Megalomaniac

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Megalomaniac
Medium Cluster Jewel
Adds 4 Passive Skills
Added Small Passive Skills grant Nothing
<3 Random notable mods>
CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
Acquisition
Drop restricted
Oriath DelusionHysteriagateLunacy's WatchThe Bridge EnrapturedThe Syndrome Encampment
Megalomaniac has a chance to drop during the SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once. encounter.
Vendor Offer
6x Alchemy Shard
Metadata
Item class: Jewel

Megalomaniac is a unique Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket..

Mechanics

  • "3 Random notable mods" - All non-unique notables from any size cluster jewels have a chance to roll.

Item acquisition

Megalomaniac has restrictions on where or how it can drop. It cannot be chanced. This item can only drop in the SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once. after completing a wave that spawns Kosis or Omniphobia.

Area restrictions

This item can be acquired in the following areas:

Recipes

Megalomaniac can be created from the following recipes:

AmountPartDescriptionMeta
3A Modest RequestA Modest Request3Megalomaniac
Corrupted
Cede all power and wealth to me and serve me in perpetuity.
A minor inconvenience I assure you.
MegalomaniacM
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Megalomaniac can only be dropped from SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once. encounter.[1]


List of notable passives

The following notables are available for Megalomaniac

NameStats
Adrenaline
8% increased maximum Life
6% increased Attack Speed while Leeching [1]
Advance Guard
Attack Skills deal 30% increased Damage while holding a Shield
5% increased Movement Speed while holding a Shield
Ignore all Movement Penalties from Armour [1]
Aerialist
+10% chance to Suppress Spell Damage
5% increased Dexterity [1]
Aerodynamics
10% increased Projectile Damage
10% increased Projectile Speed
Projectiles Pierce an additional Target [1]
Agent of Destruction
25% increased Elemental Damage while affected by a Herald
10% chance to Freeze, Shock and Ignite while affected by a Herald [1]
Aggressive Defence
Fortifying Hits grant 60% increased Fortification
30% increased Fortification Duration
20% increased Damage with Attack Skills while Fortified [1]
Alchemist
+20% to Cold Resistance
8% increased Attack and Cast Speed
20% increased Life Recovery from Flasks [1]
Ancestral Echo
20% increased Totem Placement speed
10% increased Attack and Cast Speed if you've summoned a Totem Recently [1]
Ancestral Guidance
30% increased Effect of Buffs your Ancestor Totems grant while Active
Totems' Action Speed cannot be modified to below Base Value [1]
Ancestral Inspiration
Gain Arcane Surge when you Summon a Totem
Spells cast by Totems deal 25% increased Damage [1]
Ancestral Might
15% increased Totem Life
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds [1]
Ancestral Preservation
Totems have 15% additional Physical Damage Reduction
Totems gain +25% to Chaos Resistance
Totems gain +20% to all Elemental Resistances [1]
Ancestral Reach
25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range [1]
Antifreeze
+20% to Cold Resistance
30% chance to Avoid being Frozen
+1% to maximum Cold Resistance [1]
Antivenom
+23% to Chaos Resistance
30% chance to Avoid being Poisoned
+1% to maximum Chaos Resistance [1]
Arcane Adept
Channelling Skills deal 20% increased Damage
5% increased Attack and Cast Speed while Channelling
Gain Arcane Surge after Channelling for 1 second [1]
Arcane Heroism
10% chance to gain Arcane Surge when you Hit a Unique enemy
30% increased Effect of Arcane Surge on you [1]
Arcane Pyrotechnics
20% increased Trap Damage
20% increased Mine Damage
Gain Arcane Surge when your Trap is Triggered by an Enemy
Gain Arcane Surge when your Mine is Detonated targeting an Enemy [1]
Arcing Shot
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance [1]
Assert Dominance
25% increased Area of Effect if you've Killed at least 5 Enemies Recently [1]
Astonishing Affliction
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]
Basics of Pain
20% increased Damage
30% increased Critical Strike Chance [1]
Battle-Hardened
35% increased Physical Damage
30% increased Evasion Rating and Armour [1]
Battlefield Dominator
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Blacksmith
+20% to Fire Resistance
25% increased Armour
0.4% of Fire Damage Leeched as Life [1]
Blanketed Snow
Damage Penetrates 10% Cold Resistance against Chilled Enemies [1]
Blast-Freeze
20% increased Cold Damage
Freezes you inflict spread to other Enemies within 1.2 metres [1]
Blessed
+13% to Chaos Resistance
6% increased maximum Life
10% increased maximum Mana [1]
Blessed Rebirth
Minions have 20% increased maximum Life
Minions created Recently cannot be Damaged [1]
Blizzard Caller
Frostbite can affect Hexproof Enemies
30% increased Duration of Freezes you inflict on Cursed Enemies [1]
Blood Artist
+20 to Strength
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently [1]
Bloodscent
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second [1]
Blowback
Ignites you inflict deal Damage 8% faster
10% chance to Ignite [1]
Bodyguards
Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks [1]
Born of Chaos
+3% to maximum Chaos Resistance [1]
Brand Loyalty
Enemies take 3% increased Damage for each of your Brands Attached to them [1]
Brewed for Potency
24% increased Damage over Time
20% increased Life and Mana Recovery from Flasks
10% increased Flask Charges gained [1]
Broadside
Bow Skills have 25% increased Area of Effect [1]
Brush with Death
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill [1]
Brutal Infamy
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies [1]
Burden Projection
30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage [1]
Burning Bright
25% increased Burning Damage
8% increased Area of Effect [1]
Calamitous
30% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite
15% increased Effect of Non-Damaging Ailments [1]
Call to the Slaughter
Minions deal 15% increased Damage
Minions created Recently have 30% increased Movement Speed
Minions created Recently have 10% increased Attack and Cast Speed [1]
Capacitor
30% reduced Effect of Shock on you
Unaffected by Shocked Ground
You cannot be Shocked if you've been Shocked Recently [1]
Careful Handling
15% increased Trap Damage
15% increased Mine Damage
4% increased maximum Life
6% increased maximum Mana [1]
Chilling Presence
Nearby Enemies are Chilled
[1]
Chip Away
Brand Recall has 4% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%
Brand Recall grants 20% increased Brand Attachment range to recalled Brands [1]
Circling Oblivion
25% increased Damage over Time
15% increased Duration of Ailments on Enemies [1]
Clarity of Purpose
15% increased maximum Mana
30% increased Mana Regeneration Rate [1]
Cold Conduction
25% increased Effect of Lightning Ailments you inflict on Chilled Enemies
25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1]
Cold to the Core
1% increased Cold Damage per 25 Strength
1% increased Cold Damage per 25 Dexterity
1% increased Cold Damage per 25 Intelligence [1]
Cold-Blooded Killer
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy [1]
Combat Rhythm
10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently [1]
Compound Injury
35% increased Damage with Bleeding you inflict on Maimed Enemies [1]
Conjured Wall
25% increased Spell Damage
+6% Chance to Block Spell Damage if you've Cast a Spell Recently [1]
Conservation of Energy
10% increased maximum Energy Shield
0.3% of Spell Damage Leeched as Energy Shield [1]
Cooked Alive
15% chance to Ignite
Enemies Ignited by you have -5% to Fire Resistance [1]
Corrosive Elements
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
15% increased Elemental Damage [1]
Cremator
30% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed [1]
Cry Wolf
Exerted Attacks deal 30% increased Damage
20% increased total Power counted by Warcries [1]
Cult-Leader
Minions deal 35% increased Damage while you are affected by a Herald [1]
Daring Ideas
18% increased maximum Mana
0.4% of Attack Damage Leeched as Mana [1]
Dark Ideation
2% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80% [1]
Dark Messenger
Herald Skills deal 20% increased Damage
Herald Skills have 25% increased Area of Effect [1]
Darting Movements
+12% chance to Suppress Spell Damage while moving
3% increased Movement Speed [1]
Deadly Repartee
Attack Skills deal 25% increased Damage while Dual Wielding
+5% Chance to Block Attack Damage while Dual Wielding
30% increased Attack Critical Strike Chance while Dual Wielding [1]
Deep Chill
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments [1]
Destructive Aspect
Pride has 50% increased Mana Reservation Efficiency
12% increased Area of Effect of Aura Skills [1]
Devastator
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Disciples
Minions deal 20% increased Damage while you are affected by a Herald
Summoned Sentinels have 25% increased Cooldown Recovery Rate [1]
Disease Vector
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Enemies Poisoned by you cannot Regenerate Life [1]
Disorienting Display
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill [1]
Disorienting Wounds
25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies [1]
Distilled Perfection
25% increased Life Recovery from Flasks
25% increased Mana Recovery from Flasks
10% increased Flask Effect Duration [1]
Doedre's Apathy
Temporal Chains can affect Hexproof Enemies
Enemies you Curse are Unnerved [1]
Doedre's Gluttony
Punishment can affect Hexproof Enemies
You have Culling Strike against Cursed Enemies [1]
Doedre's Spite
Enfeeble can affect Hexproof Enemies
35% increased Critical Strike Chance against Cursed Enemies [1]
Doryani's Lesson
25% increased Elemental Damage
0.2% of Elemental Damage Leeched as Life [1]
Dragon Hunter
+20% to Fire Resistance
30% increased Armour
15% chance to Defend with 200% of Armour [1]
Dread March
Minions have 10% increased maximum Life
Minions have 10% additional Physical Damage Reduction
Minions have +10% to Chaos Resistance
Minions have 10% increased Movement Speed [1]
Drive the Destruction
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit [1]
Eldritch Inspiration
20% increased Chaos Damage
16% increased maximum Mana
20% increased Mana Regeneration Rate [1]
Electric Presence
Wrath has 50% increased Mana Reservation Efficiency
20% increased Effect of Lightning Ailments [1]
Elegant Form
+10% chance to Suppress Spell Damage
20% chance to Avoid Elemental Ailments [1]
Empowered Envoy
Herald Skills deal 40% increased Damage
20% increased Effect of Herald Buffs on you [1]
Endbringer
20% increased Damage while affected by a Herald
5% increased Damage for each Herald affecting you [1]
Enduring Composure
30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Enduring Focus
Channelling Skills deal 25% increased Damage
25% chance to gain an Endurance Charge each second while Channelling [1]
Enduring Ward
20% chance to gain an Endurance Charge when you Block
+6% Chance to Block Attack Damage while at Maximum Endurance Charges [1]
Energy From Naught
+70 to maximum Energy Shield
15% increased Energy Shield Recharge Rate [1]
Essence Rush
0.3% of Spell Damage Leeched as Energy Shield
5% increased Attack and Cast Speed while Leeching Energy Shield
40% increased Damage while Leeching Energy Shield [1]
Eternal Suffering
25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy [1]
Evil Eye
Enemies you Curse take 6% increased Damage [1]
Expansive Might
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1]
Expendability
10% chance to throw up to 1 additional Trap or Mine [1]
Expert Sabotage
Mines have a 10% chance to be Detonated an Additional Time
Mines have 20% increased Detonation Speed [1]
Exploit Weakness
Vulnerability can affect Hexproof Enemies
Recover 2% of Life when you Kill a Cursed Enemy [1]
Explosive Force
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1]
Exposure Therapy
+5% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time [1]
Eye of the Storm
40% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes [1]
Eye to Eye
25% increased Projectile Damage
Projectiles deal 35% increased Damage with Hits against nearby Enemies [1]
Fan of Blades
Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers [1]
Fan the Flames
Ignites you inflict spread to other Enemies within a Radius of 1.5 metres [1]
Fasting
20% increased Flask Charges gained
10% increased Movement Speed while under no Flask Effects [1]
Fearsome Warrior
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1]
Feast of Flesh
8% increased maximum Life
0.4% of Attack Damage Leeched as Life
Gain 10 Life per Enemy Hit with Attacks [1]
Feasting Fiends
Minions have 10% increased maximum Life
Minions deal 10% increased Damage
Minions Leech 0.4% of Damage as Life [1]
Feed the Fury
0.4% of Attack Damage Leeched as Life
30% increased Damage while Leeching
15% increased Attack Speed while Leeching [1]
Fettle
10% increased maximum Life
+20 to maximum Life [1]
Fire Attunement
30% reduced Ignite Duration on you
Unaffected by Burning Ground
You cannot be Ignited if you've been Ignited Recently [1]
Flexible Sentry
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
25% reduced Elemental Ailment Duration on you
25% reduced Effect of Chill and Shock on you [1]
Flow of Life
24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second [1]
Follow-Through
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1]
Force Multiplier
25% increased Physical Damage
5% chance to deal Double Damage [1]
Frantic Aspect
Haste has 50% increased Mana Reservation Efficiency
Debuffs on you expire 10% faster [1]
Fuel the Fight
8% increased Attack Speed
0.4% of Attack Damage Leeched as Mana
20% increased Damage while Leeching [1]
Furious Assault
25% increased Physical Damage
8% increased Attack and Cast Speed [1]
Genius
8% increased maximum Mana
5% increased Intelligence [1]
Gladiator's Fortitude
Attack Skills deal 25% increased Damage while holding a Shield
5% increased maximum Life [1]
Graceful Execution
+15 to Dexterity and Intelligence
5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons [1]
Grand Design
20% increased Brand Damage
10% increased Brand Attachment range
Brand Skills have 10% increased Duration [1]
Grim Oath
Gain 10% of Physical Damage as Extra Chaos Damage [1]
Guerilla Tactics
20% increased Trap Damage
20% increased Mine Damage
10% increased Trap Throwing Speed
10% increased Mine Throwing Speed
5% increased Movement Speed if you've thrown a Trap or Mine Recently [1]
Haemorrhage
30% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Haunting Shout
Enemies Taunted by your Warcries are Intimidated [1]
Heart of Iron
Gain 10% of Maximum Life as Extra Armour [1]
Heavy Hitter
30% increased Attack Damage
30% increased Damage with Ailments from Attack Skills
10% reduced Enemy Stun Threshold
20% chance to double Stun Duration [1]
Heraldry
Nearby Enemies have Fire Exposure while you are affected by Herald of Ash
Nearby Enemies have Cold Exposure while you are affected by Herald of Ice
Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder [1]
Hex Breaker
Remove a Curse after Channelling for 2 seconds
8% increased Attack and Cast Speed while Channelling [1]
Hibernator
30% reduced Freeze Duration on you
30% reduced Effect of Chill on you
Unaffected by Chilled Ground
You cannot be Frozen if you've been Frozen Recently [1]
Hit and Run
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Holistic Health
8% increased maximum Life
10% increased maximum Mana [1]
Holy Conquest
25% increased Brand Damage
Brands have 25% increased Area of Effect if 50% of Attached Duration expired [1]
Hound's Mark
20% increased Effect of your Marks
20% increased Damage with Hits and Ailments against Marked Enemy [1]
Hulking Corpses
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit [1]
Improvisor
6% increased Attack Speed
10% increased maximum Mana
Gain 3 Mana per Enemy Hit with Attacks [1]
Insatiable Killer
Attack Skills deal 20% increased Damage while Dual Wielding
5% increased Attack Speed while Dual Wielding
5% chance to gain a Frenzy Charge on Kill while Dual Wielding [1]
Inspired Oppression
10% increased Effect of Non-Damaging Ailments
20% increased Elemental Damage
30% increased Mana Regeneration Rate if you have Frozen an Enemy Recently
30% increased Mana Regeneration Rate if you have Shocked an Enemy Recently [1]
Insulated
+20% to Lightning Resistance
30% chance to Avoid being Shocked
+1% to maximum Lightning Resistance [1]
Introspection
Auras from your Skills have 10% increased Effect on you [1]
Invigorating Portents
Minions deal 20% increased Damage while you are affected by a Herald
Minions have 10% increased Movement Speed for each Herald affecting you [1]
Iron Breaker
Overwhelm 10% Physical Damage Reduction
35% increased Physical Damage [1]
Lasting Impression
Herald Skills deal 50% increased Damage over Time
30% increased Damage over Time while affected by a Herald [1]
Lead By Example
+10 to Strength and Dexterity
When you Warcry, you and nearby Allies gain Onslaught for 4 seconds [1]
Life from Death
Minions have 15% increased maximum Life
Regenerate 2% of Life per second if a Minion has Died Recently
Minions Recover 4% of Life on Minion Death [1]
Liquid Inspiration
15% increased maximum Mana
20% increased Mana Recovery from Flasks
25% chance to gain a Power Charge when you use a Mana Flask [1]
Lord of Drought
Flammability can affect Hexproof Enemies
30% increased Damage with Ignites inflicted on Cursed Enemies [1]
Low Tolerance
Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage [1]
Mage Bane
Attack Skills deal 20% increased Damage while Dual Wielding
20% chance to gain a Power Charge when you Block
+5% Chance to Block Spell Damage while Dual Wielding [1]
Mage Hunter
20% increased Spell Damage
4% Chance to Block Spell Damage
20% chance to gain a Power Charge when you Block [1]
Magnifier
10% increased Area of Effect
+10% to Critical Strike Multiplier [1]
Martial Mastery
+20 to Strength
10% increased Attack Speed with Two Handed Melee Weapons
10% increased Attack Speed if you have at least 600 Strength [1]
Martial Momentum
8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently [1]
Martial Prowess
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills [1]
Master of Command
100% increased Mana Reservation Efficiency of Banner Skills
15% increased Effect of Non-Curse Auras from your Skills on Enemies [1]
Master of Fire
Nearby Enemies have Fire Exposure
[1]
Master of the Maelstrom
Elemental Weakness can affect Hexproof Enemies
+1% to all maximum Elemental Resistances if you have Killed a Cursed Enemy Recently [1]
Master the Fundamentals
35% increased Physical Damage
35% reduced Elemental Damage
+10% to all Elemental Resistances [1]
Mender's Wellspring
25% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds
Remove Bleeding when you use a Life Flask [1]
Militarism
8% increased maximum Life
30% increased Armour [1]
Mindfulness
15% increased maximum Mana
80% increased Mana Regeneration Rate while stationary [1]
Misery Everlasting
Despair can affect Hexproof Enemies
Recover 2% of Energy Shield when you Kill a Cursed Enemy [1]
Mob Mentality
Exerted Attacks deal 25% increased Damage
Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power [1]
Molten One's Mark
+2% to maximum Fire Resistance
Regenerate 1% of Life per second [1]
Mortifying Aspect
Malevolence has 50% increased Mana Reservation Efficiency
+11% to Chaos Resistance [1]
Mystical Ward
4% Chance to Block Spell Damage
Regenerate 1.5% of Energy Shield per second
0.3% of Spell Damage Leeched as Energy Shield [1]
Natural Vigour
8% increased maximum Life
30% increased Evasion Rating [1]
Non-Flammable
+20% to Fire Resistance
30% chance to Avoid being Ignited
+1% to maximum Fire Resistance [1]
Numbing Elixir
40% reduced Effect of Curses on you during Effect of any Mana Flask
40% reduced Effect of Non-Damaging Ailments on you during Effect of any Life Flask [1]
One with the Shield
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
+5% Chance to Block Attack Damage while holding a Shield [1]
Openness
+30 to maximum Mana
20% increased maximum Mana [1]
Opportunistic Fusilade
35% increased Damage with Wands if you've dealt a Critical Strike Recently
50% increased Critical Strike Chance with Wands [1]
Overlord
Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds
30% increased Damage with Maces, Sceptres or Staves [1]
Overshock
30% increased Lightning Damage
40% increased Effect of Lightning Ailments [1]
Overwhelming Malice
10% chance to gain Unholy Might for 4 seconds on Critical Strike [1]
Paralysis
30% increased Lightning Damage
Lightning Skills have 10% reduced Enemy Stun Threshold
10% chance to double Stun Duration [1]
Peace Amidst Chaos
8% increased maximum Life
Regenerate 2% of Life per second while stationary
20% increased Armour while stationary [1]
Peak Vigour
8% increased maximum Life
20% increased Life Recovery from Flasks [1]
Phlebotomist
20% increased Critical Strike Chance
+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently [1]
Powerful Assault
20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit [1]
Powerful Ward
20% chance to gain a Power Charge when you Block
+6% Chance to Block Spell Damage while at Maximum Power Charges [1]
Practiced Caster
20% increased Spell Damage
5% increased Cast Speed
35% chance to Ignore Stuns while Casting [1]
Precise Focus
30% increased Critical Strike Chance while Channelling
+20% to Critical Strike Multiplier if you've been Channelling for at least 1 second [1]
Precise Retaliation
+30% to Critical Strike Multiplier if you have Blocked Recently
60% increased Critical Strike Chance if you haven't Blocked Recently [1]
Pressure Points
30% increased Critical Strike Chance
Your Critical Strikes have a 5% chance to deal Double Damage [1]
Primordial Bond
10% increased Damage per Summoned Golem
40% increased Effect of Buffs granted by your Golems
Golems have 25% increased Maximum Life [1]
Prismatic Carapace
+1% to all maximum Elemental Resistances
30% increased Armour [1]
Prismatic Dance
+1% to all maximum Elemental Resistances
30% increased Evasion Rating [1]
Prismatic Heart
30% increased Elemental Damage
+10% to all Elemental Resistances [1]
Prodigious Defence
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Attack Damage while holding a Shield [1]
Provocateur
40% increased Critical Strike Chance against Taunted Enemies
+10% to Critical Strike Multiplier against Taunted Enemies [1]
Pure Agony
Minions deal 20% increased Damage while you are affected by a Herald
+5 to Maximum Virulence [1]
Pure Aptitude
+20 to Intelligence
Purity of Lightning has 80% increased Mana Reservation Efficiency
15% increased Energy Shield Recharge Rate [1]
Pure Guile
+20 to Dexterity
Purity of Ice has 80% increased Mana Reservation Efficiency
5% chance to Blind Enemies on Hit [1]
Pure Might
+20 to Strength
Purity of Fire has 80% increased Mana Reservation Efficiency
40% increased Stun and Block Recovery [1]
Purposeful Harbinger
Auras from your Skills have 8% increased Effect on you for
each Herald affecting you, up to 40% [1]
Quick and Deadly
60% increased Main Hand Attack Damage while wielding two different Weapon Types
30% increased Off Hand Attack Speed while wielding two different Weapon Types [1]
Quick Getaway
5% increased Attack and Cast Speed
25% increased Critical Strike Chance
5% increased Movement Speed if you've dealt a Critical Strike Recently [1]
Rapid Infusion
5% increased Movement Speed while you have Infusion
50% increased Effect of Infusion [1]
Rattling Bellow
+20 to Strength
Exerted Attacks have 8% chance to deal Double Damage [1]
Raze and Pillage
Minions gain 6% of Physical Damage as Extra Fire Damage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1]
Readiness
30% increased Evasion Rating if you haven't been Hit Recently
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled [1]
Remarkable
8% increased Cast Speed with Brand Skills
Skills which create Brands have 35% chance to create an additional Brand [1]
Rend
+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration [1]
Renewal
Minions have 5% chance to deal Double Damage while they are on Full Life
Minions Regenerate 1% of Life per second [1]
Repeater
30% increased Projectile Damage
8% increased Attack and Cast Speed [1]
Replenishing Presence
Non-Curse Aura Skills have 20% increased Duration
You and nearby Allies Regenerate 1.00% of Life per second [1]
Righteous Path
Zealotry has 50% increased Mana Reservation Efficiency
10% increased Effect of Consecrated Ground you create [1]
Riot Queller
+4% Chance to Block Attack Damage
Enemies Taunted by you take 6% increased Damage [1]
Rot-Resistant
+13% to Chaos Resistance
Regenerate 1.2% of Life per second
Regenerate 0.6% of Energy Shield per second
Regenerate 0.3% of Mana per second [1]
Rote Reinforcement
+20 to maximum Life
+4% Chance to Block Attack Damage
20% chance to gain an Endurance Charge when you Block [1]
Rotten Claws
Minions have a 12% chance to Impale on Hit with Attacks [1]
Run Through
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Sadist
15% increased Elemental Damage if you've Chilled an Enemy Recently
25% increased Elemental Damage if you've Shocked an Enemy Recently
20% increased Elemental Damage if you've Ignited an Enemy Recently [1]
Sage
+20% to Lightning Resistance
20% increased Mana Regeneration Rate
Regenerate 1.5% of Life per second [1]
Sap Psyche
20% increased Spell Damage
30% increased Mana Regeneration Rate
Regenerate 1% of Energy Shield per second if you've Cursed an Enemy Recently [1]
Savage Response
30% increased Critical Strike Chance
+30% to Critical Strike Multiplier if you've taken a Savage Hit Recently [1]
Savour the Moment
10% increased maximum Energy Shield
Regenerate 3.00% of Energy Shield per second while stationary [1]
Scintillating Idea
20% increased maximum Mana
Damage Penetrates 5% Lightning Resistance [1]
Seal Mender
Skills Supported by Unleash have 30% increased Seal gain frequency [1]
Second Skin
+3% Chance to Block Attack Damage
3% Chance to Block Spell Damage
30% increased Armour [1]
Seeker Runes
25% increased Brand Damage
Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% [1]
Self-Control
Discipline has 80% increased Mana Reservation Efficiency
25% increased Mana Regeneration Rate [1]
Self-Fulfilling Prophecy
+15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently
+1% to Critical Strike Chance of Herald Skills [1]
Septic Spells
20% chance to Poison on Hit with Spell Damage
Spell Skills have +5% to Damage over Time Multiplier for Poison
5% increased Cast Speed [1]
Set and Forget
25% increased Trap Damage
40% increased Trap Trigger Area of Effect
Skills used by Traps have 15% increased Area of Effect [1]
Shifting Shadow
+20 to Dexterity
10% chance to Blind Enemies on Hit
20% increased Evasion Rating [1]
Shrieking Bolts
35% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit [1]
Skeletal Atrophy
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit [1]
Skullbreaker
+15% to Critical Strike Multiplier
8% reduced Enemy Stun Threshold [1]
Sleepless Sentries
20% increased Totem Duration
You have Onslaught if you've Summoned a Totem Recently [1]
Smite the Weak
Attacks have 10% chance to Maim on Hit
40% increased Attack Damage against Maimed Enemies [1]
Smoking Remains
35% increased Fire Damage
10% chance to create a Smoke Cloud on Kill [1]
Snaring Spirits
30% increased Totem Damage
Totems Hinder Enemies near them when Summoned [1]
Snowstorm
Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies [1]
Special Reserve
Regenerate 2% of Life per second during any Flask Effect
20% increased Damage during any Flask Effect [1]
Spiked Concoction
Gain Alchemist's Genius when you use a Flask
5% increased Attack and Cast Speed during any Flask Effect [1]
Spiteful Presence
Hatred has 50% increased Mana Reservation Efficiency
20% increased Effect of Cold Ailments [1]
Spring Back
10% increased maximum Energy Shield
5% faster start of Energy Shield Recharge [1]
Steady Torment
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
15% increased Bleeding Duration
15% increased Poison Duration [1]
Stoic Focus
Channelling Skills deal 25% increased Damage
+3% Chance to Block Attack Damage while Channelling
+3% Chance to Block Spell Damage while Channelling [1]
Storm Drinker
Damage Penetrates 8% Lightning Resistance
0.5% of Lightning Damage Leeched as Energy Shield [1]
Storm's Hand
Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage [1]
Stormrider
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies [1]
Streamlined
20% increased Projectile Damage
20% increased Projectile Speed [1]
Strike Leader
+2% Chance to Block Attack Damage
Attack Skills deal 30% increased Damage while holding a Shield
+0.2 metres to Melee Strike Range while Holding a Shield [1]
Stubborn Student
15% increased maximum Mana
20% increased Armour
+1 Armour per 10 Unreserved Maximum Mana [1]
Student of Decay
+13% to Chaos Resistance
25% increased Damage over Time [1]
Sublime Form
Grace has 50% increased Mana Reservation Efficiency
+10% to all Elemental Resistances [1]
Sublime Sensation
8% increased maximum Life
10% increased maximum Energy Shield [1]
Surefooted Striker
5% chance to deal Double Damage if you've dealt a Critical Strike with a Two Handed Melee Weapon Recently
40% increased Critical Strike Chance with Two Handed Melee Weapons [1]
Surging Vitality
8% increased maximum Life
Every 4 seconds, Regenerate 10% of Life over one second [1]
Surprise Sabotage
+8% to Critical Strike Multiplier with Traps
+8% to Critical Strike Multiplier with Mines
Trap Damage Penetrates 4% Elemental Resistances
Mine Damage Penetrates 4% Elemental Resistances [1]
Tempered Arrowheads
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow [1]
Tempt the Storm
Conductivity can affect Hexproof Enemies
30% increased Effect of Shocks you inflict on Cursed Enemies [1]
Thaumophage
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells [1]
Thunderstruck
20% increased Lightning Damage
30% increased Critical Strike Chance
Your Critical Strikes Knock Back Shocked Enemies [1]
Titanic Swings
15% increased Area of Effect while wielding a Two Handed Melee Weapon
20% increased Area Damage while wielding a Two Handed Melee Weapon [1]
Touch of Cruelty
Chaos Spells have 10% chance to Hinder Enemies on Hit
Enemies Hindered by you take 10% increased Chaos Damage [1]
Towering Threat
10% increased Area of Effect
8% increased maximum Life [1]
Uncompromising
Determination has 50% increased Mana Reservation Efficiency
20% increased Stun Threshold [1]
Unholy Grace
30% increased Chaos Damage
10% increased Attack and Cast Speed [1]
Unspeakable Gifts
Enemies you Kill have a 10% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage [1]
Untouchable
+10% chance to Suppress Spell Damage
30% increased Evasion Rating [1]
Unwavering Focus
Channelling Skills deal 30% increased Damage
50% chance to Avoid being Stunned while Channelling [1]
Unwaveringly Evil
30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns [1]
Vast Power
3% increased Area of Effect per Power Charge, up to a maximum of 50%
20% increased Area Damage [1]
Veteran Defender
+15 to all Attributes
60% increased Defences from Equipped Shield
+15% Elemental Resistances while holding a Shield [1]
Vicious Bite
Minions have +15% to Critical Strike Multiplier
Minions have 30% increased Critical Strike Chance [1]
Vicious Guard
+4% Chance to Block Attack Damage
Regenerate 1.5% of Life per second
0.4% of Attack Damage Leeched as Life [1]
Vicious Skewering
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
10% chance to Impale Enemies on Hit with Attacks
Attacks have 10% chance to cause Bleeding [1]
Victim Maker
Curse Skills have 8% increased Cast Speed
Enemies Cursed by you have Malediction if 33% of Curse Duration expired [1]
Vile Reinvigoration
24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently [1]
Vital Focus
Regenerate 1.5% of Life per second while Channelling
Channelling Skills deal 30% increased Damage [1]
Vivid Hues
20% increased Damage with Bleeding
2% of Attack Damage Leeched as Life against Bleeding Enemies
20% increased total Recovery per second from Life Leech [1]
Volatile Presence
Anger has 50% increased Mana Reservation Efficiency
20% increased Duration of Fire Ailments [1]
Wall of Muscle
6% increased maximum Life
5% increased Strength [1]
Warning Call
Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% [1]
Wasting Affliction
20% increased Damage with Ailments
Damaging Ailments deal damage 5% faster [1]
Weight Advantage
+20 to Strength
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1]
Wicked Pall
30% increased Chaos Damage
5% increased Skill Effect Duration [1]
Widespread Destruction
20% increased Elemental Damage
6% increased Area of Effect [1]
Will Shaper
Gain 5% of Maximum Mana as Extra Maximum Energy Shield [1]
Wind-up
10% chance to gain a Power Charge on Non-Critical Strike with a Claw or Dagger
+15% to Critical Strike Multiplier with Claws or Daggers [1]
Winter Prowler
+2% to maximum Cold Resistance
10% increased Life Recovery from Flasks [1]
Wizardry
+2% to maximum Lightning Resistance
8% increased maximum Mana [1]
Wound Aggravation
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword [1]
Wrapped in Flame
20% increased Fire Damage
5% chance to Cover Enemies in Ash on Hit while you are Burning
Cannot be Chilled while Burning [1]

Drop disabled

The associated mods of the following notables have been drop-disabled.

NameStats
Confident Combatant
1% increased Damage per 1% Chance to Block Attack Damage [1]
Deep Cuts
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit [1]
Forbidden Words
25% increased Area of Effect of Curse Aura Skills
15% increased Mana Reservation Efficiency of Curse Aura Skills [1]
Gladiatorial Combat
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield [1]
Intensity
10% increased Area Damage
Spells which can gain Intensity have +1 to maximum Intensity [1]
Master of Fear
Enemies you Curse are Unnerved [1]
No Witnesses
10% chance to gain Elusive on Kill
25% increased Elusive Effect [1]
Supercharge
Lightning Damage with Non-Critical Strikes is Lucky [1]
Wish for Death
You have Culling Strike against Cursed Enemies [1]

Legacy variants

Megalomaniac has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.11.1
  • Adds 4 Passive Skills
  • Added Small Passive Skills grant Nothing

<3 Random notable mods>

Version history

Version Changes
3.11.1
3.10.0
  • Introduced to the game.

References

  1. Jatin_GGG (May 9, 2021). "Re: Simulacrum boss, no more guaranteed unique drop". Official Path of Exile Forums. Retrieved June 12, 2021.

ru:Мания величия