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'''Leagues''' in Path of Exile represent the game worlds that characters exist within. A single character can only belong to one league at any time, and can't interact with characters outside that league.
Leagues in Path of Exile represent the game worlds or domains that characters exist within. A single character can only belong to one league at any time, and can't interact with characters outside that league. Leagues are split in 2 different categories: '''permanent''' and  '''temporary''' leagues. Each is narrowed down further with optional game modes that represent different playstyles by introducing key conditions and restrictions to gameplay.


__TOC__
==Permanent leagues==
==Permanent leagues==
These four leagues exist permanently:


* '''Standard''' is the default league and has no modifiers.
===Standard league===
* '''Hardcore''' has the hardcore modifier, meaning characters who die are moved to Standard. Hardcore is equivalent to [http://en.wikipedia.org/wiki/Permanent_death permadeath] in other RPGs, though characters and items are not automatically deleted.
Standard leagues are permanent, default leagues that only include mechanics that are core to the game, have no additional modifiers, and exclude any content from the current challenge league. Standard leagues include: '''Standard (Softcore/Trade)''', '''Standard Hardcore''', '''Standard Solo-Self Found''', and '''Standard Hardcore Solo-Self Found''' and their ruthless versions.


In addition to standard and hardcore, a [[Solo Self-Found]] variant for each exists. In these leagues, player's can't [[trade]] or [[party]] with other players and have to rely solely on the items they find themselves.
===Void league===
* '''SSF Standard''' is the default league with the SSF flag
Characters used in [[Hardcore]] versions of [[Ruthless mode]], certain [[event]] leagues (such as [[Endless Delve]] or [[Mayhem]]), or in a {{il|Valdo's Puzzle Box}} map with the {{c|mod|Players who Die in area are sent to the Void}} mod are automatically transferred to the '''Void League''' upon death or at the end of the event's duration. Characters in Void Leagues cannot be accessed from the character selection screen and can only be deleted or kept as a trophy. Their equipment and passive trees are still visible on a player's web profile and can be imported into the [[Path of Building]] third-party software.
* '''SSF Hardcore''' has the hardcore and SSF flags
 
Characters used in certain races (notably [[Descent]], [[Descent: Champions]] and [[Endless Ledge]] races) are afterwards sent to a '''Void League''' instead of being deleted. Players can't access these characters or their inventories; void characters can only be deleted or kept as a sort of trophy.


==Temporary leagues==
==Temporary leagues==
Temporary leagues have a set duration, which can vary from 12 minutes to four months. They are usually defined by specific modifiers or features that the permanent leagues don't have. When a league ends, the characters are not lost but transferred to one of the permanent leagues.
Temporary leagues have a set duration, which can vary from 12 minutes to 4 months. They are usually defined by specific modifiers or features that permanent leagues don't have. When a league ends, characters from temporary leagues are transferred to the corresponding permanent league, unless voided.


===Challenge leagues===
===Challenge leagues===
[[File:Leagues.png|framed|right|A visualization of how challenge leagues interact with permanent leagues.]]
Roughly every 13-16 weeks, a new challenge league is released that provides players with a fresh start. Each challenge league includes new:
Periodically, two new leagues are created and the previous two challenge leagues are removed. These leagues are intended to introduce and test new content while providing players with a fresh economy.<ref name="Anarchy and Onslaught leagues"/> Challenge leagues are currently released on a 13 week cycle. In addition, each pair of leagues has a set of optional [[challenges]] that can be completed for a prize.  
* '''League Mechanic''': A new optional [[league mechanic]] that players can interact with typically once per zone.
* '''Expansion Content:''' New content from an accompanying [[expansion]], including but not limited to [[unique items]], [[skill gems]], [[bosses]], [[lore]], [[game mechanics]], and additions or reworks to the endgame [[Atlas of Worlds]] mapping system.
* '''League Challenges:''' A set of optional [[challenges]] that can be completed for cosmetic rewards throughout the duration of the challenge league.
* '''Balance Changes:''' A number of balance changes to existing content is introduced with every challenge league and listed in the official [[patch notes]]. Older challenge league content may also be periodically removed from the game or re-introduced in cases where a specific mechanic was not originally added to the base game upon the end of that league.
* '''Cosmetic Content:''' Including new [[supporter packs]], [[mystery boxes]], [[Kirac's Vault Pass]] and standalone [[microtransactions]] as purchaseable options that are purely cosmetic, do not affect a character's power or progression in any way, and support the ongoing development of the game.


When a challenge league ends, all characters and their stash will be sent to their respective parent league (either Standard league or Hardcore League). Map progress will be transferred, along with Shaped maps and Sextants.
[[File:Leagues.png|framed|right|A visualization of how challenge leagues interact with permanent leagues. (Red is HC, blue is SC)]]


====List of challenge leagues====
When a challenge league ends, all characters and their stash will be sent to their respective parent permanent league. Map progress will be transferred, along with maps. However, the map progress will be reset in Standard league once the new temporary league (and the accompanied expansion) starts. Players restore their atlas completion progress by completing any single T16 legacy map (or partial restoration of the progress by complete a legacy as high tier as they can). Voidstones and atlas passive progress (only the invitation and pinnacle bosses kill part) are not reset at the start of each expansion, however.
The challenge league currently running is the [[Expedition league]].
 
Below is a list of all challenge leagues in Path of Exile in order of release, starting by the most current (times are in UTC):


{{#cargo_query:
{{#cargo_query:
|tables = events
|tables = events
|fields = CONCAT('[[', _pageName, '|', events.name, ']]')=Expansion, release_date, end_date, release_version
|fields = CONCAT('[[', _pageName, '|', events.name, ']]')=Challenge League, release_date=Release Date, end_date =End Date, DATEDIFF(end_date,release_date)/7 =Total Weeks, release_version =Release Version
|where = events.type = "Challenge league"  
|where = events.type = "Challenge league"  
|order by = events.release_date DESC
|order by = events.release_date DESC
Line 33: Line 35:


===Race leagues===
===Race leagues===
{{main|Races}}
{{main|Races|event}}
Race leagues are temporary leagues created specifically for a single race event.  
[[Race]] leagues are temporary leagues created specifically for a single race event. These leagues have their own [[stash]]. At the end of the event, characters and their stashed items will be moved to the parent league, typically Standard, Hardcore, or Void League. The player's race stash may be placed in remove-only stash tabs if the parent league has no empty tabs.
 
===Private leagues===
{{main|Private league}}
Private leagues are independent, temporary leagues that are [https://www.pathofexile.com/private-leagues/create purchasable] with Path of Exile store points. They are customizable, allowing players to select their name, start time, amount of players, duration, and additional modifiers. When creating a private league, you can choose a league type to base it on. This can be a variation of the current challenge league or one of the permanent leagues. By default, every private league has a base cost of 120 Path of Exile store points, a duration of 10 days, and 10 player slots. You may increase the number of players or the duration of the league at an additional cost when creating the league and throughout its duration. The player that creates the league can either pay for the cost directly or crowdfund it, allowing for other players to contribute Path of Exile store points to fund the league.


These leagues have their own [[stash]]. At the end of the event, characters and their stashed items will be moved to the parent league, which is typically Hardcore or Void league. The player's race stash may be placed in remove-only stash tabs if the parent league has no empty tabs. A list of race modifiers is [[Races#Race modifiers|here]].
You may also choose additional modifiers to make the league more challenging at no extra cost. These modifiers will be active for the entirety of the league's duration and cannot be deactivated. Options include:
* '''Increased Monster Damage:''' Monsters deal 10% (Tier I) and 20% (Tier II) increased damage.
* '''Increased Monster Life:''' Monsters have 20% (Tier I) and 40% (Tier II) more life.
* '''Increased Monster Speed:''' Monsters have 10% (Tier I) and 20% (Tier II) increased attack, cast, and movement speed.
* '''Increased Monster Elemental Damage:''' Monsters gain 15% (Tier I) and 30% (Tier II) of physical damage as extra fire, cold, and lightning damage.
* '''Increased Monster Area of Effect:''' Monsters have 35% (Tier I) and 70% (Tier II) increased area of effect.
* '''Reduced Player Resistances:''' Players have -20% (Tier I) and -40% (Tier II) to all resistances.
* '''Additional Monster Projectiles:''' Monsters fire 2 additional projectiles.
* '''Famine:''' Life, mana, energy shield, and flasks do not refill when you go to town.
* '''No Stash:''' Players have no access to the stash or guild stash)
* '''No Magic or Rare Items Drop:''' (Items of magic or rare rarity will not drop, they can be crafted.
* '''No Vending:''' NPCs will not have the option to sell or buy.


==Private league==
Private leagues are popularly used by players who are interested in progressing through a league in a group and restrict trading amongst themselves, normally referred to as Group SSF (GSSF). Players can also base their private league on an event league type. Event leagues are only available occasionally (and for a fixed period), but can be created for free with a restricted set of modifiers.
{{main|Private league}}
Private leagues are purchasable, custom made leagues that allows adding additional modifiers that make Path of Exile more challenging.


Private leagues can be based around the permanent leagues or the current challenge league. Additional modifiers can be added to the league, such as increased monster stats, no flask refill at towns, or disabled vendors or stash. Additional league duration and player slots can be purchased with points, with the option to allow other players to contribute to the purchase.
==Game modes==
There are currently 3 optional game modes under the permanent and temporary league categories: [[Hardcore]] ([[HC]]), [[Solo Self-Found]] ([[SSF]]), and [[Ruthless]]. These modes can only be selected during the character selection screen and represent different popular playstyles by introducing key limitations. 
* '''Hardcore''' (HC) is a game mode centered around a mechanic similar to [[wikipedia:Permanent_death|permadeath]] in other RPGs, though characters and items are not automatically deleted. With the exception of HC Ruthless (see details below), when "normal" HC characters die, they are instantly transferred to standard league. All HC characters will still be viewable in the official website after death. Non-HC leagues are referred to as ''Softcore (SC)''. Other than by dying, players cannot manually migrate characters from HC to SC.
* '''Solo Self-Found''' (SSF) prevents players from joining a [[party]] or starting a [[trade]] with other players; players must rely solely on the items they find themselves and brave the game's content alone. Non-SSF leagues are also referred to as ''Trade''. Players can migrate from SSF to Trade at any time on the character selection menu, with the option to migrate just a single character or all characters, stashes, and league progress.
* '''Ruthless''', also known as "hard mode," opts the character into extreme item scarcity and various other changes that fundamentally change the experience of the game. Players cannot migrate out of a Ruthless league. When a HC Ruthless character dies, it is transferred to void league and becomes inaccessible.
When creating a character, a player can choose to combine game modes, resulting in '''HCSSF''', '''HC Ruthless''', '''SSF Ruthless''', and '''HCSSF Ruthless'''.


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0}}
{{Version history table row|3.20.0|
* You can no longer obtain Level 2 and higher versions of the Empower, Enhance and Enlighten Support Gems from league rewards. Level 4 versions can still be obtained from corruption and specific Divination Cards.
* Added a new, optional game mode for Path of Exile: Ruthless.  
{{Version history table row|3.4.4}}
}}
{{Version history table row|3.4.4|
* Added Private Leagues.
* Added Private Leagues.
{{Version history table row|0.11.0}}
}}
{{Version history table row|0.11.0|
* First challenge temporary leagues are introduced.
* First challenge temporary leagues are introduced.
{{Version history table row|0.10.8d}}
}}
{{Version history table row|0.10.8d|
* Renamed Default League to Standard League.
* Renamed Default League to Standard League.
{{Version history table row|0.10.0}}
* The last rest of the current permanent Standard and Hardcore Leagues
{{Version history table row|0.10.0|rel=before}}
* Introduced to the game.
|}
==References==
{{reflist|refs=
<ref name="Anarchy and Onslaught leagues">{{cite web|author=Chris|date=September 23, 2013|title=What's happening when Anarchy/Onslaught leagues end?|url=https://www.pathofexile.com/forum/view-thread/527228#p4721277|publisher=Official Path of Exile Forums|accessdate=Oct 7, 2013}}</ref>
}}
}}
{{Version history table row|0.10.0|
* The last reset of the current permanent Standard and Hardcore Leagues.
}}
{{Version history table row|0.8.0|
* A hardcore league has been enabled.
}}
{{Version history table end}}


{{Navbox Challenge Leagues}}
{{Navbox Challenge Leagues}}


[[Category:Leagues| ]]
[[Category:Leagues| ]]

Latest revision as of 19:47, 15 February 2024

Leagues in Path of Exile represent the game worlds or domains that characters exist within. A single character can only belong to one league at any time, and can't interact with characters outside that league. Leagues are split in 2 different categories: permanent and temporary leagues. Each is narrowed down further with optional game modes that represent different playstyles by introducing key conditions and restrictions to gameplay.

Permanent leagues

Standard league

Standard leagues are permanent, default leagues that only include mechanics that are core to the game, have no additional modifiers, and exclude any content from the current challenge league. Standard leagues include: Standard (Softcore/Trade), Standard Hardcore, Standard Solo-Self Found, and Standard Hardcore Solo-Self Found and their ruthless versions.

Void league

Characters used in Hardcore versions of Ruthless mode, certain event leagues (such as Endless Delve or Mayhem), or in a Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
perhaps, someday, you will find a way.
Right click to open.
map with the Players who Die in area are sent to the Void mod are automatically transferred to the Void League upon death or at the end of the event's duration. Characters in Void Leagues cannot be accessed from the character selection screen and can only be deleted or kept as a trophy. Their equipment and passive trees are still visible on a player's web profile and can be imported into the Path of Building third-party software.

Temporary leagues

Temporary leagues have a set duration, which can vary from 12 minutes to 4 months. They are usually defined by specific modifiers or features that permanent leagues don't have. When a league ends, characters from temporary leagues are transferred to the corresponding permanent league, unless voided.

Challenge leagues

Roughly every 13-16 weeks, a new challenge league is released that provides players with a fresh start. Each challenge league includes new:

  • League Mechanic: A new optional league mechanic that players can interact with typically once per zone.
  • Expansion Content: New content from an accompanying expansion, including but not limited to unique items, skill gems, bosses, lore, game mechanics, and additions or reworks to the endgame Atlas of Worlds mapping system.
  • League Challenges: A set of optional challenges that can be completed for cosmetic rewards throughout the duration of the challenge league.
  • Balance Changes: A number of balance changes to existing content is introduced with every challenge league and listed in the official patch notes. Older challenge league content may also be periodically removed from the game or re-introduced in cases where a specific mechanic was not originally added to the base game upon the end of that league.
  • Cosmetic Content: Including new supporter packs, mystery boxes, Kirac's Vault Pass and standalone microtransactions as purchaseable options that are purely cosmetic, do not affect a character's power or progression in any way, and support the ongoing development of the game.
A visualization of how challenge leagues interact with permanent leagues. (Red is HC, blue is SC)

When a challenge league ends, all characters and their stash will be sent to their respective parent permanent league. Map progress will be transferred, along with maps. However, the map progress will be reset in Standard league once the new temporary league (and the accompanied expansion) starts. Players restore their atlas completion progress by completing any single T16 legacy map (or partial restoration of the progress by complete a legacy as high tier as they can). Voidstones and atlas passive progress (only the invitation and pinnacle bosses kill part) are not reset at the start of each expansion, however.

Below is a list of all challenge leagues in Path of Exile in order of release, starting by the most current (times are in UTC):

Challenge League Release Date End Date Total Weeks Release Version
Necropolis league 2024-03-29 6:00:00 PM 3.24.0
Affliction league 2023-12-08 7:00:00 PM 2024-03-26 9:00:00 PM 15.5714 3.23.0
Ancestor league 2023-08-18 8:00:00 PM 2023-12-05 9:00:00 PM 15.5714 3.22.0
Crucible league 2023-04-07 8:00:00 PM 2023-08-15 10:00:00 PM 18.5714 3.21.0
Sanctum league 2022-12-09 7:00:00 PM 2023-04-04 9:00:00 PM 16.5714 3.20.0
Kalandra league 2022-08-19 8:00:00 PM 2022-12-06 8:00:00 PM 15.5714 3.19.0
Sentinel league 2022-05-13 8:00:00 PM 2022-08-16 10:00:00 PM 13.5714 3.18.0
Archnemesis league 2022-02-04 8:00:00 PM 2022-05-10 10:00:00 PM 13.5714 3.17.0
Scourge league 2021-10-22 7:00:00 PM 2022-02-01 9:00:00 PM 14.5714 3.16.0
Expedition league 2021-07-23 8:00:00 PM 2021-10-18 9:00:00 PM 12.4286 3.15.0
Ultimatum league 2021-04-16 8:00:00 PM 2021-07-19 10:00:00 PM 13.4286 3.14.0
Ritual league 2021-01-15 8:00:00 PM 2021-04-12 9:00:00 PM 12.4286 3.13.0
Heist league 2020-09-18 8:00:00 PM 2021-01-11 9:00:00 PM 16.4286 3.12.0
Harvest league 2020-06-19 8:00:00 PM 2020-09-14 10:00:00 PM 12.4286 3.11.0
Delirium league 2020-03-13 2020-06-15 13.4286 3.10.0
Metamorph league 2019-12-13 8:00:00 PM 2020-03-09 9:00:00 PM 12.4286 3.9.0
Blight league 2019-09-06 2019-12-09 9:00:00 PM 13.4286 3.8.0
Legion league 2019-06-07 2019-09-03 12.5714 3.7.0
Synthesis league 2019-03-08 2019-06-03 10:00:00 PM 12.4286 3.6.0
Betrayal league 2018-12-07 2019-03-04 9:00:00 PM 12.4286 3.5.0
Delve league 2018-08-31 2018-12-03 9:00:00 PM 13.4286 3.4.0
Incursion league 2018-06-01 2018-08-27 10:00:00 PM 12.4286 3.3.0
Bestiary league 2018-03-02 8:00:00 PM 2018-05-28 10:00:00 PM 12.4286 3.2.0
Abyss league 2017-12-08 8:00:00 PM 2018-02-26 9:00:00 PM 11.4286 3.1.0
Harbinger league 2017-08-04 8:00:00 PM 2017-12-04 9:00:00 PM 17.4286 3.0.0
Legacy league 2017-03-03 2017-07-31 10:00:00 PM 21.4286 2.6.0
Breach league 2016-12-02 8:00:00 PM 2017-02-27 9:00:00 PM 12.4286 2.5.0
Essence league 2016-09-02 2016-11-28 12.4286 2.4.0
Prophecy league 2016-06-03 2016-08-29 12.4286 2.3.0
Perandus league 2016-03-04 2016-05-30 12.4286 2.2.0
Talisman league 2015-12-11 2016-03-04 12.0000 2.1.0
Tempest league 2015-07-10 2015-10-02 12.0000 2.0.0
Warbands league 2015-07-10 2015-10-02 12.0000 2.0.0
Bloodlines league 2014-12-13 2015-03-24 14.4286 1.3.0
Torment league 2014-12-13 2015-03-24 14.4286 1.3.0
Beyond league 2014-08-20 2014-11-20 13.1429 1.2.0
Rampage league 2014-08-20 2014-11-20 13.1429 1.2.0
Invasion league 2014-03-05 2014-07-05 17.4286 1.1.0
Ambush league 2014-03-05 2014-07-05 17.4286 1.1.0
Nemesis league 2013-10-23 2014-02-23 17.5714 1.0.0
Domination league 2013-10-23 2014-02-23 17.5714 1.0.0
Onslaught league 2013-06-07 2013-10-07 17.4286 0.11.0
Anarchy league 2013-06-07 2013-10-07 17.4286 0.11.0

Race leagues

Main pages: Races and event

Race leagues are temporary leagues created specifically for a single race event. These leagues have their own stash. At the end of the event, characters and their stashed items will be moved to the parent league, typically Standard, Hardcore, or Void League. The player's race stash may be placed in remove-only stash tabs if the parent league has no empty tabs.

Private leagues

Main page: Private league

Private leagues are independent, temporary leagues that are purchasable with Path of Exile store points. They are customizable, allowing players to select their name, start time, amount of players, duration, and additional modifiers. When creating a private league, you can choose a league type to base it on. This can be a variation of the current challenge league or one of the permanent leagues. By default, every private league has a base cost of 120 Path of Exile store points, a duration of 10 days, and 10 player slots. You may increase the number of players or the duration of the league at an additional cost when creating the league and throughout its duration. The player that creates the league can either pay for the cost directly or crowdfund it, allowing for other players to contribute Path of Exile store points to fund the league.

You may also choose additional modifiers to make the league more challenging at no extra cost. These modifiers will be active for the entirety of the league's duration and cannot be deactivated. Options include:

  • Increased Monster Damage: Monsters deal 10% (Tier I) and 20% (Tier II) increased damage.
  • Increased Monster Life: Monsters have 20% (Tier I) and 40% (Tier II) more life.
  • Increased Monster Speed: Monsters have 10% (Tier I) and 20% (Tier II) increased attack, cast, and movement speed.
  • Increased Monster Elemental Damage: Monsters gain 15% (Tier I) and 30% (Tier II) of physical damage as extra fire, cold, and lightning damage.
  • Increased Monster Area of Effect: Monsters have 35% (Tier I) and 70% (Tier II) increased area of effect.
  • Reduced Player Resistances: Players have -20% (Tier I) and -40% (Tier II) to all resistances.
  • Additional Monster Projectiles: Monsters fire 2 additional projectiles.
  • Famine: Life, mana, energy shield, and flasks do not refill when you go to town.
  • No Stash: Players have no access to the stash or guild stash)
  • No Magic or Rare Items Drop: (Items of magic or rare rarity will not drop, they can be crafted.
  • No Vending: NPCs will not have the option to sell or buy.

Private leagues are popularly used by players who are interested in progressing through a league in a group and restrict trading amongst themselves, normally referred to as Group SSF (GSSF). Players can also base their private league on an event league type. Event leagues are only available occasionally (and for a fixed period), but can be created for free with a restricted set of modifiers.

Game modes

There are currently 3 optional game modes under the permanent and temporary league categories: Hardcore (HC), Solo Self-Found (SSF), and Ruthless. These modes can only be selected during the character selection screen and represent different popular playstyles by introducing key limitations.

  • Hardcore (HC) is a game mode centered around a mechanic similar to permadeath in other RPGs, though characters and items are not automatically deleted. With the exception of HC Ruthless (see details below), when "normal" HC characters die, they are instantly transferred to standard league. All HC characters will still be viewable in the official website after death. Non-HC leagues are referred to as Softcore (SC). Other than by dying, players cannot manually migrate characters from HC to SC.
  • Solo Self-Found (SSF) prevents players from joining a party or starting a trade with other players; players must rely solely on the items they find themselves and brave the game's content alone. Non-SSF leagues are also referred to as Trade. Players can migrate from SSF to Trade at any time on the character selection menu, with the option to migrate just a single character or all characters, stashes, and league progress.
  • Ruthless, also known as "hard mode," opts the character into extreme item scarcity and various other changes that fundamentally change the experience of the game. Players cannot migrate out of a Ruthless league. When a HC Ruthless character dies, it is transferred to void league and becomes inaccessible.

When creating a character, a player can choose to combine game modes, resulting in HCSSF, HC Ruthless, SSF Ruthless, and HCSSF Ruthless.

Version history

Version Changes
3.20.0
  • Added a new, optional game mode for Path of Exile: Ruthless.
3.4.4
  • Added Private Leagues.
0.11.0
  • First challenge temporary leagues are introduced.
0.10.8d
  • Renamed Default League to Standard League.
0.10.0
  • The last reset of the current permanent Standard and Hardcore Leagues.
0.8.0
  • A hardcore league has been enabled.