Immortal Syndicate

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The Immortal Syndicate is a mysterious organization being investigated by Jun Ortoi, introduced in the Betrayal league. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop Veiled items, and strongholds can contain various rewards depending on the position and rank of members, including Scarabs.

Mechanics

Members

The Immortal Syndicate consists of the Syndicate Mastermind and a roster consisting of up to 14 of 17 other members, who are encountered on maps if the Immortal Syndicate has spawned on the map. Players will encounter members at random.

Image Agent Signature Crafted/Veiled Mod
(last tier is Veiled Mod only)
# of Signature
Mod Tiers
(including Veiled)
Aisling Laffrey, The Silent Butcher
#% increased Global Physical Damage
#% increased Global Chaos Damage

Rings

  1. (11-13)% increased Chaos Damage
    (11-13)% increased Global Physical Damage
  2. (14-16)% increased Chaos Damage
    (14-16)% increased Global Physical Damage
  3. (18-20)% increased Chaos Damage
    (20-22)% increased Global Physical Damage
3
Cameria the Coldblooded
#% increased Global Critical Strike Chance
+#% to Critical Strike Multiplier if you've Shattered an Enemy Recently

Rings

  1. +(18-20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (12-13)% increased Global Critical Strike Chance
  2. +(21-23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (14-16)% increased Global Critical Strike Chance
  3. +(27-30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    (20-22)% increased Global Critical Strike Chance
3
Elreon, Light's Judge
Channeling/Non-Channeling Skills have -# to Total Mana Cost

Non-Channeling - Rings and Amulets

  1. Non-Channelling Skills have -5 to Total Mana Cost
  2. Non-Channelling Skills have -(7-6) to Total Mana Cost
  3. Non-Channelling Skills have -(10-9) to Total Mana Cost

Channeling - Rings and Amulets

  1. Channelling Skills have -2 to Total Mana Cost
  2. Channelling Skills have -3 to Total Mana Cost
  3. Channelling Skills have -4 to Total Mana Cost
3
Gravicius Reborn
#% of Physical Damage from Hits taken as Fire Damage
#% of Physical Damage from Hits taken as Lightning Damage

Body Armour

  1. (3-4)% of Physical Damage from Hits taken as Fire Damage
    (3-4)% of Physical Damage from Hits taken as Lightning Damage
  2. (5-6)% of Physical Damage from Hits taken as Fire Damage
    (5-6)% of Physical Damage from Hits taken as Lightning Damage
  3. (8-9)% of Physical Damage from Hits taken as Fire Damage
    (8-9)% of Physical Damage from Hits taken as Lightning Damage
3
Guff "Tiny" Grenn
#% increased Damage during any Flask Effect

Gloves

  1. (19-23)% increased Damage during any Flask Effect
  2. (24-28)% increased Damage during any Flask Effect
  3. (36-40)% increased Damage during any Flask Effect
3
Haku, Warmaster
+#% to Quality of Socketed Gems

One-Handed and Two-Handed Weapons and Shields

  1. +(6-7)% to Quality of Socketed Gems
  2. +(7-8)% to Quality of Socketed Gems
  3. +(9-10)% to Quality of Socketed Gems
3
Hillock, the Blacksmith
#% increased Attributes

Body Armour

  1. 5% increased Attributes
  2. 6% increased Attributes
  3. (7-8)% increased Attributes
3
It That Fled
Gain #% of Fire/Cold/Lightning/Physical Damage as extra Chaos Damage

One-handed weapon

  1. Gain (5-6)% of Fire Damage as Extra Chaos Damage
    Gain (5-6)% of Cold Damage as Extra Chaos Damage
    Gain (5-6)% of Lightning Damage as Extra Chaos Damage
    Gain (5-6)% of Physical Damage as Extra Chaos Damage
  2. Gain (7-8)% of Fire Damage as Extra Chaos Damage
    Gain (7-8)% of Cold Damage as Extra Chaos Damage
    Gain (7-8)% of Lightning Damage as Extra Chaos Damage
    Gain (7-8)% of Physical Damage as Extra Chaos Damage
  3. Gain (9-10)% of Fire Damage as Extra Chaos Damage
    Gain (9-10)% of Cold Damage as Extra Chaos Damage
    Gain (9-10)% of Lightning Damage as Extra Chaos Damage
    Gain (9-10)% of Physical Damage as Extra Chaos Damage

Two-handed weapon

  1. Gain (11-13)% of Fire Damage as Extra Chaos Damage
    Gain (11-13)% of Cold Damage as Extra Chaos Damage
    Gain (11-13)% of Lightning Damage as Extra Chaos Damage
    Gain (11-13)% of Physical Damage as Extra Chaos Damage
  2. Gain (14-16)% of Fire Damage as Extra Chaos Damage
    Gain (14-16)% of Cold Damage as Extra Chaos Damage
    Gain (14-16)% of Lightning Damage as Extra Chaos Damage
    Gain (14-16)% of Physical Damage as Extra Chaos Damage
  3. Gain (18-20)% of Fire Damage as Extra Chaos Damage
    Gain (18-20)% of Cold Damage as Extra Chaos Damage
    Gain (18-20)% of Lightning Damage as Extra Chaos Damage
    Gain (18-20)% of Physical Damage as Extra Chaos Damage
3
Janus Perandus
#% increased Rarity of Items Dropped by Slain Rare or Unique Enemies

Helmets

  1. (36-40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  2. (41-45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
  3. (55-60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies
3
Korell Goya, Son of Stone
#% of Physical Damage from Hits taken as Fire Damage

Helmets

  1. (5-6)% of Physical Damage from Hits taken as Fire Damage
  2. (7-8)% of Physical Damage from Hits taken as Fire Damage
  3. (9-10)% of Physical Damage from Hits taken as Fire Damage
3
Leo, Wolf of the Pits
#% increased Damage

Rings and Belts

  1. (12-14)% increased Damage
  2. (15-17)% increased Damage
  3. (20-23)% increased Damage
3
Riker Maloney, Midnight Tinkerer
#% increased Fire Damage
#% increased Lightning Damage

Rings

  1. (11-13)% increased Fire Damage
    (11-13)% increased Lightning Damage
  2. (14-16)% increased Fire Damage
    (14-16)% increased Lightning Damage
  3. (18-20)% increased Fire Damage
    (20-22)% increased Lightning Damage
3
Rin Yuushu
#% chance to Avoid being Frozen/Cannot be Frozen

Boots

  1. 80% chance to Avoid being Frozen
  2. 100% chance to Avoid being Frozen
  3. 100% chance to Avoid being Frozen
    (20-30)% chance to Avoid being Chilled
3
Thane Jorgin the Banished Trigger Level 10 Summon Spectral Wolf on Kill 1
Tora, the Culler
Adds # to # Physical Damage
#% chance to cause Bleeding on Hit

One-handed weapons:

  1. Adds (7-8) to (10-11) Physical Damage
    35% chance to cause Bleeding on Hit
  2. Adds (9-11) to (12-14) Physical Damage
    40% chance to cause Bleeding on Hit
  3. Adds (12-14) to (18-20) Physical Damage
    40% chance to cause Bleeding on Hit

Two-handed weapons:

  1. Adds (5-7) to (8-11) Physical Damage
    30% chance to cause Bleeding on Hit
  2. Adds (11-13) to (14-16) Physical Damage
    35% chance to cause Bleeding on Hit
  3. Adds (17-20) to (26-28) Physical Damage
    40% chance to cause Bleeding on Hit
3
Vagan, Victory's Herald Hits can't be Evaded 1
Vorici, Silent Brother
#% increase Damage while Leeching
  1. (31-36)% increased Damage while Leeching
  2. (37-43)% increased Damage while Leeching
  3. (54-60)% increased Damage while Leeching
3
Catarina, Master of Undeath
+# to Level of Socketed Support Gems
  1. +2 to Level of Socketed Support Gems
  2. +2 to Level of Socketed Support Gems
    +(5-8)% to Quality of Socketed Support Gems
2

Gravicius will never appear on the very first Syndicate Board in new leagues. Rin only joins the Syndicate as a potential option after the player reaches Maps.

Investigation Board

An example of a Syndicate investigation board

Each known Syndicate member on the board will display the following: Rank, Task, and Items.

Ranks are indicated by the number of stars on the top right, going up to 3 stars (Sergeant, Lieutenant, Captain). Higher ranks give greater rewards, but also makes them tougher by giving them additional items. Rank can be raised by killing them, while interrogating them lowers it. A member must have at least 1 star in order to be assigned to a division and have their reward appear at the safehouse. If a member's rank falls to 0, they will become unassigned.

Tasks are indicated by the text on the bottom. These tasks depend on which division the member is located in. This indicates their reward at the safehouse.

Members can have items attached to them. This simply indicates additional modifiers they are given when fighting them. Higher ranked members are more likely to have more items on them.

The board will also show the relationship between Syndicate members. Trusted members are more likely to assist them in combat, while rivals are more likely to attack or betray them instead. Syndicate members that appear in this manner will attempt to run away after the main member is defeated.

Each division has a leader. Leaders do not appear as primary targets and will only appear to help or hinder another member. Leaders no longer lose their rank when interrogated. If the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. If the leader loses their rank via negotiations by other members or gets interrogated, they will be replaced with someone else.

Encounter

The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. The player must defeat the Syndicate member(s) that are present in the zone. Once all members have been defeated, they can be handled in one of two presented options. If multiple members are present, the options may change depending on the order. You may also choose to release the member (by pressing the button above your hotbar), picking neither outcome but still cause them to provide loot and experience.

There are two options: Interrogate and something else. Possible options are as follows:

  • Interrogate: Imprison the member and gather information on their division over the next three encounters. They will be removed from the spawn table for the next 3 encounters while being interrogated. Interrogating lowers the rank of the member when they are released, potentially removing them from the division if their rank is reduced to zero. Interrogating the division leader immediately removes them from leadership and promotes another division member to leader. Up to 3 members can be interrogated at once; interrogating a fourth will immediately release the least-recently interrogated member. This option is always available.
  • Execute: Kill the member and raise their rank. If their rank was zero at the time, they will be assigned to the division of whoever they were assisting currently. The member will be granted a new item if they have fewer than three. This option is always available if three or more members are present.
  • Betray: Sabotage another member in some way and become Rivals with them. This option is only available while there are two members and are not already rivals.
  • Bargain: Gain a reward of some kind. This option only shows up when only one member is present.

Outcomes

The following outcomes are possible from Bargain:

  • Gain Intelligence on a division
  • Recruit an unranked member; raises their rank, adds them to their division, and become trusted with them
  • Switch divisions with another member
  • Leave the Immortal Syndicate; they will be replaced with someone else
  • Immediately complete all interrogations: remaining Intelligence is gained, prisoners are released, and their ranks reduced by 1
  • Destroy all items on members in their division
  • Remove all rivalries
  • Drop currency, map, veiled item, unique item, or scarab

The following outcomes are possible from Betray:

  • Gain Intelligence on a division or Mastermind
  • Become the new leader of their division
  • Remove another member from the Immortal Syndicate; they will be replaced with someone else
  • Steal ranks from another member while removing the rank of that member
  • Destroy all items on members of another division
  • Raise rank of all members of their division and lower rank of another

Rewards

Syndicate Safehouse

Immortal Syndicate Safehouse after defeating the safehouse boss, with Trapped Stash rewards (upper right)

Once intelligence in a faction reaches 100%, you can raid their safehouse. Talk to Jun in the hideout or in a zone (you cannot open portals to the safehouse if there is not enough space around Jun) and investigate a safehouse to open 6 portals to the safehouse. If you do not raid it within 3 turns, Intelligence will drop down to 90%. Mastermind intelligence does not decay.

When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. Once they are defeated, the 'living quarters' are unlocked. The 'living quarters' consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Certain members will have special crafting benches rather than Stashes in their rooms. The Safehouse leader's room will contain two chests or crafting benches instead of one. The notes on the syndicate pages will give a hint on what reward can be expected. See the below table for both the hints and the exact reward.

You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the Syndicate Mastermind and drops the rank of all other Syndicate members in the division. The member with the next highest Rank becomes the new leader. Defeating the Mastermind will unlock a safehouse containing rewards from every Syndicate member and creates a new Syndicate roster (without dropping the rank of previous members or resetting Intelligence).

The stronghold's zone level will be equal to the highest level of the Syndicate encounter you've faced for that division, and the Mastermind's Lair is equal to the highest level of stronghold completed.

In addition to these, Safehouse leaders have a chance to drop certain Betrayal-specific Veiled Uniques.

Rewards by Agent

Agent Transportation Fortification Research Intervention
Aisling Smuggling Attuned Equipment (Trapped Chests!) Guarding Veiled Equipment Imbuing Veiled Magic Pilfering Metamorph Scarabs
  Chest containing weapons and jewelry with two veiled mods Chest containing armour jewelry with two veiled mods Chest containing Module Error: No results found for item using search term "item_name = Veiled Chaos Orb"; At tier 4, contains a Crafting Bench that removes a mod then adds a Non-Signature veiled mod to a Rare item
(NOTE: Veiled mod outcomes are based on current item base & mods)
Chest with a Metamorph Scarab
Cameria Smuggling Timeworn Uniques Sheltering Harbinger Orbs Fabricating Sextants Pillaging Sulphite Scarabs
  Chest with a random League-specific unique item Chest with some Harbinger's OrbsHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it. Chest with Cartographer's Sextants Chest with a Sulphite Scarab
Elreon Escorting Unique Weaponry Safeguarding Unique Armour Manufacturing Unique Forgeries "Reappropriating" Reliquary Scarabs
  Chest with Unique weapons Chest with Unique armour Chest with Unique jewelry & flasks Chest with a Reliquary Scarab
Gravicius Laundering Divination Card Collections Amassing Divination Cards Trialing Divination Card Metamorphosis Acquiring Divination Scarab "Donations"
  Chest containing a full Divination Card set Chest with a random assortment of Divination Cards Crafting Bench that swaps one Divination Card with another Chest with a Divination Scarab
Guff Wagering on Item Worth Betting on Item Outcomes Investigating Item Odds Gambling with Item Properties
  Tiny's Trial Crafting Bench with: 1 AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. / 200 ChaosChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. / 6 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 20 DivineDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. / 20 BlessedBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..

Timer of 12/24/32/60 seconds based on rank.

Tiny's Trial Crafting Bench with: 20 ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. / (5x) 4 Essences (random) / 20 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..

Timer of 12/24/32/60 seconds based on rank.

Tiny's Trial Crafting Bench with: 1 AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. / 100 AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. / 100 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 5 DivineDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. / 5 BlessedBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..

Timer of 12/24/32/60 seconds based on rank.

Tiny's Trial Crafting Bench with: 1 TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it. / 1 RegalRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. / 100 AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers. / 200 AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. / 3 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 20 DivineDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..

Timer of 12/24/32/60 seconds based on rank.

Haku Transporting Rare Equipment Hoarding Strongboxes Forging Powerful Equipment Stealing Strongbox Scarabs
  Chest containing random rare items Contains a Strongbox instead of a normal chest Chest containing armors/weapons with added quality Chest with an Ambush Scarab
Hillock Escorting Personal Weaponsmithing Equipment Guarding Fine Armorsmithing Equipment Glassblowing (Impressive Lung Capacity!) Collecting 'Shiny Things' (Abyss Scarabs?)
  Crafting Bench that upgrades a weapon's quality to 24/26/28/30% Crafting Bench that upgrades an armour's quality to 24/26/28/30% Crafting Bench that upgrades a flask's quality to 22/24/26/28% Chest with an Abyss Scarab
It That Fled Transporting Breach Splinters Mapping Breaches (Go home, freak!) Enriching Breachstones Looting Breach Scarabs
  Chest with Breach splinters Chest containing maps with enchantments that add breaches to the map Crafting Bench (two at tier 4) that upgrades a Breachstone into a Charged/Enriched/Pure Empowered Breachstone Chest with a Breach Scarab
Janus Transporting Quality-Modifying Currency Accumulating Currency Shards (Pathetic!) Securing Kalguuran currencies (Fool!) "Finding" Expedition Scarabs
  Chest with quality-modifying currency Chest with several stacks of currency shards Chest containing Expedition artifacts Chest with an Expedition Scarab
Jorgin Carrying Talismans on Pilgrimage Channeling the First Ones Imbuing Amulets with Talismanic Power Seizing Bestiary Scarabs
  Chest with rare Talismans Chest with Rare items with an Aspect skill affix Crafting Bench which changes an amulet's base to a tier 1/2/3 talisman. Can't be used with influenced amulets. Has a known bug that may remove all catalyst quality modifiers from talisman. Chest with a Bestiary Scarab
Korell Smuggling Essences Assembling Fragments Examining Fossils Snatching Elder Scarabs
  Chest with Essences Chest with map fragments, including Shaper and Alluring Abyss fragments Chest with fossils Chest with an Elder Scarab
Leo Diverting Fate (Stolen Prophecies!) Banking Currency (Winnings?) Testing Implicit Item Limits Claiming Torment Scarabs
  Chest with Module Error: More than one result found for item using search term "item_name = Silver Coin". Try using the page parameter instead and sealed Prophecies Chest with 2-5 currency orbs Crafting Bench with applies a BlessedBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it./DivineDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it./ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers./2 Exalt effect on an item depending on rank. Chest with a Torment Scarab
Riker Rigging Item Selections (Likes Contraptions!) Protecting Items from Theft (Paranoid?) Creating Item Conundrums Investigating Blight Scarabs
  Trapped chest with currency stacks. Choose one within 8 seconds Trapped chest with unique items. Choose one within 8 seconds Trapped chest with ilvl 100 veiled Rares. Choose one within 8 seconds Chest with a Blight Scarab
Rin Guiding Maps Between Locations Securing Rare Maps Cataloguing Unique Maps Swiping Cartography Scarabs
  Chest with several Normal maps Chest with a few Rare maps Chest with a Unique map Chest with a Cartography Scarab
Tora Creating Timed Item Traps (Careful!) Enchanting Gloves/Boots/Helmets Exposing Gems to Combat Hunting for Harbinger Scarabs
  Trapped chest with a random selection of currency, Divination Cards, Uniques, and ilvl 100 Veiled Rares. Choose one within 8 seconds Chest with Gloves/Boots/Helmets with a Labyrinth enchantment Crafting Bench which adds 20m/70m/200m XP to a gem (Note: Gem XP will be capped at maximum XP required to level) Chest with a Harbinger Scarab
Vagan Relocating Timeless Splinters Patrolling Legion Cache Stashing Incubators Selectively Stealing Legion Scarabs
  Chest with Legion splinters Contains Legion chests/war hoards instead of a normal chest Chest with Incubators Chest with a Legion Scarab
Vorici Smuggling High-quality Gems Stowing Socket-Modifying Orbs Forging Gem-Agnostic Sockets Thieving Shaper Scarabs
  Chest containing gems with added quality Chest with Jeweller's, Chromatic, and Fusing Orbs Crafting Bench which rerolls an item's socket colors with 1 to 1/2/3/6 white sockets Chest with a Shaper Scarab

Safehouse crafting

Specify the reason an update is needed using |reason=. Notes:

  • Corrupted items cannot be crafted.
  • The quality can be enhanced on unidentified items.
Job type Target Rank/Tier Mission
Research Aisling Sergeant Add a Veiled Mod to a Rare item
Research Aisling Lieutenant Add a Veiled Mod to a Rare item, with a low chance of adding a second Veiled Mod
Research Aisling Captain Add a Veiled Mod to a Rare item, with a chance of adding a second Veiled Mod
Research It That Fled Sergeant Modify a Breachstone, making it more challenging and rewarding
Research It That Fled Lieutenant Modify a Breachstone, making it more challenging and rewarding
Research It That Fled Captain Modify a Breachstone, making it more challenging and rewarding
Research Gravicius Sergeant Swap a Divination Card with a new random one
Research Gravicius Lieutenant Swap a Divination Card with a new random one
Research Gravicius Captain Swap a Divination Card with a new random one
Intervention Hillock Sergeant Modify a Map's quality to 25%
Intervention Hillock Lieutenant Modify a Map's quality to 30%
Intervention Hillock Captain Modify a Map's quality to 35%
Fortification Hillock Sergeant Modify a Armour Piece's quality to 24%
Fortification Hillock Lieutenant Modify a Armour Piece's quality to 26%
Fortification Hillock Captain Modify a Armour Piece's quality to 28%
Fortification Haku Liutenant 2 Unique Strongboxes
Transportation Hillock Sergeant Modify a Weapon's quality to 24%
Transportation Hillock Lieutenant Modify a Weapon's quality to 26%
Transportation Hillock Captain Modify a Weapon's quality to 28%
Transportation Cameria Sergeant Free time-limited crafting from a regular item
Research Hillock Sergeant Modify a Flask's quality to 22%
Research Hillock Lieutenant Modify a Flask's quality to 24%
Research Hillock Captain Modify a Flask's quality to 26%
Research Leo Sergeant Randomises the numeric values of the Implicit Modifiers of an item
Research Leo Lieutenant Randomises the numeric values of the Random Modifiers of an item
Research Leo Captain Enchants a Rare item with a new Random Modifier
Research Jorgin Sergeant Transform a non-unique Amulet into a Tier 1 Talisman
Research Jorgin Lieutenant Transform a non-unique Amulet into a Tier 2 Talisman
Research Jorgin Captain Transform a non-unique Amulet into a Tier 3 Talisman
Research Tora Sergeant Add 20m experience to a Gem
Research Tora Lieutenant Add 70m experience to a Gem
Research Tora Captain Add 200m experience to a Gem
Research Vorici Sergeant Modify an item to have 1 White Socket
Research Vorici Lieutenant Modify an item to have 1-2 White Sockets
Research Vorici Captain Modify an item to have 1-3 White Sockets

Gallery

Version history

Version Changes
3.14.0
  • Safehouse leaders no longer drop double rewards when a safehouse achieves maximum intelligence.
  • If the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. Some of the best rewards have been moved to this tier.
  • Safehouse leaders no longer lose ranks when they're interrogated for Mastermind Intelligence.
  • Betrayal targets are now more likely to drop veiled items with their signature modifiers.
  • Polished and Gilded Scarabs can now be obtained as a rare drop when Bargaining during a Betrayal encounter.
  • Scarabs can no longer be obtained from Bargaining in Areas under level 68.
3.11.0
  • Elreon's Unholy Relics and Sentinel minions now die when Elreon is defeated.
  • Unholy Relics summoned by Immortal Syndicate members who possess Bu's Bottle now disappear when that member is defeated.
  • Ground effects created by Immortal Syndicate members will likewise disappear when the associated member is defeated.
  • You can now quick-move items between your inventory and the various Betrayal Safehouse benches.
  • Fixed a bug where Betrayal members on a Transportation job were teleporting too frequently.
3.8.0
  • Veiled Flask modifiers now only need to be Unveiled once to be crafted.
  • Immortal Syndicate-member-specific recipes now require half as many Unveilings to be unlocked.
  • The state of your Betrayal board is now shared across all characters on the same account and in the same league.
  • Upon completing the Mastermind encounter, you'll now have access to a reward room for every single Immortal Syndicate member currently with a job on your board (including prisoners). That's essentially up to 14 rooms worth of rewards, plus the Mastermind themselves.
  • Added a Stash to the Mastermind's Safehouse reward area because, well, you're going to need it.
  • Mastermind Intelligence no longer decays.
  • Upon defeating the Mastermind, the Betrayal board state is reset to a similar number of members and relationships as the starting state. However, Safehouse Intelligence is no longer reset upon defeating the Mastermind.
  • Safehouses now have 100% increased Experience from monsters, and the Mastermind's Safehouse now has 200% increased Experience from monsters.
  • You now always have the option to 'Release' Syndicate members.
  • Each encounter is now tracked on the Quest Tracker on the right side of the screen.
  • You'll now encounter far fewer 'empty' encounters based on your Betrayal board state.
  • Fixed a bug where Immortal Syndicate members could claim to have the job of "None" when you are selecting between actions.
3.7.0
  • Betrayal Fortification encounters are now prioritised over Shrines during level creation, meaning you should more reliably get the Betrayal encounters you are expecting.
  • You'll now encounter a new monster type in some Fortification encounters.
3.6.0
  • Jun Ortoi is now a master. Jun now sells hideout decorations.
  • You can advance Jun's Hideout level by defeating ranked Syndicate members.
  • Jun's Atlas Objectives will now begin appearing on the Atlas.
  • Areas which contain Jun will, in the great majority of cases, now contain three separate Immortal Syndicate encounters.
  • The Mastermind encounter has been simplified, clarified, and made easier:
  • The Mastermind's Pillar Surges now activate at a slower rate.
  • The Mastermind's Volatile Skeletons will no longer spawn in graveyard areas with an active green fire effect.
  • Increased the radius at which the Mastermind's Volatile Skeletons explode (making it easier to safely trigger them).
  • Improved the Mastermind's behaviour in and around the active green fire graveyard area thing places. She shouldn't get stuck in corners anymore!
  • Haku on Research duty now gives items that can exceed 20% Quality, up to 30% at Rank 3.
  • Haku's Chests while on Escort duty now give more and better items.
  • Aisling on Intervention duty now gives Jewellery with two Veiled Mods.
  • It that Fled on Fortification duty now gives more Rare Abyssal Jewels, and always gives a Stygian Vise at Rank 3.
  • It that Fled on Escort duty now gives significantly more Breach Splinters.
  • Janus on Escort duty now gives many more Quality Currency Items.
  • Janus on Research duty now gives many more Perandus Coins.
  • Janus on Fortification duty now gives more Currency Shards.
  • Vorici on Escort duty now gives more and better quality Gems, including a 21 to 23% Quality Gem at Rank 3.
  • Vorici on Fortification duty now gives many more Currency items that manipulate Sockets.
  • Vagan's Chests in all Jobs now give more and better items.
  • Veiled items drop more frequently from Immortal Syndicate encounters.
  • Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
  • It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels.
  • The +1 to maximum totems mod has been moved into the Shaper item mod pool, appearing on Shields.
  • The cost of crafting veiled items in your hideout has been adjusted.
  • Added a prophecy that will guarantee Immortal Syndicate encounters in an area.
  • Fixed several bugs which could cause Immortal Syndicate Fortifications to appear in unreachable locations.
  • Fixed a bug which prevented Tukohama, War's Herald from dealing damage to Immortal Syndicate Fortress gates.
3.5.0
  • Introduced to the game.

ru:Бессмертный Синдикат