Incinerate

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IncinerateIncinerate of ExpanseIncinerate of Venting
IncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-140) to (5-210) Fire Damage
8 maximum stages
Final wave deals 250% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+(4-5) to radius per stage, up to +(15-19)
100% increased angle per stage, up to 300%
Final wave always Ignites

Additional Effects From 1-20% Quality:
1% increased Fire Damage0.5% increased Area of Effect0.2% more Damage with Hits and Ailments for each stage
Final wave deals -10% more Damage with Hits
Final wave deals -10% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemIncinerate


Incinerate is a channeling fire spell that launches a torrent of fire from the user's hands, rapidly dealing fire damage. The longer the channel is held, the bigger the damage and area becomes. Releasing the channel launches a wave of fire that deals more fire and ignite damage.

Skill functions and interactions

  • Incinerate gains more damage when cast continuously from one spot, up to a maximum of 200% more damage (25% per stage up to 8 stages maximum, or 10 if you use the helmet enchantment). The next stage is reached after every tick (0.2s). At each stage, the flames become visibly larger and will spread out in a huge cone. If the player is stunned or interrupted in any way while casting incinerate, the spell will come back to stage 1.
  • Damage Effectiveness: The damage effectiveness of Incinerate is a relatively low 30%. However, at the highest stage of Incinerate, flat damage (such as from Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 32
    Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
    Cannot inflict Shock
    Base duration is 6.00 seconds
    Storm Hits an Enemy every 0.25 Seconds
    Creates a storm when you Kill a Shocked Enemy
    Buff grants (2-19) to (7-76) Added Attack Lightning Damage
    Buff grants (2-19) to (7-76) Added Spell Lightning Damage

    Additional Effects From 1-20% Quality:
    Storms Hit Enemies with (1-20)% increased Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Herald of IceHerald of IceSpell, AoE, Cold, Herald
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Effectiveness of Added Damage: 80%
    Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage
    Damage cannot be Reflected
    Base radius is 1.2 metres
    Buff grants (4-38) to (5-56) Added Attack Cold Damage
    Buff grants (4-38) to (5-56) Added Spell Cold Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Added Lightning Damage SupportAdded Lightning Damage SupportLightning, Support
    Icon: L
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Lightning Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , or Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
    Icon: H
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Chaos Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , etc.) is added to Incinerate at 90% their normal values because of the 200% more damage modifier.[confirmation needed because of 3.3.0 change]
  • Incinerate cannot be supported by Spell Echo SupportSpell Echo SupportSpell, Support
    Icon: k
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage
    Supported Skills Repeat an additional time
    Supported Skills have (40-54)% more Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Traps and Mines: This spell can't be supported by traps or mines, because of its Channeling tag.
  • Spell Totem Support: Totems that use Incinerate will automatically release upon reaching maximum stacks or when the enemy they're targeting dies.[1]

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Fire
Damage
Radius
per stage
Exp.Total Exp.
1123323 to 5N/A00
2153924 to 6N/A1524915249
3194826 to 9N/A4151756766
4235628 to 12N/A81983138749
52764211 to 17N/A147968286717
63173215 to 23N/A250557537274
73581320 to 30N/A405086942360
83888325 to 38N/A4477181390078
94194331 to 46N/A6153182005396
1044100338 to 57N/A8346392840035
1147106347 to 70N/A15707604410795
1250113357 to 86N/A16339876044782
1353119470 to 104N/A21510308195812
1456125485 to 127N/A281218911008001
15591324103 to 154N/A509936016107361
16621384125 to 187N/A940073125508092
17641424142 to 213N/A1527336640781458
18661464161 to 242N/A2628658267068040
19681514183 to 274N/A62890590129958630
20701554207 to 311N/A212046017342004647
21721594235 to 352N/AN/AN/A
2274N/A5266 to 399N/AN/AN/A
2376N/A5301 to 451N/AN/AN/A
2478N/A5340 to 510N/AN/AN/A
2580N/A5384 to 577N/AN/AN/A
2682N/A5434 to 651N/AN/AN/A
2784N/A5490 to 736N/AN/AN/A
2886N/A5554 to 830N/AN/AN/A
2988N/A5625 to 937N/AN/AN/A
3090N/A5704 to 1057N/AN/AN/A
3191N/A5748 to 1122N/AN/AN/A
3292N/A5794 to 1191N/AN/AN/A
3393N/A5843 to 1265N/AN/AN/A
3494N/A5895 to 1343N/AN/AN/A
3595N/A6950 to 1425N/AN/AN/A
3696N/A61008 to 1512N/AN/AN/A
3797N/A61070 to 1605N/AN/AN/A
3898N/A61136 to 1703N/AN/AN/A
3999N/A61205 to 1807N/AN/AN/A
40100N/A61278 to 1917N/AN/AN/A

Item acquisition

Incinerate can drop anywhere.

Recipes

Incinerate can be created from the following recipes:

AmountPartDescriptionMeta
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Basic Mathematical Modelling

The following calculation aims towards characters that have a critical strike chance of either 0% or a critical strike multiplier that is strictly 100% (e.g. for characters with the keystones Resolute Technique or Elemental Overload allocated). It can be easily extended to account for critical hits which can be implemented as a multiplicative factor to the skills average base damage.

The additional damage from ignite is assumed to be negligible. Characters that specialise in burning damage are aiming towards the largest ignite damage possible and always want to release at maximum stage if possible.

Under these assumptions, one can calculate the average base damage dealt per second (depending on the current stage n) via

Similarly, the average damage upon release can be calculated to be

One also finds

for the average ramp-up DPS when building stages. To calculate the average damage dealt by repeatedly releasing at maximum stages, we have to sum the latter two formulas as follows

For both brackets are equal, i.e. there is no difference in DPS. However, for it is inefficient to continually release a damaging wave when reaching maximum stages as a simple numerical evaluation of both brackets shows.

Curiously, note that this calculation holds true for arbitrary , which implies a significant increase in DPS the earlier the skill is released. For example, a character that has , but keeps releasing at , gains an additional 58.3% DPS over a character with identical stats that keeps channeling at 8 stages and never releases.

Related helmet enchantments

The following helmet enchantments affect Incinerate.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Incinerate Area Of Effect 166Merciless LabyrinthIncinerate has 16% increased Area of Effecthelmet 100
Enchantment Incinerate Area Of Effect 275Eternal LabyrinthIncinerate has 24% increased Area of Effecthelmet 100
Enchantment Incinerate Damage 166Merciless Labyrinth25% increased Incinerate Damagehelmet 100
Enchantment Incinerate Damage 275Eternal Labyrinth40% increased Incinerate Damagehelmet 100
Enchantment Incinerate Damage Per Stage 166Merciless Labyrinth16% increased Incinerate Damagehelmet 0
Enchantment Incinerate Damage Per Stage 275Eternal Labyrinth24% increased Incinerate Damagehelmet 0
Enchantment Incinerate Damage Per Stage 375Eternal Labyrinth10% increased Incinerate Damage for each stagehelmet 100
Enchantment Incinerate Maximum Stages 166Merciless LabyrinthIncinerate has +1 to maximum stageshelmet 100
Enchantment Incinerate Maximum Stages 275Eternal LabyrinthIncinerate has +2 to maximum stageshelmet 100
Enchantment Incinerate Projectile Speed 166Merciless Labyrinth20% increased Incinerate Damagehelmet 0
Enchantment Incinerate Projectile Speed 275Eternal Labyrinth30% increased Incinerate Damagehelmet 0

Alternate skill effects

Incinerate has the following alternate skill effects:

ItemEffect(s)
Blue Flame Incinerate EffectBlue Flame Incinerate EffectSkill Gem EffectYour Incinerate becomes a ghostly blue flame.Your Incinerate becomes a ghostly blue flame.
Direblade Incinerate EffectDireblade Incinerate EffectSkill Gem EffectYour Incinerate becomes a Direblade Effect.Your Incinerate becomes a Direblade Effect.

Version history

Version Changes
3.16.0
  • Incinerate now has “Final wave deals 250% more Damage with Ignite” (previously 500%).
  • Because of base Ignite damage changes, Ignite with the skill is now 45.8% higher.
3.11.0
  • The visual effects have been improved.
3.6.0
  • Mana Cost at gem level 1 is now 2 (was 3).
  • Mana Cost at gem level 20 is now 4 (was 5).
  • Now gains radius and radius per stage as the gem levels, up to +5 radius per stage (from +4) and +19 radius at max stages at gem level 20 (from +15).
  • Now deals 3 to 5 Fire damage at gem level 1 (unchanged) and 140 to 210 Fire damage at level 20 (from 129 to 194
3.3.0
  • Now deals area-of-effect damage in a cone in front of the caster while channelling, dealing 25% more damage with hits and ailments for each stage. The angle of the cone increases by up to 300% while channelling. When the channeling ends, a final wave is released which deals 500% more damage with hits and Ignite. This final wave always ignites.
  • Now increases fire damage by 1% per 1% quality on the skill gem (previously increased projectile speed by 2% per 1% quality).
2.4.0
  • Added a channelled skill system. Incinerate, FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and WitherWitherSpell, AoE, Duration, Chaos, Channelling
    Level: (1-20)
    Cost: (3-9) Mana
    Cast Time: 0.28 sec
    Requires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Withered lasts 2 seconds
    Base duration is 0.50 seconds
    (0-19)% increased Area of Effect
    (30-36)% reduced Movement Speed
    6% increased Chaos Damage taken

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    are now channelled skills.
  • Unlike other skills, which are used once and quickly finish, when you use a channelled skill, it doesn't finish until you release the relevant button/key. You continue performing the same skill.
  • You need to pay mana repeatedly to keep the skill going. The channelled skill's mana cost must be paid again to maintain it with a frequency determined by the cast time. If you can't pay, the skill will end, just as if you'd lifted the button.
  • Dying, being stunned, and other game mechanics that interrupt the use of skills will cause channelling to end as well.
  • Effects which trigger when you use a skill will only trigger when you initially start channelling - regardless of how long you maintain a channelled skill, it's still the same use of the skill. You need to stop channelling if you want to use it again.
2.1.0
  • No longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
2.0.0
  • Damage increased by approximately 100% to compensate for the shotgunning mechanic change.
  • Base Cast Speed has been increased from a cast time of 240ms to 200ms.
1.0.4
  • Now has a cast time of 240 milliseconds instead of 160. Damage has been increased by 77% per cast and damage effectiveness for supports has been adjusted from 20% to 30%. The number of stacks required to progress through a stage has been reduced to four casts.
0.11.4
  • Incinerate now has an informational icon which displays what stage it is in when you continue to cast it.
0.11.3
  • Now progresses through the damage stages faster and does more damage at later stages.
    The mana cost has been reduced at higher skill levels.
0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness.
    Damage values on these skills have been updated to reflect this.
0.10.5
  • Mana cost progression has been reduced—higher levels cost less mana to use.
0.10.3
  • Increased the damage by 12.5%.
0.10.2
  • Incinerate has been added to the game.

References

  1. Rory_Rackham (May 31, 2018). "Incinerate Release". reddit. Retrieved June 1, 2018.

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