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Bleeding
Bleed is a status ailment that deals physical damage over time to the affected target. Moving targets suffer increased bleeding damage.
Damage
Bleed deals physical damage over time. The amount is based on the physical damage of the hit that caused it: 10% per second if the target is standing still, and an additional 50% per second (for a total of 60% per second) if the target is moving. Bleed damage is not reduced by armour, but will be reduced by any other sources of physical resistance, such as endurance charges or
Immortal Call.
Like all damage over time effects, bleed damage can be increased by the
Vulnerability curse.
Duration and removal
The base duration of bleed is 5 seconds.[1]
Bleed can be removed by drinking a flask with the of Staunching suffix.
Separate applications of bleed do not stack cumulatively. Each bleed effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[2] For example, assume an enemy is inflicted with bleed for 100 damage per second, then after 2 seconds it is inflicted with bleed for 50 damage per second. The outcome will be 500 damage over 5 seconds followed by 150 damage over 3 seconds.
Sources
Bleed can be inflicted by
- The
Puncture skill - Attacks with weapons that have the Causes Bleeding on Hit mod. Currently, this mod can be found as Tora's signature mod, and on the unique items
The Blood ReaperThe Blood Reaper
Headsman AxeTwo Handed Axe
Quality: +20%
Physical Damage: (183-195.2) to (276-294.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on HitTo cease the flow of blood is to
choke the rain in the very clouds.
Both life and land feel the thirst.
,
Jack, the AxeJack, the Axe
Vaal HatchetOne Handed Axe
Quality: +20%
Physical Damage: (102.5-118.8) to (270-305.1)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 11Requires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill
(130-150)% increased Physical Damage
Adds (11-14) to (18-23) Physical Damage
25% chance to cause Bleeding on Hit
+(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon"More blood... hack open flesh... must drink..."
,
Atziri's DisfavourAtziri's Disfavour
Vaal AxeTwo Handed Axe
Quality: +20%
Physical Damage: (370.8-388.8) to (508.8-532.8)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 15Requires Level 75, 158 Str, 76 Dex25% chance to Maim on Hit+2 to Level of Socketed Support Gems
Adds (205-220) to (250-270) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal
, and
Mark of the Doubting KnightMark of the Doubting Knight
Platinum KrisRune Dagger
Quality: +20%
Physical Damage: (88.8-93.6) to (351.5-370.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.08
Weapon Range: 10Requires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding
(250-270)% increased Physical Damage
10% reduced Attack Speed
+(6-10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical StrikeNothing is pure.
Slice open the Innocent
And spill a thousand Sins.
. It can also be crafted onto select weapons through Vagan's workbench. - The Razor's Edge and Melee Chance to Bleed passives.
- When using puncture with bleed mod item, the duration of the bleeding is doubled. [citation needed]
Other
The Module Error: No skills found with q_where = skill.active_skill_name="Bloodlust" support increases melee damage against bleeding enemies, but prevents the skill itself from causing bleeding.
The Nemesis modifier Corrupting Blood works differently than normal bleeding. It still deals physical damage[3] over time and can be removed with a Staunching flask, but characters receive one charge when they hit a Corrupting Blood rare monster, up to twenty charges. Damage is based on the main hand weapon damage of the monster with the Corrupting Blood mod.
The
BloodgripBloodgrip
Marble AmuletTalisman Tier: 0Requires Level 74Regenerate (1.2-1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks
+(60-70) to maximum Life
Regenerate (16-24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra DamageCombat is simple.
Keep your blood in.
Take theirs out.
unique amulet removes the extra damage the player takes when he's moving while bleeding.
References
- ↑ AGiantSquid (March 11, 2013). "Question Regarding the Blood Reaper 'Bleed'". Path of Exile Forums. Retrieved July 10, 2013.
- ↑ Mark_GGG (April 15, 2012). "Puncture". Official Path of Exile Forums. Retrieved July 7, 2013.
- ↑ Daniel_GGG (December 30, 2013). "Does Immortal Call work against Corrupting Blood?". Retrieved January 11, 2014.