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Revision as of 10:09, 13 April 2021

Hierophant
Drink deeply from God's chalice, for the faithful will never find it empty
This page is about the Ascendancy class. For the Ascendant passive skill, see Hierophant (Ascendant passive).

The Hierophant is an Ascendancy class for Templars.

Overview

The Hierophant offers a mixture of non-conventional sources of damage, defenses, and overall utility aimed towards spell users, particularly spell casting totems and brands. They can utilize a large mana pool effectively by converting it to offensive and defensive bonuses while also conserving and regenerating it. They can also utilize Arcane Surge with large bonuses to spellcasters attached to it, as well as stacking endurance and power charges. They also generally use the Mana before Life defensive technique.

Passive skills

Hierophant skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Mana Regeneration, Arcane Surge Effect
20% increased Mana Regeneration Rate
20% increased Effect of Arcane Surge on you [1] [2]
Mana Regeneration, Brand Damage
20% increased Mana Regeneration Rate
14% increased Brand Damage [1]
Mana Regeneration, Mana
20% increased Mana Regeneration Rate
8% increased maximum Mana [1] [2] [3]
Mana Regeneration, Totem Placement Speed
20% increased Mana Regeneration Rate
20% increased Totem Placement speed [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Illuminated Devotion 30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
Arcane Blessing Mana Regeneration, Arcane Surge Effect
Arcane Blessing Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 20% more Spell Damage to you
Mana Regeneration, Arcane Surge Effect
Conviction of Power +1 to Maximum Power Charges and Maximum Endurance Charges
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
Mana Regeneration, Mana
Pursuit of Faith +1 to maximum number of Summoned Totems
100% increased Totem Duration
100% increased Totem Placement speed
Mana Regeneration, Totem Placement Speed
Ritual of Awakening You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
5% more Damage per Summoned Totem
Pursuit of Faith Mana Regeneration, Totem Placement Speed
Divine Guidance 30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind
Mana Regeneration, Mana
Sanctuary of Thought Gain 20% of Maximum Mana as Extra Maximum Energy Shield
25% increased Mana Reservation Efficiency of Skills
50% less Mana Cost of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
Divine Guidance Mana Regeneration, Mana
Sign of Purpose Brand Recall has 100% increased Cooldown Recovery Rate
Brands have 100% more Activation Frequency if 75% of Attached Duration expired
Mana Regeneration, Brand Damage

Version history

Version Changes
3.13.0
  • Arcane Blessing and Illuminated Devotion have swapped positions.
  • Small passive prior to Conviction of Power now grants 8% increased Maximum Mana (instead of increased Power and Endurance Charge duration).
3.11.0
  • Sign of Purpose has been redesigned. It now causes Brands to have 100% more Activation Frequency in the final 25% of their Attached Duration. It also causes Brand Recall to have 100% increased Cooldown Recovery Speed.
3.5.0
  • New Notable - Sign of Purpose: You can cast an additional Brand. Enemies take 10% increased Damage for each of your Brands attached to them. Brand Recall has 30% increased Cooldown Recovery Speed. 14% increased Brand Attachment range.
  • Added a small passive leading to Sign of Purpose which grants 20% increased Mana Regeneration Rate and 14% increased Damage with Brand Skills.
  • Ritual of Awakening no longer grants +1 to maximum number of Summoned Totems. Instead it now causes skills that would Summon a Totem to summon two Totems instead, and grants 3% more Damage per Totem.
3.2.0


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