We are currently in the process of bringing this to 100% working functionality. Any help would be greatly appreciated. Find out more in the Community Portal.
Curse
Revision as of 15:39, 18 February 2013 by >Frvwfr2 (→Skills: Warlord's Mark: Attacks -> Physical attacks to match skill wording and clarify meaning.)
Curses are large area of effect spells that cause negative effects on enemy targets.
Curses have a limited duration, but can be refreshed simply by casting the spell again. This duration is extended infinitely by taking the Hex Master keystone.
By default, enemies can have one curse active at a time. While a curse is active, casting a different curse will override it. Taking the Whispers of Doom keystone allows the player to give enemies up to two different curses at once.
Skills
There are 11 curse skills usable by players:
| Skill | Description |
|---|---|
| Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids: WarlordsMark - Base duration is (6-9.8) seconds, Hits against Cursed Enemies have (40-59)% chance to double Stun Duration, Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain (page) WarlordsMarkTriggered - Base duration is (7.4-8.2) seconds, Trigger this Skill when you Hit a Rare or Unique Enemy (page) |
Curses all targets in an area. Physical attacks on the cursed targets will leech life and mana, and killing them will result in more flask charges and a chance to gain an endurance charge. |
| Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks. | |
| Module Error: No skills found with q_where = skill.active_skill_name="Projectile Weakness" | Curses all targets in an area, making them easier for projectiles to pierce and easier to knock back, while reducing their evasion against projectiles. |
| Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly. | |
| Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze. | |
| Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock. | |
| Module Error: No skills found with q_where = skill.active_skill_name="Critical Weakness" | Curses all targets in an area, making them more vulnerable to critical strikes. |
| Curses all targets in an area, making them less resistant to elemental damage. | |
| Curses all targets in an area, making their attacks less effective. | |
| Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn. | |
| Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly. |
Passives
There are passive skill nodes that grant bonuses to curses.
| Icon | Name | Bonuses |
|---|---|---|
| File:Passive-cursecastspeed.png | Curse Cast Speed |
|
| File:Passive-keystone-hexmaster.png | Hex Master |
|
| File:Passive-keystone-whispersofdoom.png | Whispers of Doom |
|