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Curse

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Revision as of 04:40, 30 April 2014 by >PhoenixLighting (Added informations about monsters immunity/resistances to curses)
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Curses are large area of effect spells that cause negative effects on enemy targets.

Curses have a limited duration, but can be refreshed simply by casting the spell again. This duration is extended infinitely by taking the Hex Master keystone.

By default, enemies can have one curse active at a time. While a curse is active, casting a different curse will override it. Taking the Whispers of Doom keystone allows the player to give enemies up to two different curses at once. The unique items Doedre's DamningDoedre's Damning
Paua Ring
+(20-30) to maximum Mana+(5-10) to Intelligence
+5% to all Elemental Resistances
+5 Mana gained on Kill
You can apply an additional Curse
Where her mouth should have been there was only a whirling, black void.
and WindscreamWindscream
Reinforced Greaves
Quality: +20%
Armour: (185-218)
Requires Level 33, 60 Str(50-80)% increased Armour
+(10-15)% to all Elemental Resistances
15% increased Movement Speed
(10-20)% increased Elemental Damage
You can apply an additional Curse
The mocking wind, a shielding spell,
The haunting screams, a maddening hell.
grant +1 curse each. With 2 rings, Windscream, and the passive point mentioned above, you can theoretically inflict a total of 5 Curses at one time.

Note that some monsters and maps have affix that make them (or the monster inside of them, in the case of maps) immune to curses. Additionaly, map bosses also have an inherent 60% reduced effect of curses them, and Act End Bosses 70%. Launching a curse that decrease the elementals resistances by 10% on Dominus would reduce his resistances by only 3%. This does not mean that curses are useless, but it make it potentially unadvisable to rely too heavily on curses when building a late game character.


Skills

There are 11 curse skills usable by players. When a player or monster is cursed, a curse icon will appear over their heads; the icon is the same as depicted on the skill icon.

Skill Icon Description
Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
WarlordsMark - Base duration is (6-9.8) seconds, Hits against Cursed Enemies have (40-59)% chance to double Stun Duration, Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain (page)
WarlordsMarkTriggered - Base duration is (7.4-8.2) seconds, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
Warlord's Mark skill icon.png Curses all targets in an area. Physical attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge.
Punishment skill icon.pngPunishment Punishment skill icon.png Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks.
Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness" Sniper's Mark skill icon.png Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles.
Temporal Chains skill icon.pngTemporal Chains Temporal Chains skill icon.png Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly.
Frostbite skill icon.pngFrostbite Frostbite skill icon.png Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
Conductivity skill icon.pngConductivity Conductivity skill icon.png Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
Module Error: No skills found with q_where = skill.active_skill_name="Critical Weakness" File:Critical Weakness skill icon.png Curses all targets in an area, making them more vulnerable to critical strikes.
Elemental Weakness skill icon.pngElemental Weakness Elemental Weakness skill icon.png Curses all targets in an area, making them less resistant to elemental damage.
Enfeeble skill icon.pngEnfeeble Enfeeble skill icon.png Curses all targets in an area, making their attacks less effective.
Flammability skill icon.pngFlammability Flammability skill icon.png Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
Vulnerability skill icon.pngVulnerability Vulnerability skill icon.png Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.

Related unique items

Passives

There are passive skill nodes that grant bonuses to curses.

Template:Passive table