Gladiator

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Gladiator
Raise your hand to the roaring crowd and pledge your allegiance to glory.
This page is about the Ascendancy class. For the divination card, see The Gladiator. For the Ascendant passive skill, see Gladiator (Ascendant passive).

The Gladiator is an Ascendancy class for Duelists.

Overview

The Gladiator is an Ascendancy class with a mixture of speed, power, and protection, revolving around certain stats. It covers two primary niches, one which is focused around maximizing block effectiveness, and another which enhances bleed with auxillary effects. The class also covers dual wielding and Blood Stance and Sand Stance bonuses.

Passive skills

Gladiator skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Attack Speed and One Handed Damage
4% increased Attack Speed
15% increased Damage with One Handed Weapons [1]
Attack Speed, Block Chance
+2% Chance to Block Attack Damage
4% increased Attack Speed [1] [2] [3]
Attack Speed, Movement Speed
4% increased Attack Speed
4% increased Movement Speed [1]
Attack Speed, Physical Damage
10% increased Physical Damage
4% increased Attack Speed [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Painforged +10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage
Attack Speed, Block Chance
Reigning Veteran +10% to maximum Chance to Block Attack Damage
+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage
Painforged Attack Speed, Block Chance
Violent Retaliation Attack Damage is Lucky if you've Blocked in the past 20 seconds
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
Painforged Attack Speed, Block Chance
Outmatch and Outlast 25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Attack Speed and One Handed Damage
Blood in the Eyes 25% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 50% chance to cause Bleeding
Attack Speed, Physical Damage
Gratuitous Violence Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
Blood in the Eyes Attack Speed, Physical Damage
Arena Challenger +10 to Maximum Challenger Charges
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
Attack Speed, Movement Speed

Version history

Version Changes
3.16.0
  • Added a new notable, which replaces Versatile Combatant, that has +10% to maximum Block Chance, +10 to Armour and Evasion Rating per 1% Block Chance.
3.7.0
  • The small passives no longer grant 5% increased attack speed with one handed weapons, and instead now grant 4% increased attack speed (regardless of weapon type).
  • Added a new Gladiator notable - Arena Challenger.
  • The small passive leading to Arena Challenger grants 4% increased attack speed and 4% increased movement speed.
3.2.0


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