Minion Damage"
- Module Error: No skills found with q_where = skill.active_skill_name="Minion Life"
- Module Error: No skills found with q_where = skill.active_skill_name="Minion Speed"
- Module Error: No skills found with q_where = skill.active_skill_name="Minion and Totem Elemental Resistance"
Passives
Keystones
| Icon | Name | Bonuses |
|---|---|---|
| File:Passive-keystone-necromanticaegis.png | Necromantic Aegis | |
| File:Passive-keystone-minioninstability.png | Minion Instability |
|
Notable Passive
The following notable passives affect Minions:
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 15% increased Damage [1]
Lord of the Dead is a notable passive skill that grants increased maximum life, and increased damage for minions. It also raises the active
Raise ZombieRaise ZombieSpell, Minion
Level: (1-20)
Cost: (10-38) Mana
Cast Time: 0.85 secRaises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Minion Maximum Life
1% increased Minion Movement SpeedRaised Zombies' Slam Attack has 2% increased Cooldown Recovery RateMinions Regenerate 0.1% of Life per secondMinions take Chaos Damage equal to 1% of their Life over one second when Raised
Minions gain 0.5% of Physical Damage as Extra Chaos DamageMaximum (3-6) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rate
Raised Zombies' Slam Attack has (0-76)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
and
Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (4-12) Mana
Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4PhantasmalMinions deal 1% increased DamageMinions can't be Damaged for 0.1 seconds after being SummonedMinions' Attacks have 0.5% chance to Maim Enemies on Hit5% chance to Summon a Skeleton Archer instead of a Skeleton WarriorSummons (2-3) Skeleton Warriors
Maximum (5-7) Summoned Skeletons
Base duration is 20 seconds
Minions gain 50% more Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
limit by one.
Version history
| Version | Changes |
|---|---|
| 3.11.0 |
|
| 3.4.0 |
|
| 3.0.0 |
|
| Unknown |
|
References
- ↑ Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.
30% increased Minion Accuracy Rating
Minions have 6% increased Attack Speed
Minions have 4% chance to deal Double Damage [1]
Gravepact is a notable passive skill that grants increased damage, accuracy rating and Attack speed for minions. It also grants a chance for minions to deal double damage.
Anointment
Blight anointment to unlock the passive:
| Oil #1 | Oil #2 | Oil #3 | Outcome | |
|---|---|---|---|---|
| Gravepact | Minions deal 15% increased Damage 30% increased Minion Accuracy Rating Minions have 6% increased Attack Speed Minions have 4% chance to deal Double Damage | |||
Version history
| Version | Changes |
|---|---|
| 3.11.0 |
|
| 1.0.6 |
|
ru:Смертельный договор Grave Consequences Grave Expectations
Minions gain 10% of Maximum Life as Extra Maximum Energy Shield
Minions have 25% chance to gain Unholy Might for 4 seconds on Kill [1]
Grave Intentions is a notable passive skill that grants additional chaos resistance and a percentage of maximum life as extra maximum energy shield for minions. It also gives minions a chance to gain Unholy Might on kill.
Anointment
Blight anointment to unlock the passive:
| Oil #1 | Oil #2 | Oil #3 | Outcome | |
|---|---|---|---|---|
| Grave Intentions | Minions have +20% to Chaos Resistance Minions gain 10% of Maximum Life as Extra Maximum Energy Shield Minions have 25% chance to gain Unholy Might for 4 seconds on Kill | |||
Version history
| Version | Changes |
|---|---|
| 3.11.0 |
|
| 1.2.0 |
|
| 1.0.6 |
|
| 0.11.0 |
|
Minions have 8% increased Attack Speed
Minions have 8% increased Cast Speed
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons [1]
Death Attunement is a notable passive skill that grants increased attack speed and cast speed for minions. It also raises the active spectre, skeleton and zombie limit by one.
Anointment
Blight anointment to unlock the passive:
| Oil #1 | Oil #2 | Oil #3 | Outcome | |
|---|---|---|---|---|
| Death Attunement | +1 to Maximum number of Spectres Minions have 8% increased Attack Speed Minions have 8% increased Cast Speed +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons | |||
Version history
| Version | Changes |
|---|---|
| 3.4.0 |
|
| 1.2.0 |
|
| 1.0.6 |
|
Basic Passives
The following Basic Passives affect your Minions:
Minion Attack and Cast Speed is a basic passive skill that grants increased attack speed and cast speed for minions. Minion Block
Minion Damage is a basic passive skill that grants increased damage for minions.
Version history
| Version | Changes |
|---|---|
| 1.2.0 |
|
ru:Урон приспешников (пассивное умение)
Minions Leech 0.2% of Damage as Life [1]
Minion Damage and Life Leech is a basic passive skill that grants increased damage for minions. It also grants additional life leech for minions.
Version history
| Version | Changes |
|---|---|
| 1.2.0 |
|
Minion Life Leech is a basic passive skill that grants additional life leech for minions.
Version history
| Version | Changes |
|---|---|
| 1.2.0 |
|
Minion Life is a basic passive skill that grants increased maximum life for minions.
Version history
| Version | Changes |
|---|---|
| 1.2.0 |
|
Minions Regenerate 1% of Life per second [1]
Minion Life and Life Regeneration is a basic passive skill that grants increased maximum life for minions. It also grants additional life regeneration for minions. Minion Life and Chaos Resistance
Minion Life Regeneration is a basic passive skill that grants additional life regeneration for minions. |}
Unique items
The following unique items affect your Minions: Lua error in Module:Cargo at line 896: bad argument #1 to 'gsub' (string expected, got nil). Furthermore there exist the mod +(1 to 2) to Level of Minion Gems in this item which can roll on Helmets.
Spectre choices
As players progress through the game, there are several mobs that present interesting choices to supplement summoner and hybrid-summon builds alike. Even for a non-summoner build, a single curse-casting spectre whose AI helps them stay away can be quite useful. In practice, it's not that easy to keep a sole spectre alive without having other bodies around to shield it - this means parties and hybrid/full-summon builds. NB: Spectres keep their original monster-level, so you can't take a normal mob into Merciless and expect it to survive 1-hit.
The following short-list are spectres that are compatible with parties in general since they are both useful and have a relatively low graphics load for others' sakes:
- Enduring Cry Bears, various (Act 2)
- Chaos DoT Bears, Waterfall Caves 1 (Act 2)
- Frenzy-inducing Gorillas, Old Fields.
- Curse-specialists
Here is the full-list of potentially useful ones sorted by their abilities + location.
Ranged multi-shot/AoE: High DPS, and generally compatible with traditional ranged/spell supports such LMP, Chain, Faster Projectiles, etc.
- Arc - Barracks mages
- single-target Arc - Solaris lightning mages (slow to cast)
- Spark - Sins-3 skeleton mages
- Spark/Thorns - Crematorium & battlefield lightning mages
- Spark/Shock nova - Prisoner’s Gate goatmen
- Poison Arrow - Upper Prison Archers Sins 1 skeleton Archers, Western Forest archers, etc.
- Poison-Bomb - Chaos Alchemists in Sewers
- Lightning Arrow - many skeleton archers
- Fire-bomb - Flame Alchemist in Crematorium
- Fireballs - Rocky Climb Goatmen, Slums/Marketplace Queens
- LMP/Fork fireballs - Solaris Flame Sentinels
- LMP ele projectiles - Pyramid cold mages (NOT Waterfall 2), Crematorium fire mages.
- LMP chaos/phys projectiles - Warehouse Serpents
- LMP chaos bolts - Pyramid constructs
- Flame totem attack - Docks monkeys
- Machinegun fire-bolts - Tentacle Miscreation (Lunaris 2/3)
- LMP AoE attacks - Birdman
Combat Support/Distraction: Those that make better tanks and are melee.
- Flicker strike - SGcave pirates, Weaver spiders, Sewer leaders
- Frenzy-inducing cry - Gorillas in the Old Fields
- Leap slam - Melee Goatmen, Sewer Maws
- Whirling blades - various undying crawlers (use Marketplace versions, they come with Puncture too)
- Roll-attacks - golems (doesn’t seem to hit many, use Crematorium versions)
- Fire-rolls - Crematorium Golems.
- Enduring Cry - many Bears in Act 2 (attacking decoy totem).
- Chaos DoT Aura - Waterfall 1 Bears (the DoT itself is not as impressive since monsters have more life).
- Unrighteous Fire - Burning Miscreation (Lunaris mob).
- Temporal Chains/Projectile Weakness/Detonate Dead - Lunaris Mages
- Long-melee Vulnerability-on-hit - Lunaris 2/3 mob
- Raise zombie - Lunaris 1 mage
- Detonate dead - Lunaris 1 and 2 mages
Curse specialists: Because it's cheaper to summon a single spectre . Comes with lvl 20 curses in Merciless.
- Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness" - Waterfall 1 Skeleton Archers (high cast rate)
- Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
WarlordsMark - Base duration is (6-9.8) seconds, Hits against Cursed Enemies have (40-59)% chance to double Stun Duration, Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain (page)
WarlordsMarkTriggered - Base duration is (7.4-8.2) seconds, Trigger this Skill when you Hit a Rare or Unique Enemy (page) - Oak’s Devoted (high cast rate, easy to obtain)
Elemental Weakness - Church Necromancer
Flammability - Crematorium Necromancer
Conductivity - Chamber of Sins Necromancer
Enfeeble - Lower Prison Necromancers, Lunaris 1 mages
Vulnerability - (Upper Prison Necromancers)
Temporal Chains - Shipyard Grave Cave Sirens (low cast rate, prefers Freezing Pulse), Lunaris 1 and 2 mages
Vulnerability - many Sirens in Act 1 (low cast rate, prefers Freezing Pulse)