Dagger

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Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier.

Maraketh weapons with this item class have a x% Chance to Block implicit instead.

Daggers are split into two categories: generic Daggers and Rune Daggers. The first kind cannot roll caster-related affixes, and Rune Daggers can roll all affixes.

List of daggers

Daggers (generic)

ItemRequired levelRequired dexterityRequired intelligenceDamageAPSCritDPSStats
Glass ShankGlass ShankDagger
Physical Damage: 6-10
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
30% increased Global Critical Strike Chance
1966-101.506.00%12.030% increased Global Critical Strike Chance
Skinning KnifeSkinning KnifeDagger
Physical Damage: 4-17
Critical Strike Chance: 6.00%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance
516114-171.456.00%15.230% increased Global Critical Strike Chance
StilettoStilettoDagger
Physical Damage: 7-27
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance
1530307-271.506.10%25.530% increased Global Critical Strike Chance
Flaying KnifeFlaying KnifeDagger
Physical Damage: 11-45
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance
30644411-451.406.00%39.230% increased Global Critical Strike Chance
Prong DaggerProng DaggerDagger
Physical Damage: 14-54
Critical Strike Chance: 6.20%
Attacks per Second: 1.35
Weapon Range: 1.0 metres
Requires Level 36, 55 Dex, 77 Int4% Chance to Block Attack Damage
36557714-541.356.20%45.94% Chance to Block Attack Damage
PoignardPoignardDagger
Physical Damage: 13-52
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 41, 72 Dex, 72 Int30% increased Global Critical Strike Chance
41727213-521.506.10%48.830% increased Global Critical Strike Chance
Pressurised DaggerPressurised DaggerDagger
Physical Damage: 18-71
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 50, 86 Dex, 86 IntAll Damage from Hits with This Weapon can Poison
50868618-711.406.30%62.3All Damage from Hits with This Weapon can Poison
TrisulaTrisulaDagger
Physical Damage: 19-74
Critical Strike Chance: 6.50%
Attacks per Second: 1.35
Weapon Range: 1.0 metres
Requires Level 51, 83 Dex, 99 Int4% Chance to Block Attack Damage
51839919-741.356.50%62.84% Chance to Block Attack Damage
Gutting KnifeGutting KnifeDagger
Physical Damage: 19-76
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 56, 113 Dex, 78 Int30% increased Global Critical Strike Chance
561137819-761.406.50%66.530% increased Global Critical Strike Chance
AmbusherAmbusherDagger
Physical Damage: 19-74
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance
6011311319-741.506.10%69.830% increased Global Critical Strike Chance
Pneumatic DaggerPneumatic DaggerDagger
Physical Damage: 20-79
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 70, 121 Dex, 121 IntAll Damage from Hits with This Weapon can Poison
7012112120-791.406.30%69.3All Damage from Hits with This Weapon can Poison
SaiSaiDagger
Physical Damage: 22-88
Critical Strike Chance: 6.20%
Attacks per Second: 1.35
Weapon Range: 1.0 metres
Requires Level 70, 121 Dex, 121 Int6% Chance to Block Attack Damage
7012112122-881.356.20%74.26% Chance to Block Attack Damage

Rune Daggers

ItemRequired levelRequired dexterityRequired intelligenceDamageAPSCritDPSStats
Carving KnifeCarving KnifeRune Dagger
Physical Damage: 3-26
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 10, 18 Dex, 26 Int30% increased Global Critical Strike Chance
1018263-261.456.30%21.030% increased Global Critical Strike Chance
Boot KnifeBoot KnifeRune Dagger
Physical Damage: 8-34
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance
2031458-341.456.30%30.430% increased Global Critical Strike Chance
Copper KrisCopper KrisRune Dagger
Physical Damage: 10-41
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.0 metres
Requires Level 24, 28 Dex, 60 Int50% increased Global Critical Strike Chance
24286010-411.306.50%33.150% increased Global Critical Strike Chance
SkeanSkeanRune Dagger
Physical Damage: 11-43
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 28, 42 Dex, 60 Int30% increased Global Critical Strike Chance
28426011-431.456.30%39.130% increased Global Critical Strike Chance
Imp DaggerImp DaggerRune Dagger
Physical Damage: 15-59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 32, 36 Dex, 78 Int40% increased Global Critical Strike Chance
32367815-591.206.50%44.440% increased Global Critical Strike Chance
Butcher KnifeButcher KnifeRune Dagger
Physical Damage: 7-62
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 38, 55 Dex, 79 Int30% increased Global Critical Strike Chance
3855797-621.406.30%48.330% increased Global Critical Strike Chance
Boot BladeBoot BladeRune Dagger
Physical Damage: 15-59
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike Chance
44639015-591.406.30%51.830% increased Global Critical Strike Chance
Golden KrisGolden KrisRune Dagger
Physical Damage: 19-75
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 47, 51 Dex, 110 Int50% increased Global Critical Strike Chance
475111019-751.206.50%56.450% increased Global Critical Strike Chance
Flashfire BladeFlashfire BladeRune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 50, 86 Dex, 86 IntTrigger Level 20 Flame Dash when you use a Socketed Skill
20% increased Cooldown Recovery Rate of Travel Skills
50868618-731.456.30%66.0Trigger Level 20 Flame Dash when you use a Socketed Skill
20% increased Cooldown Recovery Rate of Travel Skills
Royal SkeanRoyal SkeanRune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance
507110216-641.456.30%58.030% increased Global Critical Strike Chance
Fiend DaggerFiend DaggerRune Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance
535812322-871.206.50%65.440% increased Global Critical Strike Chance
Slaughter KnifeSlaughter KnifeRune Dagger
Physical Damage: 10-86
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 58, 81 Dex, 117 Int30% increased Global Critical Strike Chance
588111710-861.406.30%67.230% increased Global Critical Strike Chance
Ezomyte DaggerEzomyte DaggerRune Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance
629513120-791.406.30%69.330% increased Global Critical Strike Chance
Platinum KrisPlatinum KrisRune Dagger
Physical Damage: 24-95
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance
647614924-951.206.50%71.450% increased Global Critical Strike Chance
Imperial SkeanImperial SkeanRune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance
669513118-731.506.30%68.230% increased Global Critical Strike Chance
Demon DaggerDemon DaggerRune Dagger
Physical Damage: 24-97
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike Chance
687614924-971.206.50%72.640% increased Global Critical Strike Chance
Infernal BladeInfernal BladeRune Dagger
Physical Damage: 21-85
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 70, 121 Dex, 121 IntTrigger Level 30 Flame Dash when you use a Socketed Skill
40% increased Cooldown Recovery Rate of Travel Skills
7012112121-851.456.30%76.8Trigger Level 30 Flame Dash when you use a Socketed Skill
40% increased Cooldown Recovery Rate of Travel Skills

List of unique daggers

Daggers (generic)

ItemRequired levelRequired dexterityRequired intelligenceDamageAPSCritpDPSeDPSDPSStats
GoredrillGoredrill
Skinning Knife
Dagger
Physical Damage: (7.5-10.2) to (30-37.4)
Critical Strike Chance: 7.80%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
A tap on the shoulder
A peck on the cheek
A sip of your wine
So red and so sleek
51611(7.5-10.2) to (30-37.4)1.457.80%(27.2-34.5)N/A(27.2-34.5)30% increased Global Critical Strike Chance+(10-15) to Dexterity
(50-70)% increased Physical Damage
Adds (1-2) to (3-5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
BloodplayBloodplay
Stiletto
Dagger
Physical Damage: (12-18.2) to (43.2-56)
Critical Strike Chance: 6.10%
Attacks per Second: 1.65
Weapon Range: 1.0 metres
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
"I'm a painter, and crimson is my chosen hue."
- Coralito, Brotherhood of Silence
153030(12-18.2) to (43.2-56)1.656.10%(45.5-61.2)N/A(45.5-61.2)30% increased Global Critical Strike Chance+20 to Dexterity
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
Replica BloodplayReplica Bloodplay
Stiletto
Dagger
Physical Damage: (12-18.2) to (43.2-56)
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
30% chance to cause Bleeding on Hit
(100-150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
"Prototype #131 must never be allowed near anyone who bears a wound, no
matter how slight. Even a tiny cut makes it exponentially more dangerous."
153030(12-18.2) to (43.2-56)1.506.10%(41.4-55.7)N/A(41.4-55.7)30% increased Global Critical Strike Chance+20 to Strength
(20-40)% increased Physical Damage
Adds (3-6) to (9-13) Physical Damage
30% chance to cause Bleeding on Hit
(100-150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
MightflayMightflay
Flaying Knife
Dagger
Physical Damage: (41.4-46) to (124.2-138)
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance+25 to Strength
(80-100)% increased Physical Damage
Adds 12 to 24 Physical Damage
Grants 10 Life per Enemy Hit
A mighty beast, a lavish feast.
306444(41.4-46) to (124.2-138)1.406.00%(115.9-128.8)N/A(115.9-128.8)30% increased Global Critical Strike Chance+25 to Strength
(80-100)% increased Physical Damage
Adds 12 to 24 Physical Damage
Grants 10 Life per Enemy Hit
GoblinedgeGoblinedge
Ambusher
Dagger
Physical Damage: (57-66.5) to (222-259)
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(200-250)% increased Physical Damage
(20-25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60-80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120-150) Life on Culling Strike
Gain (10-20) Mana on Culling Strike
"That bronze girl sure knows how to cut someone down to size!"
– Bertrand the Plush
60113113(57-66.5) to (222-259)1.506.10%(209.2-244.1)N/A(209.2-244.1)30% increased Global Critical Strike Chance(200-250)% increased Physical Damage
(20-25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60-80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120-150) Life on Culling Strike
Gain (10-20) Mana on Culling Strike
TaprootTaproot
Ambusher
Dagger
Physical Damage: (53.2-57) to (207.2-222)
Critical Strike Chance: 6.10%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.0 metres
Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(180-200)% increased Physical Damage
(10-15)% increased Attack Speed
(15-20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15-20)% chance to Maim on Hit
20% chance to Poison on Hit
Some things must die so that others can live.
60113113(53.2-57) to (207.2-222)(1.65-1.72)6.10%(214.8-240.6)N/A(214.8-240.6)30% increased Global Critical Strike Chance(180-200)% increased Physical Damage
(10-15)% increased Attack Speed
(15-20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15-20)% chance to Maim on Hit
20% chance to Poison on Hit
The Hidden BladeThe Hidden Blade
Ambusher
Dagger
Physical Damage: (62.7-68.4) to (244.2-266.4)
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20-40) to Dexterity
(230-260)% increased Physical Damage
30% reduced Attack Speed while Phasing
The shadow warrior moves like the wind;
his strikes land long after he is gone.
60113113(62.7-68.4) to (244.2-266.4)1.506.10%(230.2-251.1)N/A(230.2-251.1)30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20-40) to Dexterity
(230-260)% increased Physical Damage
30% reduced Attack Speed while Phasing

Rune Daggers

ItemRequired levelRequired dexterityRequired intelligenceDamageAPSCritpDPSeDPSDPSStats
Replica Ungil's GaucheReplica Ungil's Gauche
Boot Knife
Rune Dagger
Physical Damage: 8-34
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 1.0 metres
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
"Recommend further production of Prototype #122. It makes
an ideal weapon for our suppression troops and guards."
2031458-341.596.30%33.5N/A33.530% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
Ungil's GaucheUngil's Gauche
Boot Knife
Rune Dagger
Physical Damage: (14.4-16) to (61.2-68)
Elemental Damage: 3-30
Critical Strike Chance: 6.30%
Attacks per Second: 1.59
Weapon Range: 1.0 metres
Requires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Unwieldy and garish became graceful
and deadly in Ungil's nimble hands.
203145(14.4-16) to (61.2-68)
3-30
1.596.30%(60.3-67.0)26.3(86.6-93.3)30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding
+(10-20) to Dexterity
(80-100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
WidowmakerWidowmaker
Boot Blade
Rune Dagger
Physical Damage: (50-55) to (114-119)
Critical Strike Chance: (7.69-8.19)%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
(22-30)% increased Critical Strike Chance
+(30-40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
Love only death
For she shall never let you go.
446390(50-55) to (114-119)1.40(7.69-8.19)%(114.8-121.8)N/A(114.8-121.8)30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage
(22-30)% increased Critical Strike Chance
+(30-40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
HeartbreakerHeartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(60-100) to maximum Mana
Your Spells have Culling Strike
A heart can be stabbed by thoughts,
If your mind is sharp enough.
507110216-641.456.30%58.0N/A58.030% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(60-100) to maximum Mana
Your Spells have Culling Strike
Replica HeartbreakerReplica Heartbreaker
Royal Skean
Rune Dagger
Physical Damage: 16-64
Critical Strike Chance: 6.30%
Attacks per Second: 1.45
Weapon Range: 1.0 metres
Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both."
- Researcher Olesya
507110216-641.456.30%58.0N/A58.030% increased Global Critical Strike Chance(60-70)% increased Spell Damage
(40-80)% faster start of Energy Shield Recharge
+(30-50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
Arakaali's FangArakaali's Fang
Fiend Dagger
Rune Dagger
Physical Damage: (81-105) to (288.9-351)
Chaos Damage: 1-59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
All children must eat.
5358123(81-105) to (288.9-351)
1-59
1.206.50%(221.9-273.6)N/A(257.9-309.6)40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
The Consuming DarkThe Consuming Dark
Fiend Dagger
Rune Dagger
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
+(20-40) to Intelligence
(40-60)% increased Fire Damage
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
The brightest flames cast the darkest shadows.
535812322-871.206.50%65.4N/A65.440% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
+(20-40) to Intelligence
(40-60)% increased Fire Damage
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
Cold Iron PointCold Iron Point
Ezomyte Dagger
Rune Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
There is nothing more brutal than a simple blade wielded with rage.
629513120-791.406.30%69.3N/A69.330% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems
Deal no Elemental Damage
Replica Cold Iron PointReplica Cold Iron Point
Ezomyte Dagger
Rune Dagger
Physical Damage: 20-79
Critical Strike Chance: 6.30%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
"Researchers will refrain from scaring each other by firing ice spears while holding
Prototype #141. Sooner or later, someone's going to lose an eye."
- Administrator Qotra
629513120-791.406.30%69.3N/A69.330% increased Global Critical Strike Chance+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
Mark of the Doubting KnightMark of the Doubting Knight
Platinum Kris
Rune Dagger
Physical Damage: (84-88.8) to (332.5-351.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 1.0 metres
Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Nothing is pure.
Slice open the Innocent
And spill a thousand Sins.
6476149(84-88.8) to (332.5-351.5)1.086.50%(224.9-237.8)N/A(224.9-237.8)50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
Bino's Kitchen KnifeBino's Kitchen Knife
Slaughter Knife
Rune Dagger
Physical Damage: (150-165) to (296-321)
Critical Strike Chance: (8.82-9.45)%
Attacks per Second: 1.40
Weapon Range: 1.0 metres
Requires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
Calling it poison would imply
that it was even edible.
6581117(150-165) to (296-321)1.40(8.82-9.45)%(312.2-340.2)N/A(312.2-340.2)30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage
(40-50)% increased Critical Strike Chance
+(15-25)% to Global Critical Strike Multiplier
+(8-12)% to Chaos Resistance
On Killing a Poisoned Enemy, nearby Enemies are Poisoned
and nearby Allies Regenerate 200 Life per second
DivinariusDivinarius
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Critical Strike Chance: 6.30%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage
Gain (100-200) Life per Enemy Killed
Gain (50-100) Mana per Enemy Killed
30% increased Area of Effect
(200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
Divine intervention feels better
when you do it yourself.
669513118-731.506.30%68.2N/A68.230% increased Global Critical Strike Chance(150-200)% increased Spell Damage
Gain (100-200) Life per Enemy Killed
Gain (50-100) Mana per Enemy Killed
30% increased Area of Effect
(200-250)% increased Critical Strike Chance for Spells if you've Killed Recently
+(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
White WindWhite Wind
Imperial Skean
Rune Dagger
Physical Damage: 18-73
Elemental Damage: (160-190) to (280-320)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.0 metres
Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
The Maraketh fear very little,
but they dare not whisper the name
of the demon that flies on Winter's gales.
669513118-73
(160-190) to (280-320)
(1.65-1.72)6.30%(75.1-78.5)(363.0-439.9)(438.1-518.4)30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
VulconusVulconus
Demon Dagger
Rune Dagger
Physical Damage: (109-134) to (232-247)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
6876149(109-134) to (232-247)
(130-160) to (220-240)
1.206.50%(204.6-228.6)(210.0-240.0)(414.6-468.6)40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire

Passive skills

There are passive skills that grant dagger bonuses.

NameStats
Dagger Ailment Damage
Dagger Attacks deal 16% increased Damage with Ailments [1]
Dagger Ailment Damage and Poison Chance
15% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1]
Dagger Critical Strike Chance
20% increased Critical Strike Chance with Daggers [1]
Dagger Critical Strike Chance and Leech
0.8% of Attack Damage Leeched as Life
20% increased Critical Strike Chance with Daggers [1]
Dagger Critical Strike Chance and Multiplier
18% increased Critical Strike Chance with Daggers
+14% to Critical Strike Multiplier with Daggers [1] [2] [3]
Dagger Critical Strike Multiplier
+15% to Critical Strike Multiplier with Daggers [1]
Dagger Critical Strike Multiplier and Poison Duration
+15% to Critical Strike Multiplier with Daggers
5% increased Poison Duration [1]
Dagger Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Attack Speed
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]
Dagger Damage and Movement Speed
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Movement Speed [1] [2]
Adder's Touch
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes [1]
Backstabbing
30% increased Critical Strike Chance with Daggers
+30% to Critical Strike Multiplier with Daggers
100% increased Critical Strike Chance against Enemies that are on Full Life [1]
Flaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers [1]
From the Shadows
12% increased Attack Speed with Daggers
40% increased Elusive Effect [1]
Nightstalker
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana [1]

List of active skill gems usable with daggers

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds
Can use Items requiring up to Level (9-100)
Minions deal (0-38)% more Damage
Maximum 6 Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/Ayesyes
Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
AoE Radius: 14 / 17 / 19
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
20% more Damage with Hits and Ailments for each stage
Maximum 6 Stages

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
Blade Flurry of IncisionBlade Flurry of IncisionCritical, Attack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
35% more Critical Strike Chance for each Stage
Maximum 6 Stages

Additional Effects From 1-20% Quality:
(0.25-5)% more Critical Strike Chance for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6-2.2) metres

Additional Effects From 1-20% Quality:
Trap lasts +(0.05-1) seconds
Rotates +(0.05-1) times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (140-180)% of base
Effectiveness of Added Damage: (140-180)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds
Rotates 1 time
Base radius is (1.6-2.2) metres
(40-59)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-121)% of base
Effectiveness of Added Damage: (95-121)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed

Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AyesN/A
Cobra LashCobra LashAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (75-125)% of base
Effectiveness of Added Damage: (75-125)%
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
8% more Damage with Hits and Ailments for each remaining Chain
Chains +(3-5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/Ayesyes
CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
AoE Radius: 1.6
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% more Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 160% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
20% more Attack Speed per Stage
Gains 1 Stage every 0.5 seconds while Channelling
Maximum 6 Stages
+0.1 metres to radius per Stage
10% less Movement Speed per Stage
Lose 1 Stage every 0.5 seconds while not Channelling

Additional Effects From 1-20% Quality:
(0.25-5)% more Attack Speed per Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%
Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (60-95)% of base
Effectiveness of Added Damage: (60-95)%
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage
Gain a Stage at the start of each pair of swings
Maximum 10 Stages

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Speed for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-244)% of base
Effectiveness of Added Damage: (125-244)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects From 1-20% Quality:
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Dual Strike of AmbidexterityDual Strike of AmbidexterityAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-244)% of base
Effectiveness of Added Damage: (125-244)%
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.50% more Damage with Main Hand Weapon
Uses Off Hand Weapon Attack Time

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Main Hand Weapon
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A
Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds
30% chance to gain a Power Charge on Critical Strike
50% increased Critical Strike Chance per Power Charge
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% chance to gain a Power Charge on Critical Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds
Deals (9.6-3344.4) Base Cold Damage per second
This Skill's Area of Effect cannot be modified
60% of Physical Damage Converted to Cold Damage
+5 metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.05-1) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-200)% of base
Effectiveness of Added Damage: (110-200)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Chains +(4-7) Times
10% more Damage for each time this Skill has Chained

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
Level: (1-20)
Cost: 6 Mana
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
Base secondary duration is 1.00 seconds
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
30% more Poison Duration
Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

Additional Effects From 1-20% Quality:
(1-20)% more Poison Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/Ayesyes
ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (170-250)% of base
Effectiveness of Added Damage: (170-250)%
AoE Radius: 20
Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
+(0-0.2) metres to radius
50% more Area of Effect for each stage

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Reave of RefractionReave of RefractionAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Damage: (170-250)% of base
Effectiveness of Added Damage: (170-250)%
Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
+(0-0.2) metres to radius
50% more Area of Effect for each stage
Converts 100% of Physical Damage to a random Element

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/AyesN/A
Spectral HelixSpectral HelixAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Spirals through 4.25 rotations

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesyesN/A
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (200-280)% of base
Effectiveness of Added Damage: (200-280)%
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Vaal Blade FlurryVaal Blade FlurryAttack, AoE, Channelling, Physical, Vaal, Melee
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 320% of base
Attack Damage: (224-343)% of base
Effectiveness of Added Damage: (224-343)%
Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
Blind enemies on hit
Can't be Evaded
(30-68)% increased Blind Effect
50% less Damage Taken while Channelling
Base Circle Radius is 1 metre
+0.5 metres to Circle Radius per Stage
Channelling stops when Total Circle Radius reaches 9 metres

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/Ayesyes
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling, Physical
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: (80-109)% of base
Effectiveness of Added Damage: (80-109)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
(5-28) to (8-42) Added Attack Physical Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded

Additional Effects From 1-20% Quality:
(0.5-10)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (28-41)% of base
Effectiveness of Added Damage: (28-41)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Maximum 8 Summoned Doubles

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/AyesN/A
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
Base duration is 6.00 seconds
(1-9) to (13-179) Added Lightning Damage
Fires (5-9) Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 250% of base
Attack Damage: (250-350)% of base
Effectiveness of Added Damage: (250-350)%
AoE Radius: 12
Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesyesN/A
Vaal Venom GyreVaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
Base secondary duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Maximum 50 caught Projectiles
Creates up to 50 caught Projectiles immediately
Creates 15 caught Projectiles per second
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects From 1-20% Quality:
(1-20)% increased Poison Duration
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects From 1-20% Quality:
Maximum +(0.5-10) caught Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit

Additional Effects From 1-20% Quality:
Base duration is (0.05-1) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Viper Strike of the MambaViper Strike of the MambaAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-154)% of base
Effectiveness of Added Damage: (90-154)%
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Base duration is 2.00 seconds
(5-169) to (7-254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
200% more Damage with Poison
Cannot inflict Poison on Poisoned Enemies

Additional Effects From 1-20% Quality:
+(2-40)% more Damage with Poison
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time

Additional Effects From 1-20% Quality:
(0.5-10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10N/Ayesyes
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (130-240)% of base
Effectiveness of Added Damage: (130-240)%
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AN/Ayes
Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(10-20)% more Attack Speed while Totem is Active
50% increased Totem Placement speed
+(1.6-1.8) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/AN/A
Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8-18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range

Additional Effects From 1-20% Quality:
(1.5-30)% increased Activation range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Dominating Blow of InspiringDominating Blow of InspiringAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at 250% of their value
Maximum 6 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)%
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/AN/A
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-188)% of base
Effectiveness of Added Damage: (110-188)%
AoE Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
Base duration is 3.00 seconds
Beams Hit Enemies every (0.40-0.32) seconds
Chains +1 Times
Beams deal 40% less Damage
(4-6) maximum Beam Targets

Additional Effects From 1-20% Quality:
(1-20)% increased Beam frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesN/Ayes
Vaal Ancestral WarchiefVaal Ancestral WarchiefAttack, Totem, AoE, Vaal, Melee, Slam
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 9 sec
Attack Speed: 80% of base
Attack Damage: (100-154)% of base
Effectiveness of Added Damage: (100-154)%
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems
Totem lasts 6 seconds
Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
Summons a Totem which uses this Skill
32% more Melee Damage while Totem is Active
50% increased Totem Placement speed

Additional Effects From 1-20% Quality:
(1-20)% increased Totem Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/AN/A
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 sec
Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 70% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 9 Projectiles
+0.4 metres to radius
Chains +8 Times
60% of Physical Damage Converted to Fire Damage
Can't be Evaded
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/AN/A
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage
30% chance to Trigger this Skill when Hit

Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger this Skill when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24yesN/AN/A
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/Ayes

ru:Кинжалы