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Darkshrine (Darkshrine league)

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Revision as of 06:54, 3 November 2015 by >Holytimes
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DarkshrineAnnouncement.jpg

Darkshrine is an event currently running from November 2nd 2015 to December 7th 2015.[1] Darkshrine is a variation of the Domination league, replacing shrines with altars where players can sacrifice a rare item. The effect of an activated shrine depends on the sacrificed item, and stronger items generally create better outcomes.

There are 195 darkshrine effects. Many of them use content from the previous challenge leagues.

Modifiers

Darkshrine Text Darkshrine Effect
Death doesn't wait Grants permanent Acceleration shrine
Restore that which was lost Grants permanent Replenishing shrine
Deliver pain exquisite Grants permanent Diamond shrine
Courage stands tall Grants permanent Massive shrine
Hit hard, hit once Grants permanent Brutal shrine
None shall stop you Grants permanent Impenetrable shrine
Wand and Focus Minara Anemina or Igna Phoenix spawns in the area
Axe and Maul Jonah Unchained, Xandro Blooddrinker, or Vickas Giantbone spawns in the area
Bow and Arrow Antalie Napora or Thena Moga spawns in the area
Dagger and Claw Wilorin Demontamer spawns in the area
The secrets of the forge awaits you A blacksmith's strongbox spawns in the area
The treasures of the wealthy await you Perandus Bank spawns in the area (needs confirmation?)
True craftsmanship awaits you An artisan's strongbox spawns in the area
A hoard awaits you A large strongbox spawns in the area
The Garb of the Warrior Awaits You A Armourer's Strongbox spawns in the area
Power awaits you A gemcutter's strongbox spawns in the area
Trinkets await you A jeweler's strongbox spawns in the area
Two worlds collide Beyond is added to the area
Your anger rises Rampage is added to the area
Strange foe from a strange land Invasion is added to the area
Your nemeses hunt you Nemesis is added to the area
Brothers in arms Bloodlines is added to the area
The (Warband name) rises The Warband spawns in the area
Heart of the conflict Packs from different warbands spawn in the area
The (Warband name) Trial begins in 30 seconds. It ends if you run away. Be prepared to die. Warbands spawn with three leaders(?)
An Ice wind whips up around you Shivering Tempest
A wind brings a scent of smoke Seething Tempest
A storm approaches Galvanizing Tempest
You feel buffeted by a strong gust Battering Tempest
You feel a sudden cold breeze Also shivering tempest?
He loved the dead. Too much Spawns a Tormented Necromancer in the area
He craved understanding no matter the cost Spawns a Tormented Storm Cultist
He stole that which he was entrusted with Transmutations turned into augmentations, A Tormented Embezzler can spawn, IIR added to area
An endless sea of possibilities You are rewarded with 10 chaos orbs
All rewards have their cost All unequipped items are scoured and you are rewarded with currency equal to the value of the removed mods.
Lead turns to gold An unequipped white item in your inventory is turned into a rare
Even the wisest are given menial chores Every open inventory slot is filled with 1 scroll fragment
Perfection One item in your inventory, equipped or unequipped, becomes 20% quality
Become one with your offering Gain item affixes as bonus stats (needs confirmation?)
If you want a job done well, There is no-one better than yourself Spawns a clone of yourself to follow you around (Only auto attacks)
The hunted becomes the hunter Grants HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
's ability to steal mods from rare monsters
Drink Deeply Halves flask charge usage
Power without limit No mana cost for skills
Perhaps next time The rare item sacrificed appears in another darkshrine
Some challenges are best faced alone Enemy projectiles have chaining
No fury in nature is greater than that of lightning. Monsters deal (? to ?)% extra Damage as Lightning
No fury in nature is greater than that of fire Monsters deal (? to ?)% extra Damage as Fire
No fury in nature is greater than that of cold Monsters deal (? to ?)% extra Damage as Cold
Tough as Nails (40 to 50)% increased monster life, 8% increased rarity, 15% increased quantity
Whipped into a frenzy Monsters gain 3 frenzy charges every 20 seconds
Feel the corruption in your veins Monsters poison on hit, 16% more items, 8% rarity
Nothing is more intimidating on the battlefront than a wall of arrows Enemies have 4 additional projectiles
Kill one head and more will rise to take its place Monsters fracture after death
Prepared for trouble? How about double? Rare monsters on the map are cloned
Keeper of the X A rare monster in the area will drop five of X.
Beware those who lie in ambush Three packs of normal monsters spawn around the darkshrine
Surprise is a problem only for the unprepared Three packs of magic monsters spawn around the darkshrine
Always watch your back Three rare monsters spawn around the darkshrine
Beward [sic] - the ground beneath you tremors Spawns rare devourers in the area
Ancestral magic Spawns the unique enemies from Kaom's Cache
An armoury of exquisite craftsmanship Dropped weapons have 20% quality
The influence of vaal continues long after their civilization has crumbled Opens portals to a corrupted area
? Opens six portals to a random unique map
Any and everything
Wait, what was that sound?
The fishing was good; it was the catching that was bad
You have been muted for disclosing fishing secrets.

References

  1. Jonathan (October 23, 2015). "Announcing the Five-week Darkshrine Events". Official Path of Exile Forums. Retrieved November 2, 2015.